One Little Spark Competition (Sponsored by Stealing Things)

TheOriginalTiki

Well-Known Member
Voyage Beyond the Looking Glass: A Brand New Journey Into Imagination
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In 1999, construction walls came up all around the iconic glass pyramids that marked the Imagination Pavilion at Epcot. Disney had announced an entirely new take on the pavilion with the renovation but was very vague on the details leading up to opening day. This encouraged rampant speculation among the fan community as the bold vision for the pavilion became crystallized as mirrors started lining the structure. By the time the construction walls had come down the double pyramid design of the pavilion had taken on a new identity as the Mirrored Pyramids, a gateway into a brand new Journey Into Imagination. Even before the pavilion opened, the hundreds of mirrors lining the structure that housed the mysterious new ride's show building gave this part of Future World a brand new distinct identity, reflecting everything in the surrounding area. The mirror motif would be the most important element and would lead the charge for this brand new version of the attraction.

The Looking Glass Pavilion features three attractions. There's the CircleVision/Spinner flat ride combo "The Magic Journey", the world's biggest hall of mirrors in the form of "MirrorWorks", and the centerpiece attraction "Voyage Beyond the Looking Glass" which features two distinct sides of the ride taking up two chunks of the original Journey Into Imagination's massive showbuilding.

The two sides of the attraction are "Nightmares" and "Dreamscapes". Nightmares is a moderate thrill level roller coaster with some intense dark ride elements, while Dreamscapes is a brand new ride system which works as a cross between Dumbo and the Mad Tea Party in a more laid back and serene ride. The two sides cross paths in the first and last scenes of their respective attractions, but each offer three show scenes sandwiched in the middle which gives more than enough billing to credit it as two unique experiences.

The queues for the two sides are minimalist and take on the familiar mirror motif, with Nightmares using distorted Hall of Mirrors trickery and Dreamscapes taking on a less distorted mirror maze quality with black lights in the style of the following photo.
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The first scene which connects the two sides of the attraction is an Imagineering take on a literal Brainstorm. Giant math equations fill the sky, a powerful fan blows through the middle of the room, the sheep that you would usually be counting to go to sleep are flying around uncontrollably. We see a farm house set piece hoisted up in an homage to The Wizard of Oz. This large room offers different vantage points depending on the side of the ride you're on. For those traveling on the Nightmare side the room acts as the lifthill into the coaster section offering a birds eye view of the show room. For the Dreamscape side we travel through the heart of the room. The ride vehicles for the Dreamscape side will be very unique and will have the ability to both spin and raise/lower.
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After climbing the lifthill in the Brainstorm room, guests on the Nightmare track find themselves outside of Maniac Manor, a mansion twisted and distorted by gravity itself. Heading beyond the foyer and into a long hall that doubles as a portrait gallery, the walls, paintings, furniture, and suits of armor all take on a surrealistic dreamlike quality. Heading out the backside of the mansion, we find ourselves on a literal "Boot Hill", a hill in the shape of a boot with graves on either side and a spooky full moon in the background.

After passing a series of bunny hills in a dark transitioning spot, we come upon a giant cartoon head with a wide open mouth just big enough for our car to go through. It's here where we hit the block brakes and enter a mind-bending scene of a seemingly-never ending row of teeth on both the floor and the ceiling on either side of the coaster track. As we go forward more and more gaps in the rows of giant teeth appear as teeth hanging above threaten to fall on us. This comes to a head as we hit a big drop into darkness.

The last setpiece before reuniting with the Dreamscape section is perhaps Disney's most frightening AA to date...a 30 foot tall fire breathing purple dragon. Yes, this is a nod to Figment, but the more dangerous side of the idea of a figment of your imagination...your imagination gone wild if you will. Instead of the cartoony ascetic, this dragon will have a realistic look to it with a massive wingspan and scaly skin. The animation on the dragon isn't complex, but strobe lighting makes it appear more lively than it actually is. Narrowly avoiding the fire breath, rides plunge down a second drop and into an outdoor portion of track outside the entrance to the pavilion before heading into the last show scene...literally in an effect that looks like were going through one of the countless mirrors built into the side of the pyramids.

