I think the cover story line was for the attraction was she is supposed to be older, BECAUSE they wanted to use EXISTING animatronics designs instead of creating new for a different face shape to save costs.Has WDI explained yet why everybody else (Charlotte, Naveen, Mama Odi, etc.) looks like they just walked right out of the animated movie and haven't aged a day while Tiana looks, well, um, "more mature"?
If that is true, that is even more idiotic. You age up one character (the most important one) and then leave the others looking exactly like the movie?I think the cover story line was for the attraction was she is supposed to be older, BECAUSE they wanted to use EXISTING animatronics designs instead of creating new for a different face shape to save costs.
The same way they clone rides to save costs.
Just a guess.
I’m hearing a lot of people saying that this is a disaster, with the ride breaking nearly daily and being a huge expense to fix. The downtime has been insane. I wonder what the future holds.
To be clear, the attraction is a disaster - AND the ride is breaking nearly daily.I’m hearing a lot of people saying that this is a disaster, with the ride breaking nearly daily and being a huge expense to fix. The downtime has been insane. I wonder what the future holds.
As do most characters converted from 2D animation to 3D animatronics, to varying degrees of course.Even ignoring the outfits they put her in, the Tiana animatronics look incredibly off-model.
It was one of the more bizarre choices they made. One would think with the dynamics around this attraction they would have been even more focused on ensuring the animatronic was on-model. Having an "Eh, it's close enough" on this attraction is just shocking.Even ignoring the outfits they put her in, the Tiana animatronics look incredibly off-model.
Seems they havent been able to produce an AA that is representative of the source real life or animated since Mermaid? I think it started there but might have been earlier. 2017 was particularly bad with HoPIt was one of the more bizarre choices they made. One would think with the dynamics around this attraction they would have been even more focused on ensuring the animatronic was on-model. Having an "Eh, it's close enough" on this attraction is just shocking.
The Frozen and Tangled animatronics are pretty bang-on because they were already realized in 3D. The Golden Age and Renaissance characters have always been harder to translate because some of them are stylized in a way that doesn't translate well. Look at how off the characters in Wreck-It Ralph are that aren't Anna, Elsa, Rapunzel, Moana, or Merida. Also consider why they've waffled between giving certain characters real hair in some instances and solid molded lumps in others. It's not easy to do, particularly because you can't cel-shade things in real life.Seems they havent been able to produce an AA that is representative of the source real life or animated since Mermaid? I think it started there but might have been earlier.
I thought the projected faces were one of the prime examples of the loss of talent, just a lazy way to deliver a wow moment like so many of the rides they have built. One trick pony if you will but really lacking on the 1000th viewing unlike some of the classics. They will never make a 100% realistic AA despite what Bob is teasing but they have interpreted the source material successfully in the past to look good every time even if not as complex. Often less is more but when your reputation is forming you tend to pick the easy way if you can. The people that had years of perspective to know what is pleasing to the eye and sensibilities are sadly missing todayThe Frozen and Tangled animatronics are pretty bang-on because they were already realized in 3D. The Golden Age and Renaissance characters have always been harder to translate because some of them are stylized in a way that doesn't translate well. Look at how off the characters in Wreck-It Ralph are that aren't Anna, Elsa, Rapunzel, Moana, or Merida. Also consider why they've waffled between giving certain characters real hair in some instances and solid molded lumps in others. It's not easy to do, particularly because you can't cel-shade things in real life.
By contrast, I actually think the Golden Age characters tend to be easiest to cast for M&Gs because they were often more faithfully rotoscoped from real-life models, including facial proportions. Meanwhile, big-headed round-eyed characters will require some compromise.
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