Toy Story Land expansion announced for Disney's Hollywood Studios

Disneyhead'71

Well-Known Member
The easiest way to figure out how many trains can be on the track at once is to count the block brakes. And don't count load/unload.

Slinky has the brake at the first launch, the brake at the second launch, and the brake before load/unload. The reason you don't count load/unload is because you need to move the train off the brake next to load/unload before you can launch the train from the second launch.

Technically, if there separate unload and a load platforms you can bump up the number of trains on the track by one, but still only 3 trains can be out on the circuit at a time.

So 3. Three trains.
 
Last edited:

Goofyernmost

Well-Known Member
More than when it opened . . . yet less than there were 4 years ago by a good margin. And keep in mind, expansion was already underway on opening day because it was known even then that the park didn't have enough things to do.

Of course Disney isn't forcing anyone to enter the park, but to cut so much from the park's menu and charge the same amount is disrespectful to your customer base - both those know know what's happening like us and those who aren't as well informed and expect based on the price point a park fleshed out similarly to the other three. We who read up on these construction projects can let that slide for a little bit when it's in the name of making major improvements to the park . . . but Toy Story Land isn't poised to fix the park issues it was meant to address.

The way DHS has been being run for the past 4 years or so is bad business, plain and simple. Star Wars Land will go a long way towards correcting for that, but the fact that Toy Story Land will do basically little toward that end is yet more bad business practice. True, no one is being forced to go! But what a lousy motto for the "rebirth" of this park.

The Time, Money, Space, and Creative Resource offered to the Toy Story project should have been enough to put this park majorly back on track. It's gonna hurt this summer if all that comes to a head with the marketing campaign that portrays this as a major addition to the park when it really isn't one. There's no reason a company like Disney couldn't have handled this better.
When it opened, other then shows, there were two rides. GMR and very extensive Backlot Tour (ending with the tram ride. 4 years ago there was GMR and a very dead Backlot tour plus RnRC and ToT? There was LMA but that was a show not a ride. Now they have closed GMR to build what looks like a much more technical and different ride attraction and are currently adding two lands with a net gain of at least 4 rides (whether or not that is enough is an ongoing debate) LMA was only a few shows a day and that was not a lot of fun to get to especially if you had to climb a million stairs to get to a level that was available. That last incarnation of Backlot tour was not worth the paper the ticket it was printed on, much less the cost of it. The only thing that it still had remaining was Catastrophe Canyon and that was long past interesting. So no, I don't agree that we, at this point in time, have lost all that much, but, it is temporary. So like I said before, it is a personal decision. If you use your ticket to see it knowing that there is a lot of construction going on and the only part of the parks that you like are the rides, it might be best to just not go there until it is completed. Then you won't feel ripped off. There are plenty of other things to do at WDW. Your opinion of TSL not contributing is strictly your opinion, I think you are very wrong about that.

Since the ticket structure does not assume that you are going to go to DHS it is only logical that there cannot be a reduced price for that specific park. A single day ticket could be lowered, but, then it would be unfair to the people with multiple day tickets. There is only one solution to that current dilemma and that is for the "Guest" to make an intelligent decision to either pay it or not pay it. If one decides to pay it... that is not Disney's fault, that is poor judgement on the part of the Guest. I'm almost positive, unless they have the same low opinion of the current theme park going public as I have, they have anticipated that there would be fewer guests going to DHS for the construction time frame. They also may realize that, if that were the case, it would be just another cost of trying to catch up after years of ignoring the place.
 
Last edited:

lazyboy97o

Well-Known Member
PPH is based on dispatch, not cycle times for individual vehicles. You're counting the time the vehicle is in the station against dispatch. And that is irrelevant if you have other trains to send while reload is happening.

While trains are idling in the station, other trains are going with people. You have to count how often people leave the station for PPH.
You previously stated it was based on ride time.

Dispatch interval has to be divided by the number of trains, which just makes it a more convoluted means of calculating cycle time.

Based on your 4 train example:
60 minutes / 1 minutes per dispatch = 60 dispatches / 4 trains
60 dispatches / 4 trains = 15 dispatches / 1 train
60 minutes / 15 dispatches = 4 minutes cycle per train
 

Mikey73181

Well-Known Member
I'm honestly surprised they don't sell stuff in-line in a non-virtual way, today. All those people in standby with nothing to do... heck, you can even buy snacks halfway through the line to get on the Hogwarts express at Universal... I'm also surprised they haven't worked easy access to restrooms into the design of some of those lines (especially FOP) given the wait times the queues were designed to handle.

When I was down there two weeks ago, about halfway thru the “indoor” part of the Navi river Journey line there was a stand to buy 2 Pandora themed snacks and also drinks.
 

ToTBellHop

Well-Known Member
You previously stated it was based on ride time.