The final room finds guests surrounded by mirrors on all sides in a way that would be emulated nearly two decades later for the TRON coaster. After a near collision with the Dreamscape track, we enter a final helix before arriving back in the station.
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After climbing aboard the unique suspended saucer design of the Dreamscape ride vehicle...an omimover style system which hangs from the ceiling and allows you to go up and down as well as spin all with the motion of the wheel (right spin to ascend, left spin to descend, each spin obviously takes spins the saucer itself) we pass through the eye of the Brainstorm through powerful fans simulating guests of wind until we come out the other side on to Millionare Manor. This inverse on Maniac Manor is basically a Richie Rich scenario which features columns made out of legos, a giant toy room, a roller coaster running through the bedroom, and more.
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After passing outside the mansion, we find ourselves in a land of rolling hills and giant chocolate bunnies as our wildest dreams come true with a trip to CandyLand. Visually, this sequence takes inspiration from the Land of Chocolate from The Simpsons including the Hershey's Kisses mountains and lollipop trees as well as several AA chocolate bunnies.
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Before heading outside, we pass by a more comedic take on a giant Figment. We see a 30 foot tall AA of the familiar cartoon Figment who has accidently crashed Dreamfinder's flying machine. An off screen Dreamfinder jokes that this is what happens when your imagination gets so big that it runs away with you. The AA of Figment has limited motion but a series of 20 rotating lines to keep things fresh. Following this we briefly head outdoors, suspended along the edges of the pyramid, before rounding a corner with a similar "through the looking glass" effect and finding ourselves in the Beyond the Looking Glass room interacting with the coaster once again. Beyond the Looking Glass will be a multi-dimensional experience that plays out what happens when you push the limits of your imagination, for both good and bad. It's at times thrilling, humorous, scary, and light-hearted, and with the two ride systems in play ensures that both families and thrill seekers alike get in on the action of what used to be the park's most kid-focused attraction.
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After passing "MirrorWorks"...the post-show replacement for ImageWorks which features the world's largest hall of mirrors and mirror maze, guests can then enjoy the other attraction in the new Imagination pavilion...The Magic Journey. This will be the world's first and only combination spinning flat-ride and CircleVision Show. It reuses various sequences of the classic "Magic Journeys" 3D film which used to play in this theater and cuts them up in a way which flows from screen to screen. Think of it as a more ambitious version of the screen-hopping antics of MuppetVision's pre-show. The Magic Journeys homage will be used simply because the film has a surrealistic quality to it that fits in with the rest of the pavilion, with the recut zeroing in on only the most memorable moments.

Inside the CircleVision theater will be two identical Huss Breakdance models of flat ride which spin guests in both in their individual ride vehicles and around on arms the vehicles are attached to. Along with fog and laser effects combined with the CircleVision element, The Magic Journey proves to be much more than just another flat ride.
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Outbound

Well-Known Member
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Gather round, for imagination is just around the corner! With association with Kodak, Disney Imagineers have developed a new iteration of EPCOT’s Imagination Pavilion. They are confident this iteration is both more thrilling, while retaining the original’s wonder.
Simply put, the original Journey into Imagination didn’t resonate with newer audiences. It was full of heart but has become dated. Audiences are now overlooking the classic attraction in favor of some more “thrilling”. It is time to take the wonder of the original and mold into something new.

Nowadays, people enjoy an interactive adventure. So, shouldn’t a ride themed to Imagination not follow a strict storyline? Instead, what if it was a shooting ride?

The shooting ride is both thrilling and relaxing, depending on how you play it. It is not too boring for the teens (like the first ride) nor is it too scary for Grandma (as it would be for most “thrill” rides, like Test Track). This sounds like the perfect balance between Imagineer Wonder and Kodak Thrill.

The Theater building has been demolished, replace with the largest and most immersive play area at Disney World Resort. Themed to Imagination, there’s a variety of indoor and outdoor sets designed to spark a child’s imagination. Off on one side is a Western Saloon, on the other is a mini Castle you can climb to the top. Near the entrance is a “Toddler Zone” with just giant blocks to run around or jump. There is no limit here… only your imagination.

Adventures Queue
The queue is the same as the original ride… in fact, some guests might not even notice anything has changed. As we reach the end, we are ushered into a fanciful pre-show.
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Dreamfinder himself sits atop his machine, spreading imagination throughout the world. This new animatronic greets us and begins to speak about the wonders of imagination. He is suddenly cut off when the lights flicker black. When the lights calm themselves, we see three new characters have joined the Dreamfinder’s crew.
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These mischievous characters call themselves “The Blobs”. They don’t like imagination, claiming dreams are lame. They proceed to mess with the Dreamfinder’s Machine, declaring their naughty plan to hijack the dream-machine and eliminate all the imagination from the world. Dreamfinder and Figment cower in fear, unable to stop the madness that is about to ensue.

After exiting the pre-show, we see the Blobs again, this time sporting Punk Rock Gear. They break into a “heavy metal” song:
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Imagination is terrible,
Oh yes it is.
Imagination is boring,
Just wait and you’ll see.
We are the Blobs,
And we will show you
All its faults indeed.
So come aboard,
And you will find,
Imagination is terrible!

The Blobs will foil the respectable Dreamfinder. Their colorful attitudes should prove memorable to children and figment-fans alike.

Adventures Ride Layout
The ride vehicle has been updated, now its own mini-dream-machine. The on-board narrator informs us that DisneyWorld is built on Imagination, and the Blobs are tearing it all down! It’s all up to you to stop them. As you travel through DisneyWorld- the land of Imagination- target the Blobs with your “Dream Cannons” to unleash the full might of Imagination! Just don’t hit the bystanders…
 

Disney Dad 3000

Well-Known Member
Not for competition purposes, but wanted to have some fun with this challenge. Last few days kind of got away from me and don't have all my attraction notes detailed out, but enjoy!


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1. Journey to Nowhere
When they first sponsored Journey into Imagination and the Imagination Pavilion in 1982, Kodak had grand visions of their sponsorship being a fruitful one. In 1997 after over 100 years in business though and as one of the pioneers of photographic film, they were hurting. Sales were plummeting as digital photography began to take over. The company needed a new marketing ploy to go with a business overhaul if they had any hopes of recapturing the photo market they had so long dominated.

While they set their eyes on numerous ads and commercials, one area that came up regularly was Journey Into Imagination and their sponsorship of the pavilion. Epcot was drawing 10 million annual visitors and as part of Walt Disney World, a huge tourism draw where, of course people are on vacation, taking photos. The pavilion and attraction had its fans, but Kodak wanted to make a splash. They had to do something that would bring both a new energy to the pavilion and its feature attraction, but something they could also tie into their regular advertising.

