Dream Disney Resort

What extinct attraction would you like to see in my Magic Kingdom?

  • Mine Train Thru Nature's Wonderland

    Votes: 7 43.8%
  • If You Had Wings

    Votes: 2 12.5%
  • Dreamflight

    Votes: 2 12.5%
  • Snow White's Scary Adventures

    Votes: 6 37.5%
  • Country Bear Jamboree

    Votes: 4 25.0%
  • Adventure Thru Inner Space

    Votes: 5 31.3%
  • Other (Specify)

    Votes: 2 12.5%

  • Total voters
    16
  • Poll closed .

Twilight_Roxas

Well-Known Member
I agree with Space about Tomorrowland being IPless, and I really like how the project is shaping up! I’m excited to see how these lands turn out, I’m sure they’ll be great! If you wouldn’t mind, I would like proposing a BH6 themed attraction for Discoveryland, as it is very future-esque and a big part of it revolves around technology and what it can achieve! :)
Then wouldn't BH6 be between Marvel & Discoveryland?
 

MANEATINGWREATH

Well-Known Member
Original Poster
If anything, I think Star Wars and Marvel would be better suited for a second gate. I'm pretty much gonna spoil things for my own dream resort thread (which I will get back to), but my plans for a second gate involve a new version of the "Disney-MGM Studios" layout; and I think that Star Wars and Marvel would work better there than at Disneyland.

But as for Tomorrowland, well...I noticed you liked my posting about a new version of Carousel of Progress. Will that be involved somewhere in your Tomorrowland?

It's a tough call. I already have a rotating theater in the vein of America Sings in Westernland, so I'm not sure if I'll go the route of Carousel of Progress. However, I thoroughly enjoyed your update of the attraction. It was super well-written. I suppose time will tell if I decide to include the attraction or not.

Well, I had originally considered a second gate for the somewhat outlandish IPs, but ultimately, the mission statement of my park is to create a multi-day resort in ONE park, not two or three. Star Wars at least has been an integral part of Disneyland to me since I was a kid, so the lines of whether or not it thematically fits in a Magic Kingdom has never really been an issue to me. Heck, I've even lived thru the short-lived Marvel HQ in Tomorrowland a couple years back.

Tomorrowland will definitely be free of any and all IPs in my park. While I can't say the same for Discoveryland, Tomorrowland's only real "cartoon" character is Figment. Other than that, I'll be doing my best to evoke classic Future World, right down to the minute detail. New Horizons will definitely be apart of Tomorrowland btw. ;)
 

MANEATINGWREATH

Well-Known Member
Original Poster
Would that count M&G like Buzz, Stitch, etc. Plus what about Tron?

Yes, they would be excluded from Tomorrowland. Buzz has a home in Fantasyland with Toy Story Mania, so I'm not worried about him. Stitch might find a home in Discoveryland, although my goal is to stick clear from IP's as much as possible. If anything, he'll get a meet 'n' greet somewhere in Discoveryland. As for Tron, I'm not going to include it at all. I have other E-Tickets in mind for both Discoveryland and Tomorrowland.
 

rollercoastersa

New Member
Hey @rollercoastersa I think I liked a post of yours but now I don't see it here? :confused: Or maybe I'm imagining things (this is the 'imagine'er forum after all) -- but it was great feedback and welcome to the forum!

That's correct unfortunately. It was posted initially, but then I made some edits to correct a few typo's and it went in a "moderator approval" state for some reason? Thanks for the kind welcome and that you liked the content :) So, in order to see it (again haha), I'll repost it in its entirety if that's alright! Thanks again! :D

-----


Hello MEW! I've been enjoying your write-up immensely up to this point. Huge fan of the amounts of original IP in the park, especially Adventureland (probably the area I would hang out all the time if it were real) and Hollywood Boulevard (former stomping grounds as an International Cast Member, God I wish it really was like this haha).

I'm intrigued by the idea of 1 mega-park instead of 3/4 "smaller" parks. I wonder how the dynamic of this park would be. Judging from the amount of rides, it seems like you could tackle only 2/3 areas in a day. Given that there are 7 as of now (maybe some extra sublands down the line?), you would need like 2 or 3 days for this park. And that's assuming you actually follow the lands. I can imagine wanting to skip over the place, but walking would be quite an exhausting thing, even more so than normal. Also, I can't imagine how many people would fit in this park and how they are all supposed to see the same nighttime spectacular. Maybe it's me, but I like thinking about these kinds of things haha.

I'm really looking forward to your version of Discoveryland. I really like the idea of mashing up the classic Paris Discoveryland with Tokyo DisneySea and MK's 1994 Tomorrowland. Seems all over the place, but I'm sure it's going to be good :) Part of me really wants the Disney version of Atlantis and Treasure Planet to find a place somewhere. I always liked the worldbuilding in both films and I think they would make interesting theme park adaptations. I know it's probably going to be impossible to include references to every Disney film ever made, but I grew up on the films from that era (Tarzan, Emperor's New Groove, Treasure Planet, Atlantis etc.), so I would love to see them somewhere haha.

Of course, this is your Dream Resort, not mine, and I've been enjoying this immensely. Keep up the good work! :D
 

spacemt354

Chili's
I'm almost afraid to do edits now, in fear of the message disappearing again haha :hilarious: Just wanted to say: @spacemt354, awesome job on the maps, by the way. I think they don't get enough praise, so this is my contribution haha ;) Great for making my way around (mentally that is).
Thank you very much! I appreciate it a lot -- it's been tons of fun too!:)

And sorry about your post, that's odd. The site was recently updated so it might be a snafu with that or something. The mods here are very friendly and helpful so I'm sure it'll get resolved.

Either way - happy to see another face around here!:D
 

MANEATINGWREATH

Well-Known Member
Original Poster
That's correct unfortunately. It was posted initially, but then I made some edits to correct a few typo's and it went in a "moderator approval" state for some reason? Thanks for the kind welcome and that you liked the content :) So, in order to see it (again haha), I'll repost it in its entirety if that's alright! Thanks again! :D

-----


Hello MEW! I've been enjoying your write-up immensely up to this point. Huge fan of the amounts of original IP in the park, especially Adventureland (probably the area I would hang out all the time if it were real) and Hollywood Boulevard (former stomping grounds as an International Cast Member, God I wish it really was like this haha).

I'm intrigued by the idea of 1 mega-park instead of 3/4 "smaller" parks. I wonder how the dynamic of this park would be. Judging from the amount of rides, it seems like you could tackle only 2/3 areas in a day. Given that there are 7 as of now (maybe some extra sublands down the line?), you would need like 2 or 3 days for this park. And that's assuming you actually follow the lands. I can imagine wanting to skip over the place, but walking would be quite an exhausting thing, even more so than normal. Also, I can't imagine how many people would fit in this park and how they are all supposed to see the same nighttime spectacular. Maybe it's me, but I like thinking about these kinds of things haha.

I'm really looking forward to your version of Discoveryland. I really like the idea of mashing up the classic Paris Discoveryland with Tokyo DisneySea and MK's 1994 Tomorrowland. Seems all over the place, but I'm sure it's going to be good :) Part of me really wants the Disney version of Atlantis and Treasure Planet to find a place somewhere. I always liked the worldbuilding in both films and I think they would make interesting theme park adaptations. I know it's probably going to be impossible to include references to every Disney film ever made, but I grew up on the films from that era (Tarzan, Emperor's New Groove, Treasure Planet, Atlantis etc.), so I would love to see them somewhere haha.

Of course, this is your Dream Resort, not mine, and I've been enjoying this immensely. Keep up the good work! :D

Not a problem! I really appreciate the thorough feedback. If it weren't for readers like you, I would have given up on this project a long time ago, haha. I was also a Cast Member at one point! I worked at Indiana Jones Adventure in Disneyland from July 2015 - March 2016. I also worked at Rancho del Zocalo Mexican Restaurante in Frontierland, but I was there for a shorter amount of time in the months before Indy. Now I'm a part-time restaurant manager (starting tomorrow afternoon) and elementary school drama teacher. :p

You're probably right on the money with how much time it would take to explore each area of the park. I'd like to think of it as a two to three day park at the most. People are obviously going to skip around and see the different lands and attractions day by day. It would be impossible to do or see EVERYTHING in one day. There are seven main lands (Hollywood Blvd, Adventureland, Westernland, Uncharted Lagoon, Tomorrowland, Discoveryland, and Fantasyland) with two outside lands on the eastern outskirts themed to Star Wars and Marvel respectively. Their names will be announced at another time.

In regards to the nighttime spectaculars, I'm a little confused myself... Haha. There is no way possible that the amount of people this park could fit would be able to sit and watch the same show at the same time. Chances are, I will include a third nighttime spectacular in either Tomorrowland or Discoveryland. Heck, maybe even Star Wars Land (not the official name). There would be two performances of Fantasmic, one firework show, two performances of the Electrical Parade, and perhaps two performances of whatever I end up having on the eastern side of the park. Hopefully that would distribute the wealth of crowds come nightfall.

I've tried my best to make transportation throughout the park as user-friendly as possible. The west side doesn't have much other than the Kingdom Railway, but the east side will have a PeopleMover connecting Discoveryland and Tomorrowland, the Hot-Air Balloon Skyway connecting Fantasyland with Discoveryland, and the Kingdom Railway. The Hollywood Blvd Vehicles should help alleviate some stress as well.

