Toy Story Land opening day reports (June 30 2018)

insert name here

Well-Known Member
All I can say is anyone that will join a line with a 5 hour wait is in serious need of medication. It's less then a two minute ride on a tame coaster which will still be there tomorrow. It hurts to know that after 70 years on this planet I am just now starting to realize just how little I know about people and their limited connection with common sense.
Some people find satisfaction in being the first to do something.
 

JohnD

Well-Known Member
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App is showing that Slinky is down. Maybe "down" for standby as only open to fastpasses?
 

JohnyKaz2078

Well-Known Member
Some people find satisfaction in being the first to do something.
That would actually make more sense if you were one of the first ones to ride it. Thousands of people in front of you are going to ride Slinky Dog Dash before you, if you're at the end of the line in a 300 minute wait.
 

Goofyernmost

Well-Known Member
I agree. Not sure I would stand in line for five hours. But im not going to pass judgement that others that would lack common sense. If it add value to their lives to be able to say they experiencedbthe attraction on opening day then good for them.
I'm fine with them doing that... I wouldn't and I can't help but wonder what would make anyone else do it either. However, it's not five hours out of my life... so carry on!
 

JohnD

Well-Known Member
I'm fine with them doing that... I wouldn't and I can't help but wonder what would make anyone else do it either. However, it's not five hours out of my life... so carry on!
Passholders probably less so. But if you went to the trouble to schedule a trip and had been planning it for more than year and may not be back for another year or so, I can see standing in line to experience these attractions.
 

MisterPenguin

Rumormonger
Premium Member
For those who are there:

1. Could you please time how many Slinkies pass you for an Operation Hourly Rate Capacity? E.g., pick a point on the track, and as a train passes by, start a 10 minute countdown and count how many Slinkies pass you.

2. The Slinky video for loading is insistent that every seat be filled. Without a single rider line, how's that going?
 

Bear10176

Active Member
For those who are there:

1. Could you please time how many Slinkies pass you for an Operation Hourly Rate Capacity? E.g., pick a point on the track, and as a train passes by, start a 10 minute countdown and count how many Slinkies pass you.

2. The Slinky video for loading is insistent that every seat be filled. Without a single rider line, how's that going?
I’m here now. Will count and let you know.
 

Bear10176

Active Member
For those who are there:

1. Could you please time how many Slinkies pass you for an Operation Hourly Rate Capacity? E.g., pick a point on the track, and as a train passes by, start a 10 minute countdown and count how many Slinkies pass you.

2. The Slinky video for loading is insistent that every seat be filled. Without a single rider line, how's that going?
I counted 11 trains in 10 minutes.

Edit: this was right after coming back from being down for rain. Not sure if that effects things at all.
 

MisterPenguin

Rumormonger
Premium Member
So barring any issues about 66 trains or so an hour. What’s the train capacity?
Four cars of 4 and 2 in the in tail section = 18

So, 1,188 pph (if full).

Which is pretty much what was expected with the time-length of the track and having 2 cars simultaneously in play (the third car doesn't increase capacity only in as much as it keeps one car ready to go when once comes back so that reloading takes up zero amount of time in the calculations).
 

YankeeMouse

Active Member
Have a Slinky FP for 6 p.m. Monday July 9. Will we be able to get into the park? Into TS land? Resort and AP holders, any checking of those like at Christmas at MK?
 

Bear10176

Active Member
Four cars of 4 and 2 in the in tail section = 18

So, 1,188 pph (if full).

Which is pretty much what was expected with the time-length of the track and having 2 cars simultaneously in play (the third car doesn't increase capacity only in as much as it keeps one car ready to go when once comes back so that reloading takes up zero amount of time in the calculations).
Just did a second count and barely got 12. I’d say that 11 is the target.
 
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