As unpopular as it would be, Dreamfinder and Figment would have to take a back seat and a new idea brought into play. Oddly enough, from 1997-2000 there was a confluence of events and plans that would help shape the new direction for the pavilion and its attractions.

2. The Wild Side
In the summer of ‘97, one idea Imagineering had been working on was an attraction based to a popular bands’ soundtrack. This idea though called for a coaster, and Kodak wasn’t quite ready or willing to spend those extra dollars. What if though, they could use the soundtrack ida with another ride system that could both showcase the music, but also enhance the idea behind the pavilion; Imagination?

What was intended to become Rock N Roller Coaster and being construction 8 months later with an opening in July of 1999 was not entirely scrapped. The coaster would still be built but instead of a music theme, Disney would double down on the fright factor in MGM Studios and theme the same coaster layout to The Nightmare Before Christmas. With this change, they would double down on the thrills and chills with the nearby Tower of Terror.
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Meanwhile, back at Epcot, with the initial plans to have a music soundtrack for the new Imagination ride in place, the deliberations turned to the ride system itself. With Kodak already shooting down a coaster, their desires to reinvent the attraction essentially nixed any thoughts of using an omnimover. Discussion shifted to bringing a dark ride to Epcot. With high powered music as the backdrop, this couldn’t be your average dark ride.

Unbeknownst to Disney World fans, Mr. Toad’s Wild ride which had been in operation for 26 years only had a little over a year left in its lifespan at the Magic Kingdom. The style and speed of Toad was determined to be a great fit for this new musical based imagination ride. Kodak signed on immediately hoping this ride system would bring an energy to the pavilion.

3. Imagine
Work began immediately on the perfect band whose catalog of songs would soundtrack the ride. More importantly though, work started on the ride itself. While Kodak wanted an update, they didn’t want to take away from the ride’s essence. For that matter, neither did Imagineering.
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Imagination was at the heart of what the Disney parks were about and built on. In that vein, it was determined the ride should celebrate those with big imaginations. Not every imagination makes sense or becomes reality, but without those ideas and dreams of everyone around us, none of it becomes reality. From musicians to scientists, to young and old, the new Imagination: A Musical Journey would take guests on a fast paced hectic ride, fitting with how jumbled and out there our human imaginations can be.

4. The Band Back Together
When choosing a soundtrack and band for the attraction, Kodak wanted to get a group as iconic as they could, and that they could also partner with in other marketing efforts. The band had to be timeless, with music to match and a style they could include and fit into the attraction.

Their first few calls to the surviving members of the The Beatles received polite no’s. Having gone their own way, the former bandmates weren’t hip to the idea of turning their songs into a ride or for that matter making commercials with Kodak. Kodak assured them their marketing plan outside of Epcot would be understated and respectful of their time as a band, and rely strictly on media from their heyday.

It wasn’t until one Imagineer took it upon himself to sneak an attraction mock up into each of the Beatles’ hands that they started to gain some traction with the group. The fun and fast paced styling of the ride appealed to the guys as well as the respect that would be paid their artistry.
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In an odd bit of symmetry, the updated pavilion and attraction was planned to open October of ‘99 which would be 25 years after the bands’ formal dissolution when John Lennon was the last to sign the papers at the Polynesian Resort of all places. In the works as well was a compilation album due out in 2000. 1 would feature a majority of every number-one single they’d achieved in the UK and US. The cards were in place and final design and planning got underway.

5. Ticket to Ride
Fortunately for Imagineering, the pavilion exterior itself was in great shape and minor cosmetic touches were made. Early plans to change the fountains and entrance were scrapped. All of their work would be on the inside for the queue and attraction, as well as post queue and the replacement of Captain EO.

There is only one way to visit all of the great imaginations around us and throughout history, and that’s via Imagination Station. While there are no trains at this station, you’ll feel like you’ve entered one after entering the pavilion. This is no ordinary station though.
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At a place where reality meets ideas, Imagination Station greets guests with a very eclectic design element. From multiple spots of color, to steampunk decor, to random benches here and there for guests awaiting their ride, the queue area will be a very stimulating experience. Now boarding signs frequent the queue with stops listed and doors leading to other platforms or nowhere in particular.

Along the way parts of the queue will show people in various sets doing things to relax and otherwise stimulate their minds. Whether it’s taking the time to sit back and daydream, enjoying a fun lunch with friends or a quiet yoga session in their home, their imaginations are perking up already. You are nearing the end of the queue now as the station has led you to boarding as a conductor’s voice can be heard above the noise giving instructions, and rambling off destinations.
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To take this journey guests will board their Imaginator to take them on their way. Each vehicle will seat up to 4 adults and have a number of design elements to pay tribute to Dreamfinder’s ship from the previous incarnation of the attraction.

6. A Magical Mystery Tour
Pulling out of the station and into the first showroom, the Beatles' Magical Mystery Tour begins playing in the background.


Entering the first room, your Imaginator rolls along smoothly, a cloudy effect filtering across the room as the music picks up volume. As things come into focus you spot Leonardo Da Vinci and all of the inner workings of his mind. From wild flying contraptions that crashed and failed miserably to drawings and musings of a myriad other ideas. The ride whips around leading to the next scene.

