Dream Disney Resort

What extinct attraction would you like to see in my Magic Kingdom?

  • Mine Train Thru Nature's Wonderland

    Votes: 7 43.8%
  • If You Had Wings

    Votes: 2 12.5%
  • Dreamflight

    Votes: 2 12.5%
  • Snow White's Scary Adventures

    Votes: 6 37.5%
  • Country Bear Jamboree

    Votes: 4 25.0%
  • Adventure Thru Inner Space

    Votes: 5 31.3%
  • Other (Specify)

    Votes: 2 12.5%

  • Total voters
    16
  • Poll closed .

Pi on my Cake

Well-Known Member
In the Parks
Yes
I really love this update! Overall feels like a much more interesting "pirate" land than the one in Shanghai. My only wish is that you updated Peter Pans flight for this new setting. Entering through captain hooks ship into London and then flying to Neverland and then back to London only to exit to the part of this land themed to Neverland with the Hangman's tree (love that as a play area by the way) feels jarring. You're such a creative guy, I would've loved to see a reimagined Peter pan ride designed for your land!

Again, not a big thing. Especially when everything else is so amazing!
 

MANEATINGWREATH

Well-Known Member
Original Poster
I really love this update! Overall feels like a much more interesting "pirate" land than the one in Shanghai. My only wish is that you updated Peter Pans flight for this new setting. Entering through captain hooks ship into London and then flying to Neverland and then back to London only to exit to the part of this land themed to Neverland with the Hangman's tree (love that as a play area by the way) feels jarring. You're such a creative guy, I would've loved to see a reimagined Peter pan ride designed for your land!

Again, not a big thing. Especially when everything else is so amazing!

The ride itself will definitely be an updated twist on the existing versions found around the world. Chances are, the final ride-thru will have us not returning to London in the finale but instead seeing the Jolly Roger fly past in the clouds as the ride vehicles return to a Neverland-themed portion of the loading/unloading area. Entering the shipwreck and magically being transported into London is kind of the same concept as the entrance to Sinbad, one minute you're entering a cave, the next you're in a still-functioning Arabian castle. My aim is to have the lines of reality and pretend blurred in the Uncharted Lagoon. Heck, in all the lands for that matter.

The rides will receive more focus once the rest of the lands have been finished and displayed. I'll more than likely start with the Haunted Mansion (my all-time favorite) and move on to things like Peter Pan and Small World from there.

Also, in case anyone noticed the lack of a classic POTC in Uncharted Lagoon, have no fear, Western River Expedition will make its debut in my park's Westernland. :)
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
The ride itself will definitely be an updated twist on the existing versions found around the world. Chances are, the final ride-thru will have us not returning to London in the finale but instead seeing the Jolly Roger fly past in the clouds as the ride vehicles return to a Neverland-themed portion of the loading/unloading area. Entering the shipwreck and magically being transported into London is kind of the same concept as the entrance to Sinbad, one minute you're entering a cave, the next you're in a still-functioning Arabian castle. My aim is to have the lines of reality and pretend blurred in the Uncharted Lagoon. Heck, in all the lands for that matter.

The rides will receive more focus once the rest of the lands have been finished and displayed. I'll more than likely start with the Haunted Mansion (my all-time favorite) and move on to things like Peter Pan and Small World from there.

Also, in case anyone noticed the lack of a classic POTC in Uncharted Lagoon, have no fear, Western River Expedition will make its debut in my park's Westernland. :)
Ok, I get what you were going for there now. I like it! I don't think it's exactly how I would do it, but I like it!
 

MonorailRed

Applebees
No worries, I'm in no rush to get the map done. :) I'm just grateful that I have a talented artist behind the wheel whom I can rely on. I do go back to work this week (I'm a teacher, so I've been on Christmas vacation lol) so I'll be working on getting Westernland done throughout the next few days. Hopefully I can have that up at a time that is convenient for the both of us.

Anyone else have any input or thoughts? I'd really love to keep the activity flowing. I'll tag a few friends just for the heck of it.

@DisneyManOne
@IAmNotAHufflepuff
@CraniumCommand89
@TheOriginalTiki
@MonorailRed
I love it!:D It's very creative and probably the most ambitious park I've seen. Any chance of Westernland having a Western River Expedition?:bookworm:
 

Suchomimus

Well-Known Member
Okay, this new laptop - sorry, this new Chromebook - has been a bear. It's a culture shock almost trying to manage life with this new hardware. I had no clue that I had purchased a Chromebook, nor did I have ANY clue that the entire purpose of this device is to use the Internet. Gone is my capability to hold photos, music and other such downloads in addition to having Internet access. Grrr... I would return it, but the box and receipt have vanished in the trash... Ah well. My Google Docs might now run at the slowest speed possible (seriously, like, aggravatingly slow) but nothing will stop me from finally completing my dream resort!

Also, the color palate for my lettering (on WDWMagic) has been completely changed for whatever reason. Not sure if this is a site update or a Chromebook thing. Sorry if things are a bit inconsistent because of it, but it is what it is. :( The show must go on!

============================================================================================================

Uncharted Lagoon

“No fear have ye of evil curses sez you… HARRrrr - HU - HUMmm. Properly be warned, sez I. Who knows when that evil curse will strike the greedy beholders o’ this bewitched treasure… Dead men tell no tales.”

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As we travel north from the jungles of Adventureland and into the shipwreck-peppered shores of this Uncharted Lagoon, we venture down a forested-path that appears to be of the Caribbean Islands, but not before encountering the remains of a crashed safari jeep, overflowing with empty crates, its tires submerged into the muddy earth. The jeep’s radio crackles in and out.

“Hello? Hello? Yes, ah, this is the Paradise Springs Department of Fishing and Game...p...e...se...I...today. Again, this is the Para...Dep...Game seeking an audience with Mr. E. L. O’Fevre...ain...Mr. E. L. O’Fevre...hello? Mr. Fevre? Huh, seems like there’s nobody there...I...p...o. Headhunters, no doubt?”

As our path transitions from the wilds of Freedom Island, we begin to spot the skeletal remnants of former pirates among the reeds and brambles, many having fallen just short of their earthly duties. A captain, by the look of his decayed uniform, stands impaled against a palm tree, a cutlass run thru his chest. In his tri-cornered hat, a seagull sits, having made its nest within the hat. The half-submerged crow’s nest of a since-sunken galleon plays home to yet another deceased buccaneer, still gazing at passers-by with his rusted telescope.

“Hear ye a dead man’s tale o’ a dastardly deed. Brave seamen, these… Helped bury the gold they did, then silenced forever. Har! So thought that black ‘earted divil! … But stay, I told their tale ‘afore...now I be tellin’ it again. Here be where the gold… Dead men tell no tales!”

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Ocean bluffs and crooked palms cast their shadow upon the ruddy wreckage of many an unfortunate vessel, their tattered flags and sails still swaying in the coolness of an ocean breeze. Amid the tropics of this foreboding oceanfront, the structural remnants of a former colony preside along the edge of a storied lagoon. The battle-scarred La Fortaleza (“The Fortress”) towers above the shoreline, a one-time stronghold meant to protect the once-thriving seaport from unwanted visitors. It appears as if their efforts were proven futile; the iconic skull and crossbones of the Jolly Roger fly proudly from the highest tower.

Entering thru a secret entrance in the fort’s armory - crafted in the shape of a large cannonball - we find ourselves meandering thru the gloom and mystery of La Fortaleza’s dark dungeons and arsenals, frozen in time, left as they were in the fort’s prime. A crumbling passage leads our path into a Blue Lagoon at twilight, where we hop aboard a cargo ship for an unforgettable voyage…

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Alongside Jack Sparrow, the most charismatic rogue to ever sail the West Indies, we embark on a voyage on, over, and under the deep blue in Pirates of the Caribbean: Battle for the Sunken Treasure. In search of Davy Jones’ sunken plunder, we cross paths with mermaids, pirates and the monstrous Kraken, stirring into a climactic duel between Sparrow and Jones aboard the wreckage of the Flying Dutchman. But beware, as you may know, “dead men tell no tales...” The Blue Lagoon Restaurant lays cast beneath the stars, adjacent to the calm waters of a twilit lagoon. Seafood and steak is what’s for dinner at this quaint veranda tucked along the shores of the Caribbean Sea. Having once been owned by Edward “Blackbeard” Teach, we dine at candlelit tables under colorful strings of lanterns and tattered flags, soothing waves crashing against the sandy shore. The soothing rustle of the wind, the symphonic murmur of exotic birds, and the light of a pale moon set our stage for a luxurious meal fit for the finest captain, inspired by the Blue Bayou of Disneyland's own Pirates of the Caribbean.

Upon disembarking from our own battle for sunken treasure, we take a detour thru Pieces of Eight, where storefront windows display glittering jewels, treasure chests, gold doubloons and grinning skulls. Inside: a plethora of pirate loot - toy rifles, fool’s coins and gems, plastic swords, hook-for-hand replacements, miniature telescopes, eye patches and more, all under the watchful eye of “First Mate Jenkins.” Jenkins, a “tough” parrot with an anchor-tattoo, peg leg, captain’s hat, and eye patch, squawks and whistles from the cash register, often singing to himself, “Yo ho, yo ho, a parrot’s life for me! Squawk!

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Another oddity, Fortune Red’s Pirate Arcade finds its namesake in Fortune Red, a mechanical soothsayer with a disgruntled grin and finger pointed at an “X Marks the Spot” on an unfurled treasure map. Mean-eyed portraits of Henry Morgan, Black Bart, and Calico Jack keep watch over the arcade from various vantage points, where one-of-a-kind arcade machines require the same skill and strength needed of a buccaneer on the Black Pearl. Such games include “Whack-a-Croc,” inspired by the pesky crocodile that always seems to follow Captain Hook, and "Bone-Cage Ball," a Dead Man's Chest variation on Ski-Ball.

