Dream Disney Resort

What extinct attraction would you like to see in my Magic Kingdom?

  • Mine Train Thru Nature's Wonderland

    Votes: 7 43.8%
  • If You Had Wings

    Votes: 2 12.5%
  • Dreamflight

    Votes: 2 12.5%
  • Snow White's Scary Adventures

    Votes: 6 37.5%
  • Country Bear Jamboree

    Votes: 4 25.0%
  • Adventure Thru Inner Space

    Votes: 5 31.3%
  • Other (Specify)

    Votes: 2 12.5%

  • Total voters
    16
  • Poll closed .

MANEATINGWREATH

Well-Known Member
Original Poster
Space's maps make my life so much easier when compiling a list of all the attractions, shops and entertainment. For those joining the project or in need of a recap, here is what we have attraction-wise thus far in no particular order:

dream%2Bresort.jpg


** Musical Group
*** Stage Performance
**** Parade or Firework Spectacular

Hollywood Boulevard, Attractions & Entertainment

1. Kingdom Railway
2. Hollywood Boulevard Vehicles
3. Just One Dream: The Walt Disney Story
4. Elias Carousel
5. Hollywoodland Philharmonic**
6. Five & Dime**
7. Disney Animation
8. Adventures in Cinema
9. Monty Python's Spamalot ***
10. Goofy's Paint 'n' Play
11. Mickey & Minnie's House
12. Duck Bumps
13. Chip & Dale's Jumpin' Acorns
14. Launchpad McQuack's Plane Crazy
15. Mickey's PhilharMagic
16. Roger Rabbit's Motorcar Mania!
17. The Great Muppet Movie Ride
18. The Haunted Mansion
19. Tower of Terror
20. Storytellers on Parade ****
21. Live the Magic! ****
22. Fantasy Gardens
23. Plaza Swan Boats
24. Disney's Electrical Parade ****

Fantasyland, Attractions & Entertainment

1. Disney Princess Royal Gathering
2. Castle Disney Mystery Tour
3. Jolly Holiday with Mary Poppins
4. Pooh's Most Grand Adventure
5. Jack's Midnight Ride
6. The Adventures of Pinocchio
7. Belle's Storybook Journey
8. Be Our Guest
9. Cinderella's Chateau
10. Storybook Land Canal Boats
11. Sleeping Beauty's Cottage
12. Seven Dwarfs Mine Train
13. Dragon's Tower
14. Alice's Curious Labyrinth
15. It's a Small World
16. Kingdom Railway
17. Make-Believe Brass **
18. Sword in the Stone Ceremony ***
19. Mickey's Madcap Circus
20. Dumbo the Flying Elephant
21. Casey Jr. Splash 'N' Soak Station
22. Toy Story Mania!
23. Toy Box Playhouse ***
24. Carnival Corral
25. Discovery Balloon Ascent
26. Royal Sommerhus
27. Frozen Sing-Along Festival
28. Frozen Ever After

If you are in fact just joining the project, we're in the process of designing a 1,500 acre Magic Kingdom, the world's largest. The goal is to create a multi-day destination in one park, eliminating the need for 2+ parks in one resort. There is no real-world location or budget in mind, this is all being done for creative fun. Enjoy. Adventureland is coming soon!
 

D Hulk

Well-Known Member
Space's maps make my life so much easier when compiling a list of all the attractions, shops and entertainment. For those joining the project or in need of a recap, here is what we have attraction-wise thus far in no particular order:

dream%2Bresort.jpg


** Musical Group
*** Stage Performance
**** Parade or Firework Spectacular

Hollywood Boulevard, Attractions & Entertainment

1. Kingdom Railway
2. Hollywood Boulevard Vehicles
3. Just One Dream: The Walt Disney Story
4. Elias Carousel
5. Hollywoodland Philharmonic**
6. Five & Dime**
7. Disney Animation
8. Adventures in Cinema
9. Monty Python's Spamalot ***
10. Goofy's Paint 'n' Play
11. Mickey & Minnie's House
12. Duck Bumps
13. Chip & Dale's Jumpin' Acorns
14. Launchpad McQuack's Plane Crazy
15. Mickey's PhilharMagic
16. Roger Rabbit's Motorcar Mania!
17. The Great Muppet Movie Ride
18. The Haunted Mansion
19. Tower of Terror
20. Storytellers on Parade ****
21. Live the Magic! ****
22. Fantasy Gardens
23. Plaza Swan Boats
24. Disney's Electrical Parade ****

Fantasyland, Attractions & Entertainment

1. Disney Princess Royal Gathering
2. Castle Disney Mystery Tour
3. Jolly Holiday with Mary Poppins
4. Pooh's Most Grand Adventure
5. Jack's Midnight Ride
6. The Adventures of Pinocchio
7. Belle's Storybook Journey
8. Be Our Guest
9. Cinderella's Chateau
10. Storybook Land Canal Boats
11. Sleeping Beauty's Cottage
12. Seven Dwarfs Mine Train
13. Dragon's Tower
14. Alice's Curious Labyrinth
15. It's a Small World
16. Kingdom Railway
17. Make-Believe Brass **
18. Sword in the Stone Ceremony ***
19. Mickey's Madcap Circus
20. Dumbo the Flying Elephant
21. Casey Jr. Splash 'N' Soak Station
22. Toy Story Mania!
23. Toy Box Playhouse ***
24. Carnival Corral
25. Discovery Balloon Ascent
26. Royal Sommerhus
27. Frozen Sing-Along Festival
28. Frozen Ever After

If you are in fact just joining the project, we're in the process of designing a 1,500 acre Magic Kingdom, the world's largest. The goal is to create a multi-day destination in one park, eliminating the need for 2+ parks in one resort. There is no real-world location or budget in mind, this is all being done for creative fun. Enjoy. Adventureland is coming soon!
Very impressive thus far. With 1,500 acres, you’ll have dozens of expansion pads all over too! :joyfull:

Would love to see completed dining and retail lists if you can.

I’ve been slowly, secretly developing a semi-realistic 3rd gate for DLR on roughly 80 acres (smaller than DCA), and my final attraction count - with everything reaaally squeezed in together - is only slightly larger than what you already boast so far! :eek:
 

spacemt354

Chili's
Wow, that was fast! Haha. Great work as always. You were right about the North Mountain and Ice Castle being a forced perspective thing. I'm not sure why I didn't incorporate that idea into the writing. :p

We might have to swing the balloons east, but that shouldn't be a problem. Discoveryland is going to have an active volcano, so maybe the balloons could travel thru it, a la the Matterhorn?
Oh don't worry, those white lines are just an indicator to remind me that attraction building is a skyway haha -- they can be edited any direction in a few seconds.:bookworm:

Once Discoveryland comes around we'll put it right through the volcano!
 

MANEATINGWREATH

Well-Known Member
Original Poster
Ironically, my favorite land, Adventureland might be the smallest land in the park. There aren't any sub-lands, just one consistent backstory and three MAJOR E-Tickets all held under practically one roof. As always, enjoy.

=======================================================================================================

Adventureland

The world of dreams can take on many forms. Some project us into mysterious and exotic locales, far from the everyday. These are the dreams that become real in Adventureland.


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“Here is adventure. Here is romance. Here is mystery. Tropical rivers - silently flowing into the unknown. The unbelievable splendor of exotic flowers...the eerie sound of the jungle...with eyes that are always watching. This is Adventureland.” - Walt Disney



Primeval, exotic and mysterious, Adventureland is an amalgam of fact and fantasy. In this timeless realm of exploration and discovery, we leave the everyday world far behind, for here the atmosphere is filled with the sights and sounds typical of an isolated trading post on some hidden jungle waterway. Our senses are stirred by the sight of lush jungle foliage, the harrowing sound of savage wild animals, and the aroma of tropical blossoms.

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A rickety boardwalk is our passage into Adventureland, akin to a distant port of call in some wild, untamed region, seldom seen by civilized man… Exotica of Africa, Asia and the South Pacific - masks, spears, shields, tikis, and human skulls - adorn the rope-railings of the well-worn pier. A makeshift arch crafted from bamboo, straw and the metallic scraps of a sunken vessel give our land a title with weathered, rusted letters: “Adventureland.” In the dense bayou below, unseen creatures snarl and screech with a for blood. An old fisherman sits upon the calm waters in his rowboat, just dead tired - his sun-bleached bones still grasping a fishing rod cast into the aquatic abyss. C-3PO, the weathered biplane of Dr. Henry “Indiana” Jones has docked ashore below. Our adventure is about to unfold…
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“We’ll meet again
Don’t know where
Don’t know when
But I know we’ll meet again some sunny day…”

Mystery, danger and haunting romance lurk around every corner on the shores of this remote desert island, circa 1935. Freedom Island, as the islanders call it, floats somewhere in an uncharted region in the middle of nowhere, an untamed, unknown frontier where the post-World War II phenomena of “Tiki Culture” lives on. It is here where we discover the rundown settlement of Paradise Springs.

In 1930, the Miss Fortune set a course from England for what its foolish passengers still thought was called the “New World.” By the second day of sailing, the entire ship held a mutiny against its absent-minded captain, led by Old Betty, the ship’s no-nonsense cook. But before Old Betty and the Miss Fortune could “discover” America, a freak typhoon hit, tossing the poor ship so far from its course in the North Atlantic that it subsequently crashed on the shores of an uncharted island, somewhere unknown from the civilized world…

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Amidst the island’s menagerie of wild animals, hostile natives and crumbling ruins, Old Betty christened this “New World” as “Freedom Island,” for this land was to be her people’s nation. Despite the resident population of lions, tigers, crocodiles, elephants, hippopotami, gorillas, hyenas and just about any other exotic animal out there, the settlers still believed that they had crashed along the coast of North America… Oy.


Now, a hazy mist rains down from the trees as we enter the rundown colony, where tangled wires and excavation lamps illuminate the muddy streets and steamy swamps, flickering and fading in sync with a churning power generator in the heart of town. Crackling phonographs and old radios churn out big band rhythms of the ‘30s and ‘40s. The decrepit Statue of Old Betty trickles water from its foundation in town square. Tattered canvas awnings, collapsed ruins and rusted excavation equipment establish a theme among the symphonic chatter of exotic birds, mischievous monkeys and the rhythmic pulse of distant tribal drums. Lush waterfalls, gurgling streams and lazy bayous flow into cattail-laced bogs, where giant leeches and hungry crocodiles undoubtedly lie in wait... Above the towering treetops, a crumbling, age-old temple looms before the haunting sunset, flamingos silently soaring past. Welcome to Paradise Springs, 1935.


