Avengers Campus - Reactions / Reviews

Mac Tonight

Well-Known Member
@Mac Tonight
The items are required to make you feel like you’re in the game, and the only way to do that currently is with AR.
Trust me, I get it... it's just disappointing is all.

I'm learning I'm really not a big tech fan when it comes to theme park attractions. Like I've said before, I really hope Disney isn't gonna jump on this bandwagon. Imagine riding HM where you could only see the ghosts through your AR headsets... ::shudder::
 

Brer Oswald

Well-Known Member
Trust me, I get it... it's just disappointing is all.

I'm learning I'm really not a big tech fan when it comes to theme park attractions. Like I've said before, I really hope Disney isn't gonna jump on this bandwagon. Imagine riding HM where you could only see the ghosts through your AR headsets... ::shudder::
It wouldn’t fit with Haunted Mansion. It fits either game where you through Koopa Shells at cars. As far as I’m aware, you can’t do that without AR.

The bizarre part for me is the lack of competition. We aren’t throwing items at other players. We’re throwing them at enemies and bosses, like a main Mario game. But we’re on Mario Kart tracks instead of iconic Mario locations. They should’ve put in the extra money for a Mario attraction with story, and made this more competitive. I still think the experience will be enjoyable regardless.
 

Mac Tonight

Well-Known Member
It wouldn’t fit with Haunted Mansion. It fits either game where you through Koopa Shells at cars. As far as I’m aware, you can’t do that without AR.

The bizarre part for me is the lack of competition. We aren’t throwing items at other players. We’re throwing them at enemies and bosses, like a main Mario game. But we’re on Mario Kart tracks instead of iconic Mario locations. They should’ve put in the extra money for a Mario attraction with story, and made this more competitive. I still think the experience will be enjoyable regardless.
Honestly, you can make anything fit with AR. It's just adding more things into your field of vision than are physically present there with you. Lose all the Pepper's Ghost effects in the ballroom and put them into your AR view. It works. But it would be 1000% wrong.

I'll agree about the lack of competition though. As someone who grew up playing it, one of the keystones of Mario Kart is racing your friends and waiting until just the right moment to fire that blue shell. Not really something you can do practically outside of a more Autopia type track set up. But that would be just too ambitious.
 

October82

Well-Known Member
The conversation has shifted from IP v Non IP to IP done right v IP done wrong. No thrill ride in a 14 acre Star Wars Land? Mario Kart topping out at 5mph? Spider-Man ride in a warehouse chasing cute robots on the ground?

One of the reasons why IP is a problem is that it is harder to do right. Especially the contemporary Disney take on IP of "(re) ride the movies"
 

Practical Pig

Well-Known Member
The expectations were certainly much higher for Mario Kart. I think Mario Kart will be better objectively it’s just how can you not be disappointed with how slow it’s going? Isn’t the point of building a Mario kart ride so you can feel like you are in the game? Not playing the game at home while someone pushes you around the house on an office chair.
I haven't been following this thread because I'm not much interested in the Marvel IP. But I checked into it tonight, found this topic and watched a POV.

Yep, the AR is doing the heavy-lifting here. Here's a POV without the AR headset overlay where you can really see just how leisurely a roll it is. But you at least get to appreciate the the physical sets and some pretty clever screen screen integration.

 

lazyboy97o

Well-Known Member
One of the reasons why IP is a problem is that it is harder to do right. Especially the contemporary Disney take on IP of "(re) ride the movies"
I wouldn’t say it is necessarily harder but it is a double edged sword. The whole point is that people are already familiar with the content, that they have preconceived notions and some of these notions are core aspects of the property’s identity.
 

MisterPenguin

President of Animal Kingdom
Premium Member
I haven't been following this thread because I'm not much interested in the Marvel IP. But I checked into it tonight, found this topic and watched a POV.

Yep, the AR is doing the heavy-lifting here. Here's a POV without the AR headset overlay where you can really see just how leisurely a roll it is. But you at least get to appreciate the the physical sets and some pretty clever screen screen integration.


I'm not defending the ride, but just want to point out the vehicles do spin. I don't know if that's caused by the other team doing something specific. But at 0:40 of the video, you see it happen to one side, then the other.
 

mickEblu

Well-Known Member
I wouldn’t say it is necessarily harder but it is a double edged sword. The whole point is that people are already familiar with the content, that they have preconceived notions and some of these notions are core aspects of the property’s identity.

Or they just make asinine decisions like making a ride based on a popular go kart game go 3 mph. Even with no preconceived notion it’s a head scratcher. If these characters were original I imagine people would still be wondering why this racing game is crawling though the sets.

I’d say IP attractions are harder to execute for the very reason you mention. Harder to execute but easier to market.
 

Practical Pig

Well-Known Member
I'm not defending the ride, but just want to point out the vehicles do spin. I don't know if that's caused by the other team doing something specific. But at 0:40 of the video, you see it happen to one side, then the other.
Yep, I noticed that. I'm a little confused because I didn't mention a lack of spinning, but no worries. Just judging from my very limited viewing with all those disclaimers, it seems like more adroit motion bases for the vehicles could improve the kinetic experience while the AR distracts from the plodding pace.
 

UNCgolf

Well-Known Member
I just watched the Mario Kart ride after reading the most recent pages in this thread, and wow... that is really not what I'd expect from a Mario Kart ride. It's not that it looks bad; it just looks disappointing. And while of course it's difficult to tell when simply watching a video, what you see via AR and what's physically happening in the ride seem incongruous -- not to mention the fact that so much is happening on the AR goggles that it detracts from the actual physical sets.

It looks like it would be significantly less fun than just actually playing Mario Kart on a TV, which is really not what anyone should be saying about a new headliner attraction.
 
