GoofGoof
Premium Member
At minimum wage it may be cheaper than building an AA and maintaining itI guess we'll have to wait and see. Hey, it's possible right? Didn't they find some CMs to swim about as mermaids for 20k Under the Sea?
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At minimum wage it may be cheaper than building an AA and maintaining itI guess we'll have to wait and see. Hey, it's possible right? Didn't they find some CMs to swim about as mermaids for 20k Under the Sea?
I feel it's about time to finally raise CM wages years after EisnerAt minimum wage it may be cheaper than building an AA and maintaining itThey could also use screens and/or projections.
I'm proof of this. When I think Pandora I think lush natural jungle with amazing bioluminescence giving all the light you need at night. What we got were wide open walkways, dim glow plants, human made light poles, and staircases built into the rocks. It feels entirely manmade when it's supposed to be the furthest thing from it. It still is nice though.I wonder if part of the challenge when designing areas themed after entire IPs is that a lot of your park-going crowd could have preconceived notions of what would count as "Star Wars" or as "Avatar" or what have you, whereas broader themes (like Adventureland, Future World, Sunset Boulevard, Main Street, etc.) allow the crowd to go in with, potentially, a mind that's already inclined toward being a bit more open. As stated above, Potter was an exception: that world was fully fleshed out in terms of even some of the smallest details, given that you had seven books and a heap of movies largely based around a lot of the same locations. Star Wars offers a challenge in that the worlds themselves are secondary to what happens on them. This can be good for theme park designers, as there are less minute details to have to get just right, or a challenge in that they have to create something that doesn't clash against the audience's preconceived notions.
It's an interesting topic, and I'm sure SWL will be cool, but I do think it's another reason to lean toward more broadly themed park areas.
Let's not go down this road, please.
They kind of missed the mark on that though.You may have missed some of the art. Based on the concept art released there's a lot of rockwork, but the land isn't going to be like Pandora where the rocks are the main feature. Pandora was intentionally made to look natural with a minimal influence of humans. There's only a handful of hints that humans were even present there. Star Wars Land appears to be a spaceport filled with lots of buildings woven into the rock. There's a marketplace and a Cantina and the port area where the falcon sits. It doesn't appear to be just rockwork with the rides hidden inside like Pandora. On the flip side it won't be a replica of a street in London like Potterland since it's still a spaceport on a distant planet that exists in the SW Universe so there won't be a traditional urban feel to it.
From a distance this looks like a lot of rock:
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But when you get a closer up look it's a lot of buildings built into the rock with a lot of details:
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The interior features also have a lot of potential to be extremely detailed. Here's some concept art of the market and Cantina
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Hopefully the land comes out looking as good as the concept art.
I'm proof of this. When I think Pandora I think lush natural jungle with amazing bioluminescence giving all the light you need at night. What we got were wide open walkways, dim glow plants, human made light poles, and staircases built into the rocks. It feels entirely manmade when it's supposed to be the furthest thing from it. It still is nice though.
It's still a theme park. They need lights and safe stairs and wide walkways for the crowds. I hate to do it, but diagon alley in the movies is more narrow than the theme park version but it still works for me. Sometimes they need to be practical over artistic.They kind of missed the mark on that though.
Amazon purchased the IP that is Whole Foods and by which Amazon will create organic growth through innovation.
No way...shockingat least you have finally come around and acknowledge it's actually coming to WDW
6 to 8 attractions is a full park these days
Seriously though. It wasn't really chopped down from 3 to 2. It's been 2 rides for a long while now, since before ground broke. Maybe in some blue sky work up there was a 3rd ride, but it's not like the land was designed and the plans changed during construction. If we lost our minds over every idea WDI came up with that ended up not built we'd pretty much always be disappointed
I'm OK with 2 rides although I think the crowds will be huge and difficult for a while after opening. I think they could have probably used a 3rd attraction that was either a walk through or something minor like a SW based peoplemover to eat up some of the crowds but I'd rather have the 2 E tickets and not have the lesser ride. 6 to 8 attractions would have been overkill. It's not a Star Wars park just a land within the park. Even Harry Potter at Universal is only 3 new rides plus 2 repurposed ones and that's in 2 separate parks and done in 2 phases. I'm sure I'm in the minority but I'm glad they decided on doing both SW Land and Toy Story Land instead of just 1 larger SW Land with 2 additional C ticket rides. I'm glad they didn't throw in a spinner or low end ride to SW Land. Keep it high end.
One thing I think they could have done if they wanted more SW in DHS is take out the Muppet Courtyard area and connect SW Land with Star Tours. You would then have 3 actual e-tickets within the land plus they could redo the muppet theater into a SW based 3D movie or updated Jedi Training Academy and re-theme the restaurants. It wouldn't cost much to redo the outside of the buildings and would make the land bigger plus you save Star Tours which seems to be on the chopping block once SW Land opens. Then add Muppets in animation courtyard area with a real E-ticket dark ride and a restaurant/shop.