“I have a feeling we’re not in Kansas anymore…”

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Amidst architecture reminiscent of the colonies of French-Polynesia, British-Colonial India and the Caribbean, we first come across the entrance to Tropical Imports. In this vibrant merchant’s stall of fresh fruits, refreshing beverages and the elusive Dole Whip, various artifacts and exotic antiquities are seen roped to the rooftop, namely Pele, tiki goddess of fire and volcanoes… The eruptive deity often blows her top - literally - none-too-pleased with her rooftop-predicament. Typhoon Saloon recalls the storm responsible for the foundation of Paradise Springs just five years prior. The decorative jaws of a great white shark prelude an entire collection of barracuda, piranha, and hammerhead shark fossils amid rusted anchors, barnacle clusters, and nautical artifacts. “Piranha Pete,” the gristly shopkeep, finds it fitting to display his still-breathing catches in the front window, a motley school of electric eels and bloodthirsty piranha. Fortunately, the delectable sushi selections more than make up for the grotesque decor.

The Statue of Old Betty rests in the middle of town, half-collapsed and covered in moss. The beautiful (not really) Betty stands on the back of a slain tiger. As legend has it, Old Betty was alone in the jungle when, from nowhere, she was attacked and swallowed whole by the ferocious big cat. She quickly wrestled her way out and slew the beast, soon after founding the town of Paradise Springs on the very spot of her victory. While the statue is a bit neglected today, its original purpose remains - a compass for lost travelers - Betty’s arm points to the east, the tiger’s tail points to the west.

The Miss Fortune itself has washed far ashore… So far in fact, the old hull has since been converted into the Adventureland Bazaar, a yesteryear boutique of pith helmets, rubber snakes, shrunken heads, Hawaiian shirts and more, though Shrunken Ned is the real reason to visit the bazaar. The obvious victim of a foul headhunting incident, the “jungle witch doctor” is the island’s only self-service practitioner, offering useless medical advice at the drop of a coin. “Oh no,” Ned proclaims from his rusted meat hook as you display your tongue for examination. “It is worse than I ever imagined - we’ll have to remove the entire head! Luckily in your case, you won’t miss it! Ha ha! Yes, a bit of jungle humor there, eh, what?”


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A near-decimated packing house, still laden with goods to be shipped overseas, hosts our favorite Jungle Friends, in particular, a famous orangutan, a groovy sloth bear, a sly meerkat, a militant elephant, a comical gorilla, and a wise mandrill, not forgetting Tarzan, Jane and Mowgli. The Adventureland Swingers, a Dixieland band in the vein of ol’ King Louie himself provide jazz and swing from an old storefront, aptly costumed in tattered uniforms, withered moss and sticky cobwebs. The Curious Giraffe, an outpost laden with the goods and acquisitions of an adventurous lifetime, finds its namesake in a very curious giraffe peeking thru a hole in the ceiling. The items for trade include costume jewelry, far eastern fashions, tribal masks, exotic candies, and handmade baskets, a miniature “Cost Plus World Market” if you will.

Past the ramshackled bazaars and small cafes, we make our way down a flight of stairs toward the near-reclaimed stronghold of an old boathouse, worn from years of monsoon damage, now rotted and entangled in rich foliage and exotic fungi. What lies ahead is anyone’s guess… Tribal masks, hanging cargo nets, storied photographs, timber canoes, and preserved specimens stand out among the interior decor of this ominous explorer’s launch. This is what else but the world-famous Jungle River Cruise.

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“Jungle Navigation Co. Ltd - Est. 1931
‘World Class’ Riverboats Departing Daily from Paradise Springs Harbor
Passengers - Freight - Pets - Feed - Cursed Relics and Wild Animals by Permit Only
Deep Jungle - Water Hole - Lion Territory
‘Guaranteed’ Safe Passage Thru Hippo Swamp & Cannibal Country
Connecting with Riverboats to Schweitzer Falls & Accursed Ruins”

In the trusted hands of an outspoken guide, we creep down rivers rarely traveled by the civilized world and into the exotic heart of darkness… Beautiful plants, fierce creatures and other fantastical remnants of a fictitious yesteryear fill the mystic jungles… Aboard one of sixteen thirty-passenger riverboats, we travel down twisted, danger-filled rivers thru impenetrable jungles where dancing natives and charging hippos roam. A band of exuberant gorillas invade a deserted safari camp; a bothered rhinoceros attempts to teach a misguided film crew the point of “location, location, location”; ancient spirits materialize in a supernatural rage. As always, waiting around the final bend is Trader Sam, “Head Salesman in the Jungle” with his climactic “Two for One Sale.”


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Back ashore, our travels bring us back into the heart of town where a nineteen-foot Balinese Temple pulls our attention toward the adjoint spirit house, a small tribute to the indigenous people of Papua New Guinea, though, bizarrely enough, inside we find the now-legendary Adventurer’s Club in its triumphant “world re-premiere.” In this kooky, topsy-turvy mish-mash of a theater, restaurant, pub and museum, we find the decorative likes of old photographs, trophy heads, tiki totems, acquired artifacts, lavish portraits, awards and trophies, tribal masks, ancient sarcophagi, bizarre fossils, accursed idols, and received - stolen or otherwise - “gifts” from countless adventures across the globe.

Run by S.E.A. (Society of Explorers and Adventurers), the club itself serves as a bit of refuge for intrepid adventurers, archaeologists and tourists alike, all in need of a little rest and recreation amid their travels thru the dark jungles of Freedom Island.

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Greeted by Colonel Critchlow Suchbench, Club Glee Meister and retired officiate of the Royal Navy, we are invited to meander thru a sprawling complex of exhibits and displays, each named and themed for the various realms of adventure: the Main Salon, the Relic Room, the Arctic Room, the Orient Room, the Dinosaur Room, the Library, and the Zebra Mezzanine. A spectacular array of relics and artifacts allude to past adventures and treasure hunts, some successful, others, such as an expedition detailing a trip to Mount Everest proving anything but successful.”Mystery of the Lost Expedition,” detailed in the Arctic Room, recalls the following thru retrieved artifacts and decimated antiques:
“The remains of the ill-fated Forbidden Mountain Expedition of 1928. The only clue to the disappearance of the entire party may be contained in these photographs, recovered from a shattered camera found at the ruined campsite. But don’t believe everything you read.”

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In the club’s elevator - adorned with enticing paintings recalling the adventures of famed explorer Harrison Hightower III - the lost spirit of the deceased Hightower often materializes, seemingly bound to the possessed idol of Shiriki Utundu in the eerie Relic Room. The Clubhouse Stage in the Library hosts vaudevillian melodramas and musical acts performed by a cast of oddball thespians, each built-in with their own colorful backstory. “Non-Thespian” residents of the Club include the Yakoose, a mounted animal head with rather charming wit, Babylonia, a talking stone head, Fingers Zambezi, a haunted organ that plays itself, Jules Arronax, a giant squid who lives in the plumbing, and Marcel, an unknown man prancing about in an ape-suit, much to the dismay of management. As with any restaurant, there are a few house rules at the Adventurer’s Club:

“House Rules! Please Read:

  1. Blow Dart Guns Are Not to be Used as Drinking Straws
  2. Cannibals May Not Serve People!
  3. *This rule appears crossed out*
  4. Do Not Provide Alcohol to On-Duty Jungle River Cruise Skippers! NO EXCEPTIONS!!!!
  5. Call Bartender if Schweitzer Falls
  6. No Poison Dart Games or Wild Animals on Premises
  7. Management is Not Responsible for Any Sudden Malaria Outbreak
  8. Headhunting is Strictly Prohibited!
  9. If Marcel the Ape-Man is Spotted, Please Call Management Immediately: Ext. 7119
  10. Do Not Look Into the Eyes of the Idol!”
From the weathered statues of panthers and elephants scattered thru the underbrush, to the faux storefronts helmed by some adventurer off on some fool’s quest, Adventureland is perhaps one of the most detailed lands ever conceived for a Disney Park. One such detail is that of an old phone booth, crawling in moss, still in operation. Picking up the receiver will barrage one’s ears with chatter and transmissions from various outposts in the surrounding region: “Aloha! This is the operator from the Remote South Seas Island Outpost. I’m sorry, but we have been unable to find the Swiss Family Robinson. Thank you. Mahalo!”

Back in town, Bamboo Alley provides a selection of goods and services from the Far East: China, Japan, Thailand and the Philippines. Ornaments of jade, oriental carvings, rugs and other fine products grace the lavishly-appointed shelves and displays. The sweet aroma of pineapple drifts from Trader Sam’s Outpost, a one-of-a-kind smoothie bar in the midst of tacky decor reminiscent of American Tiki Culture. Though out on business in the jungle, Trader Sam runs his juice bar with utmost pride, his proud collection of shrunken heads and skulls hanging from his favorite chandelier. Bamboo Alley and Trader Sam’s Outpost act as a transition between Adventureland and
Westernland to the neighboring south, opening into the Chinatown district of the frontier settlement. But we’ll explore the Old West at a later time…

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The South Pacific Theatre hides among the tall palms and volcanic rocks of a hidden spring, where the timeless tale of Moana is retold before our listening eyes and ears. Moana: Legend of the South Seas recalls the musical adventure of Moana and Maui in their quest to restore the heart of Te Fiti. Spectacular effects and puppetry assist live performers as the ocean appears to dance and swirl on the stage before us.