@spacemt354, I can probably get Discoveryland up tonight or early, early tomorrow. I'm pretty close to being done with it. I do have plans tonight and of course I start manager training tomorrow (I'm turning into Michael Scott in real-life), so fingers crossed. If I'm unable to get it posted by then, have an amazing trip! I am utterly jealous haha.
 

spacemt354

Chili's
Not a problem! I really appreciate the thorough feedback. If it weren't for readers like you, I would have given up on this project a long time ago, haha. I was also a Cast Member at one point! I worked at Indiana Jones Adventure in Disneyland from July 2015 - March 2016. I also worked at Rancho del Zocalo Mexican Restaurante in Frontierland, but I was there for a shorter amount of time in the months before Indy. Now I'm a part-time restaurant manager (starting tomorrow afternoon) and elementary school drama teacher. :p

You're probably right on the money with how much time it would take to explore each area of the park. I'd like to think of it as a two to three day park at the most. People are obviously going to skip around and see the different lands and attractions day by day. It would be impossible to do or see EVERYTHING in one day. There are seven main lands (Hollywood Blvd, Adventureland, Westernland, Uncharted Lagoon, Tomorrowland, Discoveryland, and Fantasyland) with two outside lands on the eastern outskirts themed to Star Wars and Marvel respectively. Their names will be announced at another time.

In regards to the nighttime spectaculars, I'm a little confused myself... Haha. There is no way possible that the amount of people this park could fit would be able to sit and watch the same show at the same time. Chances are, I will include a third nighttime spectacular in either Tomorrowland or Discoveryland. Heck, maybe even Star Wars Land (not the official name). There would be two performances of Fantasmic, one firework show, two performances of the Electrical Parade, and perhaps two performances of whatever I end up having on the eastern side of the park. Hopefully that would distribute the wealth of crowds come nightfall.

I've tried my best to make transportation throughout the park as user-friendly as possible. The west side doesn't have much other than the Kingdom Railway, but the east side will have a PeopleMover connecting Discoveryland and Tomorrowland, the Hot-Air Balloon Skyway connecting Fantasyland with Discoveryland, and the Kingdom Railway. The Hollywood Blvd Vehicles should help alleviate some stress as well.

@spacemt354, I can probably get Discoveryland up tonight or early, early tomorrow. I'm pretty close to being done with it. I do have plans tonight and of course I start manager training tomorrow (I'm turning into Michael Scott in real-life), so fingers crossed. If I'm unable to get it posted by then, have an amazing trip! I am utterly jealous haha.
Congrats on becoming an actual manager! :D Should get you a World's Best Boss mug. Imagine if the restaurant was Chili's lol

And by all means take your time, just wanted to update you in case you posted during that stretch -- and thank you!
 

MANEATINGWREATH

Well-Known Member
Original Poster
Okay, this might be my new favorite land I've designed for the park. Westernland and Adventureland were close, but Discoveryland might take the cake. As always, post thoughts below. Enjoy this trip thru another time and space. Also, this will probably be the last update for a few days. I start management training tonight! Fingers crossed for a good day.

=========================================================================================================

Discoveryland

“Science, my lad, is made up of mistakes, but they are mistakes which it is useful to make, because they lead little by little to the truth.” - Jules Verne

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Discoveryland recalls the belief in a near-nonsensical world where the realities of science and today blend with the mysteries of yesterday and tomorrow. Imagine, if you will, a vision of the future with its roots in the past… In this kinetic metropolis of tomorrow, the great thinkers and dreamers of the 19th Century have seamlessly clashed with the color and imagination of Buck Rogers or Flash Gordon. Amidst landed spacecrafts, whirring contraptions, and bizarre creatures from the darkest reaches of known space, the “future that never was” is finally here.

“Discoveryland is the future that never was - or could be. The past, present and future coexist among the kinetic towers, soaring rockets, and alien creatures of this thriving galactic community. The imagination of Jules Verne, Leonardo Da Vinci, Buck Rogers, and other such ‘futurists’ have built this shimmering spaceport of gold, silver, neon and bronze, where a trip to Mars is as simple as a trip to the Magic Kingdom… This is Discoveryland, gateway to Infinity and Beyond.”



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Volcanic rock formations mark the entrance to Discoveryland, hissing steam from leagues beneath the earth… Misshapen rocks and sparkling crystals protrude from the waters below, undulating with an ethereal, almost alien glow. As a rusted placard decrees, these supernatural formations were uncovered just centuries before, the last relics of a vanished sentient race. The crystals have only begun to glow as of late, a supposed beacon for the return of their creators to Earth. Clocks of every shape, size, style and era lay strewn among the rock-work, their hands rapidly spinning backward and forward. As always, we enter the land via bridge; only, our bridge here is built from the half-submerged wreckage of a flying saucer crashed into Timeless River…

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Once a burnished starport of patinated hues of bronze, copper, silver and gold, this immense metropolis has recently begun an extensive “restructuring phase” into an advanced, “modernized” spaceport of the 24th Century, as made clear by the seamless blend of “old” and new architecture - not to mention video advertisements produced by the city to describe their “reinvention,” as hosted "live" by Jules Verne and H.G. Wells. Outlandish, ominous, and wholeheartedly bizarre, Discoveryland blends the gritty aesthetic of yesterday’s steampunk with the color, neon and imagination of tomorrow’s utopia. Here, everyday living is improved thru curious science, oddball invention and intergalactic travel… Robots, space aliens, and human inventors - fictional or otherwise - work, live, and play under the prevailing influence of H.G. Wells, Jules Verne, and Leonardo Da Vinci, all three being residents of Discoveryland themselves. For die hard Disney Fans at least, imagine a seamless cross of design between the Tomorrowland of Walt Disney World and the Discoveryland of Disneyland Paris, with a small dash of Tony Baxter’s unrealized Discovery Bay thrown in.

Beneath the soaring highways of the Tomorrowland PeopleMover and the towering arches of this bustling community, we venture down Cosmic Way, the “Main Street” of science fiction. Kinetic sculptures, video walls, and electronic advertisements portray the innovation and mystique of “tomorrow,” with nonsensical gadgets to save on human labor. Storefront windows display robots performing household chores, a la Horizons. In the vast promenade at the end of Cosmic Way, a sleek, streamlined rocket, The Explorer points to the stars, readied for a launch into some far-off system beyond sight and sound. The narrow “mall” of Cosmic Way features an attraction on either side; to the north (left), The Visionarium: Soarin' Thru Time, to the south (right), ExtraTERRORestrial Alien Encounter.

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Reichelt Hangar, named for Franz Reichelt, the ill-fated pioneer of the parachute, is home to the fabled Hyperion, a mighty zeppelin. Inside: the Astronomer’s Club. Here, a magnificent observatory looks to the heavens thru an antique telescope. As we dine beneath preserved charts and maps of the “final frontier,” we are introduced in-person to such familiar thinkers as Galileo, Newton, and Da Vinci, all spinning tales of the stars and discovery. It seems only fitting that the Astronomer’s Club shares Reichelt Hangar with The Visionarium: Soarin’ Thru Time.

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With the majestic Hyperion floating above, we enter the colorful lab of the Timekeeper, an esteemed robot-scientist and pioneer of time-travel. The various oddball experiments of Timekeeper can be found throughout the queue, leading to a briefing with the charismatic contraption himself. Voiced by Nathan Lane, Timekeeper details that we, being his “lucky” volunteers, will be sent aboard the 9-Eye 3000, his latest time-machine prototype for its maiden voyage. Of course none of his time-machines have proven successful...yet. Once on board the hang glider-esque 9-Eye 3000, we launch on an unforgettable, 3D ride thru both time and space; the Crusades - Ancient Egypt - the Great Wall of China’s construction - the Exposition Universelle in Paris of 1889 - the land of the mighty mammoth - a view of the Earth from the Moon. These are just a small few of the eras and dreams explored aboard the 9-Eye 3000. The only question now is… Will we make it back to the 24th Century in one piece?

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In the south building of Cosmic Way, the Discoveryland Interplanetary Convention Center welcomes visitors to experience the latest in scientific innovation and design from the various corporate leagues of the known universe. In an Art Deco facade carved with the likes of demoralized humans holding the crippling weight of powerful deities, a colored fountain points our path into a holding area, where we are soon introduced to the genius, alien minds behind X-S Tech. Once again, we serve as “lucky volunteers” to “seize the future” with X-S and catch glimpse at their latest invention: the X-S 2000 Teleportation System. One awry presentation after another results in an unforgettable encounter…

A botched transmission results in the accidental arrival of a bloodthirsty creature from another planet… Angered, hungry, and confused, the alien monster breaks loose from the teleportation tube, causing horrific chaos in the now-darkened viewing chamber. Gnashing fangs, warm breath, hot drool, shattering glass, splattering blood, and a slimy, foreign tongue are among the extrasensory thrills encountered in this ExtraTERRORestrial Alien Encounter. The scariest and decidedly “most adult” attraction in our Magic Kingdom, Alien Encounter derives in origin, name and story from the original, extinct attraction in Florida. Fine-tuning, additional warnings, a rewritten plot, and a subtly revised experience result in a revival of the legendary E-Ticket that, unlike its predecessor, is here to scare… I mean, “stay.”

The Interplanetary Convention Center hosting Alien Encounter exits into the iconic Star Trader, a retro-futuristic bazaar in which aliens, humans and robots alike are invited to trade, sell and offer their wares from across the universe. In-store murals depict a side of Discoveryland not seen to us - soaring skyscrapers, bustling highways, and floating suburbs. The atmospheric music of Discoveryland - electro-synthetic musical impressions mostly - carries into the Star Trader and beyond, even while waiting at the station of the Tomorrowland PeopleMover.

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The Tomorrowland PeopleMover never stops moving, even while passengers board and disembark from a rotating platform. With no motor of their own, the PeopleMover cars are powered by magnetic motors embedded within the track. The PeopleMover soars through the second story of Tomorrowland and Discoveryland alike, traveling through the various attractions and pavilions. Aboard the PeopleMover, we can preview almost every attraction in either land, then come back later to see the whole show. As such, the PeopleMover has two stations: the first in Tomorrowland, the second in Discoveryland, not far from the Interplanetary Convention Center, in fact.

