I get that, but I am saying that the Haunted Mansion doesn't follow it's own rule-set.
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In this case though, it's about consistency. When you are faulting one ride for similar traits that are in others, that's being inconsistent. And yeah, I get that you can easily just dismiss these criticisms by trying to find differences between examples ad infinitum, and that's just going to be up to you whether it's worth the effort.
Just consider it my criticisms of your criticisms. And certainly I'm not trying to be mean or unfair either, just trying to move the conversation forward. It's hard to do when there is, what I am seeing as an obvious confirmation bias taking place here. There was obviously a group that came in with the idea that the ride would/should be a failure before it even opened, that are now trying to justify that early opinion, by stretching examples of faults. I'm not entirely sure if you should be counted in that group, so apologies if you didn't come into this thinking the ride should be written off already.
I definitely don't see this transition issue as all that big of a deal.
I have to disagree regarding the Mansion. It's a haunted house and typically, those can do pretty much whatever stories want them to. There's hardly a limit on what the supernatural can accomplish. Lots of things about it don't "make sense" but that's what we typically come to expect from supernatural things. So in a way, it actually does make sense.
I would like to think I am pretty consistent (then again, consistency across multiple topics where opinions differ is rough, we're not machines, after all). The crux of my argument is this: the thin wall transitions where I'm supposed to believe a warehouse once was, are a deal-breaker for me in terms of illusion. I can't say that this specific criticism applies to many other attractions in the parks? I know none of it is real, but other attractions don't so obviously place something in my line of sight that makes me go, "Ey, wait a minute..! Wasn't that just..?". Different people have different tolerances for this sort of thing. During my work in the VFX industry, my leads would often let mistakes slide through the approval process because "the majority of folks won't notice or care". I imagine something similar happened when they were discussing how these vehicles would spin and transition from scene to here and on the whole, they might be right. So maybe I'm in a minority with the ability to notice and quickly apply the logic to the situation but it still affects my ability to enjoy the attraction, regardless. I can't pretend to be someone I'm not.
For what it's worth in a weird way, I'm flattered you consider my criticisms worth addressing at all.
-and regarding where I stand in terms of bias, I was someone who was disappointed to see the initial blueprints for the attraction. I was disappointed to consider the notion that we'd be getting basically a second Midway Mania in the same park. Still, my mindset was generally not to expect anything and judge for myself when I see it. I want to love it but having seen it, nothing has changed for me. Even still, when I go on June 19th, I will attempt to ride the attraction and give it a fair and honest final shot and I will come to an honest and final conclusion if that happens. No one wants to dislike stuff. I want this attraction to be good. Whether or not an in person ride through changes that for me, I will be honest with myself. I would love to be wrong and have egg on my face because I'd come out a winner with a new attraction to enjoy.
I guess to go a little deeper, why should that ruin an attraction though? I don't think Space Mountain suffers from the fact that I'm not wearing a helmet while riding thru the vacuum of space. Hearing people scream, maybe breaks the illusion, but doesn't change the fun I get out of it. I suppose if Disney really cared, they could have enclosed every bit of track in Space Mountain, but maybe that's too far?
It all comes down to the intention. If Disney tells me I should be expecting one thing, then I expect that thing. But if they give me something else and try to tell me the second thing is still the first thing, that's when an attraction can be "ruined" for me. Disney doesn't outright tell me that Space Mountain is meant to be perceived as a hyper detail-oriented, personal adventure that has any connection to the land around it. Lands like GE and AC go the other route and really want you to buy into their attention to detail and they want to make you believe that you're actually in that living, breathing land.
For example, I loved the original Star Tours. They purposefully left it vague as to just be a fun adventure. But when they were making Star Tours 2.0, they said they were designing it as taking place between Episodes 3 and 4. Well, if you tell me that, naturally that's the expectation I set and how I am going to judge the update. When the attraction opened and the ride combinations didn't meet that expectation, now I suddenly don't care for Star Tours because it feels like a failed attempt at story telling.
I hope that makes some sense. With something like Space, I feel like I get exactly what I am pitched. With something like WEB SLINGERS, I feel like I was promised something and the final product didn't deliver that.