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Venturing past the last outpost of civilization and journeying deeper and deeper into the jungle, we stop by Crazy Eddie’s Safari Supplies, the real “last outpost of civilization.” Good ol’ Eddie has been thru heck and back to park his old caravan in these parts - if the flattened tires and poison darts mean anything - and boy, oh boy is he happy to sell his wares: sunblock, sunglasses, pith helmets, fedoras, canteens, and sun hats. Eddie’s still-functioning phonograph starts a consistent musical theme with the remainder of Adventureland, leading us toward the queue of our most enthralling adventure yet…




About a year ago, in 1934 to be exact, world renowned archaeologist Dr. Indiana Jones, accompanied by Sallah, washed ashore after an artifact trade with René Belloq on a passing zeppelin went awry. Soon taken in by the friendly folks of Paradise Springs. Indy quickly recognized the island as the location from the little-known “Legend of the Shadow King.” If his assumptions were correct, the fabled Temple of the Shadow King would reside deep within the surrounding jungle. Sure enough, it did, and by 1935, word had spread across the globe. Paradise Springs was now a bustling tourist trap.


“Dateline: Paradise Springs, Freedom Island, 1935. Visitors to the Temple of the Shadow King continue to arrive by the gaggle, whether it be by land, sea, or air. They’ve all heard the tantalizing tales of fantastic gifts from the gods… However, darker tales have surfaced. Many visitors are claiming their loved ones to be disappearing inside… Could this be the work of faulty mechanics? Or the handiwork of supernatural forces? Reports have returned to world famous archaeologist Dr. Indiana Jones, the man responsible for this great discovery. Jones returns to the site of his discovery, promising to crack the case of the missing tourists. Our newsreel cameras follow Dr. Jones as he enters the temple. Two weeks later, and still, no Indiana Jones. His faithful friend Sallah stands vigil. Will Jones solve the case of the missing tourists? Or will he join in on an eternity of peril? When, and if he does, we will be there… Waiting.” - Newsreel Bulletin, 1935


Nestled along the banks of a misty, forgotten river surrounded by an orchestra of thundering waterfalls, an overgrown bamboo forest marks our path toward the Garden of Reflection, a lasting tribute to the island’s patron deity: the Shadow King. Crumbling relics and fallen statues lead us into the site of an archaeological dig held at the base of a centuries-old temple built high on a clifftop.



Unearthed artifacts and the remnants of an archaeological dig lead us toward a rusty motor pool, where well-worn troop transports await for an unforgettable journey through a fantastic subterranean world. An off-road trip 'cross a rickety suspension bridge leads us through ancient jungles and into the heart of the crumbling Temple of the Shadow King.

With Indy’s help, we escape the supernatural pull of the monstrous Shadow King, careening along narrow cliffs and thru a seemingly endless brigade of vile booby traps. Pools of molten lava, screaming mummies, and giant snakes and spiders lead to a climactic escape from a rolling, two-ton boulder, but not before a chance encounter with the vile Shadow King himself.

Unique to our Magic Kingdom, Indiana Jones Expedition is the world’s first “trackless EMV.” Essentially, the “trackless” technology of Pooh’s Hunny Hunt has been merged with the thrill and variety of the original Indiana Jones Adventure in Anaheim, providing a unique experience unlike anything else in Adventureland.

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https://www.youtube.com/watch?v=EZHvP15A2mk

Legend recalls an “abandoned” mining operation not far from the Temple of the Shadow King. In fact, a short walk from the main dig-site brings us to such an operation, where dark caverns and hollowed arsenals lead to an underground mining operation, still functioning, waiting for us… As if the mine has been haunted by the spirits of deceased miners, our miniature ore car departs from the subterranean junction, launching into an unforgettable roller coaster ride all-too-familiar with Indiana Jones and the Temple of Doom. Sudden drops and corkscrews help us evade thundering flood waters, boiling magma and a climactic loop before safely returning us to the old junction.

In the final scene of the Runaway Ore Cars, the climactic loop shares a massive show-scene with not just the Kingdom Railway and the Jungle River Cruise, but also the Indiana Jones Expedition. With this amalgam of E-Ticket attractions under one roof, the unrealized dream of Indiana Jones and the Lost Expedition for Disneyland, California has finally been realized, perhaps making for the most exciting and enticing acreage in the entire park.

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https://www.youtube.com/watch?v=LeLXcHWxjkQ

Hungry from our adventures with Indy, we march our herd down to the curious, yet strangely nostalgic Adventureland Veranda.

Inside, a collage of tropical patterns, intricate tiles, weather-worn latticework, and French-colonial lighting fixtures bring us to discover the music of Hawaii with all the culinary flavors of China and the Middle East. This melting pot of exotic influence rests on a pier built above a patch of swampland. Flavorful offerings and quaint refrains of the South Seas complete the immersive dining experience. Interior murals retell the adventures of Old Betty, recreating classic scenarios of the “great white hunter,” as well as that fateful day when she supposedly wrestled a hungry tiger. Overhead compartments overflow with suitcases and excavation gear, while kitschy license plates, international flags and military memorabilia adorn the walls. From the outside veranda, interspersed scenery hints at an ongoing excavation in the swampland below. Ancient statues, picks, shovels, lanterns, and a fedora-clad skeleton all set an intriguing tone, as do a tower of rickety crates addressed to several notable figures.: Lord Henry Mystic (Mystic Point, Peru), Club Obi Wan (Shanghai, China), and Roland Gracey (Hollywood, California). The latter address is a bit mysterious as - if the Hollywood tabloids are true - Roland Gracey has recently perished in an apparent suicide…

https://www.youtube.com/watch?v=bRLzfoySFWc

jzQhh9taneDtLkgIWtF8iMqJ9AfflFe4WxucDAdu6cypuxrUw3w3h2rpj9Zo5DAcNoKX5cuKHJJJX1krJmD7kWuEWIGwnLAWEzC97EP4xz0YnERuzTcAfu9ptSfh2KtXaq797NJt


“What poor hull lies smashed on the cruel rocks, pounded by the angry sea? Who knows the gallant efforts o’ the wretched crew to save the ship? I knows, ‘cause I was there! ‘Twas the royal fortune, bound for the Spanish Main, with enough treasure aboard to… Dead men tell no tales!”

Our voyage takes us deeper into the jungles of Freedom Island, so deep in fact that we travel further back in time; though this time, we stumble into the quiet years following the Golden Age of Piracy. In this 18th Century harbor of crumbling shipwrecks, winding waterways, and mysterious islands, many buccaneers once set sail for an adventure on the high seas, undoubtedly involving buried treasure, naval battles, and vile sea monsters along the way. Now, all that remains are relics of these adventurous tales, mere mementoes of a bygone era when Blackbeard terrorized the British Empire and Long John Silver may have very well existed… Furthermore, relics and monuments depict life elsewhere on the Seven Seas, a hint toward the great adventurers and sailors of the Mediterranean and Arabian Seas… Sinbad the Sailor… Prince Eric… This is the Uncharted Lagoon, the seventh mysterious land of our Magic Kingdom, a lasting tribute to the adventure and lore of the High Seas.

=======================================================================================================

Alright, @spacemt354, the best advice I can give for this part of the map is basing it on the actual blueprint for Disneyland's "Lost Expedition," seen here.

indy_1_web.jpg


In terms of layout, the Jungle River Cruise will travel thru the show building for both Indiana Jones thrill rides, as will the Kingdom Railway. That's four attractions under one-roof at one point, just like WED's original intention in the above blueprint. Ideally, I'd like the Jungle River Cruise and the massive show building for Indy to all be in the absolute westernmost point of the Magic Kingdom (a la Tokyo Disneyland), right between Westernland and Uncharted Lagoon. I would love if the waters of the Jungle River Cruise could be a bit longer and more winding than the above blueprint if at all possible. I also wouldn't have the boats travel thru the Indy show building for as long as they would be doing in the above blueprint.

Bamboo Alley and Trader Sam's Outpost must be in the southern reach of Adventureland, right at the transition into Westernland. A Chinatown sub-area in Westernland will mark the transition respectively. The Adventureland Veranda and South Pacific Theatre are the last things encountered in Adventureland before entering Uncharted Lagoon to the north/northwest.

As for the rest of Adventureland, I'd love it to be as close to the format of Tokyo Disneyland's Adventureland as possible (minus the New Orleans sub-land). I've always admired their layout and design more than the other Adventurelands for whatever reason. Guests would access the Jungle River Cruise queue by heading down a small flight of stairs, just like the Magic Kingdom. My biggest wish would be for the Indiana Jones queues leading far from town, deep into the jungle and separated from the rest of the park by any means possible. Like I said, the above blueprint is really your best guide possible.
 

spacemt354

Chili's
Click once on the image to zoom as always
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dream%2Bresort.jpg


Just wanted to provide some written explanations so it's as clear as possible.

Ironically after I just said the lands were getting easier, this was the most challenging one yet from a layout perspective.:hilarious: Felt like a lot of moving parts not only in the land, but connecting to more lands and making sure everything flows into lands that aren't there yet haha, but overall -- challenge was accepted!

Starting from Freedom Island/Paradise Springs off the hub, that I was able to make more like a bustling town center ala TDL's Adventureland, rather than the more linear Adventureland styles in other parks. The Springs is complete with the Miss Fortune ship beached and doubling as the Adventureland Bazaar.

Jungle Cruise you had said would be boarded going down a flight of stairs (which in this scenario) goes to the ground floor of the park.... basically I'm assuming on the same floor as the waterways. This is where it gets a bit interesting.

For this whole process, I am going by the assumption that the park is designed similar to the Magic Kingdom in WDW, with 2 levels.

The ground level being waterways and utilidors, and the 2nd level being the 'park' level where all the walking paths are.

You had said you wanted the queues for the Indy attractions to feel separate from the park and wind through the jungle. To accomplish that, as you traverse west from Paradise Springs, around towards the Adventurer's Club, and past the Adventureland Veranda, the pathway remains on the 2nd level. Yet once you pass the Adventureland Veranda, the pathway begins to ascend higher up until you reach the entrance/exit to the Kingdom Railway Adventureland Station on a 3rd level.

Back to Paradise Springs, the extending path towards the start of the Indy attraction queues, walking over/around the Jungle Cruise on the map, will remain on the 2nd level, thus completely isolated from the rest of the park (there is no connections or adjacent attraction exit paths nearby once you're on the queue paths)

Adventureland would be laid out like so:
Ground Level - Jungle Cruise (accessed via stairway from Paradise Springs), waterways, utilidors
2nd Level - Indy Queues and Paradise Springs
3rd Level - Kingdom Railway and Indy Attraction Exit Paths

So this is why you see the pathway next to the Kingdom Railway not connect with the Indy queues (they're on the 3rd level and the Indy queue paths are still on the 2nd level) As the Kingdom Railway pathway continues south towards Westernland, or north back towards the Adventureland Veranda as guests exit the railway or the Indy Attractions, the pathway descends back down to the 2nd Level on both sides

Other little note is that I included a boat maintenance facility south of Arendelle and the Uncharted Lagoon for the Jungle Cruise boats (as well as for anything if it should be in the lagoon in future posts.)

