Team Purple
Bedknobs & Broomsticks: Enchanted Travels
Bedknobs & Broomsticks: Enchanted Travels is a new substitute attraction to replace Snow White’s Adventures in the Magic Kingdom, due to “open” in 1973, two years after Bedknobs & Broomsticks opened. The new attraction would be a dark ride, and would take great liberties with the film’s plot for the sake of pacing and timing, for example, Charlie, Carrie, and Paul are cut from the ride, and most songs are kept to melodic, atmospheric music.
The exterior and facade of the ride resembles a medieval castle’s gatehouse made of grey stone, with the flag of the United Kingdom blowing in the wind above it. Guests enter through the stone gateway into the loading area, resembling the British countryside village of Pepperinge Eye, set in 1940. The village is based on Corfe Castle, Dorset, where part of the film was actually shot, so the facade would take architectural inspiration from Corfe’s medieval cottages and scenery.
A matte painting of the village’s castle is at the back of the loading area. A wooden signpost stands on a hill, with the directions painted out. A British Army truck sits beside it, with a wireless playing music and news reels. Scores of “Step in the Right Direction”, “Age of Not Believing”, and “The Old Home Guard” play.
The ride’s vehicles resemble the titular magic bed, with gold posts and shaped with two rows for room for six people to board. The seats are soft enough to feel like the guests are sitting on actual mattresses. The bed’s wheels are hidden under long drapes, creating the illusion that the beds are flying/floating.
The vehicle leaves the loading bay, circling the village’s war memorial, and passes by Ms. Hobday’s post office. As we swing around to enter the doors of Miss Price’s house, we see Miss Price has parked her unusual motorbike, reading aloud a notice informing her that Professor Browne’s Correspondents College of Witchcraft has closed due to the war, and she will neither receive refunds or the final spell on the course.
We then head on through the doors into the ride, noticing Cosmic Creepers, Miss Price’s black cat, watching from the window above.
Passing through the doors takes us quickly through Miss Price’s house. We pass by a shelf of potions and strange jars, including the infamous “Poison Dragon Live” ingredient. To the right is Miss Price in her workshop, deciding she must travel to London to find Mr. Browne and the spell. She uses magic to make the titular bedknob glow a bright pink, enchanting it with the “World Famous Travelling Spell”. Cosmic Creepers perches on a pile of books, letting out an unimpressed meow.
We whizz around the corner and around a bend into a magical but brief sequence as the magical bed flies to London. Light and projections on the wall create the illusion we are flying at high speed cross country on the bed, as “The Age of Not Believing”’s musical score plays. We then fly through a pair of door and into the streets of London.
In the next scene, we pass by a sign that reads Portobello Road, as that sequence’s song plays. Mr. Browne poses before us to the left as we enter through the doors, sparks flying out of his gloves as he entertains an unseen crowd. Miss Price emerges from the shadows to the right, and they have this conversation which carries throughout the scene.
Miss Price: “You are Professor Browne? I am one of your students.”
Mr. Browne: “Dear lady, if you are looking for a refund, you won’t find it.”
Miss Price: “But, I must have the final spell from the course. Now, listen here, Professor!”
Mr. Browne: “I’m all ears.”
Miss Price: “You will me in a moment!”
We go around a corner, weaving through cobblestone streets and high walls, showing Miss Price and Mr. Browne together. Miss Price is consulting a notebook, and points at Mr. Browne. She shouts an incantation, and with the power of Pepper’s Ghost, Mr. Browne transforms into a white rabbit and back again.
The conversation continues around us as we leave the scene.
Mr. Browne: “What the devil was that? The spells work? They were just nonsense words out of an old book.”
Miss Price: “A book, you say? Where is it?”
Mr. Browne: “It is called the Spells of Astaroth, but the last pages are missing. Now you know why I had to close the college.”
Miss Price: “Where can we find the spell then?”
Mr. Browne: “If it does exist, there’s only one place we’re going to find it.”
Miss Price: “Where’s that?”
Mr. Browne: “The Isle of Naboombu!”
We head for another set of double doors, these ones painted with the Isle of Naboombu. We fly though them, accompanied by a loud splashing sound, and sprayed with a small amount of water, creating the impression the bed has landed in the island’s lagoon, leading to the major “Beautiful Briny Sea” set piece.