A giant flowing calendar curls up in one corner of the room, and oddly with an 8th day added to each week. Filling the scene are bits and pieces from others of the Beatles' songs, including a yellow submarine going who knows where. The bandmates themselves are placed about in various poses rehearsing, writing, and thinking up their next song. Wads of paper litter the floor with good and bad ideas alike.


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Leaving the Beatles behind, the ride whips in and out of scenes filtering in additional music tracks only of Ticket to Ride and Eight Days a Week for the remainder of the journey.

Each of the ensuing scenes takes you on a fun-filled trip through other similar scenes of what an imagination can accomplish from some of history's notable people.

The final scene of the ride shows kids of all ages and their vivid imaginations filling the room. Kids at their desks with day dream bubbles overhead with all sorts of random imaginations from two headed monsters to tricked out cars to games in their backyard with nothing but their imaginations to occupy them. Many of these random images also appear in lifesize form as you dart in and out.

7. The End is Near
Having successfully journeyed through some of histories greatest imaginations, guests will exit the ride and make their way into the post ride area. Imagine If allows all guests to have a little fun and interact with numerous exhibits all with the focus on using your imagination. There will be numerous musical exhibits where you can imagine yourself as a composer or musician. Nearby put your thoughts to pen and paper and watch them come to live on screen overhead. Fancy yourself a designer? Take your hand at imagining new buildings and cities.

8. Finale
With the main parts of the pavilion complete, all that was left was what to do with the theater. Captain EO was not really a fit and deemed ready to be moved on from anyway. One other long reaching idea that was in the early stages for MGM and had not quite reached the light of day, was a space dedicated to Disney Parks founder and greatest imagination of them all, Walt Disney. While not ready for opening day in 1999, One Man's Dream would eventually become a part of the park and theater in the fall of 2000.

Paying tribute to Walt and his great imagination, and in the last park that was part of his biggest and boldest ideas even if not fully realized, seemed fitting. A short film telling his story would be played on a regular basis along with memorabilia of many of those ideas in the lobby. On a rotating basis, other additional short films would be added on to this short film of his personal narrative. Each of these second films would showcase his ideas. Some worked, some didn't, and some never moved beyond more than a sketch or a note but they'd be there in film for guests of all ages to enjoy and appreciate how a creative idea and imagination can lead to all sorts of marvelous things.
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
Sorry for it being a bit later, I had some technical issues with my computer where I had to basically start everything over

@TwilightZone - Journey Into the Subconcious

Really clever and unique project that perfectly captures the feel of late 90s/early2000s Disney in a great way with a lot of personality on display in the project, but there are some odd choices made (why demolish the 4D theater to build a new 4D theater on the other side of the building?) and the project is laid out in a somewhat disorganised manner that made it a bit tough to follow.

@AceAstro - Carmen Sandiego/Beanie Babies

This idea should, in no way, work as well as it does, yet your fantastic writing throughout and smart storytellling make this truly bizarre idea work very very well, but is this idea perhaps a bit too out there even for the Imagination Pavilion?

@Evilgidgit - Visage of Dreams

This project is absolutely overflowing with imagination with your writing creating a great sense of wonder and whimsy as well as doing an incredible job making the new characters feel unique from what came before even if they fill very similar roles, but it is perhaps a bit too ambitious with a bit too much going on. A simpler story may have given the characters more room to shine!

@PerGronStudio - 90s Tunnel

Positively Brilliant.

@nated1226 - Enter the Magic

This was full of life and vibrant and colorful and fun with one of the best Docs presentations I’ve seen with the colors and spacing used really adding to the story telling and creating the atmosphere, but there were perhaps too many characters all hosting the same attract with 6 original characters serving as guides for the 2 rides plus there was a lot of grammar and spelling mistakes as well as sections that felt unclear in the writing. A bit more editing and refining was needed, but overall it was just so full of creativity and life!

@TheOriginalTiki - Voyage Beyond the looking Glass

You really brought your A-Game with this one creating a unique and mindbending set of bizzare in the best way attractions that push the boundaries of realism without ever crossing the line into unrealistic, with maybe a few ideas being a bit too outside the box and the flow of the written presentation being a bit unclear at times (more clear divisions between sections, or even just individual attraction would have helped a lot). Also, kudos on the hand drawn art and shaking things up with that it really helped clear things up!

@pixie_princess - Imagine-Land

I really adore the concept and you use your unique voice to give this presentation a remarkable sense of charm and fun (“Boring Adult Stuff” being the title for a slide is my favorite), but this feels a bit too incomplete and slightly more of a sense of the ride itself would have been helpful. Even just a little bit more or some slight rephrasing to make this sound less like a pitch for brainstorming and more like a description for the new Pavilion would have gone a long way, but the charming writing/visuals as well as the great concept go a long way to helping it stand out.

@Disneylover152 - Imagination Pavilion 2.0

Honestly, one of the closest to perfect solo projects of the season that captures what made the original work so well while also capturing the best parts of the new one while also creating new and interesting characters and set pieces.​
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
The Final Five are...

...


...

...

...

@PerGronStudio - Immunity

@Disneylover152 - Project Winner

@TheOriginalTiki - Project Winner

@AceAstro - Season so far

@Evilgidgit - Season so far

This was not an easy decision to make and I went back and forth debating with myself a lot. But based on a mix of activity, qualilty of additions, and much more... This is your Final Five.

To everyone else...
Your journey is not over yet
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
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Welcome to the penultimate act of this competition.

