rogerrabbitfan9
Active Member
Extremely well done video. It's long, but complete. Anyone interested in theme park operations should watch.
It's a very good video. But, I think the point of adding capacity is completely undersold.
Disney has compounded the problem by destroying old attractions, building new ones in their place and marketing a TON around them. Capacity is lower, awareness is higher and the problem builds. New attractions, ones that can handle massive crowds but aren't E tickets (maybe a MK theatre?), are a big part of the solution. But, Disney can't help itself.
In the video they mentioned the timing of rolling out one of the FP systems that also increased park attendance at the same time the Fantasyland expansion happened. One of those attractions was The Little Mermaid omnimover which has a huge capacity and I believe is somewhat popular, if not for being really hidden in the back of the park.
Defunctland has released a video that analyzes the effects of Fastpass and FP+ on wait times and the number of rides experienced. They built a theme park simulator (in Python) to see how it all worked out.
It's really well done. Answers a lot of questions. Worth watching.
And it's hilarious that meet & greets, fireworks viewing, parade viewing, etc. were all added to FastPass+ solely because they didn't have enough capacity otherwise. That should have been a gigantic red flag and tell them they needed to add capacity.
And it's hilarious that meet & greets, fireworks viewing, parade viewing, etc. were all added to FastPass+ solely because they didn't have enough capacity otherwise.
A great example of the kinds of statements in this piece that are 'fast and loose'.
I think his one miss is the brief comments about the ROTR virtual queue. The extraordinary and unpredictable downtime would have made a pure standby experience absolutely miserable. Sure, the groups would fill up quickly but you would know one way or the other (generally speaking, really late groups excluded) if you had a shot at riding that day, without having to stand in a brutal line. It was the best solution to the problem of unknown capacity. It made sure there was a minimal amount of wasted throughput in a given day, without requiring physical presence in a line that doesn't even guarantee a ride on the attraction. The process could be brutal, sure, but given the alternative it was the right choice.
It's a very good video. But, I think the point of adding capacity is completely undersold.
Disney has compounded the problem by destroying old attractions, building new ones in their place and marketing a TON around them. Capacity is lower, awareness is higher and the problem builds. New attractions, ones that can handle massive crowds but aren't E tickets (maybe a MK theatre?), are a big part of the solution. But, Disney can't help itself.
It's great they did their simulation... and the history revisit is great... but I think the sourcing on his 'insider' and justification stuff is a bit fast and loose.
The people that argue "it was better for me..." are still gonna do the same.
To be fair, they've wanted to move away from slow moving boat rides and omnimover attractions. To create modern, engaging attractions that physically do stuff, you pretty much have to have a lower capacity compared to slow moving capacity machines.
A great example of the kinds of statements in this piece that are 'fast and loose'.
It's great they did their simulation... and the history revisit is great... but I think the sourcing on his 'insider' and justification stuff is a bit fast and loose.
The people that argue "it was better for me..." are still gonna do the same.
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