This is a bit of a long read!
Journey Into Your Imagination: Visage of Dreams
The year is 1999, and in an alternate reality where Disneyland Paris was a financial success,
Project Gemini was initialised at Epcot. Though perhaps not exactly as planned by Imagineering, this version of Gemini successfully revived Walt Disney World’s second gate, but did not sacrifice the tone and life of the park for quick band aids. Spaceship Earth remains the same, Horizons is still there, Test Track is a fresh new attraction, The Land has gained Soarin’, while The Living Seas has gained a new attraction exploring the unknown beneath the waves, and the possibility of how mankind could thrive underwater.
And in the northern-east of Future World sits the magnificent glass pyramids and jumping fountains of the Imagination Pavilion, which has undergone some changes, and now sports the new enchanting attraction dubbed
Journey Into Your Imagination:
Visage of Dreams.
The Attraction
Though the Dreamfinder and Figment have flown away into the aether, the ride was not stripped of imagination in this reality (nor did Paul Pressler get put in charge of the theme parks, but that’s wishful thinking). Journey Into Your Imagination brings a new menagerie of phantasmagoria to the Imagination Pavilion, one which will hopefully live up to the legacy of the beloved attraction.
First off, the new attraction does have its track cut in half, and remains twelve minutes. The ImageWorks are still on the first floor, but have undergone renovations. Captain EO has also been replaced with a new theatre show. But, first, let’s go on a magic journey into the new version of Journey Into Your Imagination!
While Journey Into Imagination explored how the arts, literature, theatre, and science could trigger the imagination, its successor dives into a sensory realm where the imagination is sparked through the five senses – Sound, Smell, Sight, Taste, and Touch.
The attraction’s layout is the same, complete with that wonderful turntable. The loading bay is painted with mesmerising colours, like a permanent sunset met an aurora, and they sneezed out a rainbow. The walls are painted with several murals, depicting imaginative and spectacular murals – a view of the galaxy with planets and comets, an underwater landscape that appears to look alien, a fairytale forest, a desert where the sand is made up of many different shades, wintery mountains, etc. There are also quotes across the foyer, with quotes about imagination, creativity, and the mind, including some from Walt Disney, and other Imagineering legends.
The loading bay itself is painted with a mural that stretches from beginning to end, beginning with sunrise, slowly going through the cloudy day, to the sunset, and then a clear night with a full moon. Silhouetted on the moon is the Dreamfinder aboard his aircraft. But, this won’t be the only time we see him in the attraction.
Guests file through the queue line, and if they listen, they will here the melodious but familiar tune of “One Little Spark”. The loading bay’s soundtrack mixes various Disney and Epcot tunes including One Little Spark, the theme to Magic Journeys, “Tomorrow’s Child”, “If You Can Dream It”, amongst others. The ride vehicles are painted now painted individually within seven colours of the rainbow – red, orange, yellow, green, blue, indigo, and violet. Each one has a star pattern on it, painted a different colour. Four vehicles set out at a time into the ride. And on we go into the pantheon of thoughts and ideas.
Leaving the loading bay, the Dreambuggies fly through the
Star Map, a chamber decorated with glowing constellations. Before our eyes, each one spontaneously shimmers and shines, showing the spirit of the constellation (e.g. the Ursa Minor appears as a bear cub and lets out a call, to which its mother, the Ursa Major responds too). Hidden in the constellations are a couple of easter eggs, like a Hidden Mickey, and one constellation transforms into a familiar purple dragon, who winks as guests pass by. One Little Spark can be heard in a celestial, synthesized tune.
Then, we hear someone humming and soon singing the theme song, but it isn’t the Dreamfinder, but the smooth, angelic voice of someone new. Someone female.
We enter the circular turntable, dubbed
Flights of Fantasy. The singing of “la-la-la-laa” soon turns into the chorus of One Little Spark. To the right, we pass by a permanent sunset, through an outline of black misty clouds, and we see the silhouette of an avian creature flying by. Facing the turntable’s right wall, guests behold the sunset, and are introduced to one of the attraction’s two new hosts.
