News Guardians of the Galaxy Cosmic Rewind attraction confirmed for Epcot

Lensman

Well-Known Member
I don't think anything needs to happen with either the GoTG attractions or the franchise as a whole. It's not like it was decided that the product itself was offensive, just one of the creators. It's not like, say, Song of the South where the actual content was decided to be offensive.

Now I do think there is some risk that the franchise is less successful due to this loss of talent.

I'll save my other comments for the thread that @The Mom created for us.
 

Kman101

Well-Known Member
Containing the budget is a problem.

I know this was from a while ago but then this should really be the most amazing coaster ever, no? (I'm being sarcastic, of course, lol). What on earth is causing them to spend so much money here? (I know you either already answered or can't, just shocked a coaster is causing them so much trouble -- maybe they should have gone with something else)
 

Kman101

Well-Known Member
I'm amazed how some people think a bunch of dioramas with little movement and a recorded dialogue is superior to a live show with an excellent live performance.

The former is ridden over and over again precisely because it's "a ride". The latter gets regarded as not worth it because it's "not a ride."

Yes, I know that's not all people. But there are folks who only "count rides" when they list what a park has to offer. They count the slowly-passing-by dioramas as one of the attractions and then ignore a fantastic show because your seat doesn't move... crazy.

As an example, just think of how much better the American Adventure is compared to Spaceship Earth. And AmAd has a bunch of dioramic scenes and much superior AAs than SE. But when it comes to listing what Epcot has to offer, guess which often gets on the list and which is often left off.

I mean, I skip a LOT of stuff when I hit the parks, for various reasons. I'm not going to sit there and call a park half day because I choose not to do what's offered. But of course, IMO, stage shows should have a life span. But that's me. It doesn't negate that there's still a lot to do in all the parks. (I know this post was from a week or two; sorry but I found it interesting and wanted to reply)
 

NateD1226

Well-Known Member
I know this was from a while ago but then this should really be the most amazing coaster ever, no? (I'm being sarcastic, of course, lol). What on earth is causing them to spend so much money here? (I know you either already answered or can't, just shocked a coaster is causing them so much trouble -- maybe they should have gone with something else)
Hopefully it is! I think that if they really need this much money to make a coaster, it better be really good.
 

marni1971

Park History nut
Premium Member
I know this was from a while ago but then this should really be the most amazing coaster ever, no? (I'm being sarcastic, of course, lol). What on earth is causing them to spend so much money here? (I know you either already answered or can't, just shocked a coaster is causing them so much trouble -- maybe they should have gone with something else)
I know the predicted figure. I know the target figure. And I can not for the life of me figure it out. Not even for WDI. It must be made of 18 carrot gold.

There’s nothing groundbreaking, nothing truly amazing. No Kuka arm ride system. No hundreds of AAs. I don’t get it either.
 

trainplane3

Well-Known Member
I know this was from a while ago but then this should really be the most amazing coaster ever, no? (I'm being sarcastic, of course, lol). What on earth is causing them to spend so much money here? (I know you either already answered or can't, just shocked a coaster is causing them so much trouble -- maybe they should have gone with something else)
Part of it is new tech from Vekoma. They haven't done the "controlled rotation" thing like Intamin did for Gingotts. But as far as this being something completely new and never seen before, no there isn't anything special that I know of. (Not an insider)

The one person keeping track of stuff going on at Vlodrop has said nothing worth mentioning has happened from what he's seen.
 

Kman101

Well-Known Member
Part of it is new tech from Vekoma. They haven't done the "controlled rotation" thing like Intamin did for Gingotts. But as far as this being something completely new and never seen before, no there isn't anything special that I know of. (Not an insider)

The one person keeping track of stuff going on at Vlodrop has said nothing worth mentioning has happened from what he's seen.

Pretty much what I thought. I know it's been more or less said the coaster portion, maybe aside from the vehicle, isn't anything special. And I get things happen, more money is needed, etc. But I hate hearing that because I then start wondering what other projects they're budget cutting in order to fund this obscenely costing coaster ...
 

Kman101

Well-Known Member
I know the predicted figure. I know the target figure. And I can not for the life of me figure it out. Not even for WDI. It must be made of 18 carrot gold.

There’s nothing groundbreaking, nothing truly amazing. No Kuka arm ride system. No hundreds of AAs. I don’t get it either.

It's bizarre. I believe you or others hinted it's nothing amazing and I doubt the coaster itself has "true" show scenes (I'd love to be wrong). It seems like a waste, honestly, just to say they have a coaster in Epcot.
 

Bairstow

Well-Known Member
I'm going to be really interested to see what advantages powered spinning in a coaster of this type gives them over unpowered spinning, or even track-induced spinning like you see on a Mack ride. Those things almost always have wheels in the track to orient them back to forwards-facing for load/unload and the first part of the track, so if they just wanted the vehicles to face to the side during some introductory show scenes, this would have been a far more economical way of accomplishing this with existing technology. If what they're going for is going to be dynamic rotation during faster coaster maneuvers, that truly would be something kind of new... or at least new for a non-robocaster. Will that be worth the expense? Who knows.
 

trainplane3

Well-Known Member
I'm going to be really interested to see what advantages powered spinning in a coaster of this type gives them over unpowered spinning, or even track-induced spinning like you see on a Mack ride. Those things almost always have wheels in the track to orient them back to forwards-facing for load/unload and the first part of the track, so if they just wanted the vehicles to face to the side during some introductory show scenes, this would have been a far more economical way of accomplishing this with existing technology. If what they're going for is going to be dynamic rotation during faster coaster maneuvers, that truly would be something kind of new... or at least new for a non-robocaster. Will that be worth the expense? Who knows.
It'll let them turn to face a scene or something the rider should see. Or something like "drifting" around a turn. That's about it. I've messed around in NoLimits with ideas of how a power-rotating coaster would do something incredible and I'm hitting a brick wall.

I think I really just don't see the thrill in a rotating coaster like this (without show stops/AAs) unless I'm missing something.
 

Notes from Neverland

Well-Known Member
When we talk spinning for this ride, how much does everyone think there will be? I know it's controlled, but that doesn't give a very good idea of how much spinning the rider should expect.
 

Bairstow

Well-Known Member
It'll let them turn to face a scene or something the rider should see. Or something like "drifting" around a turn. That's about it. I've messed around in NoLimits with ideas of how a power-rotating coaster would do something incredible and I'm hitting a brick wall.

I think I really just don't see the thrill in a rotating coaster like this (without show stops/AAs) unless I'm missing something.

Riders have always been able to turn their heads to look at show scenes, and if the coaster isn't moving at high speed the track can impart spin to the cars like it does before unload on every spinning coaster Mack builds. That takes care of the slower show scenes, so it's the higher-speed elements I'm more interested in, specifically if there's any big advantage to be gained over unpowered inertial spinning like we get on Wild Mice and Mack spinners.
 

raymusiccity

Well-Known Member
This was probably already talked about, and sorry if it was, but wasn't there some hint of some sort in the Guardians Awesome Mix show? The picture of the building that was recently posted on here? It seems likely we'll see some sort of eyesore. Very very curious how they pull this off.

I still don't think it needed to be a coaster. Or build the coaster and put a dark ride in the Energy building. Sigh. I love the Guardians but the use of them so far is disappointing. I think this is just a lazy way to get a coaster into the park. A real shame. Not discounting it will be fun. I'm sure the pre-shows and loooooong queue will be impressive but meh. And I wish I wasn't 'meh' about this.
Well, we were all pretty much 'meh' with Ellen, so, onwards and upwards!
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom