In a vaccuum, there is nothing inherently wrong with screens if they are the best way to tell a ride's story. The problem Universal runs into is having the screen based ride system mirrored with a different theme. Because they do this so often and across both parks the screen fatigue sets in. Nearly every new attraction has had a simulator component to it which becomes problematic. Disney runs the risk of this also taking hold. Take a look at the 10 rides in development at Disney and the 4 that have opened in the last 15 months:
- Flight of Passage - Screens are the primary driver of story
- Na'vi River Journey - Screens are secondary driver of story
- Slinky Dog Dash - No Screens
- Alien Swirling Saucers - No screens
- Battle Attraction - Screens are secondary driver of story
- Millinnium Falcon Attraction - Screens are the primary driver of story
- Mickey and Minnie's Runaway Railway - Screens/projections are a secondary driver of story (could be primary, TBD)
- Ratatouille - Screens are the primary driver of story
- Guardians of the Galaxy - Screens are the primary driver of story
- Tron - Screens are the primary driver of story