Guardians of the Galaxy Mission Breakout announced for Disney California Adventure

Kram Sacul

Well-Known Member
In the Parks
Yes
lame-memes.png
 

Ismael Flores

Well-Known Member
By eliminating the disappearing elevator and shaft story. they actually fix the biggest flaw in the design of the tower . Why were the broken guest elevators facing west inside the lobby but facing north on the actual structure of the building ?

Also in the pre-show video of twilight they show only the shafts disappearing. So that means there was never a hallway people got on the elevator doors opened and went straight into a service elevator. Of course they try to hide that by paining the broken pieces of the shaft to look like if there was supposedly a hallway but for some reason it had water pipes.

I am not saying that I hated the tower because I enjoyed it and loved it but we cannot deny that there was also a lot of inconsistencies to its theme in the DCA version
 

mickEblu

Well-Known Member
Do the Red Wagon CMs make them with love? Is that why they taste better than dogs made by the hard hearted CMs at Stage Door?

Well that and legend has it that Red Wagon uses some of the left over fried chicken oil from Plaza Inn. Apparently it does something to crystalize the corn dog batter when fried.
 

Disney Irish

Premium Member
There's suspension of disbelief and there's bad writing. Sci Fi can establish their own rules, but they need to abide by them and they should be tied to logic. They make a big deal of the abyss in the lobby video. Well, the writers chose to ignore this issue in the breakout. Why include it at all then? Why set up conflicts if you aren't going to have solutions later? Its a fun ride, but pretty terribly written.

Actually they didn't ignore it, and I believe I explained this before. If you see the "I want you back" profile they show the Guardian cages swinging wildly ever closer to gantry lift platform, the Guardians cages open with a flash, and they jump to the gantry lift platform.

Each song represents the scene you will see. "I want you back", you know you are going to see the scene where it shows their actual escape, ie we want them back and get them back.
 

October82

Well-Known Member
Its pretty clear why the elevator is involved. Both the facade and queue feature the destroyed elevator shafts. Then the movie tells us the backstory.

So if the building shows the destroyed elevator shaft why is it we get on an elevator that doesn't exist.

By eliminating the disappearing elevator and shaft story. they actually fix the biggest flaw in the design of the tower . Why were the broken guest elevators facing west inside the lobby but facing north on the actual structure of the building ?

Also in the pre-show video of twilight they show only the shafts disappearing. So that means there was never a hallway people got on the elevator doors opened and went straight into a service elevator. Of course they try to hide that by paining the broken pieces of the shaft to look like if there was supposedly a hallway but for some reason it had water pipes.

@Professortango1 could have been clearer, but in both the DHS and DCA/TDS/WDS versions of ToT, the elevator shafts are not destroyed, it is an adjacent hallway like structure. It is more clearly conveyed in the DHS version, but you don't board the same elevator as the original guests. The service elevator is just that, a service elevator. That elevator moves into the shaft of the original elevator as part of the Twilight Zone narrative.

You're correct, however, the lobby elevator is an inconsistency. The DCA tower wasn't perfect, but it did a generally reasonable job of remaining believable.

That arguement about visual and dialogue could then be said about other attractions. Why is there a jeep Inside a temple ruin? All we see in the queue for a while is markings of some unknown language. The film in the queue has lots of talking and missed by many and then somehow we are in a keep running away from rats and snakes and who is that crazy God with the glowing eyes. Do you actually think guests know the whole story?

How about splash mountain? What's up with that we get on a log and see animals singing. How many know or need to know every detail of the story to enjoy it?

The advantage of attractions like Indiana Jones or Splash Mountain is that they rely on cultural knowledge and preconceptions. Guests don't have to believe or know a convoluted backstory to find the experience believable. Attractions that rely on you being told a story explicitly have more difficulty in this area, which is why a lot of the criticisms that are potentially true of Mission: Breakout simply don't apply to other attractions.
 
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EPICOT

Well-Known Member
@Professortango1 could have been clearer, but in both the DHS and DCA/TDS/WDS versions of ToT, the elevator shafts are not destroyed, it is an adjacent hallway like structure. It is more clearly conveyed in the DHS version, but you don't board the same elevator as the original guests. The service elevator is just that, a service elevator. That elevator moves into the shaft of the original elevator as part of the Twilight Zone narrative.

You're correct, however, the lobby elevator is an inconsistency. The DCA tower wasn't perfect, but it did a generally reasonable job of remaining believable.



The advantage of attractions like Indiana Jones or Splash Mountain is that they rely on cultural knowledge and preconceptions. Guests don't have to believe or know a convoluted backstory to find the experience believable. Attractions that rely on you being told a story explicitly have more difficulty in this area, which is why a lot of the criticisms that are potentially true of Mission: Breakout simply don't apply to other attractions.