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The magnificent Orbitron stands proudly in the heart of Discovery Plaza, the aforementioned promenade at the end of Cosmic Way, the aptly titled “Civic Centre of Interstellar Citizenship.” Seeming to have been borrowed from the pages of a Da Vinci sketchbook, the Orbitron is our chance to maneuver a personal jetpack on an airborne series of revolutions held high above the streets of Discoveryland from an elevated platform. The streamlined craft of The Explorer sits adjacent to the planets, cogs and contraptions of the Orbitron, acting as a secondary “weenie” to the fantastical Orbitron. Jetpack pilots are invited to dance, float and sail thru the air in conjunction with the Orbitron via 16 mechanical arms. On the ground-level below, Da Vinci’s Workshop poses an age-old question: “What would it be like to step into the workshop of this fearless inventor?” Well, wonder no more…

In this quiet bounty of Renaissance-era trinkets, gadgets, back corners, hidden nooks, and otherworldly contraptions held in the space beneath the towering Orbitron, Da Vinci still lives, having been quietly hiding here for centuries… Only recently has the famed inventor reopened the doors to his fabled workshop. Interactive elements are portrayed in the form of inventions and bits of medieval machinery, all from the marvelous mind of Da Vinci. Erector sets, science kits, and other such technological toys are for sale among the great inventor’s wild ideas and scattered blueprints.



The sweeping Civic Centre of Interstellar Citizenship, Discovery Plaza is a “Hub” all its own, almost borrowing directly from the footprint of the Tomorrowland in Walt Disney World - of course, the changes here border from the drastic to hugely drastic. Past the elevated platform of the Orbitron and Da Vinci’s Workshop, we look toward a vast complex of attractions and entertainment. The continuity of this fully-inhabited community is brilliantly carried from one location to the next. Neon signs written in alien tongue imply a new universal language, perhaps pegging English to a secondary speak. Video walls and vibrant, digital posters hint at an ongoing nightlife in the bustling metropolis. In Discovery Plaza, we are introduced to the founders of Discoveryland: Jules Verne, H.G. Wells, and Leonardo Da Vinci, all alive and well. Bronze statues built in their honor find their dedication in varied points of the plaza. The Discovery Balloon Ascent of neighboring Fantasyland soars by overhead as we continue our tour de Discoveryland…

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A landed alien spacecraft - all-too-familiar with Close Encounters of the Third Kind - attracts our attention with its wandering searchlights, flowing electric current, and ethereal, phosphorescent glow. Inside, we discover the traveling circus of P.T. Quantum: Plectu’s Fantastic Intergalactic Revue. Seemingly a hundred different aliens, robots and other such fauna inhabit P.T. Quantum's magnificent ship, from the operatic swamp beasts of the Everglade System to the legendary Sonny Eclipse! Intergalactic puns, parodies, and more are all apart of the show in this otherworldly throwback to the beloved Kitchen Kabaret.

P.T. Quantum's Kitchen Kabaret (see what I did there?) is the resident tie-into Plectu's Revue, a restaurant built right in the side of the magnificent traveling "theatre-ship." Electronic posters and displayed artifacts depict the storied history of the traveling musical troupe, including several well-deserved Grammy Awards (the trophy portrays an alien creature with multiple heads).

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Discovery Mountain, an industrial contrast to the retro-futurist cityscape, stands tall above the entirety of Discoveryland, a multi-leveled complex of copper rivets and bronze panels, kept in place by turning cogs, giant screws, and a network of bizarre pipes. As night falls, an eerie glow escapes from within… Inside: an undiscovered realm of exploration and discovery.

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The atmospheric Discovery Mountain Complex is almost an entire sub-land dedicated to the writings and imagination of Jules Verne. Once inside, we discover a rocky oceanfront looking to the waters of a bubbling, primordial lagoon, all sheltered beneath the familiar glass dome of Discovery Mountain itself. Jules Verne can be seen floating in a capsule high above us (a la Horizons), occasionally shouting a friendly hello in his native French. The iconic Nautilus has docked in the indoor-lagoon, the gallant submarine of the infamous Captain Nemo.

Once thru the inner-chambers and quarters of Captain Nemo’s homeport (aptly found inside Discovery Mountain), we find ourselves suddenly beneath the earth and geared toward the waters of the mysterious lagoon, readied to board not the Nautilus, but instead a miniature submarine of our own. Equipped with flashlight-like inventions of Captain Nemo, we dive fathoms below to investigate an underwater volcano, only to sail thru a graveyard of lost ships, have a chance encounter with a giant squid, and ultimately experience a run-in with a googly-eyed sea serpent amid the benevolent humanoids in the lost continent of Atlantis. These fish-like sentients help us make an emergency return to the surface when all seems lost.

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20,000 Leagues Under the Sea is a unique attraction. Similar to the attraction of the same name in Tokyo DisneySea, “20k” is set in a “dry-for-wet” environment, meaning all the undersea locations and creatures are held in a dry show building; the submarine portholes are double-paned, filled with liquid. Bubbles are blown into the liquid to simulate the illusion of a deep-sea descent. For those who wish to truly submerge beneath the surface, a visit to Nemo’s Grand Salon inside the actual Nautilus is a lavish dining experience quite unlike any other in Discoveryland. Windows look to the vast world beneath the surface, with schools of fish, coral reefs, medieval shipwrecks, and the ominous silhouette of a giant squid lurking in the aquatic world beyond...

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The true star of Discovery Mountain is an E-Ticket in the spirit and style of the classic Space Mountain: From the Earth to the Moon. Launched from the huge Columbiad cannon - as seen from the exterior of Discovery Mountain - we are sent spiraling thru the stars and landing upon the Moon, seen and heard stories above the lagoon of the Nautilus. A Victorian space station awaits as we careen, turn and corkscrew around the craters and hills of the far-off celestial body in an “out-of-this-world” roller coaster ride. The glowing shape of the Earth looms on the horizon, while a second-level viewing deck allows passers-by to view the ongoing excitement. The space station itself is accessible to both passengers and patrons alike. Starport 1865, named for the debut year of From the Earth to the Moon, is our chance to explore what a space station might have been like, were it to exist in the Victorian 19th Century. Viewing ports look out to the stars and planets, offering glimpse at peculiar shapes and objects typically unfamiliar with outer space.

Oddly enough, the Kingdom Railway makes its scheduled stop inside Discovery Mountain at the Discoveryland Junction. The Tomorrowland PeopleMover travels past as we approach the dark landing of the Flying Saucers. A long-lost remnant of classic Disneyana, the Flying Saucers have finally landed in Discovery Mountain, now controlled and sheltered from the elements. An extraterrestrial training facility for would-be saucer pilots, we are invited to slide, zip, bump and "soar" beneath a menagerie of miniature stars and planets. The Discovery Landing is our chance to visit a gift shop quite unlike any other - 80 individual boutiques hearken to 80 different countries, a subtle nod to Verne's Around the World in 80 Days.



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The sweeping score of John Williams’ Star Wars can be heard lingering on the horizon as we approach the Kingdom Railway and the Discoveryland Junction. From within Discovery Mountain, a path seems to trail downward - beneath the railroad tracks - and below the earth, bringing us out of Discoveryland and into Mos Eisley Spaceport. But strangely, we have not yet laid foot in the desert outpost of Tatooine. Instead, we have entered the Star Tours Tatooine Terminal. But we'll explore this fantastic journey thru the cosmos at a later time...

Back outside in Discovery Plaza, we find that night has fallen on our day at the Magic Kingdom. Discoveryland is perhaps the most striking of all lands in the Magic Kingdom after dark - the city is awash in hues of neon and color reflecting off the metallic spires, twisted arches and jagged rocks. Bizarre, near-Avatar-like plant-life is aglow in fluorescent light. The landed spacecrafts, varied robots and techno-rhythms emulate an omnipresent sense of living, breathing energy throughout the land. In a way, the ominous yet romantic lights of this retro-futuristic world recall not the far-off future of our own imagination, but instead the far-off future of the 19th and early 20th Century. Suddenly, the earth begins to shake... A dim rumble comes from below the ground... An earthquake, perhaps?

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https://www.youtube.com/watch?v=ZewmkCetnwo

Past the landing of the Discovery Balloon Ascent and far from the promenade of Discovery Plaza, we look toward the foreboding sight of Mount Prometheus, an active volcano. The primeval mountain can be counted on to erupt without warning, spewing smoke and fire into the heavens above, a truly spectacular sight when viewed after dark. The massive volcano can be seen from almost anywhere in the Magic Kingdom, standing at roughly the same towering height as Castle Disney. 750,000 square feet of rock were used to construct Discoveryland’s monstrous icon, easily dwarfing Discovery Mountain with its gargantuan shadow.

Captain Nemo and his men have set up camp in the storied supervolcano, wishing to collect the precious gems and minerals found within the mountain’s core. An enormous drilling machine bored deep into the side of Mount Prometheus is our entrance into a subterranean network of secrets and designs in Nemo’s foreboding hideaway. Boarding a “subterranean vehicle” of Nemo’s invention, we descend deep underground on a spectacular Journey to the Center of the Earth. A labyrinth of tunnels and caves showcase the supernatural wonders found within Mount Prometheus; giant mushrooms, glowing crystals, strange creatures.

A sudden earthquake causes an unforeseen cave-in, forcing our vehicle off-route and into the volcanic nest of some large creature… A freak lightning storm from electrified gas clouds is our transition into the lair of a horrific, stories-high lava monster. A volcanic eruption sends our vehicle speeding thru a spiraling lava tube down the side of Mount Prometheus and toward the surface. At the top of the mountain, we are temporarily “airborne” as we submerge into a thick cloud of residual steam before our incredible journey comes to an end.

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The red-rock canyons and fissures of Mount Prometheus mark an all-too-thematic transition into Mos Eisley Spaceport, just under and across the railroad tracks, not far from the landing of the Discovery Balloon Ascent following its magnificent cross thru Mount Prometheus. But we’ll visit that galaxy far, far away some other time. For now, we explore the remainder of the fantastical Discoveryland.