------------

I hope that was not too complicated haha -- I tried to explain it in the simplest terms I could, and hopefully I checked off all the boxes on your wish list!
 

MANEATINGWREATH

Well-Known Member
Original Poster
Click once on the image to zoom as always
Screenshot%2B%252821%2529.png

dream%2Bresort.jpg


Just wanted to provide some written explanations so it's as clear as possible.

Ironically after I just said the lands were getting easier, this was the most challenging one yet from a layout perspective.:hilarious: Felt like a lot of moving parts not only in the land, but connecting to more lands and making sure everything flows into lands that aren't there yet haha, but overall -- challenge was accepted!

Starting from Freedom Island/Paradise Springs off the hub, that I was able to make more like a bustling town center ala TDL's Adventureland, rather than the more linear Adventureland styles in other parks. The Springs is complete with the Miss Fortune ship beached and doubling as the Adventureland Bazaar.

Jungle Cruise you had said would be boarded going down a flight of stairs (which in this scenario) goes to the ground floor of the park.... basically I'm assuming on the same floor as the waterways. This is where it gets a bit interesting.

For this whole process, I am going by the assumption that the park is designed similar to the Magic Kingdom in WDW, with 2 levels.

The ground level being waterways and utilidors, and the 2nd level being the 'park' level where all the walking paths are.

You had said you wanted the queues for the Indy attractions to feel separate from the park and wind through the jungle. To accomplish that, as you traverse west from Paradise Springs, around towards the Adventurer's Club, and past the Adventureland Veranda, the pathway remains on the 2nd level. Yet once you pass the Adventureland Veranda, the pathway begins to ascend higher up until you reach the entrance/exit to the Kingdom Railway Adventureland Station on a 3rd level.

Back to Paradise Springs, the extending path towards the start of the Indy attraction queues, walking over/around the Jungle Cruise on the map, will remain on the 2nd level, thus completely isolated from the rest of the park (there is no connections or adjacent attraction exit paths nearby once you're on the queue paths)

Adventureland would be laid out like so:
Ground Level - Jungle Cruise (accessed via stairway from Paradise Springs), waterways, utilidors
2nd Level - Indy Queues and Paradise Springs
3rd Level - Kingdom Railway and Indy Attraction Exit Paths

So this is why you see the pathway next to the Kingdom Railway not connect with the Indy queues (they're on the 3rd level and the Indy queue paths are still on the 2nd level) As the Kingdom Railway pathway continues south towards Westernland, or north back towards the Adventureland Veranda as guests exit the railway or the Indy Attractions, the pathway descends back down to the 2nd Level on both sides

Other little note is that I included a boat maintenance facility south of Arendelle and the Uncharted Lagoon for the Jungle Cruise boats (as well as for anything if it should be in the lagoon in future posts.)

------------

I hope that was not too complicated haha -- I tried to explain it in the simplest terms I could, and hopefully I checked off all the boxes on your wish list!

Once again, you've knocked it out of the park! It definitely hits everything and makes the quintessential Adventureland. I do love how the Indy queue trails over the Jungle Cruise and really separates itself from the rest of the land. Having been a CM at Indy myself, it always bugged me that I was able to see POTC and Tarzan's Treehouse from the entrance of the temple. :p The real immersion begins once you're inside the temple and beyond the berm, but here that shouldn't be an issue having everything on separate ground-levels. Good stuff and great detail all around.

I'm going to dive into the Uncharted Lagoon next. I'm a little worried that it might push the boundaries of the existing map again, but I suppose that's a hurtle that will have to be tackled when the moment comes. You can assume the Lagoon focuses only on POTC, but it also focuses on other aquatic adventures and such, i.e. The Little Mermaid, Peter Pan, Sinbad's Storybook Voyage, etc. Expect that update within the week.
 

MANEATINGWREATH

Well-Known Member
Original Poster
Bad news. My laptop is temporarily out of commission, seeing as it appears my charger has magically stopped working. I’m not sure if it is a costly issue or a less costly issue, but until then, the major updates will be on a temporary hiatus for the next couple of days. It would be way too difficult typing everything on my iPhone like I am right now. I refuse to let this project vanish!

In the meantime, feedback is always appreciated and Space’s maps could always use the additional adoration and intrigue they deserve from viewers like you. I still can’t get over how spectacular they look. It truly is something special seeing your own vision come to life in an artistic format.

Since I’m rendered pretty much bored without my laptop, I plan on giving a rough outline of what will eventually be the music played in Disney Plaza, aka the Esplanade (Main Entrance). If anyone knows how to loop music into a YouTube video, let me know. :3 I would love to get more hands on deck to really make this presentation an immersive experience. Concept art, maps, my write-ups, music, the whole nine yards! Expect the potential loop list in a day or two. In the meanwhile, stay tuned.
 

spacemt354

Chili's
Bad news.


:p Sorry to hear about your laptop, hopefully the situation works out! I'm going to take the small hiatus and work on 'plussing' the map a little bit. For instance looking at it again after a few days, the show building for Indy is just...huge haha. It can be large, but also not dominate every other attraction. So some simple edits to that will not only even it out but also clear up some space for the Uncharted Lagoon.

As for looping music into a YouTube video, do you mean like creating a background loop? Anything from the simple life of Windows Movie Maker to more advanced editing software can do the trick. If you have the music you want downloaded, you just add it to the video, add some pics as the music plays, and create fade in/fade out transitions between the songs - then upload it to YouTube!
 

MANEATINGWREATH

Well-Known Member
Original Poster
My laptop is currently at Geek Squad for further inspection. I’ve had this laptop for three years, so it might be that its time has come. :( We will find out within the next couple of days if I have to pick up a new laptop or not. Fingers crossed! I need to get back to writing!

@spacemt354, can’t wait to see the plussed map! Is there any way you could make the portion of the jungle river after exiting the Indy show building a bit wider for the elephant bathing pool? I want the Indy show scenes to conclude with the bathing pool, kind of like Florida’s temple scene. Also, I would love to add a lone restaurant or something in the forested real estate south of Oaken’s and Sommerhus near the parade route. I’m thinking a roadside tourist trap in the vein of DAK’s Restaurantosaurus. It would be an Adventureland eatery, but I want it to act as a transition between Arendelle and Paradise Springs. Any recommendations?
 

mickeyfan5534

Well-Known Member
My laptop is currently at Geek Squad for further inspection. I’ve had this laptop for three years, so it might be that its time has come. :( We will find out within the next couple of days if I have to pick up a new laptop or not. Fingers crossed! I need to get back to writing!

@spacemt354, can’t wait to see the plussed map! Is there any way you could make the portion of the jungle river after exiting the Indy show building a bit wider for the elephant bathing pool? I want the Indy show scenes to conclude with the bathing pool, kind of like Florida’s temple scene. Also, I would love to add a lone restaurant or something in the forested real estate south of Oaken’s and Sommerhus near the parade route. I’m thinking a roadside tourist trap in the vein of DAK’s Restaurantosaurus. It would be an Adventureland eatery, but I want it to act as a transition between Arendelle and Paradise Springs. Any recommendations?
What about a a kitschy tiki joint?
 

MANEATINGWREATH

Well-Known Member
Original Poster
What about a a kitschy tiki joint?

My first instinct would be something in the vein of Trader Sam’s, but the Adventurer’s Club is a little too similar and exists a short walk away. The Tahitian Terrace might work well given it’s close proximity to the Moana show. Or I could just bite the bullet and slap the Tiki Room in the spot. Or maybe a Tiki Room restaurant as it was originally intended?
 

spacemt354

Chili's
My first instinct would be something in the vein of Trader Sam’s, but the Adventurer’s Club is a little too similar and exists a short walk away. The Tahitian Terrace might work well given it’s close proximity to the Moana show. Or I could just bite the bullet and slap the Tiki Room in the spot. Or maybe a Tiki Room restaurant as it was originally intended?

For Club 32's Sydney Disneyland Park back in June of last year I designed two restaurants for Adventureland - one was Parakeet Island (a Tiki Room inspired restaurant) and the other was Sails to Te Fiti (based on Moana)
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I'd be happy to lend either of these concepts if you want them given the Polynesian theme nearby!
 

D Hulk

Well-Known Member
Hey MEW, how about a restaurant inspired by Indiana Jones? (I’m not intimate enough with the layout to know if it’s too far from the Indy ride.) For the Great Movie Ride game, our team did a Pangkot Palace dinner theater which I’m quite fond of. Could work?

Pixar Studios Proudly Presents:
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PANKOT PALACE
A dining experience accompanying “Indiana Jones Epic Stunt Spectacular” at Disney’s Hollywood Studios

Welcome to the amazing Pankot Palace Dining Experience. A night of delicious tastes and intriguing adventure awaits! The entrance to our new dining experience can be found within a new lounge in Disney's Hollywood Studios.
Just past the Adventure Outpost, to the left of the Indiana Jones Stunt Spectacular is The Raven, the Nepalese bar from Raiders of the Lost Ark. Guests without a reservation for the Pankot Palace Dining Experience can still explore the lounge and find many wonders waiting for them. This intimate area is spacious and well-worn with age. The fireplace against the far wall (although unlit) is huge and could heat the entire room if needed. Although the locals and hikers searching for good company and booze enjoy the bar (and your sure to see some including the Raven's enforcer, Mohan), guests should have no problem find a seat at the bar. Just beware, Marion can sometimes be found drinking some of the locals under the bar which can understandably cause tempers to rise and incite a bar brawl.
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When the lounge is quiet and the company in good spirits, guests can hear the soothing melodies inspired by the Indiana Jones movies.