The Final Five has been chosen and we now enter into the semifinals. Act 4 will only have one Scene. It is all about looking back and bringing everything together for one last fun project as a group before the finals. One Last Time as teams.
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--The Set Up--

This has been a crazy joyride through time and space on the magical airship stolen from the Dreamfinder. A great time on our adventure of Grand Theft Dirigible.

With this being the penultimate scene of the game (Penultimate is a word which here means, "Next to last."), it is time to tie up loose ends and set the stage for this game to have a satisfying conclusion. Because unlike Bendy & the Ink Machine, I intend to give this story a complete feeling ending that doesn't leave dangling plot threads dangling and unfinished business unfinished.

There has been one thing that has been a part of this game since Scene 1 that, so far, has been left unfinished. Waiting to be returned to...

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Since Team Purple was the winners of Scene 7, their reward is that the Final Five will be returning to Team Purple's dream park from Scene 1 to complete it. Which works as that was the winning park from Scene 1.

Imagineers, welcome to the Digtial Kingdom!

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https://teampurpleols.wixsite.com/digitalkingdom

A Disney Castle Park built in New York in 2014. It is based more around the tropes, worlds, themes, and character found in Video Games rather than movies and cartoons like traditional castle parks. The castle for the park was based on Vanellope's from Wreck-it-Ralph. In scene 1, a substitute for Fantasyland known as Questland was created. All the information you should need can be found at the website above.

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--The Challenge--

The Final Five will come together as one group to create Team Rainbow!

Imagineers, this is your final challenge as a team.

You must Finish the Digital Kingdom Dream Park.

I don't expect full or super detailed write ups for every attraction, restaurant, and shop. But there should be enough to give the readers a solid idea of what the park would be like on opening day.

If you want to go into future phases of the park, go ahead. But it is not required and the focus should be on the park at opening day.

You must keep Questland more or less the same. You must keep the Castle as Vanellope's. You must keep the park opening in 2014 in New York.

Everything else, you are free to change from the initial plans if you would like.

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It is up to you Imagineers to give this story a satisfying ending and complete the dream that started it all.

This Scene is due Tuesday, 11/13 at
11:59 PM WDW Time (8:59 Disneyland Time)

You have 6 days to complete this project.


--The Twist--

Act 4 is about tying up the loose ends.

Completing the Digital Kingdom is a part of that.

But what about Team Orange's Dream Park?

What about Disneyland Toronto?

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The multilevel indoor park that was, in its initial version, a bit too ambitious for its own good, but had quite a bit of potential.

Disneyland Toronto will be completed as well.

But if the Final Five is completing Digital Kingdom, who is completing Disneyland Toronto?

--Team Ghosts--

Remember how I said that being eliminated was not necessarily the end of your journey?

Everyone eliminated at the end of Scene 8 gets one last chance to make it to the finals.

Team Ghosts will be made up of the eliminated players.

At the end of this scene as the project is wrapping up, I will send out messages to everyone on Team Ghost.

They will get to vote among themselves for 1 person from Team Ghost to be brought back to the game as the secret Sixth Finalist.

But there is one more twist to this scene...

--Team Captains--

For Team Rainbow, @PerGronStudio will be the team leader for the Final Five as he was the one with the immunity.

For Team Ghost, the team leader will not be one of the ghosts.

I will be joining the game for Scene 9 to lead Team Ghost.

Gotta make an exciting final challenge for the Final Five.

@spacemt354 and @mickeyfan5534 will judge the Scene.

Alright, that's enough plot twists for Scene 9.



Alright, teams. Have fun! Go Create! Dream Big!​
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
Sorry for the delays in full reviews, but here they are!

@TwilightZone - Journey Into the Subconcious

Overall, this was a really strong idea with a lot of potential. Dean Finder was a very likeable character! You have a real talent for writing dialogue!

The rollercoaster with the rockets into Dean Finder’s mind was a really cool ride! Adds a bit of thrill to Epcot at a time when that was a strong desire for them. You seem to have a really great understanding of the late 90s/early 2000s era of Disney. Everything from your concepts to the preshow to the writing style really captures the unique feel of that era. Thankfully, you capture the feeling of that era without having many of its faults.

I think you emphasized the nightmares and the intense thrills a bit too much. This is a coaster that could have benefitted from being a bit less extreme. Not that it has to be a family coaster, but something more in line with Everest would have fit the theming better. Plus, the heavy emphasis on nightmares feels a bit too negative and narrow of a few of imagination. I do really like the explanation of the stress of working too much being what made Dean finder have too many nightmares.

I am really confused as to why you replace the current 4D theater with the new imageworks only to build a new 4D theater on the other side of the building. Seems like a really unnecessary element to add. Why not just build a new Imageworks building and put the new 4D attraction in the current 4D theater?

The 4D show itself sounds like a lot of fun. I absoltely ADORE the detail in the preshow of Dean saying he doesn’t need to introduce himself since everyone meant him in the preshow of the roller coaster only to be told that maybe not everyone has ridden the roller coaster yet. That was really funny and clever!

The show’s plot feels redundant with the coaster though. I like the idea of the 4D show being a sorta sequel to the coaster as well as an all ages friendly version of the story. But I think you take it a bit too far and the plots are just too similar. Though the show does sound fun, it just sounds like a redundant experience.

