All rides are not created equal.It’s just two rides. Not that big.
2 children spinner rides vs. a massive land with 2 major attractions is not the same thing.
I get your skepticism. This is Disney after all.
All rides are not created equal.It’s just two rides. Not that big.
It looks to be a mine car, so not scream machine.I'm really interested to see how far they will go with this coaster. Will Epic push them to make this MK coaster their most intense yet? Or will they play safe with it being located in MK.
I appreciate the info but completely don’t understand how doing a loop above the RoA would be so much more costly than closing and filling in the river. Except for saving the operating costs of RoA/TSI/boats.I was surprised and thrilled when this artwork popped up last night.
The trajectory, as it was explained to me, was that these projects were a bit volatile because of the ballooning cost of building the as-envisioned BBTM project. When the leading proposal was the Mesa Village of Coco transitioning immediately past BTMRR which then brought you to a dark woodline as the path continued into a Dark Kingdom concept, the cost projections to achieve suitability were skyrocketing. A direction explored here was a treatment of Villains that created a bizzaro village where they'd set up camp. This is when I started warning about expectations. Showing the OG concept art last night and promising 2 major attractions, the right proposal for the property was chosen.
I'm concerned that the Cars projects got the nod because they could fit on the remains of TSI/ROA, allowing them to do a less-expensive and smaller single-phase BBTM with Villains. Reading the tea leaves from last night, this seems to fit.
Or, if Cars and Villains are both going in the "big loop" BBTM original vision, the ballooning costs of that project could have been enough to kill the was-ready-to-go-months-ago Moana project.
His kids will likely be 9-10 by the time Disney finishes it. /sI feel the same with a 4-year-old… don’t love it but he’ll likely be 9 or 10 by the time it’s finished. I think the placement puts Villains Land in a precarious position though. The “not family friendly” factor could easily result in cold feet, especially if a recession hits. I think this land would be safer elsewhere, location at MK adds a potential chopping block factor.
It can work, if the two rides are Haunted Mansion and POTC, interspersed with good dining and small shops.Two rides is nothing for what a proper land deserves
Well they said two “major” rides, it’s possible there might be also be a show or movie or walkthrough etc.Two rides is nothing for what a proper land deserves
ROTR would probably be considered the greatest thing Disney Parks ever did if they hadn’t rushed it and made it in a way that causes it to brake down constantly.It can work, if the two rides are Haunted Mansion and POTC, interspersed with good dining and small shops.
It doesn’t work if the two rides are ROTR and MFSR, and a bunch of shops selling stuff loosely connected to a divisive series of films.
My guess on most to least intense on property:I'm really interested to see how far they will go with this coaster. Will Epic push them to make this MK coaster their most intense yet? Or will they play safe with it being located in MK.
The whole point is to give the older kids and teens dragged to the Magic Kingdom something to do.Theming is definitely my biggest concern with Villains and Cars. I love the quaint Americana charm of MK. Also mixed feelings about them putting villains in the park that is probably most geared to small children. Love the concepts, not sure about the location.
I think door coaster is going to end up higher on the list then expected. I’m thinking top 4 at least.My guess on most to least intense on property:
- RnR
- EE
- Tron
- Villains
- SM
- Door
- SDD
- BTMR
- 7D
- Barnstormer
I honestly disagree - I think it adds the most value to MK by adding something it doesn’t currently have. Adult only trips are becoming more common, and these guests are more likely to skip MK or spend less time there.I feel the same with a 4-year-old… don’t love it but he’ll likely be 9 or 10 by the time it’s finished. I think the placement puts Villains Land in a precarious position though. The “not family friendly” factor could easily result in cold feet, especially if a recession hits. I think this land would be safer elsewhere, location at MK adds a potential chopping block factor.
Don't forget GotG.My guess on most to least intense on property:
- RnR
- EE
- Tron
- Villains
- SM
- Door
- SDD
- BTMR
- 7D
- Barnstormer
Here me out....How is the entry into Villains Land going to work? So many questions lol
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