The Empress Lilly
Well-Known Member
Compounded by the closure of many non-screen attractions and shows in recent years.In a vaccuum, there is nothing inherently wrong with screens if they are the best way to tell a ride's story. The problem Universal runs into is having the screen based ride system mirrored with a different theme. Because they do this so often and across both parks the screen fatigue sets in. Nearly every new attraction has had a simulator component to it which becomes problematic. Disney runs the risk of this also taking hold. Take a look at the 10 rides in development at Disney and the 4 that have opened in the last 15 months:
- Flight of Passage - Screens are the primary driver of story
- Na'vi River Journey - Screens are secondary driver of story
- Slinky Dog Dash - No Screens
- Alien Swirling Saucers - No screens
- Battle Attraction - Screens are secondary driver of story
- Millinnium Falcon Attraction - Screens are the primary driver of story
- Mickey and Minnie's Runaway Railway - Screens/projections are a secondary driver of story (could be primary, TBD)
- Ratatouille - Screens are the primary driver of story
- Guardians of the Galaxy - Screens are the primary driver of story
- Tron - Screens are the primary driver of story
And even the replacement of non-projection nighttime shows for projection driven ones, to use your division, secondary (RoL) or primary (HEA, ToL Awakenings).
Followed by projection driven experiences replacing physical driven ones:
Hotels (Star Wars hotel)
Restaurants (Space Restaurant)
Live entertainment (Tomorrowland theater)
Outdoor landscaping elements (Pandora)
AA's with projected faces (Michael Jackson Elsa, 7 Dwarfs)
And to think that it all started when Disney decided they were going to move away from screen based entertainment and bring it all to live in real physical settings!
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