A beautiful if peculiar creature resembling a mix between a flying unicorn and a hippogriff bursts through the clouds. She is majestic yet bubbly, like she jumped off a water colour painting or the side of an ornate merry-go-round. The back half of her body is covered in dark night sky feathers, and puffy clouds, with the back legs of a horse and the front legs of an eagle, coloured gold and silver. Her magnificent feathered wings are lined with gold tips, and change to the colours of an autumn sunset. Her flowing mane is a mix of teal, viridian, and mint, blowing in an unseen breeze, as is her tail. She has the head of a horse, but is beaked, and has a long twisting horn come out of her forehead. She flies with grace, but gallops playfully in the air. This is
Mimsiemina or just
Mimsi for short, a creation of Dreamfinder, helping in searching the universe for wonders that spark the imagination.
(Character reference/visual representation for Mimsi. Not actual artwork of my character. Art from
https://pre00.deviantart.net/5b23/t...er_hippogriff_by_taiga_blackfield-dbrhhz9.png)
Mimsi notices she is not along and looks sideways at the guests as we follow her around the turntable. An enormous butterfly, made of pastel colours flies by her in the opposite direction. Various other oddities fly past, Mimsi eyeing them as they fly by.
“What a beautiful butterfly, made from the mind and colours of a great amazing mind. Welcome, welcome, so glad you could join me today! My name is Mimsiemina the Mimsicorn, but most people call me Mimsi. Much easier to say. What am I looking for? Glad you asked! I search the boundless realms to find anything and everything that can spark the imagination. There are no limits to the ideas that can be conjured up by the mind, and it often comes through the five fantastic senses – the sounds heard, the sights seen, the scents smelled, the tastes tried, and the things felt and touched. It is marvellous! But, there are other ways the trigger the imagination, even through fear and dread.”
Just then, the whole sunset vanishes in a flash of thunder, transforming into a stormy, rainy nights. Mimsi looks in brief bewilderment, but still smiles.
“Whoopsie! Sorry about that. Let me just take care of that, for something a little more calming.”
Mimsi works her magic, changing the scenery into a beautiful starry night with a full moon. But, an eagle-eyed glimpse may catch something black and winged fly across the moon just as it changes. A yellow shooting star flies overhead shortly after.
“That’s better. A beautiful starry sky, which brings about all kinds of ideas about what lies beyond our world, past the Moon, and beyond the stars. Oh, look, a shooting star! Fantastic! Quick, everybody make a wish. You know, they say if you wish upon a star, your greatest dreams can come true. Seeing a bright, shining star can really spark the imagination…speaking of which.”
She breaks into song, as the shooting star appears to slow down, releasing a stream of yellow twinkling lights, that grow stronger and stronger. Clustering together to take form, til a golden and pale yellow light rockets off across the sky, heading towards Mimsi and the clouds.
From the night sky; she comes-a sailing,
In a streak of light; never failing.
Eyes so bright, gazing through the dark,
And, there, behold! A curious little Spark!
It is here that we meet the second companion for the attraction. The soul or personification of a shooting star and the wishes that are granted from it.
Spark is vulpine, with a long ferret-like body, shining yellow fur with streaks of green and blue further down towards her tail, which has five tips, each with a fluffy quill on the end. Her pointed ears resemble tiny wings, and her large bright eyes are a ghostly pink. Spark, being a shooting star, is quite old and has seen much of the universe, so she is a lot more seasoned and calm, but is still curious and fascinated by everything she sees. Like a more worldly Figment, but still has a bit of that childish delight about her. Spark flies up from the clouds and joins Mimsi, two animatronics 'flying' side-by-side.
Spark: “Evening, Mimsi. Friends of yours? Glad they can admire the cosmos they live in. Not exactly like I can, but they can still behold its wonders. The comforting light of the Moon. The warmth of the Sun. The glittering stars, like a thousand fireflies got stuck in the dark. The planets, the constellations, cosmic dust, meteorites, comets, and swirling galaxies. So much to take in. Isn’t it just spectacular?”
