In what way is TRON an industrial ride?
It takes place in the Game Grid of TRON, which is itself inside computer software. The Grid is a virtual reality. It could fit on a thumbdrive. Shouldn't this be the kind of attraction where the warehouse is extra well hidden to complete the illusion that we've been sucked into a computer instead of a large, hangar-like building? Similarly, it's never really made sense with the world of TRON that the light cycles take a loop outside before heading back into the Grid, but I get that that's part of the fun of this ride and was also important in Shanghai for communicating visually what sort of experience the ride offered.
So if we choose forgive the loop, it still doesn't make design sense for the light cycles to head straight on into a big warehouse that has nothing to do with TRON in a story or conceptual sense - it's merely the place where most of the ride takes place. But in the "story" of the ride we're meant to be inside a computer. The showbuilding doesn't communicate "computer" any more than the backside of my local Walmart does. Even with all that gray paneling.
Never mind that an "industrial structure" sounds like the last thing a "magical kingdom" would need added to its landscape. It doesn't fit the IP, it doesn't fit the story of the ride, it doesn't fit the look of the park, and the fun of the Canopy doesn't do enough to cover these other sins (while we're at it, what "is" the Canopy?
Maybe the MK should have gotten a different version of a TRON ride designed just for that park. Shanghai's version has some oddities that are even more odd when transplanted to this park. Remember the days when Splash Mountain was redesigned between DL and WDW (and then again at TDL!) just because they didn't think Disneyland's version would make enough aesthetic sense in Magic Kingdom's Frontierland?