A look at the queue and onboard video here http://www.wdwmagic.com/Videos.htm
Check out http://www.wdwmagic.com/Videos.htm for a look at a Disney video that features some of the onboard ride video.
To me, that on-ride HD footage preview is perplexing in its lack of (photo-realistic) quality. The CG work is nowhere close to the photo-realism (looks sped-up as well) I was expecting from leading-edge output by shops like ILM and Weta. For example, the CG helicopters in the aerial battles in 'Avatar' easily passed for photo-realistic throughout the film, and even the opening, long shot of 'Revenge of the Sith' looked very good for CG (and felt like StarTours).
And yet this Star Tours II CGI (judging by the HD version of that youtube preview) doesn't approach that level of execution, despite it being 2011. It's very jarringly weak/disappointing CG work and I can only hope that it looks and feels much better than that while in actual the simulator.
Can anyone who's experienced the ride describe their opinion of that online preview (HD version) in light of the CG of the ride . I'm hoping it does not do justice to the CG as experienced in the ride.
Sorry to hear about the real Randy Savage btw! :wave:
True-ish. You don't actually hit him. There were several people in my cabin (including myself) yelling "shoot him!"I hear you run over Jar Jar Binks when you go to Naboo true or no?
It looks much better in person when you see it in crisp 3D.To me, that on-ride HD footage preview is perplexing in its lack of (photo-realistic) quality. The CG work is nowhere close to the photo-realism (looks sped-up as well) I was expecting from leading-edge output by shops like ILM and Weta. For example, the CG helicopters in the aerial battles in 'Avatar' easily passed for photo-realistic throughout the film, and even the opening, long shot of 'Revenge of the Sith' looked very good for CG (and felt like StarTours).
And yet this Star Tours II CGI (judging by the HD version of that youtube preview) doesn't approach that level of execution, despite it being 2011. It's very jarringly weak/disappointing CG work and I can only hope that it looks and feels much better than that while in actual the simulator.
Can anyone who's experienced the ride describe their opinion of that online preview (HD version) in light of the CG of the ride.
His reactions and comments are different for each scene/segment, but they don't change based on the combination you get. The scenes are designed to flow regardless of the combination it produces. For example, no matter what comes before, he'll always say the same thing at the end of the Naboo finale.Does C3PO have different reactions that are contingent on the 54 possible ride combinations?
Yoda does not appear every time. You are just going to have to keep riding until you see him!
But it makes more sense to go through the screening area of a space port terminal, rather than the maintenance bay from before.My first impression of the 2nd queue room was I didn't like it. It seemed like they took all of the detail out of it and went cheap.
How can random sequences get old quick, when the ride we had for over 20 years gave us one, and only one possible sequence?? Or almost every ride in the world, for that matter?I definitely can see the "random" movies getting old quick. Out of about 7 flights I had the Darth Vader opening for 6 of them. They could use more openings as I was beyond sick of the same one each flight. I enjoyed the locations we flew too and found Naboo to be favorite. There are two effects that are really believable.
The 54 variations is true, but its a bit misleading.Ultimately I think Star Tours has received a great upgrade, but I can see it becoming stale quickly. While there are "54 variations" - this is really stretching it.
I think the problem is that the 54 is not meaningful, because what happens in the intro doesn't affect what happens in step 2 and so on. It's sort of like if you go to a Chinese restaurant with a "family meal" option, they may let you have a choice of 4 appetizers, 2 out of 5 entrees, etc., but the choice of appetizer doesn't affect the rest of the meal. If you have experienced each of the individual sections, you've seen everything the ride has, whether that takes three ride-throughs or fifty (if you're really unlucky).The 54 variations is true, but its a bit misleading.
2 intros x 3 first destinations x 3 character transmissions x 3 finales = 54 combinations, though the opening and character transmission don't change the ride experience much.
I think the problem is that the 54 is not meaningful, because what happens in the intro doesn't affect what happens in step 2 and so on. It's sort of like if you go to a Chinese restaurant with a "family meal" option, they may let you have a choice of 4 appetizers, 2 out of 5 entrees, etc., but the choice of appetizer doesn't affect the rest of the meal. If you have experienced each of the individual sections, you've seen everything the ride has, whether that takes three ride-throughs or fifty (if you're really unlucky).
When they originally said 54, I somehow imagined 2 intros that each led to two different sets of second scenes, six total, etc., so there would be 54 different endings. Obviously that would be an enormous amount of work, so I understand why that's not the case, but that's what a true branching storyline would be.
Wow, I had the opposite issue. I saw Tatooine and the asteroid/death star sequence practically every time, but I only saw Hoth twice and Kashyyyk, Coruscant and Naboo one time each.I loved the ride, my only problem was the 6 times I rode it, 4 times it finished at Naboo, 4 times is started at Hoth. Now the Hoth opening I loved and I was always all about, I was getting a little tired of seeing Naboo. I never got to see Tattooine or the Death Star.
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