Mimsi: “You’ve got that right, Sparky. But there are so many places to dream about and imagine. Up in the stars, or below the sea, or even landscapes that don’t even exist. Those can could be, or never were, or through the endless figments of our own imaginations. And most of it can be created through the five senses. What do you say, Sparky? Wanna go have a look around for a little inspiration?”
Spark: “Well, alright then. Here we go!”
The duo sing the second chorus of One Little Spark as the Dreambuggies leave the turntable and into the rest of the attraction. We travel through the familiar
Dreamport, a whimsical chamber full of colours, shapes, and oddities from the collection of the port – a bouquet of umbrellas, a giant teapot with multiple spouts pouring into floating teacups, a water can sprinkling upwards into a flowerpot. Mimsi and Spark discuss that ideas can come from anywhere, and often through a brainstorm. Mimsi gets the wrong end of the stick, and summons a literal brain storm. Leaving the Dreamport, we travel through a dark circular void where electric blue lightning bolts dance about in the dark – the aforementioned brain storm.
With our sparks ignited, the Dreambuggies travel into one of five realms where the senses are personified. First, we have the
Sound Chamber, dedicated to the noises and notes we hear. The room winds through an enormous music hall, with floating chandeliers, forced perspective creating a sea of endless rows of red velvet seats, and drapes hang from unseen racks. Enormous musical instruments of every kind play in perfect harmony. Musical sheets fly about, and decorate every surface, most famous from across the centuries, and even a few Disney songs too. Together, the music plays a spectacular rendition of One Little Spark, changing into a variety of styles from classical, rock, jazz, and blues along the way. Spark stands on a podium above the whole display, conducting the procession.
Musical notes, make songs and dances,
To waltz and leap, through spins and prances.
Blow the horns, and beat those big drums,
For a dandy tune, tap fingers and thumbs.
As we exit, a giant violin case creaks open, and something black, with spindly arms, and glowing yellow eyes stares at us as we pass by…
Onwards to the
Scent Chamber, where the nose picks up all kinds of interesting smells to spark the imagination. This chamber consists of a beautiful woodland, with enormous flowers that bloom as the Dreambuggies approach, spraying out familiar scents of roses, violets, lilies, and other plants. The air is filled with smells of pinewood, honey, cookies, mowed grass, vanilla, and other divine scents. All of the trees have faces within their bark, most of delight and peace, but some of disgust due to certain smells.
Around a corner we go, Spark peacefully smells a large sunflower to the right, while Mimsi is drawn to an enormous golden beehive built into the wall, with bees buzzing about it. She comments that a certain bear would love this. Up ahead is a pink elephant resembling and smelling like candy floss, but perched on a small hillock is a rather grumpy looking skunk, wearing a gas mask. A rather unpleasant stench of bad fish and smelly socks fill the air, driving us to head on to the next chamber. But, we do hear Mimsi and Spark sing the next verse of the song as we travel through.
While some smells, may send you reeling,
A lovely scent, can be appealing.
What it likes and hates, the nose certainly knows,
What wonderful ideas, it magically sows.
The next step on the fantastical tour is the
Vision Chamber, based around what our eyes can see and experience. We enter a dark chamber, Mimsi commenting it is rather dark in the room, Spark offering a little light. Before guests, the room becomes illuminated with hundreds of “floating” yellow lanterns, and the room appears to stretch into infinity. Inspired by Yayoi Kusama’s “Infinity Mirror Rooms”, this room creates the illusion of an endless room with beautiful lights. But, that isn’t all we see. Various images from across the world and imagination appear on the mirrors, looking like they are misty mirages that come and go. There are 100,000 images that are randomly selected during the scene, so whatever images the guests see are completely different with each experience. There are many wonderful views like rainbows, sunbeams, beneath the ocean, and the smile of a child.
Through our eyes, we see such wonders,
And that spark, suddenly thunders.
When scared, our minds are prone,
To fear and dread, the mysterious unknown.
The Dreambuggies round a corner, as the lights suddenly go out. Thunder flashes in the distance, and we finally see or at least glimpse the strange creature following us through the ride. This is
The Unknown, personification of fear. We can only see hints of his body: Spindly arms, a body covered in black hair, bat wings, and piercing, glowing yellow eyes that watch us as we pass by. Its head spins around like an owl, watching the Dreambuggies as they leave. Mimsi is creeped out, but reassures guests that they don’t have to be afraid. The Unknown is relatively harmless, only appearing as we imagine it.
