AVATAR land - the specifics

bhg469

Well-Known Member
there is no story issue... You are in Orlando, at Disney world. You are breathing regular H2O as usual. You are not actually on another planet. These questions and issues some of you have seem to only exist for you to complain about completely irrelevant things.
This land looks incredible. The detail is incredible. The experiences look to be incredible.
Why isn't that enough for you?
Does it really ruin your day that you are breathing oxygen even though it doesn't "make sense to the story"?
Some of these comments and complaints are so stupid and annoying my eyes physically hurt from rolling them so often reading some of the trolls on here.
They better not be breathing H20 or that ride is going to have some safety issues.
 

Andrew C

You know what's funny?
There is no such thing as an avatar and you are not riding a dragon. You are riding a bike on a motion base in front of a screen with no control over it. You don't even get to see the dragon you riding. WDI could have taken it up a notch and done as I suggested above.

It is very easy to spitball ideas on a forum. But actually developing the attraction to meet the expectations of the imagineers, Cameron and fans, and to deliver on an experience is...different.
 

Rteetz

Well-Known Member
We discussed Na'vi River Journey capacity in the other thread but it's probably more appropriate here. Just some break downs of #s.

Navi River Journey
Assumes: 6 guests per vehicle
Dispatch intervals of a single boat:
15 seconds: 1440
20 seconds: 1080

Flight of Passage
4 theaters, each theater has 3 levels, each level has two groups (I think), each group has 16 link chairs. That's a total of 96 link chairs per theater and 384 link chairs total. With this being a cycle ride (like Soarin') we're looking at cycle time, not dispatch interval (technical it's the same thing). Do not confuse cycle time with ride time as cycle time includes load/unload as well.
Cycle times
8 minutes: 2880
9 minutes: 2560
10 minutes: 2304
11 minutes: 2095
12 minutes: 1920
So NRJ similar to Frozen and FoP being similar if not better than Soarin.
 

Castle Cake Apologist

Well-Known Member
There is no such thing as an avatar and you are not riding a dragon. You are riding a bike on a motion base in front of a screen with no control over it. You don't even get to see the dragon you riding. WDI could have taken it up a notch and done as I suggested above.

Why exactly do you visit theme parks? It's clearly not to participate in themed experiences.

So you would honestly rather they had built a giant unimmersive video game rather than a first person experience where you get to feel like you are actually soaring through the sky on the back of the creature? I think Six Flags may be more your style.

It's becoming abundantly clear that you have done absolutely no research on this attraction and that you don't even know what it is about or what happens on it. You don't even understand the ride system or what it is capable of. Perhaps you should try to at least figure out what the attraction is before you try to tear it to pieces.
 

MisterPenguin

President of Animal Kingdom
Premium Member
NRJ was supposed to be just under 4 minutes. But, the video of the entire ride, which was only up on YouTube a short while before it got pulled showed it to be 5 minutes.

So... was the ride slowed down just for the previewers, or, will this be a permanent change? Between May 2 and 12, CMs will be getting their previews and I'm sure some will time it and relay their experience.

Rest of the preview timeline here.
 

Bairstow

Well-Known Member
This would make sense.
You'd imagine the initial inclination would be to put the rider on the physical back of the animal.
But, what does (did) Cameron know about ride systems, the amount of people they must handle, variety of physiques and so on?

Probably more than most would give him credit for, considering that he takes an active hand in designing his private submarines. I'll bet if nothing else he's a quick study.
 

180º

Well-Known Member
We discussed Na'vi River Journey capacity in the other thread but it's probably more appropriate here. Just some break downs of #s.

Navi River Journey
Assumes: 6 guests per vehicle
Dispatch intervals of a single boat:
15 seconds: 1440
20 seconds: 1080
On
Flight of Passage
4 theaters, each theater has 3 levels, each level has two groups (I think), each group has 16 link chairs. That's a total of 96 link chairs per theater and 384 link chairs total. With this being a cycle ride (like Soarin') we're looking at cycle time, not dispatch interval (technical it's the same thing). Do not confuse cycle time with ride time as cycle time includes load/unload as well.
Cycle times
8 minutes: 2880
9 minutes: 2560
10 minutes: 2304
11 minutes: 2095
12 minutes: 1920
Regarding NRJ: Spacing between boats doesn't have any track switching limitations, a la FEA, and we know that the reed boats unload and load in separate zones (which can help move things along), so I'd say 15 seconds sounds about right. Also, is it possible they load and dispatch two boats at a time, like in POTC? Then it may be 10-16 guests every fifteen seconds.