Lastly, your writing has definitely improved just over the course of the competition. Though it feels really disorganized and almost train of thought. Multiple sections have the same header and it is inconsistently formatted. It can make it tough to follow your project at times. Your writing and ideas are strong, you just need more of a framework and format to support the writing.

@AceAstro - Carmen Sandiego/Beanie Babies

This really is the epitome of just crazy enough to work.

This idea would not have worked if your writing of it and development of the idea wasn’t so excellent. You take this bizarre concept that almost sounds like a joke. Yet you never treat it as a joke or like something that is a weird idea. You treat it like a great idea, and in doing so you make the weird idea into something great.

Your visuals, as always, were on point. With the Figment cameo video being a small detail that added a ton to the project and was very cool!

The ride through was smart and just enough of a mix of complex and simple storytelling! The map really helped with the flow. We have said it a lot this season, but a simple map goes a long way. All you did was add some text to an existing map. The whole thing probably took between 5-15 minutes to make (and could have been made in any number of free programs) and added a lot to your project.

This project really walks the line between good weird and too weird. With carmen Sandiego it is very rare that things push too far into the weirdness and it mostly stays really cool. The Beanie Babies does go a bit too far. Partly because their show feels like a bit of an afterthought. Carmen Sandiego worked so well because a clear amount of passion and effort was put into the project. The Beanie Babies touring Epcot feels like something you just threw in because you wanted another 90s icon but didn’t have an idea for how to do another 90s icon.

That being said, I still thoroughly enjoyed this project. It felt like the kind of strange idea that Eisner and late 90s Disney could have actually done and you did a great job making it work..One or two parts went a bit too outside the box, but for the most part this was a very good project.

@Evilgidgit - Visage of Dreams

Your writing really shines here as you do a fantastic job with your desciptions and your dialogue to create a sense of wonder and whimsy. Reading this project almost felt more like reading a short story. You made the world come to life while also never loosing sight of explaing how it could all be done. Once again, you shine as one of the best writers in the game.

A lot of your characters feel almost like substitutes for what came before. With Mimsi and Spark being clear substitutes for Dreamfinder and Figment filling similar roles. Yet, your writing and storytelling does an amazing job of making the characters still feel unique both from what came before and from each other.

Your presentation was simple, yet very effective. The way you use short paragraphs and bolding and italics and switch things up gives it a great organized flow. Plus, the heavy use of reference photos does a great job adding some visual flair and complimenting your writing to create a great atmosphere!

My biggest negative is actually the plot of the ride. I appreciate the idea of trying to blend the modern ride’s five senses theme with the classic feel while still doing your own thing, but it wound up being just too much. The plot got to be too complex and made things feel muddled. Simplifying the story and cutting out the five sense theme would have worked a lot better I think. Yet, what you have is still very effective.

Your updated version of Imageworks is really good! You do a great job keeping what made the original work so well while also replacing almost everything with new ideas and new characters. It is what I want to see from Imagination Version 2. Fully new without losing the charm of the original.

The Figment focus on the 4D movie is kinda stretching the guidelines of the prompt. But considering that, while he is the host, his focus is on bringing all the new characters together I’ll allow it. It sounds like a really fun and cute movie that ties to the sponsor in an organic way.

You mention not having a lot of time to work on the project last week. It does show in a general lack of polish. But your talents and the strength of the ideas shine through enough that this doesn’t hurt the project too much. Overall a really great idea!

@PerGronStudio - 90s Tunnel

Positively Brilliant. Absolutely perfect. New Disney classic.

@nated1226 - Enter the Magic

Let me start by saying that you really make the visuals pop. You make a simple Docs presentation come to life in a way few are able to. The use of colors and clear seperations between sections. The large amount of reference photos. The annotated map. Your presentation was fantastic.

And, as always, your writing has a great, fun energy about it that just makes it enjoyable to read what you write. Though I noticed a lot of repetitive sounding or overly simplistic sentences and grammar mistakes throughout. Now, this is a fun competition. This is not school work. And I never want this to feel like school work. But it just went a bit too far with this stuff in this project that it started to distract from the project itself. A bit more editing could have gone a long way.

While I’m talking about negatives, let me get the other main complaint out of the way. There was too many characters. The ride had 4 people hosting it with another two characters for the show. Too many voices made the ridethrough feel muddled and cluttered. Even something as simple as cutting out the dragon (or making the dragon a nonspeaking character) would have helped a lot.

That being said, I do love all the characters! Prof. Marvel and Skip feel a bit too similar to Dreamfinder and Figment, but Dreamfinder and Figment are strong characters. All your original ones feel delightful and vibrant and each adds their own unique charm!

The ride itself is a clever update of the classic Imagination set up. I love how outside the box your room ideas are! Some may be a bit too outside the box (like the mall), but mostly this feels like a fresh and unique take on the classic set up!

The Martha Marvel Tour also seems like a really fun and unique addition! A bit of conflict added to the story (an experiment going wrong, a nightmare getting loose, etc.) might have made the plot feel a bit more complete. But the simple plot still sounds like it would be a very fun show. Ironically enough, seeing as this is a show, moving characters here where there isn’t quite enough going on would have helped it and simplified the ride which had a bit too much going on.

Overall, very fun additions that add a lot to the pavilion! But the writing made it a little tough to follow, and the excessive number of characters in the ride muddled it a bit further. Though still some incredibly great ideas and great presentation!

