peter11435
Well-Known Member
Time between vehicles is rarely constant and can vary wildly at some attractions. Attractions like POTC and FEA do not dispatch at constant intervals. Attractions like HM and SSE stop and slow at random times for random lengths to accommodate guests. Some attractions have numbers of vehicles that may fluctuate during operation.At any point a position indicator is tripped by vehicle 1, the time the between the same indicator by vehicle #2 defines how many seats per minute at which the attraction is operating.
If not all seats are occupied, that is an operational protocol issue. Once wait time reaches 20 minutes, all seats should be occupied.
Filling all seats is always a goal but for many attractions an operational impossibility. Largely dictated by party sizes.
Many of you want to ignore numerous operational variables that have huge impacts on attraction wait times. This isn’t roller coaster tycoon. These are real machines, operated by real people, carrying real guests. Guest gets sick in a guardians vehicle and boom, you’re suddenly operating at reduced capacity for a period of time.
And again that pesky problem of standby being the smallest source of attraction throughput.