Strangely enough, someone in the construction of Discoveryland had the wild idea to preserve and transport a small collection of shops and homes from the Gold Rush era of San Francisco... Of course, the architecture has since been restored with the visible assistance of mechanical parts, cogs and wires. Just near the path toward Storybook Circus in Fantasyland, Eureka Lane is a steampunk-enthusiast's dream; static animals built from cogs, pipes, and other materials appear throughout the quiet neighborhood as subtle decor. The Wells Tonsorial Parlour is an authentic barbershop, with straight-razor shaves, facial massages, and haircuts with the finest precision around, all set to the musical stylings of a robotic barbershop quartet. K.A. Bhume’s TNT & Joke Shop hearkens to the Gold Rush, having once belonged to a grizzled miner and noted big game hunter - black-and-white photographs depict a safari in the jungles of Paradise Springs. The inventory here is wholeheartedly bizarre: false limbs, pop-guns, chattering teeth, gag gifts, and ventriloquist dummies.

The most unique attraction in Eureka Lane is Menlo Park: An Exhibition. A walk-through the mind and invention of Thomas Edison, we are transported back to New England at the turn-of-the-century, where Audio-Animatronic and digital tableaus depict the progress and achievement brought by Edison. A further exhibition explores how Edison’s original ideas and thoughts might go on to build our future, ending with a full-blown Buffalo Nickel Theater. A robotic ticket-taker is our host as we view a series of silent classics: The Great Train Robbery (1903), A Trip to the Moon (1902), Frankenstein (1910), Fantasmagorie (1908), and Plane Crazy (1928).

The Teddy Roosevelt Lounge stands for another romanticized thought of the 19th Century: adventure. Amid the trophy heads and wood-carved animals of this warm tavern, we enjoy cocktails and appetizers with a fantastic view of Discovery Plaza, with Discovery Mountain and Mount Prometheus towering overhead. Last in Discovery Lane - and Discoveryland for that matter - is Close Encounters, the only meet 'n' greet location in Discoveryland.

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Stitch and his oddball “Cousins” are among the many intergalactic and otherworldly friends found at Close Encounters. Other such visitors include Buzz Lightyear, Astronaut Mickey, and on rare occasion, Milo Thatch and Kida of Atlantis: The Lost Empire. Perhaps even more bizarre: the world’s first meet ‘n’ greet encounter with the Invisible Man of H.G. Wells’ creation. Even stranger: he seems to actually be invisible.

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@spacemt354, the big thing to remember here is that Discoveryland borrows a lot from the blueprint of Florida's Tomorrowland. Alien Encounter and Soarin' Thru Time would be where Stitch's Great Escape and Laugh Floor would be were we in Florida, only Alien Encounter is in the south show building as compared to where it would be in Florida. Plectu is where the Carousel of Progress would be. Etc. Obviously, there are differences here and there, but you can easily figure those out. I can't wait to see what your brilliant art skills produce for this land!

To clarify any confusion, the Orbitron and the Explorer spacecraft are the land's elevated weenie, just as the Astro Orbitor is in Florida. I'm envisioning a secondary elevated platform connected to the Orbitron's platform to host the Explorer. I'm not sure if you have any input on that. Also, the Discovery Balloon Ascent will probably warrant a reroute to fly over Discovery Plaza, descend thru the middle of Mount Prometheus, and end somewhere near the Kingdom Railway Station. Obviously, Discovery Mountain is a huge complex with much inside of it, including 20,000 Leagues, From the Earth to the Moon, Discovery Landing, a small portion of the PeopleMover, and anything else mentioned before a paragraph starts with "Back outside in Discovery Plaza." The Astronomer's Club and Visionarium (aka Soarin') share a building along Cosmic Way. P.T. Quantum's Kitchen Kabaret is obviously in the same building as Plectu's Revue. Star Trader shares a building with Alien Encounter. Discovery Mountain will host a secret entrance to Star Tours in Mos Eisley Spaceport beyond the berm, so we'll both have to remember that when we get to that portion of the project. :p It isn't mentioned in the write-up, but the PeopleMover will share its Discoveryland station in the space between Da Vinci's Workshop and the Orbitron, just how the Tomorrowland Transit Authority boards in Florida. Da Vinci is on the ground level, PeopleMover is on the mid-section, Orbitron is on the top section.

The Discovery Balloon Ascent will travel thru Mount Prometheus (a la the Matterhorn) and land near the railroad tracks. This will also be near the under-the-berm entrance to Mos Eisley Spaceport.

If you have any other questions, please let me know. Feedback as always, is appreciated! Thank you so much to my amazing readers!
 

D Hulk

Well-Known Member
Great work as always, MEW! Everything included in here is very appealing, all the Vernian sci-fi stuff. Great concept art discoveries. My favorite little detail is how Discovery Balloon Ascent flies through Mt. Prometheus. Soarin' Meets Timekeeper is really cool.

If anything is missing, it's maybe some additional, never-realized stuff from Baxter's proposed Discovery Bay...though it's clear you've taken some notions from here anyway. Some of that land's proposed D/E-tickets - like the Spark Gap Coaster, Island at the Top of the World, and the dinosaur-themed Jungle Cruise variation - would fit your super-land like a glove.
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
Okay, this might be my new favorite land I've designed for the park. Westernland and Adventureland were close, but Discoveryland might take the cake. As always, post thoughts below. Enjoy this trip thru another time and space. Also, this will probably be the last update for a few days. I start management training tonight! Fingers crossed for a good day.

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Discoveryland

“Science, my lad, is made up of mistakes, but they are mistakes which it is useful to make, because they lead little by little to the truth.” - Jules Verne

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Discoveryland recalls the belief in a near-nonsensical world where the realities of science and today blend with the mysteries of yesterday and tomorrow. Imagine, if you will, a vision of the future with its roots in the past… In this kinetic metropolis of tomorrow, the great thinkers and dreamers of the 19th Century have seamlessly clashed with the color and imagination of Buck Rogers or Flash Gordon. Amidst landed spacecrafts, whirring contraptions, and bizarre creatures from the darkest reaches of known space, the “future that never was” is finally here.

“Discoveryland is the future that never was - or could be. The past, present and future coexist among the kinetic towers, soaring rockets, and alien creatures of this thriving galactic community. The imagination of Jules Verne, Leonardo Da Vinci, Buck Rogers, and other such ‘futurists’ have built this shimmering spaceport of gold, silver, neon and bronze, where a trip to Mars is as simple as a trip to the Magic Kingdom… This is Discoveryland, gateway to Infinity and Beyond.”



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Volcanic rock formations mark the entrance to Discoveryland, hissing steam from leagues beneath the earth… Misshapen rocks and sparkling crystals protrude from the waters below, undulating with an ethereal, almost alien glow. As a rusted placard decrees, these supernatural formations were uncovered just centuries before, the last relics of a vanished sentient race. The crystals have only begun to glow as of late, a supposed beacon for the return of their creators to Earth. Clocks of every shape, size, style and era lay strewn among the rock-work, their hands rapidly spinning backward and forward. As always, we enter the land via bridge; only, our bridge here is built from the half-submerged wreckage of a flying saucer crashed into Timeless River…

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Once a burnished starport of patinated hues of bronze, copper, silver and gold, this immense metropolis has recently begun an extensive “restructuring phase” into an advanced, “modernized” spaceport of the 24th Century, as made clear by the seamless blend of “old” and new architecture - not to mention video advertisements produced by the city to describe their “reinvention,” as hosted "live" by Jules Verne and H.G. Wells. Outlandish, ominous, and wholeheartedly bizarre, Discoveryland blends the gritty aesthetic of yesterday’s steampunk with the color, neon and imagination of tomorrow’s utopia. Here, everyday living is improved thru curious science, oddball invention and intergalactic travel… Robots, space aliens, and human inventors - fictional or otherwise - work, live, and play under the prevailing influence of H.G. Wells, Jules Verne, and Leonardo Da Vinci, all three being residents of Discoveryland themselves. For die hard Disney Fans at least, imagine a seamless cross of design between the Tomorrowland of Walt Disney World and the Discoveryland of Disneyland Paris, with a small dash of Tony Baxter’s unrealized Discovery Bay thrown in.

Beneath the soaring highways of the Tomorrowland PeopleMover and the towering arches of this bustling community, we venture down Cosmic Way, the “Main Street” of science fiction. Kinetic sculptures, video walls, and electronic advertisements portray the innovation and mystique of “tomorrow,” with nonsensical gadgets to save on human labor. Storefront windows display robots performing household chores, a la Horizons. In the vast promenade at the end of Cosmic Way, a sleek, streamlined rocket, The Explorer points to the stars, readied for a launch into some far-off system beyond sight and sound. The narrow “mall” of Cosmic Way features an attraction on either side; to the north (left), The Visionarium: Soarin' Thru Time, to the south (right), ExtraTERRORestrial Alien Encounter.

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Reichelt Hangar, named for Franz Reichelt, the ill-fated pioneer of the parachute, is home to the fabled Hyperion, a mighty zeppelin. Inside: the Astronomer’s Club. Here, a magnificent observatory looks to the heavens thru an antique telescope. As we dine beneath preserved charts and maps of the “final frontier,” we are introduced in-person to such familiar thinkers as Galileo, Newton, and Da Vinci, all spinning tales of the stars and discovery. It seems only fitting that the Astronomer’s Club shares Reichelt Hangar with The Visionarium: Soarin’ Thru Time.

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With the majestic Hyperion floating above, we enter the colorful lab of the Timekeeper, an esteemed robot-scientist and pioneer of time-travel. The various oddball experiments of Timekeeper can be found throughout the queue, leading to a briefing with the charismatic contraption himself. Voiced by Nathan Lane, Timekeeper details that we, being his “lucky” volunteers, will be sent aboard the 9-Eye 3000, his latest time-machine prototype for its maiden voyage. Of course none of his time-machines have proven successful...yet. Once on board the hang glider-esque 9-Eye 3000, we launch on an unforgettable, 3D ride thru both time and space; the Crusades - Ancient Egypt - the Great Wall of China’s construction - the Exposition Universelle in Paris of 1889 - the land of the mighty mammoth - a view of the Earth from the Moon. These are just a small few of the eras and dreams explored aboard the 9-Eye 3000. The only question now is… Will we make it back to the 24th Century in one piece?