Captain Hook, Anne Bonny, Mary Read, Long John Silver, Blackbeard, Henry Morgan and countless other legends and terrors of the Seven Seas find their legacy in Rogue’s Gallery, a gloomy wax museum found just at - or thru - the exit of Battle for the Sunken Treasure. In this hall of infamy, the most cutthroat sailors of our time are displayed, represented thru storied placards and humored narration, as spoken by the seasoned tongue of an unseen spirit.

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As we depart from the hallowed halls and remains of La Fortaleza, our travels bring us to what remains of this former seaport, past a collapsed structure or two, and into a dockside collection of shops, merchant stalls, and converted storehouses, filled to overflowing with imported goods - stolen or otherwise - from around the world, starting with the glistening House of Treasure. A true one-of-a-kind shop, the aptly named House of Treasure is the fine purveyor of nautical gifts, artifacts, knickknacks and treasures, all beneath the watchful eye of Jack, Barbossa’s beloved capuchin. The semi-collapsed timbers of a rickety dock bring us to the deck of The Wicked Wench, a battle-scarred galleon kept afloat thru the centuries. Aboard this “ancient relic,” we explore the creaking decks and private quarters of a vanished crew, engaging in hands-on (or hooks-on) activities and games. Readied rifles and a loaded cannon offer a bit of “target practice” amid the floating debris and astray shipwrecks in the adjacent lagoon. The motley Bootstrappers bring a sense of musical “integrity” to the abandoned seaport, providing salty chanteys and horrid puns for anyone brave enough to listen…

La Fuente de la Fortuna (“The Fountain of Fortune”) is found within what once belonged to a plump, mustachioed magistrate and his nagging wife (“Don’t tell him, Carlos! Don’t be chicken!”). Now a storehouse for pirate clothing and a cracked wishing well, the shifty-eyed proprietor swears that his pirate attire will bring nothing but fortune to those who wear it. This is false, however, given the various means of public execution found throughout the town, some still in use, though the victims are long deceased… The Major-General Tavern recalls the drama and excitement of an authentic “pirate tavern,” complete with crooked card games, mountains of rum, and the orange light of flickering lanterns. Named for and founded by the legendary Major-General Stanley (The Pirates of Penzance), the ramshackle tavern is our one-stop shop for hot dogs, short ribs and the almighty turkey leg of Disney lore.

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La Fortaleza looks toward the ancient waters of an ominous oceanfront: Dead Man’s Lagoon. By foot, we cross a rickety suspension bridge ‘cross shark-infested waters and to the edge of Adventure Isle. Thundering waterfalls, unkempt forests, crumbling shipwrecks, and mysterious caverns craft the mystical, well-traversed realm of Adventure Isle. Seeming to have been ripped from the pages of Treasure Island, the foreboding wilderness would have brought a ray of sunshine into the heart of Blackbeard or Long John Silver. From the moment we step foot in the sand of the quaint shore, we seem to recall the opening sequence of Muppet Treasure Island - a steamy, Caribbean jungle teeming with dark secrets…

Skull Rock looks to the southern reach of the island, surrounded by an entire “orchestra” of thundering, whitewater falls. From within Skull Rock, we traverse a labyrinth of dark caverns and torch-lit grottoes, an echo of the fateful “Tiger Lily incident.” Rising tides, phosphorescent waterfalls and long-deceased skeletons appear chained to the cavern walls, crude pencil-markings an indication of the rising tide. Shadows above reveal an ongoing duel between Peter Pan and Hook, not forgetting the forlorn cries of an unseen Smee and Wendy. The noise of the duel has garnered the attention of a grinning Tick-Tock Croc in the tide pool below, hungrily eyeing spectators before bobbing back beneath the surface…

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The ominous Graveyard of Lost Ships whisks us thru an outdoor maze of beached vessels and volcanic bluffs, where decayed timbers and sand-kissed barnacles create a haunting, sub-aquatic playground. A capstan wheel levies a treasure chest from beneath the surface of a nearby inlet, the skeletal remains of an unfortunate brigand still clinging to the chest. Rusted pumps drive seawater out from a water-logged hull, revealing long-departed pirates and their earthly treasures. Pontoon Bridge is our secondary access to the mainland, rocking and splashing in the lagoon when crossed, often providing a glimpse of debris and artifacts afloat beneath the shallow seawater.

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A vast labyrinth of subterranean caverns and paths harken to the ghostly catacombs of Paris: Dead Man’s Grotto. On a bold journey in the vein of Robinson Crusoe, we pass a collection of crude warnings - a la Injun Joe’s Cave - and enter a tunnel haunted with the eternal howl of an unseen hurricane. Lush waterfalls pour down into underground pools thru jagged fissures in the rocks alongside glistening crystals, stalagmites, and stalactites. The skeletal victims of an ancient sea battle appear strewn throughout the grotto, acting in lieu of furniture and decor. Thru an archway built from ribs and skulls, a dark path brings us to the underground lair of Mcgillicutty the Musical Sea Monster. With his pencil-thin mustache and starched collar, the operatic sea serpent sings in every known octave - bass, soprano, alto, tenor - and will happily perform an aria to a backdrop of dancing fountains and technicolor waterfalls before diving back beneath the surface with a thunderous splash.

Decayed rowboats and slashed sails mark our transition into a new portion of the cavern, thus unexplored by mortal men… Mysterious shapes run past beneath the surface of the surrounding waters, perhaps being sharks or some other fish… The haunting refrain of “My Jolly Sailor Bold” rings out as we come eye-to-eye with the skeletal remains of a perished mermaid, bound and tied to the wreckage of a small skiff. This chamber - Siren’s Keep - is the subterranean dwelling of nightmares and despair - land of the mermaids. Occasionally, the slightly-visible mermaids will engage in a feeding frenzy, screeching and howling, not showing what exactly they’re dining on. Quickly, we trek forward, wishing to explore a presumably safer stretch of this endless cavern…

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“Shipshape the anchorage for pleasure-seekin’ rogues… Aye! After months at sea, facin’ the perils o’ their adventurous trade...they was inclined to traffic their ill-gotten wealth for the pleasure of a lovely lassie’s voice and… Dead men tell no tales!”

A possessed harpsichord plucks away at the familiar theme of “Yo Ho (A Pirate’s Life for Me)” from its pedestal in the once-lavish interior of a sunken galleon, now completely submerged fathoms below the surface and deep into the earth. Jagged rocks and waterfalls surround the Crew’s Quarters on the starboard side, a dockside tavern stocked with every grog, rum and whiskey known to piratedom. A pair of skeleton patrons drink in splendor, eternally bound to a cobweb-draped bar-top. One buccaneer guzzles an endless pull of firewater from his glowing, red bottle. Large droplets drip into strategically placed pots and pans below, while in the background, girlish giggles and giddy chuckling emit from a spiral staircase leading into the abyss. A pair of fossilized cats warm themselves by an absent fire, as does a skeletal parrot in a stocking cap, frozen atop its cutlass-perch.

On the opposite side of the passage, the finely appointed quarters of a ghostly sea captain are found in the Captain’s Quarters. The old captain lies in his bed, surrounded by the spoils of a lifetime of piracy. With his slender fingers, he clutches a magnifying glass over an outspread treasure map, magnifying his hollowed eye socket to grotesque proportions. On a nearby perch, another, but this time living parrot resides, blissfully unaware of the meaning behind its mindless chatter.

“Morgan says the streets are paved with gold! Storm the fort and steal a fortune. Squawk! Drink up me hearties, yo ho! Avast there, mates - wait for dark! Squawk! Our fortune’s made, lads. Quick now - we’re keepin the ladies waiting! Aye, Captain, your heart’s as black as your beard. We’ll have a hot time in the old town tonight.”

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Flint’s Treasure Cave is our last stop in the sprawling maze of Dead Man’s Grotto, the infamous treasure cache of Captain Flint himself. From atop a mountain of gold doubloons, jewels, and pieces of eight is the skeleton of Captain Flint himself, having returned in the afterlife to his beloved hideaway. Four of his doomed crew members lay at the base of the “mountain,” having been shot dead by Flint long ago. The evil captain examines a stack of doubloons in his gnarled hand, an old pistol in the other. Sharks can be seen lurking near the shore, perhaps welcomed by Flint as “built-in” security.



A trail leads north from Skull Rock and into a dense forest of tropical blossoms and intoxicating aromas. Fantastical trees and technicolor flowers immerse us into a vibrant realm all-too-reminiscent of Peter Pan’s Neverland. The split-in-two hull of The Jolly Roger, Captain Hook’s ship, appears strewn among the rocks and mud of a gooey swamp. As fate would have it, Peter crashed the flying ship into the mainland by mistake on his flight home from London. Legend has it that when Hook and his crew returned to Neverland, Hook sobbed for an entire year at the sight of the wreck, unable to pay mind to the construction of a second Jolly Roger which currently sails in search of Peter.

A quick step inside the near-collapsed hull brings us not into a shipwreck but instead into… London? Peter Pan’s Flight brings us aboard a flying pirate ship above the clouds and landmarks of a moonlit London before a descent above the volcanic peaks, tropical flora and sparkling waterfalls of Neverland. A swashbuckling duel between Pan and Hook gets us hooked on faith, dust and a bit of pixie dust as the enchanted Jolly Roger takes flight and returns to the nursery of the Darling children.

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It is only appropriate that Peter, Wendy, Hook and Smee all make meet ‘n’ greet appearances around and about Adventure Isle, often involved in humorous antics with one another. The Hangman’s Tree offers a walking tour of the Lost Boys’ hideaway, a 6 story treehouse and interactive playground. Hands-on activities and plenty o’ climbing mean spectacular 360° views of Adventure Isle and the entire Magic Kingdom as seen from the eye-level of a soaring Peter Pan.

