lazyboy97o
Well-Known Member
Mickey Ave is pretty bad but I’m the excuse is that it’s cartoony.It may be the all-time worst attempt at forced perspective WDI ever tried. I can't think of anything else that comes close.
Mickey Ave is pretty bad but I’m the excuse is that it’s cartoony.It may be the all-time worst attempt at forced perspective WDI ever tried. I can't think of anything else that comes close.
Not only do I agree with you, but I think The Beast's Castle somehow achieves an inverse Forced Perspective - A few years ago I came across photos of it being constructed and was shocked to learn that it is actually larger than it looks . . .I don't think anyone sees it as it was intended.... Its a very poor use of forced perspective.
Not only do I agree with you, but I think The Beast's Castle somehow achieves an inverse Forced Perspective - A few years ago I came across photos of it being constructed and was shocked to learn that it is actually larger than it looks . . .
Look at the size of these people relative to the Castle - The Beast's Castle looks so small from inside the park that I would have imagined a person standing next to it would be TALLER than they actually are:
View attachment 658082
View attachment 658083
In actuality the Castle itself is like 20-something feet tall, but somehow they managed to make it look no larger than maybe 12 feet in person.
Pretty stunning miscalculation of Forced Perspective.
From the first time I walked through on…I never even considered that it was forced perspective in toy story. Not once did they ever not look like really large props.
The illusion isn’t even there.
My biggest problem is that the ”doors to the castle” are at the bottom of the ”mountain”, defeats the purpose of forced perspective for the castleThe chunky lightning rods don't help either.
Because in Disney's eyes, the words "Toy Story" are more evocative and meaningful to guests than either "Andy" or "Backyard". Which is really to say, the branding matters more to them than serving the concept.I think part of the problem in TSL is how barren it is. If there were more themed structures scattered throughout, it might be easier to achieve forced perspective or at least create a better sense of what exactly it's supposed to be.
It's supposedly Andy's backyard (not sure why they didn't name it that instead of the generic Toy Story Land), but I only discovered that by reading it here. I never once got that impression when I was there in person; I couldn't really tell it was supposed to be anything other than scattered props.
It's supposedly Andy's backyard (not sure why they didn't name it that instead of the generic Toy Story Land)
Because in Disney's eyes, the words "Toy Story" are more evocative and meaningful to guests than either "Andy" or "Backyard". Which is really to say, the branding matters more to them than serving the concept.
Similar to how you no longer see them name a park without the word "Disney" in it, despite Magic Kingdom not featuring that word and being the most popular park in the world. Sometimes they make up branding rules that they feel bound to follow, despite evidence that simply making something great is actually more important.
It looks bad…no matter how what’s left of WDI spins it.I think part of the problem in TSL is how barren it is. If there were more themed structures scattered throughout, it might be easier to achieve forced perspective or at least create a better sense of what exactly it's supposed to be.
It's supposedly Andy's backyard (not sure why they didn't name it that instead of the generic Toy Story Land), but I only discovered that by reading it here. I never once got that impression when I was there in person; I couldn't really tell it was supposed to be anything other than scattered props.
What principles? It’s largely applied graphics. They’re much busier graphics but it’s still a lot of the same flatness. If anything it’s worse as it looks more like images applied to a building.I don't see how it being a hotel makes a difference in this conversation. If the principals of theming that went into the hotel were applied to TSL, the result would be completely different.
Honestly…I thought it was 8-10 feet.Not only do I agree with you, but I think The Beast's Castle somehow achieves an inverse Forced Perspective - A few years ago I came across photos of it being constructed and was shocked to learn that it is actually larger than it looks . . .
Look at the size of these people relative to the Castle - The Beast's Castle looks so small from inside the park that I would have imagined a person standing next to it would be TALLER than they actually are:
View attachment 658082
View attachment 658083
In actuality the Castle itself is like 20-something feet tall, but somehow they managed to make it look no larger than maybe 12 feet in person.
Pretty stunning miscalculation of Forced Perspective.
It looks bad…no matter how what’s left of WDI spins it.
Not anywhere close to quality
OK, but, by that standard, it fails, too. They should've just gone with a watercolored flat, in that case.Just a small point. Beasts Castle isn't supposed to look like a realistic forced perspective castle. It is supposed to look like a watercolor illustration in a children's storybook. That part of New Fantasyland is even called Storybook Forest.
That’s why they built Prince Eric’s castle as the facade of Ariel’s Undersea Adventure? Or Belles house? I’m pretty sure it’s also called the Enchanted Forest. Not trying to argue with you but I don’t think that was the concept, it was just Disney being cheapJust a small point. Beasts Castle isn't supposed to look like a realistic forced perspective castle. It is supposed to look like a watercolor illustration in a children's storybook. That part of New Fantasyland is even called Storybook Forest.
I think it works ok if you think about it in the storybook context when you are looking at it, but no one does because Disney has already trained us to expect "realistic" forced perspective. So we see wonky sizes and what appears to be sun faded paint instead of "watercolor". Interesting, but probably not the best artistic choice.OK, but, by that standard, it fails, too. They should've just gone with a watercolored flat, in that case.
The area was called Fantasy Forest. No other part of the land, as originally designed or with Mine Train, follows this supposed direction.I think it works ok if you think about it in the storybook context when you are looking at it, but no one does because Disney has already trained us to expect "realistic" forced perspective. So we see wonky sizes and what appears to be sun faded paint instead of "watercolor". Interesting, but probably not the best artistic choice.
Not doubting you, but it's odd that the castle is in a style of a water color but nothing else about the facade or surroundings is also in a style of a water color.I think it works ok if you think about it in the storybook context when you are looking at it, but no one does because Disney has already trained us to expect "realistic" forced perspective. So we see wonky sizes and what appears to be sun faded paint instead of "watercolor". Interesting, but probably not the best artistic choice.
Literally not a thing. Not a concept for the land. It’s called Enchanted Forest. But regardless, every video they went out of their way to say it’s the Beasts castle from the film. Not anything else.Just a small point. Beasts Castle isn't supposed to look like a realistic forced perspective castle. It is supposed to look like a watercolor illustration in a children's storybook. That part of New Fantasyland is even called Storybook Forest.
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