MarkTwain
Well-Known Member
The moving part partners with the ride's theme, at least in DCA. The ride is based on sea-side carnival games you would find at piers. Do you stay at one booth, or do you manouver around and play other games? You walk around and find other games to play. That's the point. Maybe it seems weird to you due to the attraction's location and placement in DHS.
The moving aspect makes the ride a lot more fun, anyway. It would be incredibly boring if we had to just sit in one spot and wait for the next screen to come.
But we're not in DCA, are we...
I suppose the one thing that Disney hasn't mastered is cloning context.![]()
Raven24 brings up a great point about the theme of the ride, which is made much less clear by WDW's very deliberate downplaying of the "Midway" part of Toy Story Midway Mania. TSMM feels like a very organic and appropriate extension of Paradise Pier, but Disney didn't really care about that context when bringing it over to DHS. Which again suggests to me that Disney doesn't really see their rides so much as individual experiences supporting a larger theme, but rather as just components of animated franchises which can be easily duplicated elsewhere as a quick means of boosting park attendance.
So how 'bout that Radiator Springs Racers, huh?