@TheOriginalTiki - Voyage Beyond the looking Glass

Let me start by saying how much I appreciate the hand drawn maps. They may not be D Hindley level art or anything, but it is a type of art I don’t see very often from you (Can’t actually remember the last time I saw hand drawn art from you, but that could just be my terrible memory). It is really great to see people pushing themselves outisde of comfort zones and trying something new. Plus, the maps, while simple, do a great job communicating a lot about your ride/pavilion.

You’ve been in the armchari imagineering game for so long, it is great to see you still trying new things like the character voice work in the Thanksgiving round and the hand drawn stuff here rather than falling into a comfort zone.

I love how crazy and over top the ideas here are. This pavilion is bizarre and trippy, but in a charming and imaginative way. A lot of show scenes push the limits of realism a bit too much, but you manage to never cross the line into being too weird or too over the top.

The actual write up could have used a bit more order and formatting, but you use enough pictures throughout that it never feels too rough or tough to follow. But the written portions definitely could have looked a bit better.

The Nightmare coaster seems properly twisted and bizzarre with many weird and crazy ideas mixed in. It manages to be dark and creepy while still keeping the Disney charm. I love the weird teeth room

The Dreamscapers ride is such a unique and clever ride system. It manages to be entirely new feeling without feeling boring or impossible. A tough balance I don’t see often in Armchair Imagineering. The way the two rides interact and mirror eachother is great. You continue to be ambitious without crossing the line into unrealistic.

As someone with an unjustifiable and unexplained fear of mazes, and specifically mirror mazes, MirrorWorks sounds like it would be easily 100 times more terrifying than any Halloween Horror Nights maze to me. That being said, it sounds like a fun and simple way to easily add an extra attraction.

The Magic Journey sounds like ana amazing evolution of flat ride technology. Maybe a bit too ambitious for the time period, but again… You walk right up to the line of unrealism without ever crossing it.

The Magic Journey reminds me of (I believe) challenge 2 of Season 14 of SYWTBAI. It was called the centrifuge brain project or something along those lines. Basically, we had to design new takes on flat rides that ramp their insanity up to 11. It was based on a short film I believe. Your project definitely gives me the same kind of vibes as that prompt from Season 14, but with a new enough twist to make it stand out.

Overall, you really managed to make your project stand out and be something truly insane and unique and fun.

@OutboundFlight - Disney’s Adventure Through Imagination

Let me start by apologising for not realising that your project did not receive moderator approval in time. You submitted on time, but because of issues with the site it was not available for me to read or see until well after I had already announced winners.

I am writing this before reading your project. If, after reading it, I think you would have been in the top 2, I will make you a finalist. It seems only fair. You’ll stay on Team Ghost for this scene. And another member of Team Ghost will still be voted on to become a finalist too. But you will get a pass to the final round since the only reason your project wasn’t considered was issues with the site that were not your fault.

If you are one of the 9 people who did not make the top 2 projects this round, you will stay eliminated and on Team Ghost and have to hope your teammates vote for you to be a finalist.

Alright, now on to the reviews.

First off, Dreamfinder’s role may be a bit too large for the prompt’s rules. But the ride itself focuses on the Blobs. It is a bit of a stretch, but I’ll allow it. Dreamfinder’s inclusion feels rather superflous anyways. Could have easily cut him out of this and replace him with a more generic character with no issues.

I love the concept of and the justification for the shooter ride. A shooter ride was an idea I was hoping someone would use!

Now, I’m gonna say something and it may sound either positive or negative depending on your opinions, but I mean it in a good way. The Blobs remind me of Minions. They have the same mischiveious, crazy, kinda adorable, kinda evil charm that made the minions work so well in Despicable Me before they oversaturated and ruined the minions. I love all the art of you adding Blobs to classic disney attractions. It is a simple, but very effective visual!

Where you lose me is the ride scenes. I understand where the idea of having the ride take you through Disney World as it is a land built on imagination. Your choice of scenes with this concept was great. But the concept has some inherent flaws. Similar flaws to California Adventure’s oriiginal plan.

California Adventure was originally built around recreations or homages to famous sights from real life modern California. That idea was flawed because the park was inside California, so most people didn’t see a point in visiting a recreation when the real thing is so close.

The limitations of recreating stuff inside of the show building means your DisneyWorld scenes will never be as grand as the real disney world. Guests are already at Disney World. While the blobs and their destructive energy is a lot of fun and does add a bit to it, your base concept is still flawed. You are offering up a recreation to people who have easy access to the real thing.

If you made the setting for the ride just be the Imagination Institute itself or maybe scenes from classic cartoons or have them attack a fictional Epcot attraction that doesn’t actually exist, or something different, the ride would have been a lot stronger.

That being said, the Blobs are a very strong idea. A shooter ride was a great idea. Your art and write up were both very very well done. And the song is very cute. A recreation of Disney World inside the real disney World just doesn’t quite work as a setting.

Overall, a very strong project with some incredible art and great writing. But not quite enough to break into the top 2. You should still be very proud of what you made though. I look forward to working with you on Team Ghost. If your teammates vote for you, you still have a shot at the finals!

@pixie_princess - Imagine-Land

Let me start by saying that your unique voice and writing style really shines through and compliments this project perfectly. Your biggest strengths truly are the personality present in your writing as well as your sense of color.

Though the color did not come though as strongly in this project as it did with your Wonderland project. The gray background with dark ride shapes added felt a bit too dark for the vibrant writing and project. But still not a bad looking presentation. I just know you can do better.