Back ashore, we follow the "compass of our heart" toward the frosted fjord of Arendelle, but not before we examine a narrow avenue of crashed shipwrecks and mysterious relics. It seems as if we have since departed the tropics of the Caribbean and laid foot in a foreboding canyon of international crafts and adventures. Ships that recall the great heroes and kings of the Arabian Sea lay strewn among the rocks, while what appears to have once been a great Mediterranean palace rots among the passage of time. Our attention is pulled to the sight of an Arabian vessel, crashed upon a mountainous rock high above us. A small cavern in the base of the "mountain" leads us into the hallowed halls and chambers of a beautiful Arabian palace. Ahead: Sinbad's Storybook Voyage.

https://www.youtube.com/watch?v=DmK2VlFHyWQ

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The fantastic adventures of Sinbad the sailor and Chandu, his trusted tiger cub, are reborn in this musical retelling of Sinbad’s Seven Voyages. To the inspired hero’s anthem of “Compass of Your Heart,” we follow Sinbad and Chandu as they explore the islands and continents of the Arabian Sea in search of adventure. Giant Rocs, beautiful mermaids, musical monkeys, and a one-eyed, singing cyclops are just a handful of the obstacles and friends encountered on our voyage thru fantasy and beyond. Built into a sub-aquatic grotto, Tales of Scheherazade is our resident “exit thru the gift shop,” a subterranean bazaar of 1,001 Arabian Nights. Ornaments of jade and camel bone line the shelves, fanciful rugs and tapestries found amid the glistening candles, imported candies and Egyptian relics for purchase. Curiously enough, a tattered map offers a clue to the whereabouts of the mystical Cave of Wonders. Better yet, the amount of paces needed to reach the Cave are one and the same with the actual distance between the map and the Storybook Land Canal Boats.

https://www.youtube.com/watch?v=LtsMfy1hhHU

View attachment 255003

The eerie, abandoned homestead of Prince Eric looks north toward the port of Arendelle, left to rot amid a collection of tide pools and the near-collapsed remnants of the prince’s prized galleon. Entering the palace thru an underground cavern at low tide, we explore a series of abandoned chambers and halls, including a rotunda with mosaics portraying great sea battles with supernatural beasts - one such beast resembling Ursula the Sea Witch. A colorful clamshell brings us fathoms below the surface in Under the Sea - Journey of the Little Mermaid. The classic songs, scenes and characters of The Little Mermaid are brought to life during our undersea adventure, from Ariel’s gadget-filled grotto to a climactic battle with a gargantuan Ursula, and of course, a timeless production of “Under the Sea!”

Our seafaring adventures are brought to an end as we visit Ariel’s Grotto, the same cave where Ariel once yearned for the world above. Now a meet ‘n’ greet for the beloved princess, we are also invited to play interactive games with Scuttle while waiting to meet the little mermaid. Gadgets & Gizmos, built from the structural remnants of an old lighthouse, is the ultimate souvenir stop for all our Little Mermaid needs, with gadgets and gizmos aplenty and whose-its and whatsits galore! From here, our path connects with the port of Arendelle, a perfect transition into the world of fantasy and pretend.

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@spacemt354, this is another instance where I don't have much layout in mind other than having the two main bodies of water, one being shared with Arendelle and one being the pirate-themed Dead Man's Lagoon. I'd rather the latter be separate from Arendelle for obvious reasons. The big part of the land's layout is having plenty of waterfalls and random shipwrecks around and about. Of course the Kingdom Railway would traverse the perimeter toward Fantasyland... I'd very much like to surround the tracks with trees so the illusion of being in an 18th Century seaport is kept intact.

Obviously, Adventure Isle is rather massive and has three main access points, a large suspension bridge leading to and from the mainland, the smaller Pontoon Bridge leading to a different area of the mainland, and a quiet, "non-bridge" portion of the mainland that connects to the northern reach of the island. Peter Pan's Flight is found on the island, as are all the interactive walk-thrus and attractions mentioned.

The only logical thing I can think of other than all that is having Little Mermaid and Sinbad closer to Arendelle than the POTC stuff. I know the above write-up might make it seem like POTC is closer to Arendelle, but I'd much rather have the fantasy properties closer to Fantasyland. It would make sense to have La Fortaleza looking toward Dead Man's Lagoon and the non-pirate properties looking toward Arendelle from the "fjord." Whatever works easiest and is aesthetically pleasing. I really want to keep Skull Rock as far as possible from Arendelle's sight-lines lol.

As always, feedback is appreciated. My apologies for the delay, and apologies for how long it took me to edit and post this write-up. Darn Chromebook... This is going to take some serious practice, but I'm sure I'll get back on track in no time at all.

This somewhat reminds me of @orlando678- ’s Seven Seas Lagoon.
 

MANEATINGWREATH

Well-Known Member
Original Poster
This somewhat reminds me of @orlando678- ’s Seven Seas Lagoon.

I'm unfamiliar with that particular project, so I can assure you that any and all similarities are completely coincidental. I'll have to check it out sometime.

Thank you everyone for the feedback! It really encourages me to keep going with this thing. That being said, I have taken on a second job. I start this Saturday. I will have a lot of work and memorization ahead of me this week in preparation for the new job, so I can't guarantee how often the updates will be. It certainly has been nice being on Christmas break for the past two weeks with virtually nothing to do. :p

Anyhow, here is Part One of Westernland! This might be my favorite land thus far - my mind was melting with nostalgia writing it. This might be the largest land yet, I apologize in advance to mapmaker extraordinaire, @spacemt354.

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Westernland

“Here we experience the story of our country’s past...the colorful drama of Frontier America in the exciting days of the covered wagon and the stagecoach...the advent of the railroad...and the romantic riverboat. Frontierland is a tribute to the faith, courage and ingenuity of the pioneers who blazed the trails across America.” - Walt Disney

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“Here we experience the danger and excitement of the Wild, Wild West...the colorful drama, romance and adventure of Frontier America in the exciting days of the covered wagon and the stagecoach…cowboys and Indians...bandits and stallions...the mighty railroad and romantic riverboat. Westernland recalls the hope, promise and allure of Manifest Destiny - the music and lore of the Hollywood Western - the faith, courage and ingenuity of the pioneers who blazed the trails across America.”

In Westernland, the United States during the era when it was still a floundering young nation has been recreated and preserved for all generations to explore and appreciate. In this land of historical fact and fiction, wooded natural surroundings give way to a rustic frontier town, but not before we come upon the log-walled stockade of Fort Lincoln, gateway to Westernland. A small, uninhabited encampment of Plains Indians can be seen in the shadow of Fort Lincoln, their docked canoes once readied for adventure on Timeless River.


In tribute to the beloved president and childhood hero of Walt Disney, Fort Lincoln stands as a remnant of the 19th Century U.S. Cavalry, as often found throughout the American Southwest in the days of Manifest Destiny. Just beyond the towering gates flies an American flag with its original field of 13 stars, an homage to our nation’s first period of independence. We have been whisked from the modern day and transported back to the dust-swept, horseshoe-scarred streets of a western settlement, circa 1870. The triumphant orchestral theme of a classic western film fills the air as we explore the little boomtown of Coyote Junction.



“Welcome to Coyote Junction!
The Biggest Boom Town in the West!
Population: 1,110 - 888 - 303 - 119 - 24?
Elevation: Not Sure”


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In all the myths and legends passed down the old Chisholm Trail, Coyote Junction was once the cutest little boomtown this side of the Mississippi. This was of course on account of the gold vein running thru “that thar” mountain: Thunder Mesa. The biggest and most fanciful mountain range in the entire West - second to Bryce Canyon, Utah - Thunder Mesa brought Coyote Junction from a little-known pioneer encampment to a bustling mining town overnight, bringing with it the advent of the railroad and riverboat, not to mention hundreds of would-be tycoons in the form of curious cowpoke and friendly foreigners. The once quiet town had more river and rail traffic than it could ever have hoped to handle.

That is, until the earthquake of 1861…

Though most townsfolk perished in the quake, some did survive, others fleeing for parts unknown. The mining operation at Thunder Mesa had gone bust, and before long, Coyote Junction was a ghost town. Thunder Mesa was deemed “cursed” by miners across the frontier, an ominous reminder of the strange happenings and devastating quake of that fateful day. As for what caused this mighty shake-up… Well, those who stuck around have a theory…


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Sasquatch, also known as “Bigfoot,” was said to be the infamous “Beast of Thunder Mesa,” the center of an age-old fable. Native American legend believes that, as a gift from the gods, Sasquatch was given domain over Thunder Mesa, provided he protect the sacred gold kept deep within the mountain. For centuries, the towering ape did just that. Both locals and natives alike believed that the miners had dug too far, somehow awakening the beast and unleashing its power upon the land. Enraged, Sasquatch brought his fists to the earth with a mighty blow, collapsing the mines and shaking the country. Years went past… There are some who claim to still hear the howl of the mighty Sasquatch from deep within Thunder Mesa, still guarding his cache of divine treasure… The Thunder Mesa Runaway Railroad is still seen careening in and out of the jagged buttes and caverns of Thunder Mesa, just narrowly escaping a deadly run-in with the giant Sasquatch, spectral miners, falling rocks, lit dynamite, and a harrowing fall backwards thru dark and perilous caverns.

Today we visit Thunder Mesa just a few years past the great quake, warned and inspired by the various wood-carvings and relics of Sasquatch found throughout town. The open-air promenade of Fort Lincoln leads us past a collection of rusted cannons, stored rifles, and ammunition crates, all remnants of the recent Civil War. Cacti and succulents direct us to step inside the fort for a tour of Legends of the Wild, Wild West.

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Davy Crockett, Buffalo Bill, Billy the Kid, and Annie Oakley are just a handful of the iconic legends and heroes of this great frontier, as seen in Legends of the Wild, Wild West. A self-guided tour thru the log-walled arsenals and quarters of Fort Lincoln, wax figures, porcelain miniatures, authentic artifacts and digital presentations depict the myths of our westward expansion, from the Lewis & Clark Expedition to General Custer’s Last Stand. In a fitting finale, an Audio-Animatronic Abraham Lincoln rises before a crowd of hundreds, aptly reciting his historic “Gettysburg Address.” At the conclusion of his speech, Lincoln disappears before our very eyes, the clever result of Pepper’s Ghost. Of course, no tour of Fort Lincoln would be complete without firing the real cannon found in the “office” of Andrew Jackson.

