HMF
Well-Known Member
And there's the problem.That would require them to care about fan boys and hardcore fans in the first place. Which they don't
And there's the problem.That would require them to care about fan boys and hardcore fans in the first place. Which they don't
Because FP is the primary line. Stand By is, by definition, the subordinate line.I have a question.
Why, oh why, are all the FP+ entrances getting to use the more impressive entrances into the buildings?
I mean, HM probably isn't so bad, but the FP+ entrance still goes through the central gap inbetween those pillars, and the one directly infront of the HM itself.
I noticed them doing it with the GMR too. Instead of walking through the courtyard and soaking in all of the Chinese Theatre and all the hand prints on the floor, Standby entrance - ees are now pushed around the edge of the courtyard and in through another entrance.
Is this supposed to make FP+ more desirable because they get the best entrances?? I think it's stupid.
Related question...
Now that standbys are forced thru the interactive queue - what is the queue etiquette? Wait for those that stare & play? Go past them?
We have two little kids they like to play - if they aren't ready to move when the line does , we expect and tell people to go ahead.Related question...
Now that standbys are forced thru the interactive queue - what is the queue etiquette? Wait for those that stare & play? Go past them?
I don't see how failing to cowtow to one fairly small segment of guests is inherently a problem.And there's the problem.
But if the line in front of you only moves a few feet before stopping again, what does that gain you? Nothing, and it could start an argument.If you are stopping to play with the interactive games and the line moves, I will be passing right by. Simple as that.
Related question...
Now that standbys are forced thru the interactive queue - what is the queue etiquette? Wait for those that stare & play? Go past them?
Yep, at least currently, the FP/FP+ li
But if the line in front of you only moves a few feet before stopping again, what does that gain you? Nothing, and it could start an argument.
This is why the interactive queues are not really a great idea. Especially not for today's WDW clientele of people who refuse to listen to anything.
Wear an IPod with the HM Ambient track on it and stare straight ahead. Look at the outer graveyard and try to mentally screen out the interactive crypts to the best of your ability and encourage others to do likewise.
Even if it wasn't completely intentional. It's an awfully convenient way to increase the amount of Park Traditionalists using Fastpass+, even against their better judgment. I cannot stress enough how much the interactive Queue is loathed in Haunted Mansion Fan-circles
Yeah, but you missed the point, if you pass someone, only to stop a few feet ahead, you didn't gain any time, you just skipped the people in front of you for no reason.I agree about the interactive queues but if people want to stop and play and not continue with traffic they are getting passed. If they get upset then I'd point out the line was moving and they weren't. Simple as that. But i agree the queues do add problems with people not moving with the flow of traffic. But on Space Mountain, when people stop and play Asteroids we walk right past them simply because there is usually tons of room to move forward and i don't want to wait while someone goes for the high score!
Trips to Disney parks would be so much less stressful if only people would at last understand this!Yeah, but you missed the point, if you pass someone, only to stop a few feet ahead, you didn't gain any time, you just skipped the people in front of you for no reason.
You apparently are not familiar with Long Forgotten.I am a life long Haunted Mansion fan who converses with many a Mansion fan, and you are really the only person I've seen spew outright hatred towards the queue. That's not me saying you are wrong, but I think it's could also be a bit of an echo chamber thing.
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