Transformative Multi-Year Expansion Announced for WDS Paris

montydysquith-navarro

Well-Known Member
In the Parks
No
Oh I see. Also had no idea about this when I was riding as I hadn't watched any of the DCA ride throughs just read a spoiler or two. I know it's "cheap" but 99.999% of people at Paris are going to have no idea that scene is from Mission Breakout. Doesn't make it right but when a park is on a budget like Paris I don't think the expenditure would be justified.
And there's always room for plussing in the future...
 

marni1971

Park History nut
Premium Member
DE8DD180-F193-40FE-8487-966FC078867E.jpeg
 

yensidtlaw1969

Well-Known Member
Its not just you
Like, I'm not even sure what I expected, but surely they could have done more than this?? Feels like they darknened the ride, threw in barely a few projections and called it a day.

Hopefully there's something missing in the onride video that registers better in real life . . .
 

SplashJacket

Well-Known Member
Is it just me, or does Flight Force look very . . . underwhelming?
Not to make excuses, but this reminds me of when someone said Guardians could’ve just been a simple retheme of Space Mountain.

It’s hard to add much of visual interest to a ride that was built not to have much of visual interest.

I agree it’s underwhelming. I agree they could’ve done more. But I’d still say they improved the ride experience, while massively improving the queue, exterior, and surrounding area. All-in-all, a huge plus.

The park has a great rides, it’s just everything in between sucks. They fixed what they needed to.
 

yensidtlaw1969

Well-Known Member
Not to make excuses, but this reminds me of when someone said Guardians could’ve just been a simple retheme of Space Mountain.

It’s hard to add much of visual interest to a ride that was built not to have much of visual interest.

I agree it’s underwhelming. I agree they could’ve done more. But I’d still say they improved the ride experience, while massively improving the queue, exterior, and surrounding area. All-in-all, a huge plus.

The park has a great rides, it’s just everything in between sucks. They fixed what they needed to.
That . . . was me.

And honestly, I feel like Flight Force kind of proves the point further. All it's really missing is the spinning ride vehicles and some 80's tunes. Both rides are roller coasters in the dark with some not-terribly-special projections. Watching videos of this gave major Cosmic Rewind flashbacks. I suspect CR will stand as the superior attraction of the two, but neither one is really serving up anything that tremendously special. Cosmic Rewind is just this with a twist, literally.

Considering the version of Rock N' Roller Coaster that it was prior to this, which was distinct from the Florida original, I'm getting the impression this is actually a downgrade.

Sadly, the park overall did and still does need more than just to improve the space between the rides - it is still tragically short on rides in both quantity and quality.
 
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Animaniac93-98

Well-Known Member
That . . . was me.

And honestly, I feel like Flight Force kind of proves the point further. All it's really missing is the spinning ride vehicles and some 80's tunes. Both rides are roller coasters in the dark with some not-terribly-special projections. Watching videos of this gave major Cosmic Rewind flashbacks. I suspect CR will stand as the superior attraction of the two, but neither one is really serving up anything that special.

The one thing it has over CR is an actual animatronic.

It's the most impressive thing in either Campus ride...because there isn't much to the rest.
 

yensidtlaw1969

Well-Known Member
The one thing it has over CR is an actual animatronic.

It's the most impressive thing in either Campus ride...because there isn't much to the rest.
Imagine if Cosmic Rewind had given us those Groot and Rocket Animatronics, and the Giant Ship in the preshow like was shown in this concept art.

1657497389880.png


Wouldn't change any of my qualms about the actual ride experience, which I find to be pretty basic and lacking any meaningful showmanship, but at least we'd have something truly engaging to encounter before we're off on our way.
 

SplashJacket

Well-Known Member
That . . . was me.

And honestly, I feel like Flight Force kind of proves the point further. All it's really missing is the spinning ride vehicles and some 80's tunes. Both rides are roller coasters in the dark with some not-terribly-special projections. Watching videos of this gave major Cosmic Rewind flashbacks. I suspect CR will stand as the superior attraction of the two, but neither one is really serving up anything that special.

Considering the version of Rock N' Roller Coaster that it was prior to this, which was distinct from the Florida original, I'm getting the impression this is actually a downgrade.