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In the south building of Cosmic Way, the Discoveryland Interplanetary Convention Center welcomes visitors to experience the latest in scientific innovation and design from the various corporate leagues of the known universe. In an Art Deco facade carved with the likes of demoralized humans holding the crippling weight of powerful deities, a colored fountain points our path into a holding area, where we are soon introduced to the genius, alien minds behind X-S Tech. Once again, we serve as “lucky volunteers” to “seize the future” with X-S and catch glimpse at their latest invention: the X-S 2000 Teleportation System. One awry presentation after another results in an unforgettable encounter…

A botched transmission results in the accidental arrival of a bloodthirsty creature from another planet… Angered, hungry, and confused, the alien monster breaks loose from the teleportation tube, causing horrific chaos in the now-darkened viewing chamber. Gnashing fangs, warm breath, hot drool, shattering glass, splattering blood, and a slimy, foreign tongue are among the extrasensory thrills encountered in this ExtraTERRORestrial Alien Encounter. The scariest and decidedly “most adult” attraction in our Magic Kingdom, Alien Encounter derives in origin, name and story from the original, extinct attraction in Florida. Fine-tuning, additional warnings, a rewritten plot, and a subtly revised experience result in a revival of the legendary E-Ticket that, unlike its predecessor, is here to scare… I mean, “stay.”

The Interplanetary Convention Center hosting Alien Encounter exits into the iconic Star Trader, a retro-futuristic bazaar in which aliens, humans and robots alike are invited to trade, sell and offer their wares from across the universe. In-store murals depict a side of Discoveryland not seen to us - soaring skyscrapers, bustling highways, and floating suburbs. The atmospheric music of Discoveryland - electro-synthetic musical impressions mostly - carries into the Star Trader and beyond, even while waiting at the station of the Tomorrowland PeopleMover.

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The Tomorrowland PeopleMover never stops moving, even while passengers board and disembark from a rotating platform. With no motor of their own, the PeopleMover cars are powered by magnetic motors embedded within the track. The PeopleMover soars through the second story of Tomorrowland and Discoveryland alike, traveling through the various attractions and pavilions. Aboard the PeopleMover, we can preview almost every attraction in either land, then come back later to see the whole show. As such, the PeopleMover has two stations: the first in Tomorrowland, the second in Discoveryland, not far from the Interplanetary Convention Center, in fact.

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The magnificent Orbitron stands proudly in the heart of Discovery Plaza, the aforementioned promenade at the end of Cosmic Way, the aptly titled “Civic Centre of Interstellar Citizenship.” Seeming to have been borrowed from the pages of a Da Vinci sketchbook, the Orbitron is our chance to maneuver a personal jetpack on an airborne series of revolutions held high above the streets of Discoveryland from an elevated platform. The streamlined craft of The Explorer sits adjacent to the planets, cogs and contraptions of the Orbitron, acting as a secondary “weenie” to the fantastical Orbitron. Jetpack pilots are invited to dance, float and sail thru the air in conjunction with the Orbitron via 16 mechanical arms. On the ground-level below, Da Vinci’s Workshop poses an age-old question: “What would it be like to step into the workshop of this fearless inventor?” Well, wonder no more…

In this quiet bounty of Renaissance-era trinkets, gadgets, back corners, hidden nooks, and otherworldly contraptions held in the space beneath the towering Orbitron, Da Vinci still lives, having been quietly hiding here for centuries… Only recently has the famed inventor reopened the doors to his fabled workshop. Interactive elements are portrayed in the form of inventions and bits of medieval machinery, all from the marvelous mind of Da Vinci. Erector sets, science kits, and other such technological toys are for sale among the great inventor’s wild ideas and scattered blueprints.



The sweeping Civic Centre of Interstellar Citizenship, Discovery Plaza is a “Hub” all its own, almost borrowing directly from the footprint of the Tomorrowland in Walt Disney World - of course, the changes here border from the drastic to hugely drastic. Past the elevated platform of the Orbitron and Da Vinci’s Workshop, we look toward a vast complex of attractions and entertainment. The continuity of this fully-inhabited community is brilliantly carried from one location to the next. Neon signs written in alien tongue imply a new universal language, perhaps pegging English to a secondary speak. Video walls and vibrant, digital posters hint at an ongoing nightlife in the bustling metropolis. In Discovery Plaza, we are introduced to the founders of Discoveryland: Jules Verne, H.G. Wells, and Leonardo Da Vinci, all alive and well. Bronze statues built in their honor find their dedication in varied points of the plaza. The Discovery Balloon Ascent of neighboring Fantasyland soars by overhead as we continue our tour de Discoveryland…

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A landed alien spacecraft - all-too-familiar with Close Encounters of the Third Kind - attracts our attention with its wandering searchlights, flowing electric current, and ethereal, phosphorescent glow. Inside, we discover the traveling circus of P.T. Quantum: Plectu’s Fantastic Intergalactic Revue. Seemingly a hundred different aliens, robots and other such fauna inhabit P.T. Quantum's magnificent ship, from the operatic swamp beasts of the Everglade System to the legendary Sonny Eclipse! Intergalactic puns, parodies, and more are all apart of the show in this otherworldly throwback to the beloved Kitchen Kabaret.

P.T. Quantum's Kitchen Kabaret (see what I did there?) is the resident tie-into Plectu's Revue, a restaurant built right in the side of the magnificent traveling "theatre-ship." Electronic posters and displayed artifacts depict the storied history of the traveling musical troupe, including several well-deserved Grammy Awards (the trophy portrays an alien creature with multiple heads).

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Discovery Mountain, an industrial contrast to the retro-futurist cityscape, stands tall above the entirety of Discoveryland, a multi-leveled complex of copper rivets and bronze panels, kept in place by turning cogs, giant screws, and a network of bizarre pipes. As night falls, an eerie glow escapes from within… Inside: an undiscovered realm of exploration and discovery.

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The atmospheric Discovery Mountain Complex is almost an entire sub-land dedicated to the writings and imagination of Jules Verne. Once inside, we discover a rocky oceanfront looking to the waters of a bubbling, primordial lagoon, all sheltered beneath the familiar glass dome of Discovery Mountain itself. Jules Verne can be seen floating in a capsule high above us (a la Horizons), occasionally shouting a friendly hello in his native French. The iconic Nautilus has docked in the indoor-lagoon, the gallant submarine of the infamous Captain Nemo.

Once thru the inner-chambers and quarters of Captain Nemo’s homeport (aptly found inside Discovery Mountain), we find ourselves suddenly beneath the earth and geared toward the waters of the mysterious lagoon, readied to board not the Nautilus, but instead a miniature submarine of our own. Equipped with flashlight-like inventions of Captain Nemo, we dive fathoms below to investigate an underwater volcano, only to sail thru a graveyard of lost ships, have a chance encounter with a giant squid, and ultimately experience a run-in with a googly-eyed sea serpent amid the benevolent humanoids in the lost continent of Atlantis. These fish-like sentients help us make an emergency return to the surface when all seems lost.

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20,000 Leagues Under the Sea is a unique attraction. Similar to the attraction of the same name in Tokyo DisneySea, “20k” is set in a “dry-for-wet” environment, meaning all the undersea locations and creatures are held in a dry show building; the submarine portholes are double-paned, filled with liquid. Bubbles are blown into the liquid to simulate the illusion of a deep-sea descent. For those who wish to truly submerge beneath the surface, a visit to Nemo’s Grand Salon inside the actual Nautilus is a lavish dining experience quite unlike any other in Discoveryland. Windows look to the vast world beneath the surface, with schools of fish, coral reefs, medieval shipwrecks, and the ominous silhouette of a giant squid lurking in the aquatic world beyond...

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The true star of Discovery Mountain is an E-Ticket in the spirit and style of the classic Space Mountain: From the Earth to the Moon. Launched from the huge Columbiad cannon - as seen from the exterior of Discovery Mountain - we are sent spiraling thru the stars and landing upon the Moon, seen and heard stories above the lagoon of the Nautilus. A Victorian space station awaits as we careen, turn and corkscrew around the craters and hills of the far-off celestial body in an “out-of-this-world” roller coaster ride. The glowing shape of the Earth looms on the horizon, while a second-level viewing deck allows passers-by to view the ongoing excitement. The space station itself is accessible to both passengers and patrons alike. Starport 1865, named for the debut year of From the Earth to the Moon, is our chance to explore what a space station might have been like, were it to exist in the Victorian 19th Century. Viewing ports look out to the stars and planets, offering glimpse at peculiar shapes and objects typically unfamiliar with outer space.

Oddly enough, the Kingdom Railway makes its scheduled stop inside Discovery Mountain at the Discoveryland Junction. The Tomorrowland PeopleMover travels past as we approach the dark landing of the Flying Saucers. A long-lost remnant of classic Disneyana, the Flying Saucers have finally landed in Discovery Mountain, now controlled and sheltered from the elements. An extraterrestrial training facility for would-be saucer pilots, we are invited to slide, zip, bump and "soar" beneath a menagerie of miniature stars and planets. The Discovery Landing is our chance to visit a gift shop quite unlike any other - 80 individual boutiques hearken to 80 different countries, a subtle nod to Verne's Around the World in 80 Days.



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The sweeping score of John Williams’ Star Wars can be heard lingering on the horizon as we approach the Kingdom Railway and the Discoveryland Junction. From within Discovery Mountain, a path seems to trail downward - beneath the railroad tracks - and below the earth, bringing us out of Discoveryland and into Mos Eisley Spaceport. But strangely, we have not yet laid foot in the desert outpost of Tatooine. Instead, we have entered the Star Tours Tatooine Terminal. But we'll explore this fantastic journey thru the cosmos at a later time...