(Played by the amazing @The90skid)

Guests in the mood to explore may find some of the ancient relics scattered around the shelves and cases against the walls. Personal notes and even the personal journal of Abner Ravenwood can be found hidden among pictures of a young Indiana Jones and Marion and pictures of Abner with Indy.
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Clever eyed guests will spot Marion's keepsake box with varying money from all over the world and buried near the bottom is the headpiece for the staff of Ra.

The best seats in the house are by far the newly installed balcony seating overlooking the Indiana Jones Stunt Spectacular for those looking to take in a quick show. It is only here that guests can see how the show is reset for the next one as well as get a birds eye view of the action.
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All patron's of the Raven may also order from the Drink and Appetizer Sampler Menu, containing such delicacies as:

Chilled Monkey Brains (chilled strawberries and fro yo served in themed mug available for purchase)
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Monkey Taste-Tested Un-poisoned Dates
Short Round Rolls
(Eggrolls)

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Snake Surprise (Noodle Salad)
Crispy Cleopatra (Fried deviled eggs)
Soup of the Head (Soup served with chives, bocconcini, and pimiento-stuffed olives)
Gently roasted vanAhira
Sukiyaki
(Japanese Hotpot)

The Raven Sample Drink Menu

Hall of Promise (a wine flight of drinks based of Eternal Beauty, Earthly Riches, and Future Sight as seen in the Temple of the Forbidden Eye)

The Three Challenges (a beer flight of drinks based of the Breath, the Word, and the Path as seen in The Last Crusade)

Choose Wisely (Orange, Cranberries, Lime juice, Orange Juice, Spiced Rum, Cranberry Juice, Club Soda - comes with in a themed mug available for purchase)
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Crystal Skull (Vodka, Ginger Beer, Lime - comes with in a themed mug available for purchase)

Mutt’s Greaser Gas (coke, diet coke, sprite, dr. pepper)

Paco's Punch (non-alcoholic fruit punch, served with glowing "Sankara Stones" - glowing, color changing ice cubes )

Rene Belloq's Family Label (White Rum)

Regan “Red” Rum – (bourbon or rye whisky, sugar cube, Angostura bitters, orange twist)

British Tar (Masala Chai: most famous and flavored beverage in India, made by black tea with a mixture of aromatic Indian spices and herbs)

The Stone Tiger (Chaach: Buttermilk is also known as Majige,Tak, Moru and Chaach, a slightly sour milk best to have in warm climates)

Golden Idol (Lassi: popular and traditional Yogurt based drink refreshing drink to have in the summers - comes with in a themed mug available for purchase)
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Siafu Stinger (Shikanje: drink which is made from sugar, water and lemons)

Jungle Cutter (Thandai: Bhang or thandai is made from milk and dry fruits which makes it tasty and healthy)

Ugha Attack (Sol kad: refreshing Konkani drink a hint of kokum and a light coconut base)

The Black Sleep (Jal-Jeera: consists of cumin, ginger, black pepper, mint, black salt and the powder used to flavor this drink - comes with in a themed mug available for purchase)
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For those guests with reservations for the Pankot Palace Dining Experience, the entry will also be at The Raven and will kick start their one of a kind dining adventure in a most spectacular way.


THE PANKOT PALACE DINING EXPERIENCE:
“INDIANA JONES AND PANDORA’S BOX”

"The Pankot Palace Dining Experience" is a fully immersive dining adventure without equal. A large party of guests (approximately 20, combined from smaller groups as needed) enjoys a combined dinner theater meal and guided walkthrough. Rotating groups depart every 10 minutes. The entire two-hour experience is ADA accessible and family-friendly. By reservation only.

Backstory: It is March 1936, half a year since the events of Temple of Doom and another half year before the events of Raiders of the Lost Ark. The whereabouts of Indiana Jones are unknown. But dinner guests have been invited to The Raven by its archeologist proprietor, one Abner Ravenwood, to discuss Indy’s latest adventure.

(0:00 - 0:10) Dining check-in: Guests to The Pankot Palace Dining Experience are welcome to check-in at The Raven, Abner Ravenwood’s Nepalese bar. As this is a prix fixe family style dining experience, guest will "declare their adventure" and choose what feast they would like: Raider's Feast (Egyptian), Mara's Feast (Indian), Crusader's Feast (Chinese), and Crystal Feast (South American). Each choice includes a variety of apps, dinner, and deserts and will be served later on in the experience.

When a party’s reservation is ready, they are approached by a live performer portraying Abner’s Sherpa assistant. He explains to guests that Abner has just perished in a tragic avalanche accident (true to Indy canon), and that guests must now be on their way. There are sinister parties involved, and eyes everywhere!

(0:10 - 0:15) Walkway 1: Guests follow the Sherpa “outside” (actually deeper into the building) into the nighttime Himalayan mountains. A cold wind blows. The Sherpa explains that guests have been invited for a dinner package which includes an appetizer in the nearby Shaman’s shack, and a grand adventure to follow. This adventure concerns Pandora’s Box, the long lost mythological artifact which Indy now seeks. Abner had just days earlier discovered its location in India.

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(0:15 - 0:35) Appetizers – The Shaman’s Shack: Moving through snowy mountain passes, achieved much like the queue for Flights of Passage, guests finally reach the Shaman’s shack. All around is Tibetan Buddhist décor. Inside this humble abode, guests sit for their appetizer course in the presence of the Shaman.

Raiders Feast (Egyptian)
Bread Service: Basket of Baladi, Saboob, and Eish merahah

Appetizers: Fava Beans and Falaffel, Alexandrian Sausage, Shawerma

Mara's Feast (Indian)
Bread Service: Basket of roti, kulcha, and chapati

Appetizers: Machli Biraan, Mushrooms Pakora, Prawn Puri​

Crusader's Feast (Chinese)
Bread Service: Basket of steamed buns, mantou, and milk bread

Appetizers: Cantonese Spare Ribs, Obi Wan Shumai (Shrimp, Pork, Chicken, Beef, Vegetable), Shanghai Potstickers​

Crystal Feast (South American)
Bread Service: Basket of arepa, pão de queijo, and pandebono

Appetizers: Lime chicken enchiladas, Twice-fried green plantains, Argentinian picada
As guests eat, the Shaman explains the history of Pandora’s Box, with the visual aid of a photograph projector. “It was a Greek artifact of greatest antiquity, which contained within it all the evils of this world. Once thought but a legend, recent archeological evidence suggests Pandora’s Box was real. It was held by Alexander the Great of Macedonia when he traveled east in his great empire-building wars. Tablets tell that Alexander triumphed thanks to the Box’s powers…but it grew too unwieldy. Fearing the evils he was continually unleashing, Alexander hid the Box east of the Indus River in present day India, the furthest his travels took him. A booby-trapped crypt was created to conceal Pandora’s Box, which shrank into the mists of history.”

The Shaman now produces several weathered treasure maps, handed to each dining party.
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Upon these maps is the solution to discovering Pandora’s Box, found in the province of Pankot, India. Surprisingly, Pandora’s Box lays buried below Pankot Palace – the setting of Temple of Doom. It seems the Box has had an evil influence on the region, inspiring ancient warlords and even recent fanaticism. Unless it is found and silenced, yet another evil might soon overtake Pankot Palace.

Tonight’s quest: Guests are to travel to Pankot via hidden mine cart railway, and then partake in a special state dinner held by the Maharajah to celebrate Pankot’s freedom from Mola Ram. At this dinner, guests will rendezvous with Indiana Jones, who has discovered the rites to undoing the Box’s evil. But guests must beware, for criminal gangs also seek the Box, and they will stop at nothing to claim the maps guests now possess!

(0:35 - 0:45) Walkway 2: The Shaman pushes aside a large handmade bookcase and shows a hidden mountain passageway. For centuries, his people have used this as an escape route in times of trouble. Carved tunnels lead directly down the Himalayan slopes into India and to the catacombs of Pankot Palace. The Sherpa leads guests into a crumbling and dimly-lit passage, where they come upon a large fully-enclosed mine cart.

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Guests are sealed within and the cart begins its subterranean descent. The experience is very much like the “terravators” in Journey to the Center of the Earth, where simple sound effects and lighting tricks give the impression of an epic journey. In reality, this mine cart is an elevator which carries guests upstairs to the main dining hall.

(0:45 - 0:50) Walkway 3: At the end of the “ride,” guests exit into the Pankot temple catacombs. Glowing volcanic passageways lead to deep recesses full of ancient carvings, but guests will not be seeing those yet. Instead, their Sherpa leads them to an 18th century hallway of carved marble, and from there into the bustling dining halls of Pankot Palace!
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(0:50 - 1:40) Dinner in the Pankot Palace Dining Room:
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As guests travel through the marble hallways, they may catch a glimpse of the grand dining hall, reminiscent of the one seen in the Temple of Doom, but this is not where they will be heading. The Maharajah has something more intimate in mind. Guests are led to one of six private rooms allowing for the private experience set specifically to their adventure. Although there may be many different groups dining at similar times, this experience is designed so that the parties should not overlap keeping the story intact and allowing the entertainment to flow naturally and independently of each other.

As guests enter the room, a snake charmer in the corner plays soothingly as the "snake" rises up and down in the basket. The guards stand silently as everyone takes their seats and enjoys the opulence of the room such as the "silver" dishware, jewel crusted walls, and vibrant murals behind the slightly raised stage against the back wall. Once everyone is seated and the doors closed, the snake charmer takes his leave through a secret alcove signaling the start of The Guardian of Tradition Dinner which includes the main course and dessert.

Raiders Feast (Egyptian)
Main Course: Kushari, Fattah, Sayadeya, and Koobideh

Desserts: Umm Ali (Egyptian Bread Pudding), Kunafeh (Egyptian cheese cake), and Baklava

Mara's Feast (Indian)
Main Course: Malayan Curry - served with choice of chicken, lamb, or vegetables, Masala Fried Tilapia, Lamb Tikka Bhuna

Dessert: Apple Jalebi, Kheer, Gujia​

Crusader's Feast (Chinese)
Main Course: Happy Family, Peking Duck, Szechuan Chicken or Beef

Dessert: Egg Tart, Ginger milk curd, Red bean cake​

Crystal Feast (South American)
Main Course: Skillet carne asada, Peruvian-style grilled beef, Torta Espanola

Dessert: Flan, Chocolate marquesa, Tres leches​

Live dinner entertainment: While guests enjoy their meals, they are constantly entertained by Indian dancing girls in colorful saris. All our performers are shared with the Indiana Jones Epic Stunt Spectacular nearby, here creating a much more intimate experience.