Alternative factsHey, I've never questioned the fact that SWL is coming to Disney my issue is and has been the timeline for its opening
Don't make me go back and pull up quotes from 2 or 3 years agoHey, I've never questioned the fact that SWL is coming to Disney my issue is and has been the timeline for its opening
I think you have drunk the Kool-ade... Your pronouncements for a project that has shown little more than romanticized views of rocks and some stormtroopers seems a little over the top. I have been to Pandora... It's nice... It was also hyped as the most amazing thing since sliced bread... I font it pretty but fails to reach the hype they set up for themselves... The Boatride was nice... The FOP was actually very good, but it was so heavily marketed the expectations for the final product are already too high... StarWarsLand is going to be the same thng...I am sure it will be solid, though I find the land itself looks like little more than a bunch of rocks with a space ship... not too engaging...The Star Wars stories and characters were great, but the worlds they lived in are less interesting than Pandora...
Alternative facts
Oh, so this is why Toy Story Land had half its attractions cut? And all the other budget cutbacks we've seen over the last 20 years? It's all because of stock buybacks, then? No other reason?Prior to Bob Iger becoming CEO, Disney spent less than $5B in stock repurchases over a 30-year period. In Iger's first 11 years as CEO, Disney has spent more than $55B in stock buybacks.And I'm sure [investing in the parks is] exactly what Disney would have done with that money [saved from stock buybacks]...
Toy Story Land had more attractions planned?Oh, so this is why Toy Story Land had half its attractions cut? And all the other budget cutbacks we've seen over the last 20 years? It's all because of stock buybacks, then? No other reason?
I guess you have a point. It's not like we ever saw Disney cut budgets and produce underwhelming attractions or even entire parks (say, DCA or WDSP...) before Iger and his buybacks right??![]()
Diagon isn't as glaring due to the fact that I think it uses forced perspective to make the street appear narrower than it is. Plus when it's packed with people that alone makes it feel authentic.It's still a theme park. They need lights and safe stairs and wide walkways for the crowds. I hate to do it, but diagon alley in the movies is more narrow than the theme park version but it still works for me. Sometimes they need to be practical over artistic.
Opinions on the success of Avland aside, my point is there is no focus on human structures in Pandora. The main restaurant is very minimal and blends into the land. The rides are both essentially hidden in the rocks. The floating mountains are the star of the land. With Star Wars the human structures will be much more of the focus. It looks like they will have the appearance of multiple buildings, and obviously the Falcon. I don't think it will feel like a land where the focus is a rock facade.
Don't make me go back and pull up quotes from 2 or 3 years agoYou said you thought all the closures at DHS were just cost cutting and all that was going to be added were flat rides and a 3rd track for TSMM. I think you also predicted Force Awakens could bomb at the box office and that would force them to cancel Star Wars Land
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Disney used to invest huge amounts of profit back into its theme parks before Iger's tenure, even when projects were being downscaled or "cut". Perhaps my biggest Disney-related pet peeve is certain bloggers who complained about Disney theme park "cuts" in the 1990s, not appreciating the vast amounts being spent.Oh, so this is why Toy Story Land had half its attractions cut? And all the other budget cutbacks we've seen over the last 20 years? It's all because of stock buybacks, then? No other reason?
I guess you have a point. It's not like we ever saw Disney cut budgets and produce underwhelming attractions or even entire parks (say, DCA or WDSP...) before Iger and his buybacks right??![]()
The industrial look is on par with several different locations in the SW Universe. It looks like a Star Wars spaceport to me. It's really hard to judge from a few pieces of concept art how detailed the buildings and landscape will be.I certainly don't want it to fail...I would just like it to exceed expectations the way Disney used to... But lately their track record isn't so great... Pandora is a mixed bag and while the FOP is quite good, the rest of the experience falls a little short. Glow paint splattered on the sidewalk is not the light reactive walkways they hyped during construction...it glow paint splattered on the concrete... The night time Pandora is extremely dark...and while there are some very lovely things, the area comes up short.
Again after revisiting the concept art for SWL it appears to have all the charm of an industrial strip mining complex...and looks to rely very heavily on costumed characters...If you remove them from the art, the resulting locations (aside from the rockwork) look kind of ho hum..
I am hoping they blow me away, but from what I am seeing... meh.
The sets of the original trilogy are themselves rather ho hum. As iconic as its worlds are, the places of the Star Wars universe are rather nondescript. It’s a huge challenge the land faces and one that can be better avoided with a new location.I certainly don't want it to fail...I would just like it to exceed expectations the way Disney used to... But lately their track record isn't so great... Pandora is a mixed bag and while the FOP is quite good, the rest of the experience falls a little short. Glow paint splattered on the sidewalk is not the light reactive walkways they hyped during construction...it glow paint splattered on the concrete... The night time Pandora is extremely dark...and while there are some very lovely things, the area comes up short.
Again after revisiting the concept art for SWL it appears to have all the charm of an industrial strip mining complex...and looks to rely very heavily on costumed characters...If you remove them from the art, the resulting locations (aside from the rockwork) look kind of ho hum..
I am hoping they blow me away, but from what I am seeing... meh.
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