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Judging by the amount of times the town’s population count has been crossed out and replaced by a significantly smaller number, Coyote Junction truly lives up to its “ghost town” status. Past the promenade and down the main thoroughfare, we feel as if we have stepped into the reels of a classic western, where cacti and tumbleweeds are the local flora. A cigar store Indian Chief stands guard from a shaded porch… Weary travelers find shelter upon quaint rocking chairs and a creaking hammock… Wanted posters and aged advertisements line the sand-kissed facades and posts, pulling us further into this romanticized vision of the pioneer age.


Marked by a rooftop laden with antlers - an old merchant’s trick to attract business - the General Store is our go-to for any and all souvenirs of the Old West, from hard candies and knick knacks to coonskin hats and sarsaparilla. Unique to our General Store? Exotic jerky. The Yensid Hotel and old Buzzard Bathhouse (where baths cost just five cents!) act as a clever disguise for a restroom facility, a subtle nod to Disneyland’s former “Bear Country.” The Blacksmith Shop, as established in 1860, was once an important asset to Coyote Junction, supplying much of the materials needed for the Thunder Mesa mining operation. Now, the shop has resorted to making souvenirs: personalized horseshoes, antique hinges, lamps, and other such items.

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In tribute to the iconic Ghost Town of Knott’s Berry Farm, Coyote Junction features a number of faux storefronts, many in which offer a “peek-in” at a humorous tableau. Wooden figures of western folk populate the peek-ins, all-too-reminiscent of classic Knott’s. At the Sheriff’s Office, Sheriff Jack appears fast asleep, unaware that the vile Injun Joe and the local drunk are about to make a clean breakout. In Junction Jail, Black-Eyed Peter, notorious bank robber and all-around jerk holds a poker game with a pair of skeletons, the jail’s prior occupants. A quick peek inside the Assay Office reveals an ore-sampling assayer slumped over his desk. Upon closer inspection, we catch glimpse of bullet holes in the assayer’s chair… In a direct lift from Knott’s, the barber at the Barber Shop has suddenly realized that the rough customer in his chair is the same bandit described in a wanted poster on the wall…


Westward Ho! Clothing Co. is the town’s leading purveyor in western-wear; cowboy boots, cowboy hats, cowboy spats, and cowboy jeans. T. Ravenscroft, Undertaker might be a faux facade, but the upright coffin on display offers the photo opportunity of a lifetime. Last on the main thoroughfare is Prairie Outpost & Supply, a unique store filled with totems, clothing and artifacts of Native American peoples. Kwakiutl totem poles, masks and Hopi Kachina figures are among the items available for purchase.

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Continuing thru the rugged streets of this desolate ghost town, we next visit the world-famous Diamondback Rattlesnake Saloon, home to the equally famous Diamondback Rattlesnake Revue. To a bowl of ice cream and a bottle of sarsaparilla, we enjoy an Old West musical of can-can dancers, vaudeville routines, melodramatic punchlines, and the world’s only dancing buffalo. The stage is often shared with the Bluegrass Boys, a wandering troupe of backwood musicians often heard around and about Coyote Junction. The old saloon shares a kitchen with the Cowboy Cookout Barbecue, an indoor-outdoor restaurant of the old Chisholm Trail. Smoking barbecue pits and a split rail fence stir our senses with the smell of hickory smoked dishes served chuck wagon style. Chirping crickets and howling coyotes accommodate our delectable meal of grilled chicken, pulled pork, baked beans, and corn on the cob.

The sound of a live Mariachi band garners our attention toward the well-aged and battered facade of Casa Mexicana, Westernland’s only Mexican joint. Amid the crumbling Pueblo arches, cacti and twinkling lanterns, Spanish-American architecture hearkens to the adventures of Zorro and Don Quixote. An impressive array of tacos, burritos, enchiladas, refried beans, and more entice our taste buds for a meal south of the border. The outdoor veranda looks to the Rivers of the Frontier, but we’ll explore that great wilderness further down the trail…

Once-per-hour, Coyote Junction springs to life in this rowdy celebration of music and dance: the Coyote Junction Hoedown. Such frontier friends as Brer Bear, Horace Horsecollar, Clarabelle Cow, Big Al, Pecos Goofy, and Liver Lips McGrowl join a troupe of dancing Cast Members in a “surprise” flash mob that’s fun for the whole family. After the rehearsed square dance, we are invited to step-in, learning how to box step, pivot, and so on…


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Grizzly Hall, established long before our time, hosts the wildest show in the wilderness: Westernland Jamboree. In the Magic Kingdom’s only revolving theater, a la Walt Disney’s Carousel of Progress, Henry, our ursine host takes us on a musical journey thru the music and lore of the Wild West. Starring in this frontier musical is a pack of backwood critters unlike any we’ve ever heard. Henry’s job (like his mindedness) is simple: keep the audience in stitches, and introduce the stars of the show. The first group to suffer thru a Henry introduction are the Swamp Boys, the finest assortment of skilled gators, frogs and raccoons the Florida Everglades has to offer. After the boys in the band, we are introduced to Liver Lips McGrowl, Saddle-Sore Swanson, the Boot Hill Boys, the Sun Bonnet Trio, Miss Possum, Harold Hound, Sam the Eagle, Swingin’ Teddi Barra, and the one and only Big Al, whom you’ll recognize immediately from the lousiest guitar-playing you’ve ever heard in your life. All these critters and more await an audience in the finest celebration of music and song this side of the great outdoors.


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Max, Buff and Melvin, three mounted animal heads with a knack for personality keep watch over and across the Mile Long Bar. Named for its opposing mirrors that create the illusion of an infinitely long counter, the Mile Long Bar is a full-service bar of the Wild West, complete with rugged cocktails, western wines, brash beers, and tantalizing treats for the taste buds. An outdoor patio looks down the road to the Rivers of the Frontier and Big Al’s Galley. Built from a converted houseboat, Big Al’s Galley is the ultimate store for fans of the Westernland Jamboree, with toy instruments, plush critters, specialized t-shirts, and a dramatic portrait of a much younger (and skinnier) Al on a journey down the Missouri. The sleepy moans, snores and growls of a hibernating Al can be heard coming from within the houseboat “captain’s quarters.”


Davy Crockett’s Wilderness Arcade, the fourth and final arcade in our Magic Kingdom, is yet another one-of-a-kind arcade, where mechanical arcade cabinets and “retro” games are all the latest rage. “Hoofin’ Henry” portrays a miniature Henry set into a tap dance by mashing buttons and balanced wires. An old-fashioned “Love Tester” and “Johnny Rio,” an automated gunslinger are among the other peculiarities of the arcade. The Hungry Bear Lodge is our final stop in Coyote Junction. Juicy steaks, fresh seafood, giant salads and lavish desserts are among the decadent dinners of this northwoods hideaway, where oil paintings, period lamps, hunting trophies, and stained glass are among the detail and decor in this dark and relaxed wilderness outpost. Peanut shells litter the floor of the Hungry Bear Lodge, where an eight-foot, stuffed grizzly welcomes patrons from its glass casing, often springing to life with a bit of pixie dust…

Brer Fox, Brer Bear, Brer Rabbit, Big Al, Liver Lips McGrowl, Pecos Goofy, Woody, Jessie, and Bullseye are among the frontier friends found around and about Coyote Junction. Rumor has it that Clarabelle Cow, Horace Horsecollar and even Miguel of Coco have been known to pop-in from time to time. A bronze Statue of Pecos Bill is often our meet ‘n’ greet location, the last frontier beacon before entering Toontown south of the “border.”

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Past Coyote Junction and further into the Great Southwest, we come upon what might be the largest and most fantastical sight in any Disney Park today: Thunder Mesa. Rugged peaks, soaring rock walls, towering cliff tops, and thundering waterfalls are among the scenery of this massive mountain range, where a collection of attractions, hiking trails, pack-mule rides and stunning views of the Magic Kingdom take up residence in this seamless amalgam of Bryce Canyon, Utah and Monument Valley, Arizona. Intrigued (and intimidated), we head south to the foreground of the sprawling mountain range, first discovering the Thunder Mesa Runaway Railroad.

With a brave heart, we venture deep within an abandoned mine shaft at the foot of the mountain, where broken machinery and sleeping bats lurk amid the underground streams and ominous shadows. The supposed lair of the legendary Sasquatch holds a collection of artifacts and relics pertaining to the mythical beast, from oversized footprints to the bones of former prey… Aboard a weather-beaten train of rickety ore cars, we ascend thru the pleasant hills and buttes of Thunder Mesa, overlooking the serene prairie landscape. A steep incline, however, brings our journey to a jolt, as we scale the mountaintop and race thru a narrow labyrinth of collapsed caverns…

Having stumbled upon an underground arsenal of dynamite and blasting powder, the mythical Sasquatch is finally revealed, towering stories above us with a bloodcurdling roar. With a mere flick of its wrists, the explosives ignite, blasting us on a backward race into the darkened mountain. Spectral miners materialize before our eyes, wishing to assist us before our fate is set, reversing the direction of our train to forward. An 80-foot drop down the side of Thunder Mesa leads us into the legendary treasure cache of Native American lore, where once again, the mighty Sasquatch awaits… Will we find our “happily ever after?” Or will the Sasquatch claim another victim?

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Hiking Trails and Pack-Mule Rides are among the “scenic” attractions of Thunder Mesa. Past rushing rivers, natural arches, the rickety tracks of the Runaway Railroad, and all the desert flora and fauna we could hope for, we explore the sandy trails and canyons of the soaring mountain range by foot or by pack-mule, almost blurred from the lines of reality. Thundering waterfalls and shaded tunnels lead our trail to a tabletop plateau, where breathtaking panoramic views of the Magic Kingdom set the stage for a Pueblo Indian Village. Navajo dwellings and souvenir stands surround a torch-lit dance circle, where authentic dance troupes perform ancient dances and ceremonial music of the Navajo people. The pack-mules continue down the mountainside, offered a fantastic glimpse at Nature’s Wonderland.