Sadly, the park overall did and still does need more than just to improve the space between the rides - it is still tragically short on rides in both quantity and quality.
I legitimately laughed aloud at that first part. My bad.

But there's far more of visual interest to look at for Cosmic Rewind. I don't know if you've actually been on the ride, but the lighting effects alone are incredibly cool. But you can't sneak projections between super compact pieces of track. Projections large enough to be meaningful on a fast-moving coaster require a lot of room, room that a ride like RnRC doesn't have.

I agree that it looks weak and they definitely could've done more with Flight Force, but I'd still say it's an improvement for the ride experience (the queue, entrance, and everything else is 100x better) even if it's a smaller improvement than it should've been. The whole launch thing is shockingly weak. There should be projections entirely surrounding the vehicle, imagine Iron-Man flying alongside your vehicle. Instead, there are a few flashing lights. Definitely could've and should've done more with FF, but I would still classify it as an upgrade from what I can tell. Paris's RnRC was the weaker of the two by a significant margin.

Guardians, on the other hand, is fantastic.
 

SplashJacket

Well-Known Member
If Chapek has any brains he’d co fund the Avengers E for here and DL.

And Rise for WDSP.
Since you seem to be excited about it, most of the other Marvel rides have received mixed reviews at best (Ant-Man, Spider-Man, Iron Man in Hong Kong, etc), what about this project will be different?

Is it anything in particular that's getting you excited, or is it just the prospect of another attraction?
 

yensidtlaw1969

Well-Known Member
I legitimately laughed aloud at that first part. My bad.

But there's far more of visual interest to look at for Cosmic Rewind. I don't know if you've actually been on the ride, but the lighting effects alone are incredibly cool. But you can't sneak projections between super compact pieces of track. Projections large enough to be meaningful on a fast-moving coaster require a lot of room, room that a ride like RnRC doesn't have.

I agree that it looks weak and they definitely could've done more with Flight Force, but I'd still say it's an improvement for the ride experience (the queue, entrance, and everything else is 100x better) even if it's a smaller improvement than it should've been. The whole launch thing is shockingly weak. There should be projections entirely surrounding the vehicle, imagine Iron-Man flying alongside your vehicle. Instead, there are a few flashing lights. Definitely could've and should've done more with FF, but I would still classify it as an upgrade from what I can tell. Paris's RnRC was the weaker of the two by a significant margin.

Guardians, on the other hand, is fantastic.
They're both just so threadbare.

I feel like you're being too granular with my Space Mountain comment - the point is that what they do with Cosmic Rewind in terms of visuals can basically be done in any sufficiently enclosed coaster space, as they just did here in Flight Force. That the projections are bigger in CR really doesn't impress me. There's just nothing that meaningful about flat, theme park-level CGI projections, even big ones. They register as exactly what they are and do nothing to convince me I'm experiencing something special.

Flight Force should absolutely have made some sort of moment out of Iron Man flying alongside your vehicle at the launch. I know Disney isn't big on installing moving elements over the guest's ride path anymore, but how cool would it have been to see a dimensional Iron Man figure flying overhead, leading your vehicle through the launch, blasters burning with a smoke trail in his wake? At the very least give us a figure blasting past us on a stick at some point, for chrissakes. I don't understand how slashed-budget-CGI versions of these famous film characters projected on the wall is supposed to make us feel like we've stepped any further into their world than watching the movie on a big screen at home does.

Even one basic Animatronic of Iron Man in the suit popping up along the ridepath would have 10x the impact of these halfhearted projections. There's a reason why people are talking about the Animatronic in the queue and not much else. Take advantage of the fact that a character who basically materializes to us as a Robot Suit is easier to produce than a lifelike "face" character and let the suit pop up. Let us feel like he's flying alongside us, somewhere. Please.

Considering how much potential and fun there is to be found in the Marvel properties (not to MENTION money to be made) it's just so perplexing the way Disney continues to bunt on these properties like they're bracing for them to fall out of fashion. Another animatronic and a few real special effects aren't goint to break your budget, Disney. Deliver already.
 
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