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MisterPenguin

President of Animal Kingdom
Premium Member
Yep, I noticed that. I'm a little confused because I didn't mention a lack of spinning, but no worries. Just judging from my very limited viewing with all those disclaimers, it seems like more adroit motion bases for the vehicles could improve the kinetic experience while the AR distracts from the plodding pace.
My apologies for the confusion, I was just using your post to quote the video to show it spins. Others have said it didn't.
 

fctiger

Well-Known Member
I thought this was interesting. But found a video of someone walking through DTD and BVS at night and got some video of AC at night. It's basically just the WEB ride you can see, but looks nice! The video is queued up if you want to check it out.



I didn't think about how great this could look at night. And if so, it could be another amazing area to hang out in when sun down hits. The best night time areas in DCA IMO is BVS, PP and CL! Just all really beautiful areas. AC could be the fourth!

All I can say is considering what use to be there, everything about this place is a big plus so far!
 

TP2000

Well-Known Member
The whole purpose of the land and ride is to 'be a hero'.

Wait, we aren't going to be "recruits" in this one? Are you sure??? We graduated to heroes, and not recruits?

If that's the case, I'll need to make a new t-shirt to wear to opening day... :confused:

The ride was designed solely to make 8 year olds feel like they're Spiderman- which in turn would satisfy the parents. It was intended to be an aspirational experience, which in turn would make it at least a touch more engaging then Midway Mania and Buzz, at least for the younger demographic. If it achieves that and sells decent merchandise at the gift shop, the ride will have achieved what the designers wanted it too.

It's worth stressing that Avengers Campus was not trying to be the 'Galaxy's Edge' of DCA. The designers took note of the many, many flaws both in Galaxy's Edge design, execution, and marketing- and they also noticed how Galaxy's Edge was a significant departure from the basic principles that make Disney parks successful.

Entertainment had also developed some really neat stuff for the land, many of which had to be modified to be 'covid safe'. It really is a shame that the land didn't get the chance to open under normal operating conditions. They had also found a way to do meet and greets in a 'safe' manner, so characters are planned to still be present in the land.

The word 'humble' is probably an apt description for the land and Disney's expectations for it.

Interesting info! This sounds like a much smarter plan to go into opening day with "humble", and let the customers decide if it's epic or great on their own.

I just hope one of the lessons they all learned from Star Wars Land is with the training of CM's and the expectations top executives like Chapek and TDA's President-Du-Jour puke forth via prepared talking points in media interviews. That whole thing about each CM having their own fascinating backstory they'll wow you with when you buy your coffee mug or order your Coke or get assigned to a boarding area was disastrous for them.

Especially considering that when I visited the land twice in one day in June, 2019 almost all the CM's were just standing around bored, talking to each other about their scheduling woes for getting July 4th off and if Katie was going to throw another keg party on a planet called Fullerton. :rolleyes:

I will give those CM's this though; they really made that Fullerton planet sound like fun!
 

Sailor310

Well-Known Member
Wait, we aren't going to be "recruits" in this one? Are you sure??? We graduated to heroes, and not recruits?

If that's the case, I'll need to make a new t-shirt to wear to opening day... :confused:



Interesting info! This sounds like a much smarter plan to go into opening day with "humble", and let the customers decide if it's epic or great on their own.

I just hope one of the lessons they all learned from Star Wars Land is with the training of CM's and the expectations top executives like Chapek and TDA's President-Du-Jour puke forth via prepared talking points in media interviews. That whole thing about each CM having their own fascinating backstory they'll wow you with when you buy your coffee mug or order your Coke or get assigned to a boarding area was disastrous for them.

Especially considering that when I visited the land twice in one day in June, 2019 almost all the CM's were just standing around bored, talking to each other about their scheduling woes for getting July 4th off and if Katie was going to throw another keg party on a planet called Fullerton. :rolleyes:

I will give those CM's this though; they really made that Fullerton planet sound like fun!
Go Hornets!
 

SuddenStorm

Well-Known Member
Wait, we aren't going to be "recruits" in this one? Are you sure??? We graduated to heroes, and not recruits?

If that's the case, I'll need to make a new t-shirt to wear to opening day... :confused:



Interesting info! This sounds like a much smarter plan to go into opening day with "humble", and let the customers decide if it's epic or great on their own.

I just hope one of the lessons they all learned from Star Wars Land is with the training of CM's and the expectations top executives like Chapek and TDA's President-Du-Jour puke forth via prepared talking points in media interviews. That whole thing about each CM having their own fascinating backstory they'll wow you with when you buy your coffee mug or order your Coke or get assigned to a boarding area was disastrous for them.

Especially considering that when I visited the land twice in one day in June, 2019 almost all the CM's were just standing around bored, talking to each other about their scheduling woes for getting July 4th off and if Katie was going to throw another keg party on a planet called Fullerton. :rolleyes:

I will give those CM's this though; they really made that Fullerton planet sound like fun!

Ha! We'll be recruited to be heroes. After all, how can an attraction be immersive and engaging for riders if they aren't actively being recruited?

Modern Imagineering, while often inept, isn't dumb. They understand that Marvel is basically a 100% character driven franchise with forgettable locations- which is a challenge they faced when designing both the land and attractions for it. I was told this was a huge reason why we didn't get the Avenger's E Ticket with the land's open- designing that thing was a beast for them. It's tough to make a ride focused around seeing and enjoying the characters, something every Imagineer ever has understood. Heck, the first pass at Snow White didn't even have Snow White! And the thrill of Mission BO isn't seeing the characters, it's the fun ride system and the great music.

And, they saw the many, many mistakes Galaxy's Edge made and actively tried to not make those. Which is promising, and makes me think the land might be a modest hit.
 

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