I'm not sure you understand the concept of WHY I had posted my original statement regarding both parks. It's fine to like both parks. I truly look forward to the WWOHP, but it seems like you think I am on some crusade to devalue it's detail and story. I'm not. And it's fine to like one more than the other as well. But I don't like one more than the other. I don't view HP in any negative fashion out of some spite because I'm also looking forward to the additions to FL
It's not about what one 'likes' or not. When you talk about the industry or practice or design - it's about being objective and looking at it as a product. You understand what went into a choice and aim to understand why certain outcomes work differently then others.
You don't write a book on a new concept and say 'you know what, everyone loves this topic - so this is gonna be a hit'. When breaking new ground, you make something that people are drawn into.. and they like it as a RESULT of your work, not because they liked it to start with. When you innovate - you are ahead of the target audience.. you aim where you think they will love to flock to.
You were dismissive of the WWOHP project as only being innovative in FJ - an opinion that is blind to all the other aspects the project brought that were advances in the industry and what culminate in the success of the WWOHP project.
Spiderman was just as an impressive ride advancement as FJ was when it opened. But Superhero Island, which actually has more significant attractions than Hogsmeade, wasn't nearly as a resounding success as WWOHP has been even with an attraction universally accepted as the best in the world. Why? Because Superhero Island, outside of the attractions themselves isn't compelling. Compared to WWOHP,
where the shops, food, props, and scenery are just as big of attractions as FJ itself is. That's the 'mojo' that WWOHP brought to the table. The value of the subject matter.. where guests can actually envision themselves being wizards themselves.. going to a wizard school or town.. this story lends itself so strongly to being replicated in reality and allowing guests to immersive themselves in the story and play along with it.
THOSE are the supporting elements that make WWOHP so compelling and such a success. Its why WWOHP can get by with just retheming dueling dragons, etc. Those aren't the main draws!
Now compare that to FLE. Is there the same type of draw to role play? Are there as many elements from the film that you just gotta replay yourself as part of the cast/show?
Are you simply going to be put into disbelief by the details in FLE? Or are you going to be excited by the details in FLE to the point of chasing them?
Look at DAK - it has some of the most impressive themed elements of any of the parks. Yet it falls flat on so many guests simply because the subject matter itself doesn't resonate with the guests. It's not just about level of detail or effort - it's about CONNECTING with the guest too. This is why design isn't just about 'who is the most accurate', etc.. and story telling includes all the supporting elements and twists that drawn the audience in.
You're entitled to your opinion about the projects, just as I am entitled to mine. So you can claim I don't know what I'm talking about or that I don't understand the "why" of things. Again, I don't care. Because I'm a huge Potter fan, just like I am a huge Disney fan, so I look forward to enjoying both lands.
You should aim to learn WHY things work or not and understand what intrinsically steers people into liking one or the other. If you want to engage in discussions on theory, futures, innovation, design, etc - that is the meat of the matter. It's not 'which is your favorite princess?' - but one can talk about the character design that does into each that makes each character more likable than another to the larger population.
You can't limit yourself to only building what you like. You must be able to take material that is not your own and make it compelling and desirable to others too. That requires understanding what makes things tick and be attractive.. and being able to apply those types of principles to new areas and MAKE them become 'likable'