Back outside in Discovery Plaza, we find that night has fallen on our day at the Magic Kingdom. Discoveryland is perhaps the most striking of all lands in the Magic Kingdom after dark - the city is awash in hues of neon and color reflecting off the metallic spires, twisted arches and jagged rocks. Bizarre, near-Avatar-like plant-life is aglow in fluorescent light. The landed spacecrafts, varied robots and techno-rhythms emulate an omnipresent sense of living, breathing energy throughout the land. In a way, the ominous yet romantic lights of this retro-futuristic world recall not the far-off future of our own imagination, but instead the far-off future of the 19th and early 20th Century. Suddenly, the earth begins to shake... A dim rumble comes from below the ground... An earthquake, perhaps?

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https://www.youtube.com/watch?v=ZewmkCetnwo

Past the landing of the Discovery Balloon Ascent and far from the promenade of Discovery Plaza, we look toward the foreboding sight of Mount Prometheus, an active volcano. The primeval mountain can be counted on to erupt without warning, spewing smoke and fire into the heavens above, a truly spectacular sight when viewed after dark. The massive volcano can be seen from almost anywhere in the Magic Kingdom, standing at roughly the same towering height as Castle Disney. 750,000 square feet of rock were used to construct Discoveryland’s monstrous icon, easily dwarfing Discovery Mountain with its gargantuan shadow.

Captain Nemo and his men have set up camp in the storied supervolcano, wishing to collect the precious gems and minerals found within the mountain’s core. An enormous drilling machine bored deep into the side of Mount Prometheus is our entrance into a subterranean network of secrets and designs in Nemo’s foreboding hideaway. Boarding a “subterranean vehicle” of Nemo’s invention, we descend deep underground on a spectacular Journey to the Center of the Earth. A labyrinth of tunnels and caves showcase the supernatural wonders found within Mount Prometheus; giant mushrooms, glowing crystals, strange creatures.

A sudden earthquake causes an unforeseen cave-in, forcing our vehicle off-route and into the volcanic nest of some large creature… A freak lightning storm from electrified gas clouds is our transition into the lair of a horrific, stories-high lava monster. A volcanic eruption sends our vehicle speeding thru a spiraling lava tube down the side of Mount Prometheus and toward the surface. At the top of the mountain, we are temporarily “airborne” as we submerge into a thick cloud of residual steam before our incredible journey comes to an end.

View attachment 256130

The red-rock canyons and fissures of Mount Prometheus mark an all-too-thematic transition into Mos Eisley Spaceport, just under and across the railroad tracks, not far from the landing of the Discovery Balloon Ascent following its magnificent cross thru Mount Prometheus. But we’ll visit that galaxy far, far away some other time. For now, we explore the remainder of the fantastical Discoveryland.

Strangely enough, someone in the construction of Discoveryland had the wild idea to preserve and transport a small collection of shops and homes from the Gold Rush era of San Francisco... Of course, the architecture has since been restored with the visible assistance of mechanical parts, cogs and wires. Just near the path toward Storybook Circus in Fantasyland, Eureka Lane is a steampunk-enthusiast's dream; static animals built from cogs, pipes, and other materials appear throughout the quiet neighborhood as subtle decor. The Wells Tonsorial Parlour is an authentic barbershop, with straight-razor shaves, facial massages, and haircuts with the finest precision around, all set to the musical stylings of a robotic barbershop quartet. K.A. Bhume’s TNT & Joke Shop hearkens to the Gold Rush, having once belonged to a grizzled miner and noted big game hunter - black-and-white photographs depict a safari in the jungles of Paradise Springs. The inventory here is wholeheartedly bizarre: false limbs, pop-guns, chattering teeth, gag gifts, and ventriloquist dummies.

The most unique attraction in Eureka Lane is Menlo Park: An Exhibition. A walk-through the mind and invention of Thomas Edison, we are transported back to New England at the turn-of-the-century, where Audio-Animatronic and digital tableaus depict the progress and achievement brought by Edison. A further exhibition explores how Edison’s original ideas and thoughts might go on to build our future, ending with a full-blown Buffalo Nickel Theater. A robotic ticket-taker is our host as we view a series of silent classics: The Great Train Robbery (1903), A Trip to the Moon (1902), Frankenstein (1910), Fantasmagorie (1908), and Plane Crazy (1928).

The Teddy Roosevelt Lounge stands for another romanticized thought of the 19th Century: adventure. Amid the trophy heads and wood-carved animals of this warm tavern, we enjoy cocktails and appetizers with a fantastic view of Discovery Plaza, with Discovery Mountain and Mount Prometheus towering overhead. Last in Discovery Lane - and Discoveryland for that matter - is Close Encounters, the only meet 'n' greet location in Discoveryland.

View attachment 256135

Stitch and his oddball “Cousins” are among the many intergalactic and otherworldly friends found at Close Encounters. Other such visitors include Buzz Lightyear, Astronaut Mickey, and on rare occasion, Milo Thatch and Kida of Atlantis: The Lost Empire. Perhaps even more bizarre: the world’s first meet ‘n’ greet encounter with the Invisible Man of H.G. Wells’ creation. Even stranger: he seems to actually be invisible.

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@spacemt354, the big thing to remember here is that Discoveryland borrows a lot from the blueprint of Florida's Tomorrowland. Alien Encounter and Soarin' Thru Time would be where Stitch's Great Escape and Laugh Floor would be were we in Florida, only Alien Encounter is in the south show building as compared to where it would be in Florida. Plectu is where the Carousel of Progress would be. Etc. Obviously, there are differences here and there, but you can easily figure those out. I can't wait to see what your brilliant art skills produce for this land!

To clarify any confusion, the Orbitron and the Explorer spacecraft are the land's elevated weenie, just as the Astro Orbitor is in Florida. I'm envisioning a secondary elevated platform connected to the Orbitron's platform to host the Explorer. I'm not sure if you have any input on that. Also, the Discovery Balloon Ascent will probably warrant a reroute to fly over Discovery Plaza, descend thru the middle of Mount Prometheus, and end somewhere near the Kingdom Railway Station. Obviously, Discovery Mountain is a huge complex with much inside of it, including 20,000 Leagues, From the Earth to the Moon, Discovery Landing, a small portion of the PeopleMover, and anything else mentioned before a paragraph starts with "Back outside in Discovery Plaza." The Astronomer's Club and Visionarium (aka Soarin') share a building along Cosmic Way. P.T. Quantum's Kitchen Kabaret is obviously in the same building as Plectu's Revue. Star Trader shares a building with Alien Encounter. Discovery Mountain will host a secret entrance to Star Tours in Mos Eisley Spaceport beyond the berm, so we'll both have to remember that when we get to that portion of the project. :p It isn't mentioned in the write-up, but the PeopleMover will share its Discoveryland station in the space between Da Vinci's Workshop and the Orbitron, just how the Tomorrowland Transit Authority boards in Florida. Da Vinci is on the ground level, PeopleMover is on the mid-section, Orbitron is on the top section.

The Discovery Balloon Ascent will travel thru Mount Prometheus (a la the Matterhorn) and land near the railroad tracks. This will also be near the under-the-berm entrance to Mos Eisley Spaceport.

If you have any other questions, please let me know. Feedback as always, is appreciated! Thank you so much to my amazing readers!

Love this! Well done as always!
 

MANEATINGWREATH

Well-Known Member
Original Poster
Great work as always, MEW! Everything included in here is very appealing, all the Vernian sci-fi stuff. Great concept art discoveries. My favorite little detail is how Discovery Balloon Ascent flies through Mt. Prometheus. Soarin' Meets Timekeeper is really cool.

If anything is missing, it's maybe some additional, never-realized stuff from Baxter's proposed Discovery Bay...though it's clear you've taken some notions from here anyway. Some of that land's proposed D/E-tickets - like the Spark Gap Coaster, Island at the Top of the World, and the dinosaur-themed Jungle Cruise variation - would fit your super-land like a glove.

Thanks! The balloons flying thru Mount Prometheus comes directly from how the old Skyway Buckets used to travel thru the Matterhorn at Disneyland. I wouldn't make the holes as big as they were in the Matterhorn, but the idea is so appealing to me. It also allows riders of the balloons to see what's inside Journey to the Center of the Earth.

I had included the dinosaur boat ride and Spark Gap Coaster in my original plans for what was then called Discovery Bay (the first time I took a stab at this resort), but they ultimately were removed for various reasons this time around with Discoveryland. One of the mega dark rides that will be in Tomorrowland starts with a huge dinosaur scene, so I didn't want to be redundant, although you can never have too many dinosaurs. ;) I might reintroduce the Spark Gap Coaster in Tomorrowland, but it's still up in the air - literally.
 

MANEATINGWREATH

Well-Known Member
Original Poster
Discoveryland
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Tried to incorporate several colorful and eclectic spaceships/Avatar plant life as described -- can add more if you want -- but I didn't want to overdo it at first.

Wow, it's beautiful! I love that there is even some small expansion space to the northeast in something new comes along. The classic theme of the Timekeeper keeps playing in my head when I'm looking at the map haha. Super nostalgic.

I think the only thing missing is the path into Mos Eisley Spaceport (Star Wars Land), but we'll get to that later. Also, Star Tours isn't in Discovery Mountain itself, but an additional path will lead beneath the railroad tracks inside Discovery Mountain and cross into the Star Tours queue on the other side of the track.

Tomorrowland will be next! Have fun in WDW, Space! Bring us souvenirs! Lol.
 

Twilight_Roxas

Well-Known Member
Since Disney is aquiring Fox the Marvel theme area could easily have X-Men & Fantastic Four with the Avengers, Spiderman, and the Guardians of Galaxy. Since Tron won't be in this park maybe if possible that Tron coaster in Shanghai & Magic Kingdom could be retheme to Guardians of the Galaxy in your park.
 

MANEATINGWREATH

Well-Known Member
Original Poster
@spacemt354, I apologize in advance for offering so much catch-up work. I hope your trip is going well! As always, feedback is appreciated, readers! Today we will dive right into Mos Eisley Spaceport and Marvel City. I wish the best of luck to your eyes.

Roxas, I plan on including the Fox characters in some aspect, but probably not in their own attraction. The TRON Lightcycle Power Run will find new life in Mos Eisley's podracer attraction.