I think the concept of the imagination ride taking you into pillow forts and making them come to life and seeing cardboard boxes become creative objects was so clever! Taking these things we used to imagine as kids and making them real is amazing! I cannot describe how much I adore this concept. And right from the get go with your first slide it is clear how perfect your writing style is to compliment this concept.

It is a shame the crayon drawn art didn’t upload properly because that would have been a really fun addtion! Technical issues can be a real pain.

A bit about what changes you would have made to the facade or how you would have connected that facade to the queue would have been nice. A child’s bedroom with drawings on the wall makes a great queue for this, but I can’t picture how that connects to Future World or the Glass Pyramids.

I love that you call the one slide “Boring Adult stuff.”

I am pretty confused as to what you meant by this sentence though :“This ride will gut the whole inside of the Imagination Pavilion, changing the ride system to a dark ride.” Imagination was already a dark ride. Did you mean a more Fantasyland style dark ride? Or what exactly was this referring to?

The play area at the exit with a coloring stations sounds like a lot of fun though!

Using some early projection technology was a cool idea and could really lead to some neat effects with transitions between “reality” and “imagination.” I love that concept.

Overall, you have a great set up that makes me excited to read about the actual ride!

Then your presentation just kinda stops.

You have a slide called “Room Ideas”

It makes it feel almost like you had that as a placeholder when brainstorming and never went back to actually write about any rooms. This approach could have worked if you framed it differently. But the way you have it just makes the project feel incomplete. Rushed or incomplete feeling projects has been a pattern for you, but this is the first time it has really felt like it held your project back fully. You didn’t need much more there, your ideas are great. Just something else added or something rephrased so that it felt like it was just a shorter project with less detail rather than an unfinished project. I don’t mind shorter or less detail as long as you cover the important details.

That being said, what was there was a joy to read with your unique style and the concept is one of my favorites of the round.

@Disneylover152 - Imagination Pavilion 2.0

In my one sentence review, I called this project close to perfect. I stand by that.

Your use of colors, fonts, spacing, divisions, formatting, pictures, a map…

This project looks amazing.

The concept and writing are both great as well. The characters are strong. The rooms are nice.

I don’t think any individual component stood out as particularly amazing. The Figment video from Ace’s project or the writing from evilgidgit or the bizzare insanity of Tiki or the personality in Pixie’s writing are all stand out elements. Your project did not neccessarily have any one stand out element.

BUT

Your project as a whole is just all around so strong with very very few weak parts that makes it all stand out as a whole as a fantastic project.

I don’t have too much to talk about it besides how much I love it.

My only real issue is with the Imagination Icons show. It isn’t a bad show, it just feels like a weird fit for a 4D theater. I almost would have preffered you just said you were turning off the 4D effects. Or you could have explained how 4D effects fit into this show. But this feels much more slow and education based than like a 4D show.

I could go through and find some other nitpicks, but honestly this is just such an across the board strong project that there isn’t much I can point to about it that is wrong. Well done.

@Disney Dad 3000 - Beatles

It is a shame this project was late because it was another amazing project. While it was maybe a bit light on details of the ride itself, you do a great job with your presentation telling a story. You phrase your project in a way that makes it not feel rushed or incomplete even with how light on details the ride through it. You have enough details for me to understand and get a feel for the attraction.

I love how much you leaned into the time travel/alternate universe story telling here. It made for such an interesting read and was such a great use of the alternate reality timeline. I’m a real sucker for projects like this!

The Beatles inclusion may not be the most realistic choice, they fit the pavilion so well and their style would lend itself amazingly to a Disney attractions!

Overall, I loved this project. Some parts of the write up did definitely feel a bit rough or unpolished, but it still was fantastic overall.

One Man’s Dream does seem like an odd choice for a 4D theater. But I understand and appreciate the reasoning with the concept. Another film that ties in more with what you were doing with the pavilion may have been better. Perhaps a 4D version of Yellow Submarine or something along those lines. One Man’s Dream just seems out of place in a 4D theater as well as in your version of the Imagination Pavilion.

But the level of thought in making this project realistic even with all the time travel shenanigans was fantastic and the concept of putting the Beatle’s there was great!​
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
It was a tough round with many amazing projects. Not that it really makes too much of a difference considering this was the final regular team rounds, there was still a winner here.
purple trophy.png

Team Purple won the final scene of the main game!

With Team Rainbow going up against Team Ghost and the final round just around the corner, the big question now is, who will be the ultimate winner of the One Little Spark Competition.
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
@Pionmycake keeping the American waterfront theme for main street? Was going to keep the hotel in that part of the park a similar theme, but just wanted to be sure before I reference it.
Yes! With maybe some slight New England/Maryland inspiration added to help distinguish it more from traditional Main Street. Think almost a bit like Ocean City, Maryland (or Beach City from Steven Universe) just without the boardwalk.

Also, I have a feeling you meant this to be in our brainstorming message and not the main competition thread lol
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
bNFBM4s.png


As Act 4, Scene 9 comes to close in just a few hours, the final scene of the game is looming on the horizon!

And along with the final scene, is the final Act.

I am posting this now so you guys can enjoy it before bed while finishing up projects.

This video is dedicated to you all! It is a tribute to the season as a whole, but mostly a tribute to the amazing artwork and projects you have created throughout the competition!

It is you guys and your amazing creativity, dedication, and talent that has made this game so fun and so special.

Thank you.

 

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