(This was the least creepiest shadow monster image I could find.)
The ride goes on into the small
Flavour Chamber, celebrating the sense of taste. To the left is a messy kitchenette resembling the set of a cooking show. The place is in a state of creative chaos, as Mimsi and Spark make one of many characters that decorate every inch of the kitchen. There are cakes on the counter, in the cupboards, on the floor, in the sink, in the breadbox, you name it. The fridge is open, with a familiar purple dragon tail poking out of the door. A mixing bowel magically stirs itself, as our two hosts continue their song.
Such lovely tastes, delightful flavour,
Ignites our minds, with food we savour.
Whether sweet, bitter, or gummy,
Creative cooking, pleases tongue and tummy.
Leaving the Flavour Chamber, guests head down a hallway for the final chamber. It appears to start raining multicoloured drops of water, with special effects creating the sensation that guests are being rained upon.
Mimsi: “Feel that? It’s a splendiferous kind of rain. The kind that is a knell for a rainbow of all colours!”
Spark: “Anything is possible when you use your imagination. Anything that your mind can conceive can exist within worlds within worlds…within worlds. Are you actually being rained on, or is it just a figment of your mind?”
Dazzling multicoloured lights guide us into the Touch Chamber, based in a semi-circle, for the big finale of the attraction. The entire chamber is filled with many arching rainbows, coming to and fro from various places like waterfalls, buckets, mirrors, floating rainclouds, and glass prisms of scientific value. A baby blue cloud machine stands in the background, producing rainbows from its periscope-shaped towers. In the ceiling, the sky grows dark and the stars are visible dancing around each other. Mimsi and Spark stand amongst the scenery, admiring the scenery. There are many other visuals to the chamber, emphasizing the important of touch, though obviously, guests can’t reach out to touch the props. But, there is a remedy to that, as we will see shortly.
We exit the final chamber turning right into
Memory Lane, which is where guests have their photograph taken, for digital print or e-mailing. Mimsi and Spark speak as we stop in front of a tall black screen.
Mimsi: “Another sense that can inspire and store the imagination is memory. We don’t want you leaving without a parting gift to remember the good times you have had with us today. So, sit up, and give a big smile to our resident master of photography!
The black screen lights up, revealing noneother than the Dreamfinder, wearing a spiffy tweed jacket and dapper hat, standing behind an old fashioned camera. He cries “Say cheese!” and the photo is taken, become the vehicles move on to the final scene.
As we go into the
Finale Farewell, we come across Mimsi and Spark as the horizon turns bright, signalling a new day of imagination.
Mimsi: We’re so glad you could come with us on our journey through your imagination. But, that isn’t where the fun ends. The imagination is something that belongs to everyone, and can be explored and tested. Join us now if our inspiring ImageWorks, our creative playground of the future, where imagination is brought to life through the latest technology.
Spark: And remember, that little spark inside can make your wildest dreams and ideas come to life!
The ride comes to an end, turning a corner, and into the unload bay, guests disembarking their Dreambuggies onto a people mover, and return to the foyer, where they can take a spiral staircase or elevators up to the brand new ImageWorks.
The Imageworks
The ImageWorks were never closed, but remained on the pavilion’s first floor. Up the stairs or the elevator, we find the ImageWorks have has technological upgrades, but most of the classic games and exhibits have remained, with some newcomers.
To the left of the stairs are the spectacular views of Spaceship Earth and Epcot. The ImageWorks remains open when IllumiNations occurs at night, offering a rarely unknown spot for viewing the fireworks. The ImageWorks also introduces us to a few more creations of the Dreamfinder, his Dreamcatcher now on display in the middle of the pavilion.