==========================================================================================================

Mos Eisley Spaceport

“A long time ago, in a galaxy far, far away…”

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“For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the Empire.” - Ben Kenobi

From a distance, one might almost expect to see the twin suns of Tatooine setting over the adobe rooftops of Mos Eisley Spaceport. The red-rock formations of
Mount Prometheus transition into the sand-kissed rocks and buttes of the Jundland Wastes, where vile Tusken Raiders undoubtedly lurk in the shadows. Once beneath the railroad tracks and beyond the berm of our Magic Kingdom from a path in either Discoveryland or Tomorrowland, we are whisked into a galaxy far, far away and onto the Outer Rim planet of Tatooine.

“Mos Eisley Spaceport. You’ll never find a more wretched hive of scum and villainy.”
- Ben Kenobi

Upon “landing,” we find a thriving city of alien lifeforms and dusted droids, a true-to-form hive of life and kinetic energy. The magic and vision of a Star Wars film has been perfectly mastered for this thematic rival to Galaxy’s Edge in Walt’s original Disneyland. Signs written in Aurebesh and Outer Rim Basic - the two prevailing languages of the Star Wars canon - offer guidance throughout this desert outpost, where an interaction with an astromech droid or snide creature is more than likely. An “actual” Bantha groans from its stable near Smiga’s Bantha Shack. “Bantha Burgers,” blue milk, and “Bantha jerky” are among the delicacies for sale at this clever joint for bison burgers and jerky. Smiga, the shack’s crustacean owner can often be seen in the outdoor kitchen, barking rude comments at nosey passers-by in his preferred Huttese.

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The fresh steam of an outdoor barbecue directs our attention toward a small collection of merchant stalls and street vendors among the sheltered alleys and narrow paths. Dust-kissed tarps and battered canvas offer little protection from the omnipresent threat of sandstorms. Both alien and human vendors alike beckon for us to make a trade or purchase, often quieting as Stormtroopers of the Galactic Empire march past… Otoh Gunga Delights is the livelihood of a much-despised Gungan - no, not Jar Jar - of Naboo, a one-eyed gambler in a severe debt with a vile Hutt. He can, however, cook the finest frog legs in the entire Outer Rim Territory… Deep-Fried Womp Rats is known for their huge selection of womp rat meat (mostly turkey legs and pork shanks), occasionally deep-fried and harpooned onto a stick. A cage of unfortunate womp rats coo and chirp whenever a purchase is made, knowing all too well they might be next… The Moisture Stall, owned and operated by a grizzled moisture farmer sells the drinking water harvested from the humidity, as well as blue milk - Disney’s answer to Universal’s butterbeer - and the fresh produce grown on the farm.

Watto’s Grotto is a literal treasure trove of ill-gotten goods and merchandise of the Star Wars universe, all under the watchful eye of Watto, the beady-eyed Toydarian of distant Mos Espa. Along with the typical Star Wars fare and build-your-own kiosks, Watto’s Grotto features a Disney Parks first: “Build-Your-Own-Podracer.” Of course, the real gimmick here are the comical Pit Droids found throughout the shop.

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A short distance from the entrance of Mos Eisley stands a sight yet unheard of in the Star Wars canon: the Mos Eisley Jedi Temple. Once the last remnant of an ancient Jedi Order of the Outer Rim, the long-since abandoned locale has since become the host of Jedi Training: Trials of Tatooine. Here, under the tutelage of the Jedi, younglings learn how to use the Force - and their wit - to wield lightsabers. As the Empire has driven the Jedi to near-extinction, the training must be held in this secret, long-forgotten temple… Chaos breaks loose with the arrival of Darth Vader and the foul Emperor. Soon, the temple reveals these icons of the Dark Side as mere illusions… But, the danger isn’t over - a vision of the future, Kylo Ren emerges from within the temple, poised in a climactic duel with one lucky recruit.

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Broken Battle Droids of the long-defunct Trade Federation mark the entrance to the first of the immersive attractions in Mos Eisley: the Mos Eisley Grand Prix. In a rival to Mos Espa’s Boonta Eve Classic, the Mos Eisley Grand Prix allows us to design and get behind the controls of our very own podracer, a la Test Track meets TRON Lightcycle Power Run. A dark hangar filled with poised and readied podracers and their alien pilots is our queue into a magnificent, “outdoor” (really just the clever interior of a show building) arena in the grand spirit of the Roman Colosseum. Once readied and boarded, we latch onto the steering mechanism and rapidly launch toward the rough and rugged terrain of Beggar’s Canyon and the Dune Sea. Along the way, we’ll narrowly escape the danger of Tusken Raiders, the sloping Sarlacc Pit, and our “charming” competitors. Our race ends with a climactic crash in the arena’s grandstands, scattering a number of droids and aliens who bark and complain to us as we disembark and enter the Winner’s Circle gift shop. With direct inspiration from the TRON Lightcycle Power Run, the Mos Eisley Grand Prix introduces a dueling track format to simulate an actual race. The split in tracks also allows a randomized ride experience every visit.


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The Junkyard allows those not quite tall enough to ride a podracer a chance to play with Trade Federation relics, namely scrapped Droideka and Battle Droids. Old ship parts, jagged rocks, and battered motors create a lawyer-friendly playground - ironically. C-3PO and R2-D2 have been known to host a meet ‘n’ greet near the Junkyard on occasion, often searching for a so-called “Master Luke.”

Notably, the Kingdom Railway cannot see or be seen from Mos Eisley, seeing as trains do not exist in the Star Wars universe. With that in mind, the Kingdom Railway travels thru both
Discovery Mountain and an adjoint diorama representing the Experimental Prototype Community of Tomorrow, or “EPCOT” for short, a large-scale model of Walt’s original vision for Epcot Center in the Florida Project.

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The crash-site of the Dowager Queen (pictured above) is the central “weenie” of Mos Eisley, hearkening to the surviving passengers who founded the starport. Bizarre billboards written in Aurebesh depict the training academy of the Galactic Empire, although a clever ruffian has graffitied over the original text with humorous doodles. Stormtroopers guard the entrance to Docking Bay 66, a snide reference to Order 66, where an Imperial Shuttle has landed. Imperial Officers lead us (“prisoners”) inside the shuttle for a close encounter with Darth Vader, often accompanied by Boba Fett. The Dark Side of the Force is strong here… We best be on our way…

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Docking Bay 94 on the other hand is strong with the Light Side of the Force. Here, the Millennium Falcon awaits our entry, leading us on a brief tour of the infamous freighter. A young Han Solo, Chewbacca, Luke Skywalker or Princess Leia often wait in the cockpit, a once-in-a-lightyear meet ‘n’ greet. On rare occasion (i.e. special events), Finn, Rey and BB-8 reside in the cockpit in place of the usual heroes of the Rebellion. Also… Holochess, anyone?

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Near the not-so-distant silhouette of
Discovery Mountain we find the terminal of Star Tours, a projected travelport of the Outer Rim, not unlike a modern day airport. An X-Wing held high on an elevated platform marks our entrance into a multi-floored starport of interstellar travel and adventure. Overhead PA announcements and a familiar jingle set a backdrop for the comical antics of C-3PO and R2-D2 in the shuttle repair bay. Colorful “trailers” portray the varied planets and systems we can visit via StarSpeeder 3000: Endor, Jakku, Coruscant, Mustafar - the list goes on. The 2nd Sector Droid Unit hosts a number of chatty “Goose” Droids, one performing droid maintenance, another checking baggage. A quick and humorous briefing with a droid flight attendant leads to the boarding of our own StarSpeeder…

In an HD-3D variation on the classic Star Tours, designed specifically for our Magic Kingdom, we find ourselves cast near the end of the Original Trilogy. Aboard the classic white model of the StarSpeeder 3000, we take off on a randomized launch for one in several enticing destinations: Endor, Jakku, Coruscant, Mustafar, Naboo, Hoth, and Bespin. With the guidance of a personality-driven RX-Droid - each programmed with a unique character - and R2, we encounter countless dangers and memorable moments made only possible thru the mind and magic of George Lucas. When it is revealed that R2 is carrying secret plans of the Rebellion, Darth Vader himself gives chase, forcing R2 to disobey the captain’s orders and launch off on a fool’s quest to one of seven planets in a randomized flight.


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Of course, the Star Wars Launch Bay is an exhibition of themed displays, props and costumes that bear importance in the Star Wars canon. An extensive collection of memorabilia to rival even that of Skywalker Ranch honors the heroes and legends of the ever-evolving saga, with a chance to encounter Kylo Ren, Rey, Finn, Darth Maul, Captain Phasma, Jyn Erso, and again, C-3PO, R2-D2, and BB-8. A screening room shows Path of the Jedi, a storied recap of the entire saga, from The Phantom Menace to The Last Jedi. A winding museum follows the story of the saga with an extensive exhibition for each film and animated series, including both Rogue One and Solo: A Star Wars Story. A panel room holds the occasional Q & A for a visiting star of Star Wars, tucked quietly in a back corner of Launch Bay.

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Perhaps the strangest attraction in our Magic Kingdom, the Galactic Zoo is a walk-through the famous creatures and beasts of this galaxy far, far away. A shadowy complex under the ownership of Jabba the Hutt, we are invited to gawk at Tauntauns, Rancors, Wampas, Nexus, Reeks and more, all presented thru Audio-Animatronic and digital technology. Jabba himself offers a warm greeting at the attraction’s conclusion, bidding us adieu as we look toward the “comforting” and familiar sight of Chalmun’s Cantina.

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Clearly, this is the “hive of scum and villainy” Obi-Wan was talking about… Ugly drinkers and rowdy patrons make the seedy atmosphere of the infamous cantina. Fizzy fruit cocktails and alcoholic blue milkshakes are among the contents of the oddball kegs at the counter, while the beloved Cantina Band (a la Chuck E. Cheese) fills the air with their earworm music. “Jabba Flow,” “Jedi Rocks” and other galactic hits are among their prestigious repertoire. The star restaurant of Mos Eisley, Chalmun’s Cantina is a dark-hearted alternative to the lavish - and friendlier - Dewback Grill down the street. Imported furniture, vibrant canvas awnings, and the strangest backdrop of music in town mark the atmosphere of this Benihana-inspired eatery. Skilled chefs prepare galactic meals fresh at our table, each dish of a distinctly unfamiliar and exotic flare. The Dewback Grill is also known for its tantalizing “Dewback Steaks,” 10 oz of fresh red tenderloin.

