MerlinTheGoat
Well-Known Member
I do indeed recall it being discussed quite a while back (well before MM+ rolled out for regular guests and while we were still discussing the intentions behind the project) that one way they intended to "increase profits" was to try to remove a lot of the mental steps and anxiety that go into making purchases. The idea I believe was that since your magicbands are already linked to your credit card or whatever, the process becomes easier and quicker. And that it would lead to less hesitation from a psychological perspective having a guest swipe their magicband to buy something. The process of digging through a wallet/purse can lead to the customer hesitating and thinking the decision through, giving your cash or a credit card would further accentuate the worry about wasting money.
The normal thought process of a purchase initially begins with "hey I want this, i'm going to buy it". Waiting in line of course provides some time to think about your item and whether you'd want it, but fiddling with a wallet or purse at check out provides additional time to think it through (and anxiety starts to kick in). The next thought that would perhaps cross a mind might be "hm, that's a lot of money, wonder if it's worth it". And as you're fumbling with handing over your cash or credit card, hesitation sets in and may even lead to "you know what, I don't really need or want this, don't know why I thought I did, I changed my mind". Thus in some theoretical cases, the additional time to think and the anxiety about wasting money ruins the sale.
So the idea is to create a process that is "quicker and less stressful", reducing the amount of time a customer has to make a decision (catching them during the moment while they still desire an item and haven't weighed their options). As well as the anxiety of parting with cash or using credit cards, the wristband acts as an additional layer that dulls the aversion to spending. They theorized less time for the customer to think about purchase decisions, and less anxiety about spending money by not actually having you physically handle money or credit cards. Thus (theoretically) increasing the success of potential sales.
The normal thought process of a purchase initially begins with "hey I want this, i'm going to buy it". Waiting in line of course provides some time to think about your item and whether you'd want it, but fiddling with a wallet or purse at check out provides additional time to think it through (and anxiety starts to kick in). The next thought that would perhaps cross a mind might be "hm, that's a lot of money, wonder if it's worth it". And as you're fumbling with handing over your cash or credit card, hesitation sets in and may even lead to "you know what, I don't really need or want this, don't know why I thought I did, I changed my mind". Thus in some theoretical cases, the additional time to think and the anxiety about wasting money ruins the sale.
So the idea is to create a process that is "quicker and less stressful", reducing the amount of time a customer has to make a decision (catching them during the moment while they still desire an item and haven't weighed their options). As well as the anxiety of parting with cash or using credit cards, the wristband acts as an additional layer that dulls the aversion to spending. They theorized less time for the customer to think about purchase decisions, and less anxiety about spending money by not actually having you physically handle money or credit cards. Thus (theoretically) increasing the success of potential sales.