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As the meal winds down, ruffians burst into the room! They shut sliding doors, sealing the private dining room from the rest of Pankot Palace. This is our dinner’s main showpiece, where the criminals seeking Pandora’s Box threaten diners. (Not too evilly, mind you; it’s all a fun bit of dinner theater.)

The criminals’ identity rotates, much like Pankot’s different dining rooms and its later booby-traps, so that no two meals here are the same! Some of the featured criminal gangs include:

- A group of Persian Hassassins wearing turbans and wielding scimitars, hired by unseen rival archeologist Renee Belloq.

- Mafiosos hired by the nefarious antiques collector seen at the start of Last Crusade, known only as “Panama Hat.”

- The Brotherhood of the Cruciform Sword, protectors of ancient artifacts, who seek to prevent discovery of Pandora’s Box.

- Tongs working for Shanghai gangster Lao Che, seeking revenge against Indy for last year’s incident at Club Obi-Wan.

No matter which gang guests encounter, the storyline plays out similarly. The thugs make threats and attempt to snatch guests’ maps. The Lead Thug raises his fists in anger…and Indy’s bullwhip wraps around his wrist! Indiana Jones leaps into the room at the last second and battles the thugs in a rousing stunt battle! (Impromptu stunt shows much like this are planned for nearby Star Wars Land.)

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Hidden speakers blare the rousing Raiders March by John Williams. Punches are thrown. A thug breaks a chair over Indy’s back. Indy ducks as one thug accidentally slugs his partner. The battle climaxes with Indy and the Lead Thug engaged in a spectacular sword fight! Of course, Indy triumphs in the end. The Lead Thug flies out a window. The other thugs flee, and guests are rescued!

(1:40 - 1:50) Walkway 4: Indy chats with diners, and everyone has their picture taken with the performer. Finally he asks to study their maps. Indy deduces the secret of Pandora’s Box…and has guests follow him back down into the temple’s catacombs!

(This post-dinner walkthrough, though no more frightening than Disneyland's Indy queue, could be too extreme for very young guests. Guests wishing to skip this finale may return to The Raven by the mine cart elevators.)

Guests follow Indy through winding basalt caverns and towards the ancient antechambers glimpsed before dinner. These crypts are far older than anything else in Pankot, dating back to Alexander the Great and realized in a Grecian style. Guests who saved the drink coasters from their dining experience now possess a keycard which can help to translate the weird alphabet carved into the walls (a nod to the cards once featured in Indiana Jones Adventure at Disneyland). Shattered artifacts are everywhere.

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Indy leads guests down one of many Greek passageways, where booby-traps sit between them and Pandora’s Box. These traps vary just like the thugs; each experience is unique. Trap encounters include:

- Guests travel over a tiled floor with hieroglyphics. If guests step on the wrong stone, they are hit with a blast of mist.

- Down a hallway covered in spider webs, Indy accidentally triggers a shaft of light. A gigantic boulder rolls along the walls overhead, straight over guests’ heads!

- Doors lock behind guests and a spiked ceiling slowly descends, only to stop in the nick of time as Indy deduces its riddle.

- Across a crumbling stone catwalk over a pit swarming with vipers. Pop-out mummies are triggered on certain steps.

- The room ahead is entirely submerged in water, swarming with eels. Indy turns a hidden switch and the water transforms into mist and vanishes.

- A room full of slanted pillars and floors, using the same "gravity hill" illusion as found on Tom Sawyer Island.

- Across a booby-trapped stone floor. Carved idols in the wall spit out gusts of wind, simulating blow darts, when guests step on the triggers.

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(1:50 - 2:00) The Sacred Chamber of Pandora’s Box: Ultimately Indy leads guests into the cylindrical temple room where Pandora’s Box sits under a heavenly shaft of light. The Box, displayed atop a pillar, is cluttered with carvings depicting Greek monsters. Indy thanks guests for their help. He then explains how he unearthed in the Library of Alexandria the rites which can dispel the Box’s evil powers once and for all. Indy whips out a scroll from his knapsack.

Indy recites a bizarre ceremony in Ancient Greek. The Box opens on its own, and astounding effects of lightning and mist envelop the chamber. Projection effects show the Box’s evil spirits emerging. They wail as they flash away, banished from existence. All lights shut off, stranding the guests in an otherworldly star-field.

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Lights come back on…and guests find themselves not in the sunken chamber, but in a library in Nepal. Where Indy once stood, now is the Sherpa. He says he’s been expecting us, anticipating this teleportation would occur once Pandora’s Box was defeated. The Sherpa sees guests through a wooden door back into The Raven where this all began, and with very little explanation as to what just took place.

So what did just happen? The sacred chamber was actually a large descending elevator, much like Haunted Mansion’s stretching room. With careful stage lighting effects, the same as were once used in the Star Trek Experience in Las Vegas, guests were seemingly “teleported” from one room to another – a simple matter of walls rising in the darkness. Altogether, a fittingly supernatural climax for our Indiana Jones dining experience!

As guests are dropped back off at the Raven they will think back on the amazing adventure they just had. The incredible smells and tastes of the authentic cuisine, their original visit to the Raven, the exciting walk to the Shaman's Shack, the perilous ride to get to Pankot Palace, and their thrilling adventure with Indiana Jones. It was an experience to remember, and remember it they shall. As a small bonus for the most astute guests, if they glance around the Raven once they return they will notice small relics from their recent adventure which they most likely did not see or understand when they first checked-in (including the lid of Pandora's Box, the Shaman's necklace, one of the minecart's wheels, and most importantly, a small stone tablet which guests will need their decoder coaster to translate, and which reveals more of what may have happened to Indy in the secret chamber of Pandora's Box).

As your trek through our one of a kind dining experience comes to a close, we at Pixar Studios would like to thank you for sharing in our adventure.
 

MANEATINGWREATH

Well-Known Member
Original Poster
Shoot, I’m torn between both ideas... Thank you both for offering, that is very kind haha. What a spectacular presentation, too!

The only issue with having a Nepal or India themed restaurant is having it in a land that is supposed to take place on a desert island in the South Pacific. The Polynesian theming would better fit the land’s story. I think for that reason I’d like to borrow Parakeet Island just to maintain the thematic lane of Polynesian theming. Moana is a lot closer to the intended real estate and talking birds would make a great transition between Fantasyland and Adventureland. I also like that it’s a bit isolated from the rest of Adventureland as it is.

@D Hindley, I’m really impressed by that idea. Please feel free to make anymore suggestions throughout the duration of this project, my ears are open. :) There are still several lands to come.

Also, @spacemt354, I’d like to make a small adjustment. I will include a small write up of this addition at a later time, but I would like to have a new attraction, “Colonel Hathi’s Safari Arcade” share the same building as Typhoon Saloon. The arcade would be a small shooting gallery themed to ancient deities and ruined temples. Artifacts and framed artwork on the sides of the gallery would imply Colonel Hathi was once raised by a young Old Betty when she was a child on holiday in India.
 

MANEATINGWREATH

Well-Known Member
Original Poster
okay, i'm back. sadly, my laptop was fried for rather embarrassing reasons (a bunch of salt and crumbs had fallen thru the cracks of my keyboard) and i had to make a decidedly massive purchase today. oh well, you live and you learn - and you learn not to eat chips and crackers while using your beloved laptop of three-years. :(

that being said, i have a new laptop! i will be back to writing my dream resort before you know it. the big issue i'm having is not being able to figure out how to do caps lock. the key where caps lock would be has been replaced with a key that has a magnifying glass on it... oy vey. expect an update as soon as i figure out the caps lock button and dive into my beloved google doc. there is no way i'm comfortable typing in all lower case letters.

Update: Apparently, I'm behind the times and had no clue that holding the shift key would capitalize letters. Who knew? As much as I disagree with the complete removal of the Caps Lock button, I'll happily be resuming work on the Uncharted Lagoon this evening. Stay tuned. I can't guarantee how fast I'll be churning content out. :p My Google Doc has magically shifted all the images and formatting into a distasteful display.
 
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MANEATINGWREATH

Well-Known Member
Original Poster
Okay, this new laptop - sorry, this new Chromebook - has been a bear. It's a culture shock almost trying to manage life with this new hardware. I had no clue that I had purchased a Chromebook, nor did I have ANY clue that the entire purpose of this device is to use the Internet. Gone is my capability to hold photos, music and other such downloads in addition to having Internet access. Grrr... I would return it, but the box and receipt have vanished in the trash... Ah well. My Google Docs might now run at the slowest speed possible (seriously, like, aggravatingly slow) but nothing will stop me from finally completing my dream resort!

Also, the color palate for my lettering (on WDWMagic) has been completely changed for whatever reason. Not sure if this is a site update or a Chromebook thing. Sorry if things are a bit inconsistent because of it, but it is what it is. :( The show must go on!

============================================================================================================

Uncharted Lagoon

“No fear have ye of evil curses sez you… HARRrrr - HU - HUMmm. Properly be warned, sez I. Who knows when that evil curse will strike the greedy beholders o’ this bewitched treasure… Dead men tell no tales.”

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As we travel north from the jungles of Adventureland and into the shipwreck-peppered shores of this Uncharted Lagoon, we venture down a forested-path that appears to be of the Caribbean Islands, but not before encountering the remains of a crashed safari jeep, overflowing with empty crates, its tires submerged into the muddy earth. The jeep’s radio crackles in and out.

“Hello? Hello? Yes, ah, this is the Paradise Springs Department of Fishing and Game...p...e...se...I...today. Again, this is the Para...Dep...Game seeking an audience with Mr. E. L. O’Fevre...ain...Mr. E. L. O’Fevre...hello? Mr. Fevre? Huh, seems like there’s nobody there...I...p...o. Headhunters, no doubt?”


As our path transitions from the wilds of Freedom Island, we begin to spot the skeletal remnants of former pirates among the reeds and brambles, many having fallen just short of their earthly duties. A captain, by the look of his decayed uniform, stands impaled against a palm tree, a cutlass run thru his chest. In his tri-cornered hat, a seagull sits, having made its nest within the hat. The half-submerged crow’s nest of a since-sunken galleon plays home to yet another deceased buccaneer, still gazing at passers-by with his rusted telescope.

