A few things
MrNonacho said:
I don't think they carried that message all that well, since so many people failed to pick up on it. It's not a big loss as far as I'm concerned.
First I want to compliment Buzzy989 on a fantastic post as to the thematic implications of The Land's original design. You phrased it exactly as I would, had I an ounce of the eloquence.
As to the comment above, I don't think it's a matter of whether one picks up on these concepts consciously. While it's a fun thing to think about for those of us who are really into the Imagineering process, I don't think WDI ever expects the casual guest to pick up on these things and mull over them. Rather, it's a process of assimilation and unconscious processing that's key to creating a true Disney experience.
This is very closely related to the complaints I've had with the late Eisner-Pressler era of theme park Imagineering. They never designed for anything past an absolute literal experience. DCA is an example of this. A theme park consisting of a roller coaster, a spinner ride, a movie feature... exactly what an average person would think of if asked what they're looking for in a theme park experience. Did it meet those absolutely basic expectations? Sure. But it's not the Disney experience.
Disney himself never focus-grouped his ideas for what the public would enjoy. He had an innate sense of what is pleasing. If, in 1955, you went around and asked people what they'd like to see in a theme park, odds are they wouldn't have specified a highly themed environment with rides that told real stories. There would have been no Jungle Cruise, no Pirates, no Mansion.
The Imagineers were able to continue this sense of place-creation after Walt's death with the creation of EPCOT and rides like Splash Mountain.
What Walt knew, and conveyed to his Imagineers, was the crucial skill of creating places that affect people on almost primal levels. There's almost an aspect of collective unconscious in the ways they are able to use space, design, and color to convey meaning and feeling in a completely non-intellectual way.
We all think of this crap because we're fanatics and spend hours on message boards poring over photos. But Joe Schmoe and his kids don't. They are, however, affected by the environments in very specific ways that that's why Disney has the cachet it does. WDI knows how to comfort or stimulate guests depending on the environment and the visual and audio cues much like Buzzy989 described. The end result is that millions of people love the Disney experience, but most have probably never even stopped to think why.
There was a huge amount of institutional knowledge in these areas at WDI that had been accumulated over the years and I fear that it has been lost in the Eisner-Pressler purges.
I know this is a ramble but it's three in the morning so cut me some slack. It's just a long way of saying that even if people aren't thinking of these things semantically on a conscious level doesn't mean that they aren't affected. I just wonder how the busier, less comforting environment of The Land will change the effect on visitors.
mc