Regarding Flight of Passage: There is only one group of sixteen per level of theater, not two. That one group of sixteen is spread across two sections of eight link chairs each while boarding.
 

doctornick

Well-Known Member
There is no such thing as an avatar and you are not riding a dragon. You are riding a bike on a motion base in front of a screen with no control over it. You don't even get to see the dragon you riding. WDI could have taken it up a notch and done as I suggested above.

Ignoring all the rest of the complaining, how exactly do you know "you don't even get to see the dragon you are riding"? We haven't seen any ride footage to date. It's entirely possible, even probably, that the video will show the head/body/wings of the banshee we are riding in the foreground and do so combined the physical effects in the seat to create a feeling of actually riding on the animal.

On the same note, especially since we were talking about an early protocol of an "actual" banshee as a ride vehicle versus the conceit they went with using a technological basis.... you can make a strong argument IMHO that the direct they have gone will be a more impressive effect if they can pull it off than putting a guest on a fake banshee. If you can go from a situation where you are sitting in a (motorcycle style) chair and locked in and then the ride starts -- the lights go out, the wall in front of you moves, whatever -- and you go from being obviously on a ride into a situation where you are convincingly feel like you are riding an animal both in terms of the flying but also having tactile 4D effects mimicking being on the banshee. That would actually be a true act of ride development.

Putting you on a physical banshee for a ride vehicle and having that move isn't anything groundbreaking -- it's having you in a spaceship like Star Tours or on a flying bench like Forbidden Journey. Not to mention that going and sitting on a vehicle that obviously isn't a living creature actually takes you out of the story. But if they can make it convincing that you are going from a piece of machinery to really feeling like you are in the body of an Avatar and first hand experiencing the flying, that would be a step forward in ride execution.
 

doctornick

Well-Known Member
Something completely unrelated story issue that just occurred to me (and this is a really goofy nitpick-y question, not a meaningful criticism of the land) - if the Baja Tickler purifies air for humans to breathe, does it then become poisonous for Na'Vi? And if so, how are we hanging out so close to the Shaman in the RJ?

I'm not that familiar with the specifics of the Na'vi, but do we even know what they need to breath? It's entirely possible that there could be some combination of gases that would be hospitable to both humans and Na'vi -- the Baja Tickler might simply filter out something in the air that is toxic to humans (but not essential to Na'vi) and replace it with oxygen making the air reasonable for both species.
 

doctornick

Well-Known Member
As someone that's not as familiar with Avatar as I probably should be, does anyone know the names of the species featured inside the attraction? I know Viperwolves and that's it.

Bringing this over to this thread for discussion because it was something I was thinking about. I'm under the impression that NRJ does not have commentary audio during the ride -- it's just the natural sounds of the environment. So, is there any explanation of the animals you see? In the queue, is there some sort of list with pictures? I would think there should be, given how the vast vast majority of guests won't have a clue as to the different animals or anything about them.

I wonder if Windtraders will sell a "Pandora Field Guide" type of thing, which would be a nice compliment to the land and fit in with the entire ecotourism vibe. Ironically, something like that could actually be somewhat similar to Fantastic Beasts and Where to Find Them (the book, not the movie) from Potter.
 

marni1971

Park History nut
Premium Member
NRJ was supposed to be just under 4 minutes. But, the video of the entire ride, which was only up on YouTube a short while before it got pulled showed it to be 5 minutes.

So... was the ride slowed down just for the previewers, or, will this be a permanent change? Between May 2 and 12, CMs will be getting their previews and I'm sure some will time it and relay their experience.

Rest of the preview timeline here.
I had to recheck the timings earlier.

River Journeys designed ride time is 3:57. Add lead in and exit the ride cycle time is 4:25. Being water based some rides will be slower than this, some possibly quicker.
 

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