Exactly, most rides at DL are what I would categorize as "atmospheric" or "thematic." They have a light backstory, but it's not necessary to follow it to enjoy the ride. GOTG is a strongly story driven ride. I argue that if you haven't seen the movies then it is very difficult to enjoy the theming/story beyond the thrill aspect of the ride. Yes, the ride and queue have lots of "details," but so does the infamous Dinorama at AK. "Details" don't excuse a poor theme.
 

DDLand

Well-Known Member
I dislike this Marvel arrangement.

If I'm understanding this correctly, in layman's terms, essentially Disney and Marvel have decided that all Marvel Attractions are not within the Marvel Cinematic Universe or Comic Book Universe. That means the things that happen in a movie or comic book won't effect the characters in the theme parks. It also means that experiences like Mission Breakout aren't actually happening to the characters from the films. The Rocket Racoon you see in Mission Breakout is not the Rocket Racoon from the film, it's an entirely different Theme Park Universe Racoon.

A little confusing, but the MTPU (someone was bound to acronym it) gives them flexibility to reference the characters they want. That means if the MCU Iron Man gets killed in Infinity War, the MTPU Iron Man could live on in bliss fighting bad guys for as long as Disney wants.

Disney Parks is putting up the flag of surrender, and preemptively admitting they simply won't keep up with the pace of the films. Apparently Disney is going to try to keep this consistent across all their parks. The Rocket Racoon at Mission Breakout lives in the same world as the Iron Man in Hong Kong.

Anyway, trying to make sense of that will be great fun. The real reason I don't like this Marvel arrangement is simple.

When did a set of Characters and stories start being set at a theme park?

Let's take a simple example. Do the Pirates on Pirates of the Caribbean realize that they are in fact not pirates, but really just robotic actors playing a part in a theme park? How about the Ghosts on Haunted Mansion, do they realize that they're actually at Disneyland? Does Brer Rabbit ever complain about the long day he's having at Disneyland?

Absolutely not. Each one of the characters are not at Disneyland, they're in their story. The characters genuinely believe that they are a Pirate, or a terrifying Ghost, or part of long narrative about home. Those characters don't reference Disneyland, because they don't know that Disneyland exists. If you showed anyone of them Disneyland, they'd be downright confused.

Before anyone says I've lost it, of course they're not real. I'm speaking from their character perspective.

Anyways, Disneyland is not supposed to be a place. It's supposed to be a collection of places that tell a story. When you walk down Main Street U.S.A., you're not supposed to be walking through Disneyland's turn of the century town. You are supposed to be walking through a turn of the century town with its own story and heart that leads to other immersive areas. Frontierland doesn't acknowledge the fact it's not real. Frontierland believes 100% it's real. That's how it's designed.

Imagine if theme parks were designed so they call themselves out as fake. Wouldn't it be weird if Indiana Jones started talking about how fake the whole adventure was? What if he pointed out how ridiculous the ride was because it's just a ride, and not actually a jungle? That would be insane.

Except that keeps happening.

Hong Kong and Anaheim's Marvel Attractions both exist at their theme park. Essentially Marvel characters can acknowledge the fact that all the other characters and experiences at the park are fake. Remember feeling transported on Big Thunder Mountain Rail Road? Forget that. You're in an amusement park. The only characters and stories that are actually real are the Marvel Characters. They aptly "broke out" of the typical constraints of an attraction, and belittle everything else while doing so. They can acknowledge the fakeness of the rest of the park, and mock it.

The setting of a story has never been a park (except arguably E.P.C.O.T. Center and MGM Studios). Now that changes with these rides.

The best comparison for this would be probably be a movie with incredible characters, fantastic settings, and powerful messages. What if sometime during this movie, a character blurted out "whoa, we're in a movie!" That's what it's like.

As for Rocket's "Disneyland, that's thematically inconsistent" line, I'll agree it's funny. I'll also suggest there may be a different meaning behind it. Remember earlier versions would have completely enclosed that area, and would have eliminated that view. Due to time and monetary constraints brought on by meeting regulations, the view was left as is. The original plot apparently had views of Space, and the elevator was actually a space pod.

Needless to say we got the inferior version. Is Rocket's line mocking people who care, or mocking the decision makers who didn't?

If Imagineering has begun mocking people that want thematically consistent experiences, that is problematic. WDI's purpose is to create themed environments. It would be like a carpenter mocking someone that admires quality carpentry.

If that's the case, very disheartening...
 

MisterPenguin

President of Animal Kingdom
Premium Member
I dislike this Marvel arrangement.

If I'm understanding this correctly, in layman's terms, essentially Disney and Marvel have decided that all Marvel Attractions are not within the Marvel Cinematic Universe or Comic Book Universe. That means the things that happen in a movie or comic book won't effect the characters in the theme parks. It also means that experiences like Mission Breakout aren't actually happening to the characters from the films. The Rocket Racoon you see in Mission Breakout is not the Rocket Racoon from the film, it's an entirely different Theme Park Universe Racoon.

