Professortango1
Well-Known Member
Here's a stupid simple mock-up of what I mean:
View attachment 562456
Above is a blueprint for the Spider-Man attraction. Instead of having one track with back to back seating in one car, instead, have two tracks (pictured here in red and pink) with smaller cars designed to run alongside each other. Then, when these cars come to the crucial transition points, turn them AWAY from the immersion breaking thin area between computer screens (direction pictured in yellow), then spin them back the way they need to be to resume playing the game.
As it stands with the one track with spinning cars, some will get this intended view while others will end up with the short end of the stick. In order to make this new idea work fully, though, there would need to be a dispatch interval difference between the two tracks, otherwise during scene transitions, the back car would simply just have a view of the cars in front of them and not see much at all. It's a lil' bit more work and slightly trickier to design but I think the payoff would have been worth it, even if it's such a small thing to identify and complain about. Disney's always been about the little things.
An easier solution would be to just using the rotating feature. Once a screen segment is done, have the cars rotate to be looking down the hallway. The front facing will get a good view of the corner scene and turn down the next hall and turn towards the screen. The backwards facing will look down the hallway as they pull back and see the corner scene as they pulled through it. This would mean you would see other cars moving with you, but we loaded in groups, so its no surprise. Maybe you could also have elements drop from the ceiling in the hallways for movement portions. Plus, it would be a great callback to the black widows of TTBAB.