Wooden sidewalks and panoramic clifftops lead around the base of Thunder Mesa and toward the little logging town of Thunder Ridge. A quaint, miniature settlement of yesteryear, the various shops and authenticities of such a boomtown are found amid the chatter of dancing saloon girls, the hollering of bar patrons, rampant gunshots, the snore of a guest at the El Dorado Hotel, and an Irish tenor wailing from inside the old bathhouse. Nestled in the base of Thunder Mesa, Thunder Ridge brings us to the depot of an old mine train, once used to transport lumber ‘cross the territory. Nowadays, we board the train ourselves for an adventure thru Nature’s Wonderland!

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Inspired by Walt Disney’s True-Life Adventure films, Nature’s Wonderland is an incredible journey thru the flora and fauna of this great frontier, with such visited locales including Bear Country, Cascade Peak, the Painted Desert, Beaver Valley, and the spectacular finale to any frontier adventure: Rainbow Caverns, where phosphorescent waterfalls illuminate subterranean lagoons and crystals to a soothing chorus of otherworldly voices. As with the original Nature’s Wonderland of Disneyland, California, Westernland’s mine train travels along the banks of the Rivers of the Frontier and into the sprawling wilderness beyond, often running alongside the tracks of the Kingdom Railway. While the Kingdom Railway does not make a stop in Westernland, it does embark on its climactic trip along the rim of the Grand Canyon and into the Ice Age World in Westernland; both dioramas are found within the Thunder Mesa Complex.

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The star attraction of Thunder Mesa - if not the entire Magic Kingdom - is none other than the legendary Western River Expedition, the would-be crowning achievement of Disney Legend Marc Davis.

Often called the most famous ride never built, Western River Expedition is an exhilarating flume ride thru the legendary days of cowboys and Indians. In the vein of the classic “Pirates of the Caribbean,” this spectacular voyage of the Old West brings forth a fantastic production of Audio Animatronic figures, groundbreaking special effects, an original musical score, and the tallest, wettest drop ever conceived in a Disney Park. At 80-feet, the climactic drop of Western River can be seen (and heard) far and wide in Westernland, rivaling the climactic conclusion of the Thunder Mesa Runaway Railroad only mere yards away.

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Entering thru a cave in the base of the old Thunder Mesa Mining Co., winding tunnels and abandoned mines pour into a fantastical canyon at twilight. From aboard a logger’s sailing barge, we embark on a spellbinding adventure beneath the stars, past constellations and clouds in the shape of western icons. Hoot Gibson is our narrator as we drift thru a cowboy camp at nightfall. Singing cattle lead into a stagecoach robbery by noon, where masked banditos and their masked horses take aim at their unsuspecting victims. Boisterous cowpoke, dancing showgirls, disapproving townsfolk, and vile outlaws take the little town of Dry Gulch by storm, most drunk on the spoils of a successful cattle drive.

As we relive the fateful earthquake of 1861, a deadly wildfire engulfs the surrounding forest, sending our boat uphill and into further danger - the banditos have returned, and this time we’re the target. Amid crackling lighting, monstrous flames and rushing waters, we narrowly escape via waterfall - 80-feet down with a tremendous splash! Right into the River of the Frontier…

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There are still two sub-lands to follow: Chinatown and the French Quarter, aka "New Orleans Square Lite." Said sub-lands will be found on the northern side of the Rivers of the Frontier, right near the border of Adventureland. Coyote Junction and Thunder Mesa are appropriately found to the east and south of the circular river, with Thunder Mesa taking up the southwestern berm of the park. As a whole, Westernland takes much of the footprint from Frontierland in Disneyland Paris, right down to the shape of the Rivers of the Frontier. In the next update(s) I will cover Chinatown, the French Quarter and the Rivers of the Frontier, so stay tuned!

Space, I suppose the big thing to remember for the map is all the faux facades and peek-ins needed in Coyote Junction. Naturally they'll be held between the real shops and restaurants, but it is vital to the land's atmosphere and success that they are included. Also good to remember is the sheer size of the Thunder Mesa Complex. Nature's Wonderland might load and unload near the complex, but the majority of the attraction takes place on a large plot of wilderness in the mesa's shadow, tucked right along the riverbed and Kingdom Railway. The Kingdom Railway of course will run thru the back of the Thunder Mesa Complex, where the Grand Canyon and Ice Age dioramas are located.

Fort Lincoln has to be a bit larger than the normal Frontierland entrance, given Legends of the Wild, Wild West being a full-blown museum inside. Keep in mind that the Westernland Jamboree/Grizzly Hall has to be the general size and shape of the Carousel of Progress, perhaps a bit smaller given it is a revolving theater, a la America Sings. The Statue of Pecos Bill will be located near the border to Toontown, an ideal transition between the two lands. At a later time I might include a Camp Woodchuck restaurant at the border of Westernland and Toontown to better establish a connection between the two lands.

If you have any artistic questions, I'll let you know.

As always, feedback is appreciated, folks!
 

Suchomimus

Well-Known Member
I'm unfamiliar with that particular project, so I can assure you that any and all similarities are completely coincidental.
I figured that was most likely the case, since you were gone for a long time.
Seven Seas Lagoon:



If you tak the path to the right you will enter a new world. This will be Seven Seas Lagoon, where sea legends and stories come to life. The area will be themed to a small seaside port and town. Many mysterious ships are at the port waiting for new adventure. There will be huge cliffs in the back of the town which will hide parts of show buildings of the area. Seven Seas Lagoon is dedicated to stories like The Little Mermaid, Moby ****, Atlantis and Pirates of the Caribbean. There will be enough fun attractions, shops, shows and dining options for everyone and every ride in the area will be completely new to the Disney audience. The area will be build up similarly to Treasure Cove at Shanghai Disneyland but larger and with a different theme.
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The first attraction guests will pass by is Scuttle's Scooters. This spinner attraction will be copied from Tokyo DisneySea's ride, but will be better themed and will have an advanced Scuttle audio animatronic in the middle. This attraction will be near Scuttle's Shiny Things, a small shop selling Little Mermaid items. The whole area will be themed to Prince Eric's Kingdom with castle and all. Cliffs and waterfalls will make the area shine. The cliffs reflect Ariel's singing voice from time to time.Inside Prince Eric's Castle is the Les Poissons restaurant based on the song in the movie. The most anticipated thing in the area however is The Little Mermaid~ Ariel's Daring Voyage. This ride will be a trackless dark ride following Ariel on a daring adventure between two worlds. Guests will pass through caverns of cliffs and will be very interactive.
Then guests would board clam shells and pass into a cave. You will find yourself at sea. Ariel can be seen sitting on a rock while Flounder and Sebastian are next to her. As the vehicles pass by, she says, Someday I will be part of that world. We also see Eric and his crew on a ship. Then you pass through another cave where bubbles and projections simulate the feeling of going underwater. Guests will then visit Ariel's Treasure Lair with all the human objects. In the middle is Eric's statue with Ariel singing Part of Your World. Sebastian and Flounder can also be seen in the room. Next is the Under the Sea scene which will be similar to Heffalumps and Woozles from Pooh's Hunny Hunt but similar in style to the Under the Sea ride in the present dark ride. Then we will move to Ursula's Lair which will be inside a huge fossil. Flotsam and Jetsam lead you into the lair. As the vehicles enter you hear Ursula saying, Come in darlings, come in. Enchanted merfolk can be seen around the room warning guests for the wicked seawitch who sings Poor Unfortunate Soul next to her cauldron.
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You will see Ariel being changed into a human. We move into a lagoon. Two birds move away the branches for the vehicles to enter the Kiss the Girl scene. The vehicles will circle around Eric and Ariel's boat as if we are the dancing fish. Singing and music playing animals will create a romantic and fun atmosphere. Flotsam and Jetsam however are lurking to stop them falling in love. You can hear Ursula's voice saying Stop that kiss. A stormy scene follows as a giant Ursula rises out of the water. The vehicles are caught in a flush. Then Prince Eric and his boat pass by to crush Ursula but right before the crash the room goes dark and Ursula can be seen electrified. The final scene will be at sea. Ariel and Eric will be on their wedding boat while Triton and his daughters, Sebastian and Flounder wave goodbye to their heroes and friends. Triton creates a rainbow right before we exit the scene. An audio animatronic Sebastian will thank guests for joining them on Ariel's adventure and come back anytime soon.
Next we will end up on a square with various buildings to explore. In the water near the town guests will find Battle for the Blue, a soaker battle ride where guests board rafts and soak each other wet. The ride will be Aquatopia like. The rafts will pass by mythical sea creatures as Sirens, Sea Serpents and many more. The whole idea is that the guests end up in a battle for the reign of the seven seas. Near this attraction will be Shipwreck Shore Restaurant, a table service inside a Spanish shipwreck. Also the Flying Dutchman Gallery, a shop selling Seven Seas Lagoon items will be near. On the square will be a small show too called the Skippers Revue. This will be a musical revue of different fictional sea captains telling their adventures at sea in a musical and funny way.
In the town of Seven Seas Lagoon you can find places like the Tortuga Tavern restaurant, a table service based on pirate stories, The Kraken's Grotto, a quick service serving fish food, Barbossa's Bounty, a shop selling Pirates of the Caribbean items and Neptune's Artifacts, shop selling mythical creature items from the sea. In the back will be a large building in which guests can find Pirates of the Caribbean~Legend of the Seas. This will be a great flume and dark ride. Guests will pass by Blackbeard's first, which will be a table service restauran serving pirate food.
Then guests will be taken on a spectacular indoor and outdoor boat ride where you will follow Jack Sparrow on a rollicking adventure at sea. Seamlessly blending Disney storytelling and state-of-the-art technologies( projected effects, lifelike animated figures, theatrical sets, sophisticated lights, fire, smoke and water effects) will take guests dramatically into this amazing new story. Guests will encounter fearless pirates, mermaids, a kraken and even more. One of the main parts of the ride is the big drop from Skull Rock into the lagoon of shipwrecks. Disney's patented audio animatronics and recent advancements will bring these pirates to a new level of realistic performance. The ride system will be similar to the Shanghai Disneyland ride, but the ride will be changed so that this will become an unique experience. At the end of the ride will be Jack's Treasure Chest, a shop selling Pirates of the Caribbean items.
Also in the area will be a large theater which will host the stunt spectacular, Captain Jack Sparrow and the Sunken Treasure. This amazing show will follow Captain Jack Sparrow on a search for Davy Jones' sunken treasure chest. The show will be similar in style to the Waterworld show at Universal Studios, but more immersive. There will be stunts, fire, moving and immersive sets, sounds, audio animatronics and water effects. If you go back you will find the A Pirate's Life For Me show, which will be a jedi training academy like show where pirates will teach guests how to become brave sea robbers too. For complete transformation go to Pirates' League where everyone will be able to look like a pirate.
Next is the area of Journey to the Sunken City this will be a simulator ride where you board an undersea machine to find the city of Atlantis. Home to an ancient, advanced civilization, Atlantis is said to have sunk to the bottom of the ocean long ago. Some say the people of the continent lived on and adapted to the world beneath the waves. Board one of Seven Seas Lagoon's powerful submarine boats and search for the undersea treasures of Atlantis. This attraction will be similar to Stormrider at Tokyo DisneySea. The ride will use great visual effects in which guests will meet Neptune and encounter dangers like the gigantous monster, the Leviathan. In the end guests will find Atlantis and save it from evil forces. Near the attraction will be Leviathan bites quick service and the Silly Seagull will be a shop for seven seas lagoon items.
Seven Seas Lagoon:

