Last year was very successful with that. I can recall a ton of nights @MonorailRed and I were up to the wee hours just pumping out content to reach deadlines.I'm "retired" now.
But, I still miss the joy of those nights of unbridled creativity with a time limit.
Xanadu, House Cup, Timber Peak...lots of them.Last year was very successful with that. I can recall a ton of nights @MonorailRed and I were up to the wee hours just pumping out content to reach deadlines.
This year -- I've gone more towards free-flowing, no time limits.
The problem that seems to arise with time limits is it drains people quickly, so once you get past the first few rounds, people die out. And I also need that competitive drive to motivate myself into those circumstances...which I don't have at the moment, more just freelance.
House Cup was the most fun I've ever had on the forums. So is this project...but it's a different kind of fun.Xanadu, House Cup, Timber Peak...lots of them.
I'm in the same boat. Doing these types of projects also allows anyone to join at any time...which introduces people to imagineering.... easier?
Flexible too.Xanadu, House Cup, Timber Peak...lots of them.
I'm in the same boat. Doing these types of projects also allows anyone to join at any time...which introduces people to imagineering.... easier?
Appreciate it! I've been having lots of fun over here so far. Of course, the unaffiliated TPA competitions have been a blast too, and I know my confidence in creating fake theme park ideas has improved over my time there. (Of the 18 or so TPA proposals I've done, only one - DisneySky - was for Disney Parks, so I've enjoyed the diversity of challenges.)@D Hindley I wish you found the forums sooner! You would have loved some of these past competitions -- and done really well in them im sure too!
Totally agree!Flexible too.
I'm sure you and england can attest to this too but sometimes in those time limited comps -- I at least, ended up getting ingrained in them to a fault. As in -- getting so wrapped up in the projects that it became the most important thing of the day.
That shouldn't happen. And unless I have the time, I'm not doing that again. Projects here are fun but aren't going to help you attain your career aspiration (unless this is your career)
Especially with AP exams and finals coming up for a lot of folks...it's nice to just be able to have people float out to deal with what they need to...then come back in and not miss a beat. Doing that in a competition format results in elimination more often than not, or poorly put together projects just to turn something in. Neither of those are ideal.
However the rewards of a time sensitive comp are amazing! Such a feeling of accomplishment when you're on a team and things just click, brainstorming into the late hours, and just having a ball.
All too familiar.Totally agree!
This look familiar?
Good to hear!Appreciate it! I've been having lots of fun over here so far. Of course, the unaffiliated TPA competitions have been a blast too, and I know my confidence in creating fake theme park ideas has improved over my time there. (Of the 18 or so TPA proposals I've done, only one - DisneySky - was for Disney Parks, so I've enjoyed the diversity of challenges.)
Still getting my bearings with some of the WDWMagic stuff, but Club 32 has been a welcoming introduction to things.
It was...but I still told you soAll too familiar.
I stayed up around 36 hours one time to complete this project (yes, I know that's nuts) and Red kept telling me to not do it because she was on the other team and it wouldn't be worth it. My pride said I don't care and I'm going to win. Well...we didn't (even though I still think the results were weird)...you guys had a 1/5 of your project completely missing and still won...hehe
The whole group design thing here is very different from what I've done Imagineering-wise pre-WDWMagic. I'm enjoying it so far, and I hope I'm jiving well with the others. I'm told they tried teams - once - in a past TPA, where the efforts crashed horribly. It's definitely every-man-for-himself out there, which has served me well, but I think it's starting to keep the newer potential competitors from even attempting.Flexible too.
I'm sure you and england can attest to this too but sometimes in those time limited comps -- I at least, ended up getting ingrained in them to a fault. As in -- getting so wrapped up in the projects that it became the most important thing of the day.
That shouldn't happen. And unless I have the time, I'm not doing that again. Projects here are fun but aren't going to help you attain your career aspiration (unless this is your career)
Especially with AP exams and finals coming up for a lot of folks...it's nice to just be able to have people float out to deal with what they need to...then come back in and not miss a beat. Doing that in a competition format results in elimination more often than not, or poorly put together projects just to turn something in. Neither of those are ideal.
However the rewards of a time sensitive comp are amazing! Such a feeling of accomplishment when you're on a team and things just click, brainstorming into the late hours, and just having a ball.
