If I scribble on some paper I can saw it’s what I was going for but it’s still just scribbling.
And if I like it, I like it. We both win.
(and still doesnt explain why the design of toy store is so offensive)
The lack of seating and shade for Woodys lunch box was one of the worst things they did building the landHonestly my biggest surprise about the land is that there was no indoor store nor indoor M&Gs space.
Queues are designed to accommodate a certain amount of time. How big a set amount of time of queue space is changes based on the capacity of an attraction with higher capacity attractions needing more space.I really love Toy Story Land, but I can acknowledge it has more than a few design flaws.
One thing I haven't seen anyone discuss is the fact the the land was designed with TSMM as its headliner. I assume this was because of TSMM's high demand prior to the opening of Toy Story Land as a whole. But because Slinky is new and has less capacity (I think?), it seems to be more popular and harder to get on, despite having a height requirement.
TSMM has a huge queue—one that I have never seen filled (even on the land's opening weekend and two different New Year's Eve weekends). Seems like some of the unused queue space could be converted to retail, expanded seating for Woody's Lunch Box, or shaded M&Gs.
Honestly my biggest surprise about the land is that there was no indoor store nor indoor M&Gs space.
I am definitely not an "expert" like others on this board or owner's of this site so I can't really comment on how cheap it is.
That hideous thing should not be used as a positive example.I would definitely check out the Toy Story Hotel that just opened in Tokyo. The level of thought and detail that went into it reveals the stark difference between just filling out space like TSL was meant to do and actually treating a property with creative care.
I would definitely check out the Toy Story Hotel that just opened in Tokyo. The level of thought and detail that went into it reveals the stark difference between just filling out space like TSL was meant to do and actually treating a property with creative care.
That hideous thing should not be used as a positive example.
#1 - Yeah. No thanks. It's a hard pass for me.
#2 - You are comparing a hotel to a theme park land. Apples to oranges.
The exterior perhaps, but I attribute that to the nature of Tokyo and building in a city. The interior really shines with incredible attention to detail.
I'm comparing themed spaces that share the same IP. It's a pretty apt comparison. I'm assuming you know nothing about the hotel if you don't recognize the discrepancy in theming quality between the two locations.
I've said it before but they really dropped the ball on having an Al's Toy Barn in here. It could have been a repurposed Little Tykes barn playhouse with a cut/torn piece of cardboard with crayon saying Al's Toy Barn above the doors.Toy Story Land is themed well, but horribly designed from a practical perspective. The lack of shade, surprisingly lack of a gift shop and the missed potential to add an additional flat ride or two.
Take it easy. I saw the hotel you mentioned. It. Is. A. Hotel. Yes. there is a lot of detail but it is still themed like a hotel for kids without the impression that you are in that world as tall as the toys Andy is playing with. It is nothing more than interior design for children. The Toy Story Land (while admittedly is lacking in areas) is not a hotel and at least attempts to draw you into the TS world.
I know. It's okay.I don't see how it being a hotel makes an difference in this conversation. If the principals of theming that went into the hotel were applied to TSL, the result would be completely different.
I know. It's okay.
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.