A little confusing, but the MTPU (someone was bound to acronym it) gives them flexibility to reference the characters they want. That means if the MCU Iron Man gets killed in Infinity War, the MTPU Iron Man could live on in bliss fighting bad guys for as long as Disney wants.

Disney Parks is putting up the flag of surrender, and preemptively admitting they simply won't keep up with the pace of the films. Apparently Disney is going to try to keep this consistent across all their parks. The Rocket Racoon at Mission Breakout lives in the same world as the Iron Man in Hong Kong.

Anyway, trying to make sense of that will be great fun. The real reason I don't like this Marvel arrangement is simple.

When did a set of Characters and stories start being set at a theme park?

Let's take a simple example. Do the Pirates on Pirates of the Caribbean realize that they are in fact not pirates, but really just robotic actors playing a part in a theme park? How about the Ghosts on Haunted Mansion, do they realize that they're actually at Disneyland? Does Brer Rabbit ever complain about the long day he's having at Disneyland?

Absolutely not. Each one of the characters are not at Disneyland, they're in their story. The characters genuinely believe that they are a Pirate, or a terrifying Ghost, or part of long narrative about home. Those characters don't reference Disneyland, because they don't know that Disneyland exists. If you showed anyone of them Disneyland, they'd be downright confused.

Before anyone says I've lost it, of course they're not real. I'm speaking from their character perspective.

Anyways, Disneyland is not supposed to be a place. It's supposed to be a collection of places that tell a story. When you walk down Main Street U.S.A., you're not supposed to be walking through Disneyland's turn of the century town. You are supposed to be walking through a turn of the century town with its own story and heart that leads to other immersive areas. Frontierland doesn't acknowledge the fact it's not real. Frontierland believes 100% it's real. That's how it's designed.

Imagine if theme parks were designed so they call themselves out as fake. Wouldn't it be weird if Indiana Jones started talking about how fake the whole adventure was? What if he pointed out how ridiculous the ride was because it's just a ride, and not actually a jungle? That would be insane.

Except that keeps happening.

Hong Kong and Anaheim's Marvel Attractions both exist at their theme park. Essentially Marvel characters can acknowledge the fact that all the other characters and experiences at the park are fake. Remember feeling transported on Big Thunder Mountain Rail Road? Forget that. You're in an amusement park. The only characters and stories that are actually real are the Marvel Characters. They aptly "broke out" of the typical constraints of an attraction, and belittle everything else while doing so. They can acknowledge the fakeness of the rest of the park, and mock it.

The setting of a story has never been a park (except arguably E.P.C.O.T. Center and MGM Studios). Now that changes with these rides.

The best comparison for this would be probably be a movie with incredible characters, fantastic settings, and powerful messages. What if sometime during this movie, a character blurted out "whoa, we're in a movie!" That's what it's like.

As for Rocket's "Disneyland, that's thematically inconsistent" line, I'll agree it's funny. I'll also suggest there may be a different meaning behind it. Remember earlier versions would have completely enclosed that area, and would have eliminated that view. Due to time and monetary constraints brought on by meeting regulations, the view was left as is. The original plot apparently had views of Space, and the elevator was actually a space pod.

Needless to say we got the inferior version. Is Rocket's line mocking people who care, or mocking the decision makers who didn't?

If Imagineering has begun mocking people that want thematically consistent experiences, that is problematic. WDI's purpose is to create themed environments. It would be like a carpenter mocking someone that admires quality carpentry.

If that's the case, very disheartening...

This is exactly like seeing a villain who died in a princess movie appear in a parade or stage show. They're not going to get rid of Maleficent the dragon from the parade because she died in the movie. Or do you consider the parade dragon just a fake?

So, in the same way, they're not going to get rid of Drax if he dies in Infinity War.

The park is a timeless confluence of timelines and universes. Sorry if you don't like what Disney has always done.
 

DDLand

Well-Known Member
This is exactly like seeing a villain who died in a princess movie appear in a parade or stage show. They're not going to get rid of Maleficent the dragon from the parade because she died in the movie. Or do you consider the parade dragon just a fake?

So, in the same way, they're not going to get rid of Drax if he dies in Infinity War.

The park is a timeless confluence of timelines and universes. Sorry if you don't like what Disney has always done.
Methinks you did not read the whole post... ;)

Start from "The real reason I don't like..."

If you want my full thoughts on the MTPU:
http://forums.wdwmagic.com/threads/...heme-park-universe.927552/page-3#post-7734677

It's IP at its best!
 

No Name

Well-Known Member
These long analyses are really worrying.

Stories leave out details that aren't important, for good reason. We don't know how the Guardians were captured, or how Rocket escaped from his box. We don't know how and when Rocket got outside of the building to change the sign, or why we have clearance. All of those things contribute to the story, but the "hows" and "whys" aren't all explained, and shouldn't be. They'd distract from, and dillute, the story.

Many details being argued here simply don't need an explanation. It's part of good storytelling.

And I think Mission Breakout does an excellent job telling its story.
 

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