Really nice job with that RIFT attraction!The whole group design thing here is very different from what I've done Imagineering-wise pre-WDWMagic. I'm enjoying it so far, and I hope I'm jiving well with the others. I'm told they tried teams - once - in a past TPA, where the efforts crashed horribly. It's definitely every-man-for-himself out there, which has served me well, but I think it's starting to keep the newer potential competitors from even attempting.
TPA has always been with time limits, though often we could anticipate things in advance well enough to plan. The DisneySky proposal for the finale was something I'd been secretly fashioning throughout the competition. And for one week when they did a "redemption" for booted competitors, when I could take the time off...instead purely for pleasure I posted an unofficial proposal (for a cantilevered coaster in Alton Towers). Without the threat of elimination, I simply had fun with it, and it's the first thing I did for TPA which I'm truly, truly proud of.
Wish I could reminisce with y'all about shared projects. Soon...
I'm sure enjoying the non-competitive approach you've been hosting recently. Much thanks! And considering I'll be back in the TPA trenches in two weeks... Tournament of Champions time! This project has been invaluable practice to keep my Imagineering instincts finely honed to match the other top competitors over there. I'm told the challenges are going to be really quite weird.Really nice job with that RIFT attraction!
The team gameplay has gone on for a while here (at least for the last 4 years or so) spliced with some individual competitions as well. For the most part a lot of them have been very successful at turning out some amazing content!
Maybe over the summer -- but I need that competitive drive back....and I think this has spoiled me working with such talented people like yourself, Imagineerland, and many more. If we were on different teams for a competition I'd be like...ah...but I want to work with you guys!
Yeah it's not black and white -- it's why it's good to have a variety!I can make arguments both ways. Regarding participating and competition.
I'll take a peak at those! (Probably tomorrow though -- need to head to bed soon in order to get up in a few hours)I'm sure enjoying the non-competitive approach you've been hosting recently. Much thanks! And considering I'll be back in the TPA trenches in two weeks... Tournament of Champions time! This project has been invaluable practice to keep my Imagineering instincts finely honed to match the other top competitors over there. I'm told the challenges are going to be really quite weird.
That'll probably kill my competitive spirit for a while, doing the ultimate competition. We'll see how that goes. Meanwhile, space (or anyone), if you're ever interested in reading some proposals from a totally different set of creators, here are the archives to Theme Park Apprentice. I've been overwhelmed with your back catalog of creations, so it's time to return the favor!
Since a few of us have discussed this you're more than welcome to read our pros/cons to each of these throughout the last few pages, but I'm curious what some fresh eyes think would be the best option.Morning everyone!
So today -- the main goal for me will be talking about the entrance...as many opinions as possible would be great at this juncture.
Nothing is finalized yet but to catch everyone up on the last few pages -- some of the top suggestions have been.
Option #1
Early 1900s Australian town center (similar to what is seen in Saving Mr Banks) transitioning into Fantasia Gardens
Option #2
Purely Fantasia Gardens with winding paths, water, forests - similar to Disney Animal Kingdom's -- The Oasis
Option #3
Fantasia Gardens, in a traditional Main Street style.
Instead of themed around a turn of the century town -- the main street is designed after styles from Fantasia, leading to Fantasia Hub -- this is similar to the concept of Mickey Avenue...taking a Main Street design and turning it into something else.
Option #4
Double-Decker Main-Street.
1st floor - indoors, filled with shops
2nd floor - greenery, exploratory
Option #5 - Something Else!
Since a few of us have discussed this you're more than welcome to read our pros/cons to each of these throughout the last few pages, but I'm curious what some fresh eyes think would be the best option.Morning everyone!
So today -- the main goal for me will be talking about the entrance...as many opinions as possible would be great at this juncture.
Nothing is finalized yet but to catch everyone up on the last few pages -- some of the top suggestions have been.
Option #1
Early 1900s Australian town center (similar to what is seen in Saving Mr Banks) transitioning into Fantasia Gardens
Option #2
Purely Fantasia Gardens with winding paths, water, forests - similar to Disney Animal Kingdom's -- The Oasis
Option #3
Fantasia Gardens, in a traditional Main Street style.
Instead of themed around a turn of the century town -- the main street is designed after styles from Fantasia, leading to Fantasia Hub -- this is similar to the concept of Mickey Avenue...taking a Main Street design and turning it into something else.
Option #4
Double-Decker Main-Street.
1st floor - indoors, filled with shops
2nd floor - greenery, exploratory
Option #5 - Something Else!
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