In the top left corner of the ImageWorks is
Lullaby’s Music Maker, introducing the character
Lullaby, a Wuzzle-esque critter who is a bear-sheep hybrid, and wears a nightcap and pyjamas. Lullaby is quite the sleepyhead, but will wake up and become a lot more lively when awoken by music. The Music Maker is an interactive game where six players need to do a Dance Dance Revolution-style matching game with their hands on screens to play music and awaken Lullaby. There is also a Team Mode where all six players can work together to create the ultimate musical score to wake up Lullaby.
Next to that are a cluster of attractions. In keeping the ride’s focus on the sensors, some attractions are based around the use of sight, smell, hearing, taste, and touch. There is
Sprinkle Dreams, an ice cream parlour, where guests may decorate their own ice cream, and buy Dole Whip too.
The Kaleidoscopes remain too. In-between those and Sprinkle Dreams are five exhibition stands dedicated to focusing on the science behind the five senses, each with interactive features. The largest area is dedicated to interchanging exhibits, often from Kodak, or other companies that sponsor Epcot. The one catch is that these exhibits would and must incorporate the themes of the pavilion and Epcot in general. The Dreamcatcher is the centrepiece of this area.
To the left and in front of the staircase is the
Gallery of Dreamers, a small walkthrough were the walls are dedicated to celebrating famed artists, inventors, and Imagineers. Familiar faces include Walt Disney, Ub Iwerks, and other noted Imagineers, but also famous people like Bob Ross, Vincent Van Gogh, Leonardo da Vinci, Einstein, Steven Spielberg, Mary Blair, etc.
In the southern corner of the ImageWorks is the
Blue Sky Sketch Workshop, a seating area where guests can learn how to draw Disney cartoons by hand or on light screens, taught by cast members, with several rows of artist’s desks, ringed by a neon-coloured wall. Guests can take their sketches home or give them to place on a public wall.
Dreamfinder’s Super Star School of Drama is a new take on the classic attraction. Now using updated green screens and digital technology, the Dreamfinder uses a little magic to place guests into five choices of genre and be a part of the cinematic experience themselves. The fun part is that now the School of Drama is split between films and TV genres. Films include sci-fi, a western, a fantasy, a rom-com, and a spooky horror film. Television involves a cop show, an American soap opera, a comedy, a parody of Dallas, a news show gone wrong.
And finally, the Rainbow Corridor returns as part of the refurbished and new
Polychrome Labyrinth, an interactive sight-and-sound based mini-maze, with the colourful tunnel now extended with many paths and dead ends within a confined space. The staple light and musical footsteps return, and touching them in specific orders can create wonderful tunes. We also meet another creation of the Dreamfinder’s –
Arcenciel, the personification of the rainbow, appearing as a small girl with long multicoloured hair covering her face, which drags behind her, leaving a trail of paint. It is like she fell into a paint pot.
Magic Eye Theatre - A Figment Family Photo
And finally, in the Magic Eye Theatre, replacing Captain EO, is a brand new 15-minute animated short called “A Figment Family Photo”. Though perhaps not as rocking and cool as Captain EO, this replacement aims for a fun, wacky, but still adventurous and imaginative rollick. Figment and the Dreamfinder want to take a photo of all of their friends together, but while the Dreamfinder prepares the camera, Figment learns the photo will be taken in a matter of minutes. Taking inspiration from Mickey’s PhilharMagic or Cinemagique, the film is comical in tone, with Figment going in and out of various attractions and films as he tries to bring all of his friends together in time for the photo. Special effects occur in the theatre to create the illusion the characters are causing trouble as they jump from place to place.
Mimsi and Spark are involved, but also Lullaby and Arcenciel from the ImageWorks, and The Unknown appears in a neutral role, drawn to the camera out of curiosity, but old Figment thinks he is going to harm it and has to juggle that and dragging his pals back to the Imagination Pavilion for the click. We also meet another character named Blue, a high-flying bluebird who personifies “blue sky thinking”. While the photo doesn’t go exactly as planned, it ends on a high note, Figment managing to get all his friends together, with The Unknown being the one to take the picture.
And there we have it! I haven't had much time this week to work on this due to my job, and wanted to draw Mimsi and Spark, but didn't have the time. But, this was the version of Journey Into Your Imagination that I wanted to bring to life, and hope you enjoyed the read!