JoeCamel
Well-Known Member
The one difference is they didn't charge for access in the past but now there is an incentive to overstate the waits no matter the cause, understanding why they do it is not the point it is that now they charge and still provide junk info for the "guest" to make a decision in a scenario where the only party providing info is also profiting by providing inflated info.Time between vehicles is rarely constant and can vary wildly at some attractions. Attractions like POTC and FEA do not dispatch at constant intervals. Attractions like HM and SSE stop and slow at random times for random lengths to accommodate guests. Some attractions have numbers of vehicles that may fluctuate during operation.
Filling all seats is always a goal but for many attractions an operational impossibility. Largely dictated by party sizes.
Many of you want to ignore numerous operational variables that have huge impacts on attraction wait times. This isn’t roller coaster tycoon. These are real machines, operated by real people, carrying real guests. Guest gets sick in a guardians vehicle and boom, you’re suddenly operating at reduced capacity for a period of time.
And again that pesky problem of standby being the smallest source of attraction throughput.
Too many first hand reports of long waits advertised while reality is reasonable waits. In the past we wrote it off to poor systems but now there is a cost/profit motive that wasn't there in the past.
Last edited: