Ahh okay. So we're effectively running through a damaged utilidor that the fortress buried itself into and will likely need to be totally replaced when the Collector decides to warp on outta there. As someone who asks too many questions, I could buy into that. -and upon closer inspection of what little practical sets the ride features, it does look like we're made to infer that the utilidor is damaged because your vehicle is actually entering the a piece of the fortress itself at that time, which has, I guess buried itself underground.
That said, my issues with the illusions of warehouse/fortress depth being broken still bothers me. It depends where you sit, I think, though. In this example, the illusion shatters:
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1) We travel through the utilidors and into the side of the fortress, as you have explained to me. I'm buying it and it makes sense. The door opens and we're treated to a view of a vast interior, as we come to expect from inside the fortress itself. However, this segment ends and then..
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2) We 'round the corner. This particular vehicles view at this moment shows the transition point between the fortress (in red) and the quinjet launch platform (in blue). At this point, we as Guests see how little space exists between these two scenes and suddenly, the former scene makes much less sense. As a bonus..