Attractions:
- Scuttle's Scooters
- The Little Mermaid~ Ariel's Daring Voyage
- Battle for the Blue
- Pirates of the Caribbean~ Legend of the Seven Seas
- Journey to the Sunken City
- Voyage of Stories

Restaurants:
- Les Poissons Restaurant
- Shipwreck Shore restaurant
- Tortuga Tavern
- The Kraken's Grotto
- Blackbeard's
- Leviathan Bites

Shops:
- Scuttle's Shiny Things
- Flying Dutchman Gallery
- Barbossa's Bounty
- Neptune's Artifacts
- Jack's Treasure Chest
- The Silly Seagull

Entertainment:
- The Skippers Revue
- Captain Jack Sparrow and the Sunken Treasure
- A Pirate's Life For Me
- Pirates' League

Meet and Greets:
- Mickey
- Minnie
- Donald
- Goofy
- Pluto
- Daisy
- Jack Sparrow and other Pirates of the Caribbean characters( Davy Jones etc.)
- Ariel and Eric


Next time we will pass by roaring waves and into the world of myths in Mythos. See you soon. Suggestions, questions and comments can be left below.
 

MANEATINGWREATH

Well-Known Member
Original Poster
Are we going to see a river rapids ride soon?

Yes, come to think of it. I'm trying to create an equal balance of ride systems throughout the park. At the moment there are quite a few boat rides.

- Jungle River Cruise
- Western River Expedition
- Storybook Land Canal Boats
- Battle for the Sunken Treasure
- It's a Small World
- Sinbad's Storybook Voyage
- Lewis & Clark Riverboat (covered in the next update)
- 20,000 Leagues Under the Sea (covered way down the road)

Then we have the following train-based rides:

- Kingdom Railway
- Seven Dwarfs Mine Train
- Thunder Mesa Runaway Railroad
- Nature's Wonderland
- Runaway Ore Cars
- Casey Jr. Splash 'n' Soak Station

Just trying to find that balance between overkill and TOO much overkill. But a river rapids ride is definitely in the foreseeable future.
 

spacemt354

Chili's
Turning in for the night - but a sneak peak at how it is shaping up.

dream resort.jpg


I will be honest I was a bit confused with the Thunder Mesa description as the write-up started with the Thunder Mesa Runaway Railway, then jumped to Coyote Junction, then back to Thunder Mesa.

Is the Thunder Mesa Runaway Railroad in the same mountain range as the nature's wonderland, Western River Expedition? If so I'll have to increase the size of it, but I started shading in where BTMR is in Disneyland Paris -- on the island itself in the Rivers of the Frontier, as a backup. That could help spread out 2 of the E-tickets unless there are other plans like Splash Mountain or something for that location. It was actually one of the reasons why I stopped because I was like I might as well ask before continuing haha

As for Uncharted Lagoon -- I'm actually very satisfied with how that is shaping up, it fits perfectly in that corner of the park!
 

MANEATINGWREATH

Well-Known Member
Original Poster
Turning in for the night - but a sneak peak at how it is shaping up.

View attachment 255296

I will be honest I was a bit confused with the Thunder Mesa description as the write-up started with the Thunder Mesa Runaway Railway, then jumped to Coyote Junction, then back to Thunder Mesa.

Is the Thunder Mesa Runaway Railroad in the same mountain range as the nature's wonderland, Western River Expedition? If so I'll have to increase the size of it, but I started shading in where BTMR is in Disneyland Paris -- on the island itself in the Rivers of the Frontier, as a backup. That could help spread out 2 of the E-tickets unless there are other plans like Splash Mountain or something for that location. It was actually one of the reasons why I stopped because I was like I might as well ask before continuing haha

As for Uncharted Lagoon -- I'm actually very satisfied with how that is shaping up, it fits perfectly in that corner of the park!

Looking great so far!

I apologize for the confusion, but yes, Runaway Railroad shares a complex with Western River and the station for Nature's Wonderland. Nature's Wonderland starts in the base of Thunder Mesa and shoots off into a whole wilderness, kind of like this:

1515510059644.png


I'm planning on having my park's version of Fantasmic on the island, so it'll be good to have some rock formations on the island. But Runaway Railroad, Western River, the Hiking Trails, and Pack-Mule Ride are all apart of the massive Thunder Mesa Complex, just as Marc Davis intended all those years ago with Western River and Big Thunder sharing a building.

I will try to get the French Quarter and Chinatown up soon enough.

I can tell from this post that Uncharted Lagoon is going to be perfect!
 

spacemt354

Chili's
Looking great so far!

I apologize for the confusion, but yes, Runaway Railroad shares a complex with Western River and the station for Nature's Wonderland. Nature's Wonderland starts in the base of Thunder Mesa and shoots off into a whole wilderness, kind of like this:

View attachment 255314

I'm planning on having my park's version of Fantasmic on the island, so it'll be good to have some rock formations on the island. But Runaway Railroad, Western River, the Hiking Trails, and Pack-Mule Ride are all apart of the massive Thunder Mesa Complex, just as Marc Davis intended all those years ago with Western River and Big Thunder sharing a building.

I will try to get the French Quarter and Chinatown up soon enough.

I can tell from this post that Uncharted Lagoon is going to be perfect!
Will do! Sorry about the confusion haha but glad I asked

After editing that, not much more to do - just labeling everything, adding foliage, and outlining the buildings in black to make the them stand out

Should be done by tonight!
 

MANEATINGWREATH

Well-Known Member
Original Poster
Aye, here be the map maties.

Uncharted Lagoon
View attachment 255386

Westernland Part 1
View attachment 255385

Overview
View attachment 255387

Looks beautiful, Space! I really love what you've done with Uncharted Lagoon in particular. It really looks and feels as if it was a real place.

Westernland is also excellent. I might not have seen it on the map, but I think Fort Lincoln might need to made a bit bigger to accommodate the walk-thru attraction inside. Same for the wilderness surrounding Nature's Wonderland and the Rivers of the Frontier. With the French Quarter and Thunder Mesa Trail encircling the perimeter of the river, there might not be much room for wilderness and immersion for the Lewis & Clark Riverboat passengers. That'd be my one wish haha. Otherwise it looks excellent. Once again, you've really nailed it.

Up next we'll visit Chinatown and the French Quarter. Chinatown is REALLY small, being honest, but the oddities of the French Quarter more than make up for it. I don't have much of a wish list with this section, other than the possible expansion of the wilderness for Nature's Wonderland and the river.

=========================================================================================================

Westernland, Part Two



Chinatown is our next stop, a small settlement of Chinese immigrants reminiscent of historical life on the Western Frontier. Amidst a collection of merchant stalls and carts we find the Fireworks Factory, an old-fashioned shooting gallery to test our marksmanship - by firing at pinwheels, bottle rockets and firecrackers as they move down an assembly line. The Lucky Fortune Cookery is our glimpse at a working fortune cookie factory, complete with free samples and an oddity unique to our Magic Kingdom: fortune cookie ice cream. Bamboo Alley in neighboring Adventureland opens into Silk Road Traders, named in honor of the famed Marco Polo Expedition. The wares and decor of a Chinese expedition are available for purchase: kimonos, masks, fans, and more.

Despite being set in the American West, Mulan and Mushu have been known to frequent the small square of Chinatown, especially as we draw near the month of Chinese New Year.

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Beautiful architecture reminiscent of a Chinese palace welcomes us to the elegant Dragon Flame Tea House. Wagyu beef noodle soup and an assorted variety of Chinese dishes are the main offering at this fanciful restaurant of live - or not-so-live - entertainment. Authentic Chinese acrobats and an Audio Animatronic figure of Confucius are in the evening’s entertainment, preceded by an appearance from a talking dragon who, while billowing smoke, asks diners: “Mind if I have a smoke?”

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Westernland’s French Quarter… Here we find an elegant recreation of the “Gay Paris of the American Frontier” as it appeared in the Roaring ‘20s, portrayed and honored down to the minute detail. Architecture and atmosphere of the 1850s are retained amid the winding walkways, wrought iron balconies, romantic courtyards, and exquisite, gourmet restaurants. The sweet sound of New Orleans jazz comes from the Nine Old Men, a ragtag band of Dixieland musicians named on behalf of the original Disney Animators. As the Nine Old Men parade in and around the fanciful architecture and charming boutiques, we find ourselves at a mighty bend in the river, home to the majestic Lewis & Clark Riverboat.

