Eddie Sotto
Premium Member
BTW. I'd like to thank all you posters for making our recent discussions really rich and thoughtful. Lots of great contributions! Keep it up.
The problem was to create a new attraction without R&D. There was not much on the shelf at the time. Frankly, I hated using anything already done so we kind of cheated with the Aquatopia, but it was something in process and at the time. I thought we could just use the guts of the system, but it was guided by lasers that needed a clear line of sight to each car from a central location. You can't do that with physical dark ride sets in the way, so we had to rethink the guidance. Once you do that, the strategy unraveled into a new system. The show was funded and going by then and we were off to the races. There were lots of problems with the software when it opened and it had to be rewritten in Japan, from what I heard. We had trouble finding programmers at the time as they were all fixing Test Track.
I've read a lot of praise about this attraction but only just now watched a video of it. Ok -- actually a few. Themeparkreview's is the best one I found. All I have to say is...wow! It's very impressive in every way. The honey pots going through in multiples adds to the comfortable sense of "togetherness" that Pooh and his friends have. The pots also seem to embody the fluid quality of a child running about. No wonder you had such a challenge making all this work out -- it's so dynamic. It must have been a challenge designing the sets to be seen from many vantage points rather than just one linear perspective. As I said before, something like this would be very appropriate for a re-imagining of the Imagination pavilion at Epcot. Although I am fairly suspect about forcing "interaction" on guests, I think it would be cool to be able to choose a few particular places one wanted to explore within the attraction.
I remember being more impressed than I imagined with the ride paths on Pooh. It's amazing how perfectly timed everything has to be for the ride to coordinate, especially in the final room. The groups of three didn't just interact with each other, the sets had to be timed with the other sets as well. It really was spectacular.
I have a question for you about DisneySea. A model of the entire park frequently shown in Imagineering books shows a Tower of Terror with a building profile similar to WDW's TOT. Was the Disney World TOT ride system highly considered for TDS? I always found it interesting that the TDS TOT uses the newer technology as opposed to the more elaborate original version. Was budget the reason? Or did it have to do with reliability?
It was a challenge to design 360 degree sets that did not give themselves away as the viewing angles are more than just one point source. Hiding lighting was also an issue as you can look back as a pot spins in place.
It was a challenge to design 360 degree sets that did not give themselves away as the viewing angles are more than just one point source. Hiding lighting was also an issue as you can look back as a pot spins in place.
It is a fabulous ride, and I think hiding the lighting adds quite a bit to it. That's one thing I tend to notice in the new Little Mermaid ride--there doesn't seem to have been much effort into concealing things like that, so it's hard to sustain the belief that you're not just riding around looking at show scenes.
Hiding the ceiling was tough in the first scene so we had to hang all of the leaves in a way that allowed the lighting to reach the sets, but did not show the catwalks. It was a white light scene and the black light was saved for the Dream sequence, so it was harder to hide things. We had one big opening where the tilting tree was, and gaps for the flying Pooh figure, but that was it.
It is a fabulous ride, and I think hiding the lighting adds quite a bit to it. That's one thing I tend to notice in the new Little Mermaid ride--there doesn't seem to have been much effort into concealing things like that, so it's hard to sustain the belief that you're not just riding around looking at show scenes.
I think it's also telling that this ride has sustained its popularity as is, while some of the newer rides like Monsters Inc. and Sinbad have already gone through revisions...
They had 8 oz. Bottles of Coke with 23G of sugar and tons of caffeine..But how can they be having any fun? No wrist bands, no ADR's, no DVC's? Sounds pretty boring.....
refillable?They had 8 oz. Bottles of Coke with 23G of sugar and tons of caffeine..
I still think the great advantage of the LPS isn't really the ability to move people, but the ability to move figures, should you put one on its base. That really opens up a lot of possibilities, freeing animatronics from having to always be static, having them interact with vehicles, scenery, each other, crossing the path of the vehicle...you could have an animatronic "follow" or "guide" you throughout, which could make for interesting storytelling.
Pooh's Hunny Hunt has the one figure that is able to move around. The figure's actual movement is limited (it just rocks back and forth), but it's really cool how it roams and mingles. I don't think there's been a ride yet that really takes advantage of this concept.
I love these opening day images because they show the power of the "idea" of Disneyland. No frills, just the "wow" if being in another world. It was enough back then.
http://disneyandmore.blogspot.com/2009/01/life-magazine-at-disneyland-part-one.html
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