The Imperial Academy is our final stop in Mos Eisley, a Dark Side rival to Jedi Training: Trials of Tatooine. After a short and brisk recruitment from an Imperial Officer, would-be younglings are “invited” by Stormtroopers “willingly” to line-up for an inspection by none other than Lord Vader. Vader does in fact arrive, wishing to see which of the younglings would make for a good apprentice… To test their skills, each youngling is given a red lightsaber and a hands-on training session with the Sith Lord. Fortunately, Luke Skywalker, Han Solo and Chewbacca show up just in time, Luke and Vader engaging in a climactic, one-on-one duel. Will the light triumph over the dark?

With a true sense of intergalactic adventure in our hearts, we depart from Mos Eisley and continue down our path to the south, ending in...


Marvel City


Past the desert outpost of
Mos Eisley and into the sleek, futuristic metropolis of Marvel City, we find a pseudo-realistic world of bold heroes and powerful villains. The sensation of entering Marvel City is comparable to entering the reels of the Marvel Cinematic Universe; better yet, the panels of a vibrant comic-book. Futurist architecture of New York, Shanghai, Hong Kong, Melbourne, and Tokyo inspire this fantastical realm, where it seems likely that at any given moment, Spider-Man or Captain America are bound to come running - or swinging - in to save the day.

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The inspired port of Marvel City appears to have been built by the genius minds of Stark Industries, the Stark Tower lingering on the horizon. In this idealistic “world of tomorrow,” the glorious invention and technology of Tony Stark have greatly changed the modern lifestyle, truly a fantastical alternative to the real-world vision of neighboring Tomorrowland just beyond the railroad tracks. The Tomorrowland PeopleMover soars ‘cross the tracks of the Kingdom Railway and into Marvel City, adding a third land and station to its repertoire. Of course, an “underground” path from Tomorrowland and “ground-level” path from Mos Eisley also offer access to this superhero landing.

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A Statue of Tony Stark, back-to-back with his Iron Man alter ego, is the first major landmark to greet us as we trek toward the Hall of Fame. In this winding museum and tribute to the Marvel greats, we find an exhibition in honor of Captain America, Iron Man, Black Widow, Hawkeye, the Incredible Hulk, Black Panther, Ant-Man, Wolverine, Deadpool, and more - “everyone” is represented here. Stan’s Comics, our “exit thru the gift shop,” is our one-stop shop for all the comic-books and Marvel paraphernalia we could ever hope to imagine. This is no ordinary comic-book store, however. The in-store displays of heroes and villains engaged in combat often come to life and create quite the wild ruckus… Imagine a cardboard cutout of the Hulk punching the wall, subsequently shaking the whole building to its foundation. Or, Wolverine unintentionally slashing a comic-book display to shreds. Simple enough, right?

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The incredible Stark Expo is a World’s Fair of the Marvel Universe, where the best and brightest men and women of nations and corporations the world over have gathered their resources to share their collective vision for a brighter tomorrow. While many of the displayed gadgets could never exist in our own world, the innovation presented at Iron Man Tech - Presented by Stark Industries, seems a bit too realistic. A quick tour of the Hall of Armor gives us a proper glimpse at Iron Man suits Mark I - VII. We are thereafter given the opportunity to “suit up” and simulate a flight thru the eyes of Iron Man, customized randomly for each guest. Iron Man himself makes an astounding meet ‘n’ greet appearance, providing witty quips naturally. The impressive Stark Expo is also home to the Preview Center, where up and coming films, video games, television series, and comics are teased on the regular. But the real star of Stark Expo is much more enticing.

https://www.youtube.com/watch?v=4eaO63O0vD4

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The spectacular Iron Man Experience of Hong Kong Disneyland has been redesigned and reborn in Marvel City, a bold adventure into the world of Iron Man. Having queued in a portion of the Stark Expo, we are introduced to our craft: an Expo Edition Iron Wing II, heavily redesigned and transformed from its predecessor to differentiate between itself and the similar StarSpeeder 3000 of Star Tours. With the use of StarkVision glasses, we, along with five other “co-pilots” are pit behind the controls of our personalized and miniaturized Iron Wing II, joining Iron Man in the spectacular skies above Marvel City. But, when Hydra shows up, all seems lost - Iron Man is down for the count, and it’s up to us to save the day in this “choose-your-fate” adventure.

Like the up and coming Millennium Falcon attraction in Galaxy’s Edge, the Iron Man Experience allows us to “pilot” the ship in an adventure that reacts to our decision-making. As a team, we must defeat Hydra, save Iron Man, and restore peace to Marvel City. But beware, one wrong decision might lead to an unhappy ending…

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Stark Tower, the “central weenie” of Marvel City with its roaming searchlights and storied history, is our entrance to The Avengers: Attack of Dr. Doom. This is not your grandfather’s Age of Ultron… Here, the Avengers - with the original cast in their roles - are being honored by the mayor of Marvel City (in a clever Stan Lee cameo) for their contributions to humanity. When Dr. Doom crashes the ceremony, voiced by Ron Perlman, the Hulk is hypnotized, used to Doom’s advantage. In this spectacular, trackless dark ride, we speed thru the scorched and battered streets of Marvel City, where Dr. Doom and the hypnotized Hulk wreak havoc and mayhem among the ongoing battle with the Avengers. At the exit of our adventure, Stark Tower Gifts appears notably collapsed and damaged from the epic battle, still offering a chance to purchase any and all Avengers merchandise.

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A quick walk from Stark Tower is the site of one of the most iconic post-credit scenes of all-time: Shawarma & Burgers. A dive joint reminiscent of Manhattan, the near-decimated diner has clearly suffered from the chaos between the Avengers and Dr. Doom, with Hulk-shaped footprints and askew arrows among the damages. Notably, a crater in the shape of Dr. Doom appears on one wall, while the destroyed vending machines seem to have been hit by Thor’s hammer. Nevertheless, the shawarma, burgers and fries are truly one-of-a-kind. The Daily Bugle is a bit less-decimated, still well-kempt and managing to turn a profit with its inventory of books and magazines. Spider-Man naturally appears just outside the Daily Bugle, posing with fans for pictures and autographs. Hiro’s Workshop is the once-private lab of Hiro Hamada, invited to Marvel City by Stark himself. A quick walk-through the inventions and robotics of Hiro, GoGo, Wasabi, Honey Lemon, and Fred leads to a meet ‘n’ greet with Hiro and Baymax in the - er- does Baymax have flesh?

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https://www.youtube.com/watch?v=b0I5xE0hhjA

Found next to Hiro’s Workshop, Baymax’s Whip ‘n’ Whirl is an attraction that’s fun for the whole family. Beneath technicolor lights and techno-music, a ragtag team of Baymax “drivers” doe-se-doe to the rockin’ rhythm. One of 22 multi-colored “trailers” whip and whirl us around the metallic dancefloor, weaving in and out in a circular fashion.


Spider-Man Homecoming, named for (but not themed to) the box office hit of the same name is our chance to take to the skies of Manhattan with Spidey himself. In this suspended indoor-roller coaster, we join the world’s most famous web slinger on a high-flying journey thru the skyscrapers and allies of Manhattan. When the Green Goblin attacks, it’s up to us and Spidey to save the day. Marvelous special effects, Audio-Animatronics, and a number of twisted inversions make for the ultimate comic-book adventure. The S.H.I.E.L.D H.Q. near the exit of “Homecoming” is somewhat of a Marvel fan supercenter, with unique merchandise, rare comic-books, and a meet ‘n’ greet encounter with Captain America, Black Widow, Thor, and Loki. The H.Q. also offers us a glimpse at a large, revolving globe portraying the birthplace, origin and power of each recorded Avenger and villain. The Tomorrowland PeopleMover makes its third and final stop in the Marvel City Station, before crossing once again above the railroad tracks and back into Tomorrowland.

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https://www.youtube.com/watch?v=NrI-UBIB8Jk

As we draw near the entrance of Mos Eisley, we come upon a small part of town that seems to be not of this world at least. Time-honored “oldies” set a musical backdrop to the docked and landed Milano, Star-Lord’s beloved ship. The Guardians of the Galaxy have landed in Marvel City, a near-perfect transition to and from the world of Star Wars.

With no real “rides” to the sub-area’s name, one might spot what appears to be an untapped plot of land reserved for a future expansion, just behind the Milano… Despite this, we can still catch the Guardians of the Galaxy: Awesome Dance Off! Star-Lord and Gamora host a rousing dance-off right outside the Milano, backed by classic rock from Peter Quill’s beloved boom box. Audience participation and groovin’ are a must. At the end of the party, keep an eye out for Groot, who likes to arrive fashionably late…


==========================================================================================================


Obviously, GOTG will one day have an attraction in the untapped parcel of land near Marvel City. Or heck, I might even expand Mos Eisley into the spot. Who knows. Both Tomorrowland and Discoveryland will have trails that lead into Mos Eisley, right beneath the railroad tracks. Marvel City, however, will only feature an entrance from Mos Eisley and Tomorrowland, although the PeopleMover does make the journey into Marvel City but NOT Mos Eisley.

I tried to keep the lands as small as possible given the limited expansion space past the eastern railroad tracks, and given the fact that I feel as if the two properties should come as a secondary IP in the Magic Kingdom. I know there are those who'd prefer them in a second gate, but that's now what this resort is about! I did the best I could do to have them blend thematically with the rest of the park, and honestly, they both feel like a natural extension of both Discoveryland and Tomorrowland, especially the latter.

Space, once you're back you have your work ahead of you! Haha. Stay tuned for Tomorrowland, folks.
 

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