“Hear ye a dead man’s tale o’ a dastardly deed. Brave seamen, these… Helped bury the gold they did, then silenced forever. Har! So thought that black ‘earted divil! … But stay, I told their tale ‘afore...now I be tellin’ it again. Here be where the gold… Dead men tell no tales!”

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Ocean bluffs and crooked palms cast their shadow upon the ruddy wreckage of many an unfortunate vessel, their tattered flags and sails still swaying in the coolness of an ocean breeze. Amid the tropics of this foreboding oceanfront, the structural remnants of a former colony preside along the edge of a storied lagoon. The battle-scarred La Fortaleza (“The Fortress”) towers above the shoreline, a one-time stronghold meant to protect the once-thriving seaport from unwanted visitors. It appears as if their efforts were proven futile; the iconic skull and crossbones of the Jolly Roger fly proudly from the highest tower.

Entering thru a secret entrance in the fort’s armory - crafted in the shape of a large cannonball - we find ourselves meandering thru the gloom and mystery of La Fortaleza’s dark dungeons and arsenals, frozen in time, left as they were in the fort’s prime. A crumbling passage leads our path into a Blue Lagoon at twilight, where we hop aboard a cargo ship for an unforgettable voyage…

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Alongside Jack Sparrow, the most charismatic rogue to ever sail the West Indies, we embark on a voyage on, over, and under the deep blue in Pirates of the Caribbean: Battle for the Sunken Treasure. In search of Davy Jones’ sunken plunder, we cross paths with mermaids, pirates and the monstrous Kraken, stirring into a climactic duel between Sparrow and Jones aboard the wreckage of the Flying Dutchman. But beware, as you may know, “dead men tell no tales...” The Blue Lagoon Restaurant lays cast beneath the stars, adjacent to the calm waters of a twilit lagoon. Seafood and steak is what’s for dinner at this quaint veranda tucked along the shores of the Caribbean Sea. Having once been owned by Edward “Blackbeard” Teach, we dine at candlelit tables under colorful strings of lanterns and tattered flags, soothing waves crashing against the sandy shore. The soothing rustle of the wind, the symphonic murmur of exotic birds, and the light of a pale moon set our stage for a luxurious meal fit for the finest captain, inspired by the Blue Bayou of Disneyland's own Pirates of the Caribbean.

Upon disembarking from our own battle for sunken treasure, we take a detour thru Pieces of Eight, where storefront windows display glittering jewels, treasure chests, gold doubloons and grinning skulls. Inside: a plethora of pirate loot - toy rifles, fool’s coins and gems, plastic swords, hook-for-hand replacements, miniature telescopes, eye patches and more, all under the watchful eye of “First Mate Jenkins.” Jenkins, a “tough” parrot with an anchor-tattoo, peg leg, captain’s hat, and eye patch, squawks and whistles from the cash register, often singing to himself, “Yo ho, yo ho, a parrot’s life for me! Squawk!

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Another oddity, Fortune Red’s Pirate Arcade finds its namesake in Fortune Red, a mechanical soothsayer with a disgruntled grin and finger pointed at an “X Marks the Spot” on an unfurled treasure map. Mean-eyed portraits of Henry Morgan, Black Bart, and Calico Jack keep watch over the arcade from various vantage points, where one-of-a-kind arcade machines require the same skill and strength needed of a buccaneer on the Black Pearl. Such games include “Whack-a-Croc,” inspired by the pesky crocodile that always seems to follow Captain Hook, and "Bone-Cage Ball," a Dead Man's Chest variation on Ski-Ball.

Captain Hook, Anne Bonny, Mary Read, Long John Silver, Blackbeard, Henry Morgan and countless other legends and terrors of the Seven Seas find their legacy in Rogue’s Gallery, a gloomy wax museum found just at - or thru - the exit of Battle for the Sunken Treasure. In this hall of infamy, the most cutthroat sailors of our time are displayed, represented thru storied placards and humored narration, as spoken by the seasoned tongue of an unseen spirit.

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As we depart from the hallowed halls and remains of La Fortaleza, our travels bring us to what remains of this former seaport, past a collapsed structure or two, and into a dockside collection of shops, merchant stalls, and converted storehouses, filled to overflowing with imported goods - stolen or otherwise - from around the world, starting with the glistening House of Treasure. A true one-of-a-kind shop, the aptly named House of Treasure is the fine purveyor of nautical gifts, artifacts, knickknacks and treasures, all beneath the watchful eye of Jack, Barbossa’s beloved capuchin. The semi-collapsed timbers of a rickety dock bring us to the deck of The Wicked Wench, a battle-scarred galleon kept afloat thru the centuries. Aboard this “ancient relic,” we explore the creaking decks and private quarters of a vanished crew, engaging in hands-on (or hooks-on) activities and games. Readied rifles and a loaded cannon offer a bit of “target practice” amid the floating debris and astray shipwrecks in the adjacent lagoon. The motley Bootstrappers bring a sense of musical “integrity” to the abandoned seaport, providing salty chanteys and horrid puns for anyone brave enough to listen…

La Fuente de la Fortuna (“The Fountain of Fortune”) is found within what once belonged to a plump, mustachioed magistrate and his nagging wife (“Don’t tell him, Carlos! Don’t be chicken!”). Now a storehouse for pirate clothing and a cracked wishing well, the shifty-eyed proprietor swears that his pirate attire will bring nothing but fortune to those who wear it. This is false, however, given the various means of public execution found throughout the town, some still in use, though the victims are long deceased… The Major-General Tavern recalls the drama and excitement of an authentic “pirate tavern,” complete with crooked card games, mountains of rum, and the orange light of flickering lanterns. Named for and founded by the legendary Major-General Stanley (The Pirates of Penzance), the ramshackle tavern is our one-stop shop for hot dogs, short ribs and the almighty turkey leg of Disney lore.

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La Fortaleza looks toward the ancient waters of an ominous oceanfront: Dead Man’s Lagoon. By foot, we cross a rickety suspension bridge ‘cross shark-infested waters and to the edge of Adventure Isle. Thundering waterfalls, unkempt forests, crumbling shipwrecks, and mysterious caverns craft the mystical, well-traversed realm of Adventure Isle. Seeming to have been ripped from the pages of Treasure Island, the foreboding wilderness would have brought a ray of sunshine into the heart of Blackbeard or Long John Silver. From the moment we step foot in the sand of the quaint shore, we seem to recall the opening sequence of Muppet Treasure Island - a steamy, Caribbean jungle teeming with dark secrets…

Skull Rock looks to the southern reach of the island, surrounded by an entire “orchestra” of thundering, whitewater falls. From within Skull Rock, we traverse a labyrinth of dark caverns and torch-lit grottoes, an echo of the fateful “Tiger Lily incident.” Rising tides, phosphorescent waterfalls and long-deceased skeletons appear chained to the cavern walls, crude pencil-markings an indication of the rising tide. Shadows above reveal an ongoing duel between Peter Pan and Hook, not forgetting the forlorn cries of an unseen Smee and Wendy. The noise of the duel has garnered the attention of a grinning Tick-Tock Croc in the tide pool below, hungrily eyeing spectators before bobbing back beneath the surface…

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The ominous Graveyard of Lost Ships whisks us thru an outdoor maze of beached vessels and volcanic bluffs, where decayed timbers and sand-kissed barnacles create a haunting, sub-aquatic playground. A capstan wheel levies a treasure chest from beneath the surface of a nearby inlet, the skeletal remains of an unfortunate brigand still clinging to the chest. Rusted pumps drive seawater out from a water-logged hull, revealing long-departed pirates and their earthly treasures. Pontoon Bridge is our secondary access to the mainland, rocking and splashing in the lagoon when crossed, often providing a glimpse of debris and artifacts afloat beneath the shallow seawater.

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A vast labyrinth of subterranean caverns and paths harken to the ghostly catacombs of Paris: Dead Man’s Grotto. On a bold journey in the vein of Robinson Crusoe, we pass a collection of crude warnings - a la Injun Joe’s Cave - and enter a tunnel haunted with the eternal howl of an unseen hurricane. Lush waterfalls pour down into underground pools thru jagged fissures in the rocks alongside glistening crystals, stalagmites, and stalactites. The skeletal victims of an ancient sea battle appear strewn throughout the grotto, acting in lieu of furniture and decor. Thru an archway built from ribs and skulls, a dark path brings us to the underground lair of Mcgillicutty the Musical Sea Monster. With his pencil-thin mustache and starched collar, the operatic sea serpent sings in every known octave - bass, soprano, alto, tenor - and will happily perform an aria to a backdrop of dancing fountains and technicolor waterfalls before diving back beneath the surface with a thunderous splash.

Decayed rowboats and slashed sails mark our transition into a new portion of the cavern, thus unexplored by mortal men… Mysterious shapes run past beneath the surface of the surrounding waters, perhaps being sharks or some other fish… The haunting refrain of “My Jolly Sailor Bold” rings out as we come eye-to-eye with the skeletal remains of a perished mermaid, bound and tied to the wreckage of a small skiff. This chamber - Siren’s Keep - is the subterranean dwelling of nightmares and despair - land of the mermaids. Occasionally, the slightly-visible mermaids will engage in a feeding frenzy, screeching and howling, not showing what exactly they’re dining on. Quickly, we trek forward, wishing to explore a presumably safer stretch of this endless cavern…

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“Shipshape the anchorage for pleasure-seekin’ rogues… Aye! After months at sea, facin’ the perils o’ their adventurous trade...they was inclined to traffic their ill-gotten wealth for the pleasure of a lovely lassie’s voice and… Dead men tell no tales!”

A possessed harpsichord plucks away at the familiar theme of “Yo Ho (A Pirate’s Life for Me)” from its pedestal in the once-lavish interior of a sunken galleon, now completely submerged fathoms below the surface and deep into the earth. Jagged rocks and waterfalls surround the
Crew’s Quarters on the starboard side, a dockside tavern stocked with every grog, rum and whiskey known to piratedom. A pair of skeleton patrons drink in splendor, eternally bound to a cobweb-draped bar-top. One buccaneer guzzles an endless pull of firewater from his glowing, red bottle. Large droplets drip into strategically placed pots and pans below, while in the background, girlish giggles and giddy chuckling emit from a spiral staircase leading into the abyss. A pair of fossilized cats warm themselves by an absent fire, as does a skeletal parrot in a stocking cap, frozen atop its cutlass-perch.

