AVATAR land - the specifics

180º

Well-Known Member
I don't know if we have ever come to a consensus as to exactly what they represent. It's even more confusing when you see all the levels of the plans.
Basically. We know more about the vehicles now, but the whole "three screens per theater" and "moving screens" thing still confounds me, especially since we've seen perfectly round hemispherical stills from the ride. It's hard for me to imagine how a hemisphere setup would translate into separate, moving screens. Howwww? Gahhh!

As @Mike S would say, Screenz!!!!!
 

Mike S

Well-Known Member
Basically. We know more about the vehicles now, but the whole "three screens per theater" and "moving screens" thing still confounds me, especially since we've seen perfectly round hemispherical stills from the ride. It's hard for me to imagine how a hemisphere setup would translate into separate, moving screens. Howwww? Gahhh!

As @Mike S would say, Screenz!!!!!
I do say that but only sarcastically. It depends on if the ride is able to pull me in.
 

Coaster Lover

Well-Known Member
In the Parks
No
I don't know if we have ever come to a consensus as to exactly what they represent. It's even more confusing when you see all the levels of the plans.

I'm going to ponder a guess.... just a guess... someone feel free to completely disprove my theory... My guess is that on the diagram shows, the top two "theaters" show the attraction in "show" position where as the bottom two show the attraction in load/unload position. The black "dotted line" represents a physical wall. As such, when the ride vehicles are in load/unload position, they will be back and behind a barrier such that you cannot actually see the show screen (not unlike Back to the Future/Simpsons Ride at Universal). When the ride starts, the ride vehicles move forward into show position just in front of this barrier.

As far as the three screens dilemma... have we ever verified that there will actually be three screens? Is it possible that what we are actually seeing is a single screen that splits in two and moves back and forth between load position and show position? In the load position, the screen is split in two and pulled back (as seen in the lower left theater), but in the show position, the screens come together (as seen in all of the other theaters?) Or possibly, could there be a single scrim that acts as a third screen with the two previously mentioned screens behind it? Possibly if the third screen was just a scrim, you could project onto the scrim and the main screens at the same time resulting in a three dimensional result without needing glasses. In this case, maybe the screen would be visible(s) (or partially visible) during loading allowing you to see a three dimensional landscape "beyond" the loading area. Scrim's don't make the best material to project high resolution images onto, so, once you get in your ride vehicle, the vehicle moves forward in synchronization to the main screen coming together to produce a single 170 degree viewing screen appropriate for 3-D 8K projections...

Interestingly, if I'm reading the patent correctly, it would appear that Disney patented this idea (or something very similar) in 2013 (which I believe is right around when construction of this area started: http://www.google.ch/patents/US20150029314)
 
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MrHappy

Well-Known Member
Was that video shot in the actual show building for the attraction or did they just dress up a room at imagineering HQ?
@TyTrap, I like the way your mind works. I'm still impressed with your curiosity as to how many bathrooms the land will get. I'm going to LIKE your message just to be the one to get you over the top (message to like ratio)!
 

sedati

Well-Known Member
So as Cameron implied that we would go through some version of the Avatar program, turning us into virtual Navi, I think there's an existing technology that could be utilized to convey this. Think of the shadow effect that they added to the Peter Pan line, but taken much further. Once being put into our Avatar bodies, a portion of the line passes by what looks like a mirror, but what we see is a real-time rendered Navi that matches each guests movements and expressions in the mirror. Just an idea.
 

RSoxNo1

Well-Known Member
I had always assumed that somewhere in this land will be something that shows you what your Na'vi Avatar would look like, much like the ghost portraits in the HM store in Liberty Square.
I anticipate that to be part of Flight of Passage, perhaps in a Test Track pre-show type way.
 

Slowjack

Well-Known Member
If that's the case, I wonder if my original theory about the attraction might be accurate...

http://forums.wdwmagic.com/threads/avatar-land-construction-progress.877041/page-61#post-6575589
I think your predictions, both old and recent, make pretty good sense. I think it's pretty clear now that we will be getting the simulator-of-a-simulator conceit (which brings down Mission: Space but may work better here). Having multiple people linked to the same Navi is a reasonable story explanation for the experience.
 

andre85

Well-Known Member
I think your predictions, both old and recent, make pretty good sense. I think it's pretty clear now that we will be getting the simulator-of-a-simulator conceit (which brings down Mission: Space but may work better here). Having multiple people linked to the same Navi is a reasonable story explanation for the experience.

I agree with this, but there is a bit of a distinction between this and Mission Space, as it's slightly different than a simulator of a simulator. In the movie, Jake essentially became the Navi when in the Avatar-machine thing--it wasn't a simulation. So they wouldn't be positioning this as a simulator if the idea's accurate--it's more a gateway to the "live" experience if that makes sense. It's an interesting concept regardless!
 

Coaster Lover

Well-Known Member
In the Parks
No
Disney "fanatics" (is that the PC term were using now?) get all up in arms about the technical details of themed sections... specifically, how Disney explains some biologically/scientifically impossible/improbable things as being possible (for example, the sign at the beginning of space mountain that explains the deployment of the invisible air pockets which explain how you can "be" in space and still breath). In Avatar, the Na'Vi are proportionally substantially bigger than humans and yet Mountain Banshee are yet bigger than the Na'vi. Additionally, the only way to communicate and therefore tame a mountain Banshee is through the tsahaylu (neural connection) via a piece of anatomy that humans do not have. Ergo, the most feasible way to explain how we (as humans) are able to ride a banshee (without explaining some whole biology where they were able to bread smaller, tamer banshee that don't need to communicate through the tsahaylu) is to "put" us into an Avatar.
 

Mike S

Well-Known Member
Disney "fanatics" (is that the PC term were using now?) get all up in arms about the technical details of themed sections... specifically, how Disney explains some biologically/scientifically impossible/improbable things as being possible (for example, the sign at the beginning of space mountain that explains the deployment of the invisible air pockets which explain how you can "be" in space and still breath). In Avatar, the Na'Vi are proportionally substantially bigger than humans and yet Mountain Banshee are yet bigger than the Na'vi. Additionally, the only way to communicate and therefore tame a mountain Banshee is through the tsahaylu (neural connection) via a piece of anatomy that humans do not have. Ergo, the most feasible way to explain how we (as humans) are able to ride a banshee (without explaining some whole biology where they were able to bread smaller, tamer banshee that don't need to communicate through the tsahaylu) is to "put" us into an Avatar.
Alternatively they could've ditched the "riding your very own Banshee" from the start and made it that you're being carried by one instead. But yeah, this could turn out way cooler.
 

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