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In tribute to the very first pioneers, Meriwether Lewis and William Clark, the Lewis & Clark Riverboat departs from a landing all-too-familiar with the architecture of New England. A Magic Kingdom icon all its own, the stately steamboat brings passengers on a voyage around the Rivers of the Frontier thru a vast wilderness beyond imagination. A burning settlers cabin and village of Plains Indians are among the sights encountered along the riverfront. Wild animals and lush greenery stock the shoreline, where a chance encounter with foul river pirates and a fantastic, panoramic view of Thunder Mesa allow the ultimate in thematic storytelling. Although our departure from New Orleans occurs in the 1920s, a quick trip around the river reveals we have indeed traveled back in time - Lewis, Clark and Sacagawea can be seen at a wooded bend in the river, poised for their next journey. The Nine Old Men often take to the stage of the Grand Salon Deck, aptly located on the second level of the old riverboat.

Back ashore, we find a wide selection of shops and eateries, all unique to the French Quarter. The ole’ Chicken Plantation rests just on the outskirts of town, an elegant, two-story manor stocked to the gills with fried chicken, collard greens, cajun potatoes, and homestyle macaroni and cheese. An outdoor patio looks to the bustling riverfront, a lively bandstand its musical backdrop.

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Porte d’Orleans brings us to the heart of the French Quarter, selling a variety of cajun sauces, beignet mixes, Mardi Gras masks, and chicory-coffee. The luxuries found at Crystal Arts are found in its title - souvenirs and trinkets made of glass, crystal and silver. Cafe Orleans, home to the world-famous Monte Cristo, has also made a reputation for selling the finest garlic fries, beignets and Creole dishes around. Le Bat en Rouge - as represented by a vampire bat in a red bowtie - sells all the contemporary clothing we could ever wish for, “hipster” in variety and bizarrely stylish…

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While the French Quarter itself might be set in the Roaring ‘20s, a step inside La Ratatouille is a step into the world of Disney*Pixar’s Ratatouille. As the story goes, Remy and Linguini, having found success abroad, have been invited to open such a cafe in the historic French Quarter. Their signature dish? Ratatouille. With its exquisite French cuisine and spectacular second-story view of Westernland, La Ratatouille makes for the perfect dinner date. Of course, a visit to Parfums Exotiques (the local perfume shop) might be in order after a meet ‘n’ greet with (the stinky) Remy and Emile… The narrow alleyway home to La Ratatouille also hosts the entrance to a rather peculiar adventure quite unlike those found elsewhere in Westernland…

5PHVaV6U3Q4K6LXgPS_9Lp1b62OZZX2C0D3BdpUW_12Hoy9VYT1S8wS9nI3X5XuvlZxuThn6Xs7MmlxplzPhP0QgS3w8W2AIeInL1qG_gcfwnyiUwDqwcWgiIZd1JmmTT6WR0POW


The story of how Remy came to New Orleans is brought to life in Ratatouille: Recipe for Adventure. Having been shrunk to the size of a rat - and boarding what appears to be a rat - we duck, dive, scurry and scuffle thru the hectic streets of New Orleans, following Remy and Gusteau on a hot chase to the opening of Remy’s new restaurant. An abroad Chef Skinner interrupts our ascent, giving chase in a humorous, miniature “E-Ticket” attraction that’s a real feast for the senses.

In a courtyard held in the darkest shadows of the “Big Easy,” flickering candles and a sign made from human skulls point us toward the dimly lit facade of Dr. Facilier’s Voodoo Emporium. About as dark and mysterious as the Villains Lair of Fantasyland and magic shop of Hollywood Boulevard, Dr. Facilier’s merchandise pertains not to Disney Villains, but instead to peculiarities of the occult, supernatural and beyond… Tarot cards, crystal balls, mysterious swords and daggers, all-too-realistic pranks, and more. Talking masks, living voodoo dolls, and glowing spell books are the norm in this bizarre gift boutique, often joined by a meet ‘n’ greet appearance from the “Shadowman” himself.

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The Voodoo Emporium is a fitting neighbor to the shaded underbelly of New Orleans… A step inside an old plantation brings us not into a lavish foyer, but instead into a ramshackle portion of the French Quarter cast beneath the stars of twilight. The pale light of the full moon illuminates a dense bayou, where sleeping alligators and flickering fireflies lie in wait. On the horizon, a rickety houseboat and shrimping-boat gently rock among the thick foliage, an unseen banjo wafting onto the summer breeze amid the chirping crickets and croaking frogs. Thieves Market is an “open-air” bazaar of rare imports and antiquities. As the market was once owned by the famous Jean Lafitte, the shady merchants and sellers talk and speak as if they were 18th Century pirates of the Delta City. Their wares include trinkets of silver and gold, weathered books, China porcelain, leather, fine jewelry, and much, much more. Vendors in need of a “quick buck” operate snack stands from within the marketplace, selling gumbo and deep-fried catfish to name a few cheap dishes.

Back in the sunlight, our tour of the French Quarter continues with a visit to 1928. Named for the debut-year of Steamboat Willie, 1928 is a bit of an oddity, selling original prints and animation cels from Disney’s classic films and shorts, not forgetting holiday decorations and handmade statuettes. The One-of-a-Kind Shop is the Magic Kingdom’s premiere antique shop, a two-level (the second level being a basement) storeroom filled to overflowing with rare antiquities from around the world. As the name implies, once something is purchased, chances are it won’t be returning anytime soon. After all, everything here is one-of-a-kind…

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Tiana’s famous beignets are all the rage down at Tiana’s Palace, a beacon for the New Orleans elite. Nestled proudly at a bend in the river, live jazz music and the musical stylings of Louis the Alligator attract visitors from far and near to come out and sample just what Tiana’s cooking in her prized kitchen. Art Deco fixtures and a sweeping ballroom further complement the cajun cuisine and five-star service. Of course, Tiana and Naveen have been known to frequent their restaurant, inside and out.

1515537442880.png




In the thicket beyond the elegant French Quarter and Tiana’s Palace, towering trees and bubbling streams mark the entrance to The Princess and the Frog River Run. For the first time in a Disney Park, the timeless tale of The Princess and the Frog is realized in an astounding musical journey thru the colorful swamps and bayous of Louisiana. Entering thru Mama Odie’s peculiar treehouse, we board a giant lilypad, lazily sailing thru the quaint backwoods. In the world’s “first” indoor-whitewater rapid ride, our lilypad is sent careening amid perilous whitewater as Dr. Facilier’s “friends on the other side” arrive to wreak havoc. Of course, all we have to do is “dig-a-little-deeper” - or dive - to find our happy end.

1515538020579.png


As the peak season dawns in the Land of Dreams, the Rivers of the Frontier are magically transformed into an amazing celebration of imagination, hopes and dreams. The incredible world of Mickey’s imagination comes to life in Fantasmic!, a spectacular nighttime pageant as presented from the streets of the French Quarter. The island found center in the Rivers of the Frontier is the stage for a timeless clash between good and evil, with lasers, projection mapping, cascading waters, extraordinary digital projections, and breathtaking pyrotechnics.

In Mickey’s dream, we witness the forces of good and evil engaged in conflict, where pink elephants, Heffalumps & Woozles, wild cowpoke, magical genies, swashbuckling pirates, and princesses more surprisingly appear on and around the Rivers of the Frontier. When Mickey is pulled into the Magic Mirror, the forces of evil are awakened as the Evil Queen of Snow White summons some of Disney’s most dastardly villains - including Ursula, Oogie Boogie, Dr. Facilier, Chernabog, and Maleficent, the latter having transformed into a 45-foot, fire-breathing dragon!

Will Mickey triumph over the evil forces inside his imagination?

=========================================================================================================

The Princess & the Frog River Run obviously has to fit a large footprint. I'd suggest having the queue lead beneath the railroad tracks and into a show building on the other side of the railroad tracks past the foliage. I won't be sad if we don't see the entirety of the show building inside the berm or on the map haha.
 
Last edited:

spacemt354

Chili's
Looks beautiful, Space! I really love what you've done with Uncharted Lagoon in particular. It really looks and feels as if it was a real place.

Westernland is also excellent. I might not have seen it on the map, but I think Fort Lincoln might need to made a bit bigger to accommodate the walk-thru attraction inside. Same for the wilderness surrounding Nature's Wonderland and the Rivers of the Frontier. With the French Quarter and Thunder Mesa Trail encircling the perimeter of the river, there might not be much room for wilderness and immersion for the Lewis & Clark Riverboat passengers. That'd be my one wish haha. Otherwise it looks excellent. Once again, you've really nailed it.

Up next we'll visit Chinatown and the French Quarter. Chinatown is REALLY small, being honest, but the oddities of the French Quarter more than make up for it. I don't have much of a wish list with this section, other than the possible expansion of the wilderness for Nature's Wonderland and the river.

=========================================================================================================

Westernland, Part Two



Chinatown is our next stop, a small settlement of Chinese immigrants reminiscent of historical life on the Western Frontier. Amidst a collection of merchant stalls and carts we find the Fireworks Factory, an old-fashioned shooting gallery to test our marksmanship - by firing at pinwheels, bottle rockets and firecrackers as they move down an assembly line. The Lucky Fortune Cookery is our glimpse at a working fortune cookie factory, complete with free samples and an oddity unique to our Magic Kingdom: fortune cookie ice cream. Bamboo Alley in neighboring Adventureland opens into Silk Road Traders, named in honor of the famed Marco Polo Expedition. The wares and decor of a Chinese expedition are available for purchase: kimonos, masks, fans, and more.

Despite being set in the American West, Mulan and Mushu have been known to frequent the small square of Chinatown, especially as we draw near the month of Chinese New Year.

9odXYdHHRVvIGu_vEM6eMBp3-SHz7INdEK-PH8_rqpf-cst9ajxlelsdKNUguLE-BS7VfjHEYiS9aYJxWMXfOimoTYN52iwOoCKAp4DojFL6B7UP1mWKjeddlmeUMZwHl_mOtbgN


Beautiful architecture reminiscent of a Chinese palace welcomes us to the elegant Dragon Flame Tea House. Wagyu beef noodle soup and an assorted variety of Chinese dishes are the main offering at this fanciful restaurant of live - or not-so-live - entertainment. Authentic Chinese acrobats and an Audio Animatronic figure of Confucius are in the evening’s entertainment, preceded by an appearance from a talking dragon who, while billowing smoke, asks diners: “Mind if I have a smoke?”

