There never was an entire pavilion all about cold, hard technology—not even Horizons. I think this myth developed because early EPCOT publicity touted the tech throughout the park, but those were merely the computers that made everything work.
I don't agree. Tech was always heavily represented in any forwarding looking outlook the shows presented. Tech was also heavily represented in the shows in terms of tracking progress.. in fact it was presented as almost synonymous with progress.
WoM showed the evolution of our technology in transportation.. and had outlooks to the future that were very focused on hi-tech
Horizons was sci-fi and showed how we would use technology to harness and populate new exotic places
UoE was about the science and the evolving front of how we were expanding that science of energy to find better ways to capture that energy
SSE tracked the evolution and significance of communications and put technology breakthroughs up on pedestals as key inflection points in our history.. capping off with space and future cities.. all which are very heavy sci-fi/tech
Seas showed us using future tech to live in and harness environments that are inhabitable without future tech
The Land showed how we were using science and emerging ideas to further our abilities
Imagination is the only one that I would say was not tech heavy mainly since it was so abstract and emotion focused.. and lacked that kind of 'look to the future..' sendoff that most other pavilions had
And Communicore was heavy on tech... even if you just look at the delivery format. Touch screens with video on demand... real-time electronic polling.. simulators... robots... computers..
Now, I agree 'tech' wasn't the message the pavilions preached... but they all almost uniformly show tech as the fuel of progress.. and knowledge or society inflections are tied to the use of tech to achieve new things. Many provided future outlooks that were very sci-fi/tech heavy.. and nearly all presentation tools in Communicore, post-shows, etc.. all relied heavily on what were 'leading edge' tech to convey ideas or drive interactions.
FutureWorld tried to celebrate human achievement and give people optimism about the future... but it also very much tied science and technology achievement as the means to move us forward. I think The Land was the only one that got more philosophical with its preaching around conservation and smart use, etc.
You weren't finding philosophical changes in thinking being celebrated as progress.. or emotion... or collaboration. It was what science and technology were enabling and how our world was changing with it.