About as big and detailed as the Under the Sea sequence from Ariel’s Undersea Adventure. Shimmering lights and filters are shone on the ceiling to create the illusion of being underwater, with coral reefs and aquatic-coloured rocks covered the ceiling and walls, along with painted backgrounds to make the lagoon appear vast and beautiful. Miss Price and Mr. Browne sing “Beautiful Briny Sea” as we swim through the lagoon.
Mr. Cod welcomes us as we swim by, and we see an octopus, a flounder, and a cod playing cards on the opposite side. We travel through the hull shipwreck into the Beautiful Briny Ballroom, where fish couples dance here and there. A musical band give us a swinging performance, a pair of lobsters do the cha-cha, electric eels do a bizarre dance where their linked bodies cause minor strobing effects, and several more fish couples dance in circles.
Miss Price and Mr. Browne descend upon the dance and spin elegantly around and above the bed as it passes by. An enormous fishing hook suddenly descends from the ceiling, and clever lighting makes it look like we are being lifted to the surface. We then travel through a pair of doors, with a sign reading “To the land part!”
Behold, we have reached the sunny beaches of the Isle of Naboombu, finding the Sea Captain Bear has reeled us in, but is horrified to see “people”. He holds Mr. Browne in his grip, telling him that the King “don’t like people!” and should throw them back in the lagoon. There’s also a sign that reads “No peopling allowed!” A resilient Miss Price tells the bear that they have an important matter to discuss with the King. The bear points them and us in the right direction, warning them that the King has a vicious temper.
The bed travels through a pair of red velvet curtains, which part to reveal the throne room of King Leonidas. The Secretary Bird asks Mr. Browne if he knows how to play soccer, and asks for his help to please the King. We travel to the end of the room, finding the grinning King, in his throne, welcoming us and thanking Browne for volunteering as referee. Miss Price compliments the medallion he is wearing around his neck - the Star of Astaroth.
The King shouts for the soccer match to begin, as we exit the throne room and out onto a football pitch. Various animal soccer players, mostly static figures, in opposing yellow and blue uniforms, are playing the game according to their own mad rules. Mr. Browne lies on the ground, with the vulture medics watching over him The ostrict spins on one foot, the ball clutched in his other, upheld leg. The opposing crocodile and hyena gun for the foolish bird, ordering him to toss the ball. A shadow of a ball flies by as we go past. The King wheels a warthog around in a loop (think POTC), the ball caught between his tusks.
We then see the ball fly by again, and has landed on the rhinoceros’ horn, pierced and flattened. The King is not happy and angrily roars, his immense voice blowing the bed away down the hall, and right out of the animated world, back into Miss Price’s house. At the end, before we turn a corner, Miss Price stands triumphantly with the Star of Astaroth (in the film, the star is left on the island, but stays with Miss Price for the ride’s sake).
As we turn the corner, Miss Price recites the spell for Substitutiary Locomotion, leading to both the song, and her attic turning into a madhouse as clothes spring to life. But, at the end of the room is a dark, ominous sight - a window outside overlooks the coast - where a German submarine lurks in the moonlight.
Miss Price’s silhouette flies by to our right, now on a broomstick, performing the spell once again. The bed flies out a window to ground level. We hear the loud stomps of marching armour, as we venture into the final battle, as an army of medieval knights appear to fight the invading Germans. We fly through the battle, as an executioner nearly takes a swing at us. Miss Price flies overhead on her broomstick, proclaiming victory over the Germans as they flee back to their sub.
But, the Germans have one last trick up their sleeve. They blow up Miss Price’s workshop, as indicated via strobe lights. As we travel into the unload area, a new smaller extra scene has been added in whilst guests leave, with Miss Price and Mr. Browne standing amongst the ruins of the workshop. Miss Price decides she shall retire from witchcraft, but decides that she has made a small contribution to the good fight - “After all, it’s a step in the right direction”. Guests then unload and depart the show building, but they may spot Cosmic Creepers watching from within a window as they leave.
One more thing - Snow White's Adventure from WDW circa 1971 for reference. I did consider editing this image with the B&B layout, but decided against it for the sake of my own sanity.