5TcnRguHx564xGabvQ9a4fvCjyIG6OmP-yqQ6rcDiH8BFdPh1x69Nsdhp0lpLQYa0MPPa6NjFkwnLhku4gATM4x8d6UB0vPKjD0-v4UbJ5MS6xSDShO0U6QCbcZWG2fWWMMkmPii




Westernland’s French Quarter… Here we find an elegant recreation of the “Gay Paris of the American Frontier” as it appeared in the Roaring ‘20s, portrayed and honored down to the minute detail. Architecture and atmosphere of the 1850s are retained amid the winding walkways, wrought iron balconies, romantic courtyards, and exquisite, gourmet restaurants. The sweet sound of New Orleans jazz comes from the Nine Old Men, a ragtag band of Dixieland musicians named on behalf of the original Disney Animators. As the Nine Old Men parade in and around the fanciful architecture and charming boutiques, we find ourselves at a mighty bend in the river, home to the majestic Lewis & Clark Riverboat.

XqaYEU7nUGO9wy4wvGdFceFdUraoC6Cd5qTAV3YP193e9dfvmGvkipTBAJpG9qVJPHN3AQUoPVMGiSCNIYL4NqZuD3xwO1FSSArCJ_OC0N5gv2xh2elt-5wpqbnoHnMqd7kvWUrK


In tribute to the very first pioneers, Meriwether Lewis and William Clark, the Lewis & Clark Riverboat departs from a landing all-too-familiar with the architecture of New England. A Magic Kingdom icon all its own, the stately steamboat brings passengers on a voyage around the Rivers of the Frontier thru a vast wilderness beyond imagination. A burning settlers cabin and village of Plains Indians are among the sights encountered along the riverfront. Wild animals and lush greenery stock the shoreline, where a chance encounter with foul river pirates and a fantastic, panoramic view of Thunder Mesa allow the ultimate in thematic storytelling. Although our departure from New Orleans occurs in the 1920s, a quick trip around the river reveals we have indeed traveled back in time - Lewis, Clark and Sacagawea can be seen at a wooded bend in the river, poised for their next journey. The Nine Old Men often take to the stage of the Grand Salon Deck, aptly located on the second level of the old riverboat.

Back ashore, we find a wide selection of shops and eateries, all unique to the French Quarter. The ole’ Chicken Plantation rests just on the outskirts of town, an elegant, two-story manor stocked to the gills with fried chicken, collard greens, cajun potatoes, and homestyle macaroni and cheese. An outdoor patio looks to the bustling riverfront, a lively bandstand its musical backdrop.

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Porte d’Orleans brings us to the heart of the French Quarter, selling a variety of cajun sauces, beignet mixes, Mardi Gras masks, and chicory-coffee. The luxuries found at Crystal Arts are found in its title - souvenirs and trinkets made of glass, crystal and silver. Cafe Orleans, home to the world-famous Monte Cristo, has also made a reputation for selling the finest garlic fries, beignets and Creole dishes around. Le Bat en Rouge - as represented by a vampire bat in a red bowtie - sells all the contemporary clothing we could ever wish for, “hipster” in variety and bizarrely stylish…

UziZQQGCBgrGidIepv2rqo_5pVjhttr6YNwXfEbptn8QJgrFk6GIo6vLDr7R7V05gJUAFZN8DVNfUrkxupnPoaNxcHoGVCaj0zJZqks2p5ZOSM9n2-krAw6oE5OxER-DNd_Xvp82


While the French Quarter itself might be set in the Roaring ‘20s, a step inside La Ratatouille is a step into the world of Disney*Pixar’s Ratatouille. As the story goes, Remy and Linguini, having found success abroad, have been invited to open such a cafe in the historic French Quarter. Their signature dish? Ratatouille. With its exquisite French cuisine and spectacular second-story view of Westernland, La Ratatouille makes for the perfect dinner date. Of course, a visit to Parfums Exotiques (the local perfume shop) might be in order after a meet ‘n’ greet with (the stinky) Remy and Emile… The narrow alleyway home to La Ratatouille also hosts the entrance to a rather peculiar adventure quite unlike those found elsewhere in Westernland…

5PHVaV6U3Q4K6LXgPS_9Lp1b62OZZX2C0D3BdpUW_12Hoy9VYT1S8wS9nI3X5XuvlZxuThn6Xs7MmlxplzPhP0QgS3w8W2AIeInL1qG_gcfwnyiUwDqwcWgiIZd1JmmTT6WR0POW


The story of how Remy came to New Orleans is brought to life in Ratatouille: Recipe for Adventure. Having been shrunk to the size of a rat - and boarding what appears to be a rat - we duck, dive, scurry and scuffle thru the hectic streets of New Orleans, following Remy and Gusteau on a hot chase to the opening of Remy’s new restaurant. An abroad Chef Skinner interrupts our ascent, giving chase in a humorous, miniature “E-Ticket” attraction that’s a real feast for the senses.

In a courtyard held in the darkest shadows of the “Big Easy,” flickering candles and a sign made from human skulls point us toward the dimly lit facade of Dr. Facilier’s Voodoo Emporium. About as dark and mysterious as the Villains Lair of Fantasyland and magic shop of Hollywood Boulevard, Dr. Facilier’s merchandise pertains not to Disney Villains, but instead to peculiarities of the occult, supernatural and beyond… Tarot cards, crystal balls, mysterious swords and daggers, all-too-realistic pranks, and more. Talking masks, living voodoo dolls, and glowing spell books are the norm in this bizarre gift boutique, often joined by a meet ‘n’ greet appearance from the “Shadowman” himself.

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The Voodoo Emporium is a fitting neighbor to the shaded underbelly of New Orleans… A step inside an old plantation brings us not into a lavish foyer, but instead into a ramshackle portion of the French Quarter cast beneath the stars of twilight. The pale light of the full moon illuminates a dense bayou, where sleeping alligators and flickering fireflies lie in wait. On the horizon, a rickety houseboat and shrimping-boat gently rock among the thick foliage, an unseen banjo wafting onto the summer breeze amid the chirping crickets and croaking frogs. Thieves Market is an “open-air” bazaar of rare imports and antiquities. As the market was once owned by the famous Jean Lafitte, the shady merchants and sellers talk and speak as if they were 18th Century pirates of the Delta City. Their wares include trinkets of silver and gold, weathered books, China porcelain, leather, fine jewelry, and much, much more. Vendors in need of a “quick buck” operate snack stands from within the marketplace, selling gumbo and deep-fried catfish to name a few cheap dishes.

Back in the sunlight, our tour of the French Quarter continues with a visit to 1928. Named for the debut-year of Steamboat Willie, 1928 is a bit of an oddity, selling original prints and animation cels from Disney’s classic films and shorts, not forgetting holiday decorations and handmade statuettes. The One-of-a-Kind Shop is the Magic Kingdom’s premiere antique shop, a two-level (the second level being a basement) storeroom filled to overflowing with rare antiquities from around the world. As the name implies, once something is purchased, chances are it won’t be returning anytime soon. After all, everything here is one-of-a-kind…

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Tiana’s famous beignets are all the rage down at Tiana’s Palace, a beacon for the New Orleans elite. Nestled proudly at a bend in the river, live jazz music and the musical stylings of Louis the Alligator attract visitors from far and near to come out and sample just what Tiana’s cooking in her prized kitchen. Art Deco fixtures and a sweeping ballroom further complement the cajun cuisine and five-star service. Of course, Tiana and Naveen have been known to frequent their restaurant, inside and out.

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In the thicket beyond the elegant French Quarter and Tiana’s Palace, towering trees and bubbling streams mark the entrance to The Princess and the Frog River Run. For the first time in a Disney Park, the timeless tale of The Princess and the Frog is realized in an astounding musical journey thru the colorful swamps and bayous of Louisiana. Entering thru Mama Odie’s peculiar treehouse, we board a giant lilypad, lazily sailing thru the quaint backwoods. In the world’s “first” indoor-whitewater rapid ride, our lilypad is sent careening amid perilous whitewater as Dr. Facilier’s “friends on the other side” arrive to wreak havoc. Of course, all we have to do is “dig-a-little-deeper” - or dive - to find our happy end.

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As the peak season dawns in the Land of Dreams, the Rivers of the Frontier are magically transformed into an amazing celebration of imagination, hopes and dreams. The incredible world of Mickey’s imagination comes to life in Fantasmic!, a spectacular nighttime pageant as presented from the streets of the French Quarter. The island found center in the Rivers of the Frontier is the stage for a timeless clash between good and evil, with lasers, projection mapping, cascading waters, extraordinary digital projections, and breathtaking pyrotechnics.

In Mickey’s dream, we witness the forces of good and evil engaged in conflict, where pink elephants, Heffalumps & Woozles, wild cowpoke, magical genies, swashbuckling pirates, and princesses more surprisingly appear on and around the Rivers of the Frontier. When Mickey is pulled into the Magic Mirror, the forces of evil are awakened as the Evil Queen of Snow White summons some of Disney’s most dastardly villains - including Ursula, Oogie Boogie, Dr. Facilier, Chernabog, and Maleficent, the latter having transformed into a 45-foot, fire-breathing dragon!

Will Mickey triumph over the evil forces inside his imagination?

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The Princess & the Frog River Run obviously has to fit a large footprint. I'd suggest having the queue lead beneath the railroad tracks and into a show building on the other side of the railroad tracks past the foliage. I won't be sad if we don't see the entirety of the show building inside the berm or on the map haha.

Will make those edits to Nature's Wonderland/Rivers of the Frontier!

Before I dive into it later tonight -- is this the final 'part' of Westernland or is there any more to come? Only asking for space constraints.
 

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