FigmentDream
Member
Chad,
I still like your design and I agree it does not look like Mission:Space, I see the "swirl" resemblance but I don't see it as too much of a likeness. Do you have an interior of that design?, I do not really see the "Mickey" design being the best use of space either.
I like your idea of interaction for the fountain/mobile,but I have little faith in park guests, rather than allow them to talk to one another and allow the possibility of fights, profanity and what not, have a list of commands that each level can send to the other two available on a touch screen and the other levels would have screens that would display those requests of the other floors, the guests could then activate or reject those requests, in case of an absence at that floor there would be a time restriction to fulfill the order or it will be automatically carried out. I think will still provide an opportunity for teamwork and interaction in a much more predictable environment.
Also I feel that if we are going to add interaction to it, we might as well add as much and as realsitic effects as possible.
I still like your design and I agree it does not look like Mission:Space, I see the "swirl" resemblance but I don't see it as too much of a likeness. Do you have an interior of that design?, I do not really see the "Mickey" design being the best use of space either.
I like your idea of interaction for the fountain/mobile,but I have little faith in park guests, rather than allow them to talk to one another and allow the possibility of fights, profanity and what not, have a list of commands that each level can send to the other two available on a touch screen and the other levels would have screens that would display those requests of the other floors, the guests could then activate or reject those requests, in case of an absence at that floor there would be a time restriction to fulfill the order or it will be automatically carried out. I think will still provide an opportunity for teamwork and interaction in a much more predictable environment.
Also I feel that if we are going to add interaction to it, we might as well add as much and as realsitic effects as possible.