TP2000
Well-Known Member
At the entrance to two E-tickets.
Great minds think alike!
At the entrance to two E-tickets.
I have it on good authority from the security guard at Dodger Stadium who also does custodial at Disneyland (and managed to keep both of his jobs during this crazy time) that the Spider-Man ride is very fun and is way better than TSMM. He was raving about virtual web slinging and said you can feel it. I asked him if there was anything attached to your hands or wrists and he said no. So I’m assuming it’s just really good audio, vibrations in the ride vehicle or a combo of both. Or he smoked a good one before riding.
WDI was tasked with creating a ride that makes people feel like a superhero. It's a natural progression of the idea of being a 'participant' in rides- and is one of the only ways where it kind of works.
I far prefer either the Pirates approach- where you float passively through beautifully designed sets. Or the Indy/Splash, where the ride vehicle has some variability from ride to ride. But if you're going to have a ride where riders have to 'participate', the idea that Tony Stark developed super hero tech and you get to experience it and become a super hero for a few minutes is the best possible way of doing it.
That said, the whole 'you're recruits' cliche is tired, overused, and reeks of 2000's Universal. I hope that every ride in the resort where you're a 'recruit' goes away sooner then later. Buzz and Mission BO come to mind.
I prefer the no story / non linear approach like Pirates and Mansion approach like Pirates and Splash also feels that way to me because of the pace of the logs and it’s vignette style.
I’m sure the Spider-Man ride will be fun and it definitely beats the forced “put your hands up” approach that GOTG:MB has. What I would personally want out of a Spider-Man ride would be too feel like I’m swinging through sky scrapers. I don’t necessarily want to be a superhero and save the day. I just want to feel that sensation.
I just don't care about Super Hero rides in general. If I come off the ride having had a decent time, I'll be okay.
Of course, there's also gonna be the nagging thought that the time on that ride would have been better spent on Splash Mountain.
That said, the whole 'you're recruits' cliche is tired, overused, and reeks of 2000's Universal. I hope that every ride in the resort where you're a 'recruit' goes away sooner then later. Buzz and Mission BO come to mind.
Rise Before Dawn
I don't want to be a Superhero or a Recruit. We're not that special and I don't want to be pandered to like all these Millennials and Gen Z snowflakes. I just want to go on a fun 5 minute ride. We're not that special.
I don't go in the Haunted Mansion and think "I want to be a ghost. This is not Immersive enough." God, if modern Imagineering did it, we'd be Honorary Ghost Recruits who are temporarily killed in a ridiculous process and restored to life at the end of the ride. "Great job, Honorary Ghosts! Happy Haunting! Please exit to your left!"
My goodness, I completely forgot that's also Rise's shtick. It's as if WDI has forgotten that ride's don't have to justify the fact that they have riders.
wow, you guys sounds like miserable people lol
wow, you guys sounds like miserable people lol
It's everywhere now. There's also an element of this concept in Millennium Falcon: Target Run. They need our help! We have to work hard! We did it! I'm a star!
But Rise Before Dawn lays on the recruit nonsense early and keeps it going throughout. Both in recorded pre-shows in the queue, and good guy CM's barking at you "this way recruits!", after the bad guy CM's call you "prisoners".
It's done well at Rise Before Dawn actually. But because it's a thing they've been doing on everything in the past five years, it lost its impact. And it reminds you of lesser rides in other areas of the park you were in before lunch. So... they failed at it.
It's everywhere now. There's also an element of this concept in Millennium Falcon: Target Run. They need our help! We have to work hard! We did it! I'm a star!
But Rise Before Dawn lays on the recruit nonsense early and keeps it going throughout. Both in recorded pre-shows in the queue, and good guy CM's barking at you "this way recruits!", after the bad guy CM's call you "prisoners".
It's done well at Rise Before Dawn actually. But because it's a thing they've been doing on everything in the past five years, it lost its impact. And it reminds you of lesser rides in other areas of the park you were in before lunch. So... they failed at it.
Not sure why we're so important in Rise Before Dawn when there are clearly more skilled Heroes breaking us out, checking our yellow tabs and pushing the start button on the ride. Why aren't they the ones driving the car and saving the universe?
We ares miserable peoples.wow, you guys sounds like miserable people lol
and Shiny.I'm a happy person.
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