On the opposite side of the passage, the finely appointed quarters of a ghostly sea captain are found in the Captain’s Quarters. The old captain lies in his bed, surrounded by the spoils of a lifetime of piracy. With his slender fingers, he clutches a magnifying glass over an outspread treasure map, magnifying his hollowed eye socket to grotesque proportions. On a nearby perch, another, but this time living parrot resides, blissfully unaware of the meaning behind its mindless chatter.

“Morgan says the streets are paved with gold! Storm the fort and steal a fortune. Squawk! Drink up me hearties, yo ho! Avast there, mates - wait for dark! Squawk! Our fortune’s made, lads. Quick now - we’re keepin the ladies waiting! Aye, Captain, your heart’s as black as your beard. We’ll have a hot time in the old town tonight.”

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Flint’s Treasure Cave is our last stop in the sprawling maze of Dead Man’s Grotto, the infamous treasure cache of Captain Flint himself. From atop a mountain of gold doubloons, jewels, and pieces of eight is the skeleton of Captain Flint himself, having returned in the afterlife to his beloved hideaway. Four of his doomed crew members lay at the base of the “mountain,” having been shot dead by Flint long ago. The evil captain examines a stack of doubloons in his gnarled hand, an old pistol in the other. Sharks can be seen lurking near the shore, perhaps welcomed by Flint as “built-in” security.



A trail leads north from Skull Rock and into a dense forest of tropical blossoms and intoxicating aromas. Fantastical trees and technicolor flowers immerse us into a vibrant realm all-too-reminiscent of Peter Pan’s Neverland. The split-in-two hull of The Jolly Roger, Captain Hook’s ship, appears strewn among the rocks and mud of a gooey swamp. As fate would have it, Peter crashed the flying ship into the mainland by mistake on his flight home from London. Legend has it that when Hook and his crew returned to Neverland, Hook sobbed for an entire year at the sight of the wreck, unable to pay mind to the construction of a second Jolly Roger which currently sails in search of Peter.


A quick step inside the near-collapsed hull brings us not into a shipwreck but instead into… London? Peter Pan’s Flight brings us aboard a flying pirate ship above the clouds and landmarks of a moonlit London before a descent above the volcanic peaks, tropical flora and sparkling waterfalls of Neverland. A swashbuckling duel between Pan and Hook gets us hooked on faith, dust and a bit of pixie dust as the enchanted Jolly Roger takes flight and returns to the nursery of the Darling children.

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It is only appropriate that Peter, Wendy, Hook and Smee all make meet ‘n’ greet appearances around and about Adventure Isle, often involved in humorous antics with one another. The Hangman’s Tree offers a walking tour of the Lost Boys’ hideaway, a 6 story treehouse and interactive playground. Hands-on activities and plenty o’ climbing mean spectacular 360° views of Adventure Isle and the entire Magic Kingdom as seen from the eye-level of a soaring Peter Pan.

Back ashore, we follow the "compass of our heart" toward the frosted fjord of
Arendelle, but not before we examine a narrow avenue of crashed shipwrecks and mysterious relics. It seems as if we have since departed the tropics of the Caribbean and laid foot in a foreboding canyon of international crafts and adventures. Ships that recall the great heroes and kings of the Arabian Sea lay strewn among the rocks, while what appears to have once been a great Mediterranean palace rots among the passage of time. Our attention is pulled to the sight of an Arabian vessel, crashed upon a mountainous rock high above us. A small cavern in the base of the "mountain" leads us into the hallowed halls and chambers of a beautiful Arabian palace. Ahead: Sinbad's Storybook Voyage.


https://www.youtube.com/watch?v=DmK2VlFHyWQ

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The fantastic adventures of Sinbad the sailor and Chandu, his trusted tiger cub, are reborn in this musical retelling of Sinbad’s Seven Voyages. To the inspired hero’s anthem of “Compass of Your Heart,” we follow Sinbad and Chandu as they explore the islands and continents of the Arabian Sea in search of adventure. Giant Rocs, beautiful mermaids, musical monkeys, and a one-eyed, singing cyclops are just a handful of the obstacles and friends encountered on our voyage thru fantasy and beyond. Built into a sub-aquatic grotto, Tales of Scheherazade is our resident “exit thru the gift shop,” a subterranean bazaar of 1,001 Arabian Nights. Ornaments of jade and camel bone line the shelves, fanciful rugs and tapestries found amid the glistening candles, imported candies and Egyptian relics for purchase. Curiously enough, a tattered map offers a clue to the whereabouts of the mystical Cave of Wonders. Better yet, the amount of paces needed to reach the Cave are one and the same with the actual distance between the map and the Storybook Land Canal Boats.


https://www.youtube.com/watch?v=LtsMfy1hhHU

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The eerie, abandoned homestead of Prince Eric looks north toward the port of
Arendelle, left to rot amid a collection of tide pools and the near-collapsed remnants of the prince’s prized galleon. Entering the palace thru an underground cavern at low tide, we explore a series of abandoned chambers and halls, including a rotunda with mosaics portraying great sea battles with supernatural beasts - one such beast resembling Ursula the Sea Witch. A colorful clamshell brings us fathoms below the surface in Under the Sea - Journey of the Little Mermaid. The classic songs, scenes and characters of The Little Mermaid are brought to life during our undersea adventure, from Ariel’s gadget-filled grotto to a climactic battle with a gargantuan Ursula, and of course, a timeless production of “Under the Sea!”

Our seafaring adventures are brought to an end as we visit Ariel’s Grotto, the same cave where Ariel once yearned for the world above. Now a meet ‘n’ greet for the beloved princess, we are also invited to play interactive games with Scuttle while waiting to meet the little mermaid. Gadgets & Gizmos, built from the structural remnants of an old lighthouse, is the ultimate souvenir stop for all our Little Mermaid needs, with gadgets and gizmos aplenty and whose-its and whatsits galore! From here, our path connects with the port of
Arendelle, a perfect transition into the world of fantasy and pretend.


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@spacemt354, this is another instance where I don't have much layout in mind other than having the two main bodies of water, one being shared with Arendelle and one being the pirate-themed Dead Man's Lagoon. I'd rather the latter be separate from Arendelle for obvious reasons. The big part of the land's layout is having plenty of waterfalls and random shipwrecks around and about. Of course the Kingdom Railway would traverse the perimeter toward Fantasyland... I'd very much like to surround the tracks with trees so the illusion of being in an 18th Century seaport is kept intact.

Obviously, Adventure Isle is rather massive and has three main access points, a large suspension bridge leading to and from the mainland, the smaller Pontoon Bridge leading to a different area of the mainland, and a quiet, "non-bridge" portion of the mainland that connects to the northern reach of the island. Peter Pan's Flight is found on the island, as are all the interactive walk-thrus and attractions mentioned.

The only logical thing I can think of other than all that is having Little Mermaid and Sinbad closer to Arendelle than the POTC stuff. I know the above write-up might make it seem like POTC is closer to Arendelle, but I'd much rather have the fantasy properties closer to Fantasyland. It would make sense to have La Fortaleza looking toward Dead Man's Lagoon and the non-pirate properties looking toward Arendelle from the "fjord." Whatever works easiest and is aesthetically pleasing. I really want to keep Skull Rock as far as possible from Arendelle's sight-lines lol.

As always, feedback is appreciated. My apologies for the delay, and apologies for how long it took me to edit and post this write-up. Darn Chromebook... This is going to take some serious practice, but I'm sure I'll get back on track in no time at all.
 

spacemt354

Chili's
Great job as always, MEW

I've fallen really behind on stuff, just been very busy -- I still have to tackle 2014/2013 in the Years in Review thread, and working on my own project -- I might be able to get to this mid-week. If you have another entry you're planning feel free to continue to post it -- it might actually be easier for me to pick a day during the week and knock out a double or triple header of new additions rather than piecemeal each entry.

At least for this week then afterwards hopefully I can get back on track!
 

MANEATINGWREATH

Well-Known Member
Original Poster
Great job as always, MEW

I've fallen really behind on stuff, just been very busy -- I still have to tackle 2014/2013 in the Years in Review thread, and working on my own project -- I might be able to get to this mid-week. If you have another entry you're planning feel free to continue to post it -- it might actually be easier for me to pick a day during the week and knock out a double or triple header of new additions rather than piecemeal each entry.

At least for this week then afterwards hopefully I can get back on track!

No worries, I'm in no rush to get the map done. :) I'm just grateful that I have a talented artist behind the wheel whom I can rely on. I do go back to work this week (I'm a teacher, so I've been on Christmas vacation lol) so I'll be working on getting Westernland done throughout the next few days. Hopefully I can have that up at a time that is convenient for the both of us.

Anyone else have any input or thoughts? I'd really love to keep the activity flowing. I'll tag a few friends just for the heck of it.

@DisneyManOne
@IAmNotAHufflepuff
@CraniumCommand89
@TheOriginalTiki
@MonorailRed
 

spacemt354

Chili's
No worries, I'm in no rush to get the map done. :) I'm just grateful that I have a talented artist behind the wheel whom I can rely on. I do go back to work this week (I'm a teacher, so I've been on Christmas vacation lol) so I'll be working on getting Westernland done throughout the next few days. Hopefully I can have that up at a time that is convenient for the both of us.

Anyone else have any input or thoughts? I'd really love to keep the activity flowing. I'll tag a few friends just for the heck of it.

@DisneyManOne
@IAmNotAHufflepuff
@CraniumCommand89
@TheOriginalTiki
@MonorailRed
Hey a teacher! Good for you, a great profession. Grew up in a family of teachers so much respect! I've been working as an EMT in my gap year, though Christmas week is less of a holiday and more of several shifts :eek: It's also why I'm up at 3am, I take late shifts, but it's also good because between calls there's downtime sitting around, so I work on the maps -- it's meditative for me:cool:
 

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