Dispatch interval has to be divided by the number of trains, which just makes it a more convoluted means of calculating cycle time.

Based on your 4 train example:
60 minutes / 1 minutes per dispatch = 60 dispatches / 4 trains
60 dispatches / 4 trains = 15 dispatches / 1 train
60 minutes / 15 dispatches = 4 minutes cycle per train
There are 3 trains and roughly a 3 min cycle. A little less ideally but we have to account for Suzy who decided at the last minute she wants to ride for Mom, not Dad, and Uncle Earl who ate too much at H&V and won’t fit into these junior coaster trains cars. Hopefully they aren’t on the same train or your Slink Dog FP will suddenly become a MuppetVision FP.
 

Coaster Lover

Well-Known Member
In the Parks
No
Preview of merch -


Based on that video, there was a train that passed every 72 seconds (just about exactly... okay, maybe +/- 1 second). Each train seats 18 riders. At a train every 72 seconds, that's 50 trains per hour (exactly) and if they fill each train to capacity, that would be an hourly capacity of 900 pph. Of course this assumes that they are running the maximum number of trains for this test and the dispatch interval is sufficient to load/unload guests and check restraints.
 

ToTBellHop

Well-Known Member
Based on that video, there was a train that passed every 72 seconds (just about exactly... okay, maybe +/- 1 second). Each train seats 18 riders. At a train every 72 seconds, that's 50 trains per hour (exactly) and if they fill each train to capacity, that would be an hourly capacity of 900 pph. Of course this assumes that they are running the maximum number of trains for this test and the dispatch interval is sufficient to load/unload guests and check restraints.
They should be able to improve dispatch a bit with practice, but yes.
 

lazyboy97o

Well-Known Member
There are 3 trains and roughly a 3 min cycle. A little less ideally but we have to account for Suzy who decided at the last minute she wants to ride for Mom, not Dad, and Uncle Earl who ate too much at H&V and won’t fit into these junior coaster trains cars. Hopefully they aren’t on the same train or your Slink Dog FP will suddenly become a MuppetVision FP.
So that would be:
(60 minutes / 3 minute cycle) * (3 trains * 18 seats) = 1080 people per hour

This may not be as bad as it sounds on its face, looking only at the single attraction. We keep assuming that ride time is 1 minute and so a 3 minute cycle is a 1:2 ratio of ride time to losing time. That’s still a minute each for loading and unloading, which isn’t too obscene. If the little bit of show, for lack of a better word, at launch two increases the ride time then that ride time to loading time ratio evens outs a bit more and you get under a minute each for loading and unloading.
 

ToTBellHop

Well-Known Member
So that would be:
(60 minutes / 3 minute cycle) * (3 trains * 18 seats) = 1080 people per hour

This may not be as bad as it sounds on its face, looking only at the single attraction. We keep assuming that ride time is 1 minute and so a 3 minute cycle is a 1:2 ratio of ride time to losing time. That’s still a minute each for loading and unloading, which isn’t too obscene. If the little bit of show, for lack of a better word, at launch two increases the ride time then that ride time to loading time ratio evens outs a bit more and you get under a minute each for loading and unloading.
The load time is in line with elsewhere at WDW. They should have gone with bigger trains in the initial design. 24 or more seats.
 

Coaster Lover

Well-Known Member
In the Parks
No
They should be able to improve dispatch a bit with practice, but yes.

Maybe... I mean, with a test run, you can basically just run down the train pushing restraints down... no human element of waiting for guests to secure loose articles, or waiting as guests jostle in deciding who's going to enter first... you might be able to improve dispatch times if you have twice the number of cast members checking restraints (so each cast member has to check fewer restraints before giving the all clear), but I'd be surprised to see it significantly faster... the fact that each train is so precisely timed in this video gives me the impression that they are releasing a train just about as fast as the blocking will allow them.

If the trains move a bit faster as it warms up and as everything gets worn in, that could improve cycle times (and consequently pph) slightly.
 
Last edited:

lazyboy97o

Well-Known Member
The load time is in line with elsewhere at WDW. They should have gone with bigger trains in the initial design. 24 or more seats.
More seats and just a better design to allow for more blocks. It’s amazing how many trains Disney has previously been able to cram onto a coaster. Xpress versus Rock ‘n’ Roller Coaster is a great example.
 

Magicart87

HOUSE OF MAGIC
Premium Member
This coaster can only use 3 trains at a time.

That's pretty impressive considering it's relatively short run time. That said, my RollerCoaster Tycoon school of coaster engineering has me thinking it'd be easy enough to fix (to add another train) by shortening the coasters by one car, possibly ramping up the launch speed by a few mph and adding a secondary (or is it third) block break section. Joking aside I'm impressed they were able to get that many running. Still wish it had a faster top speed though. Coaster needs to be in the 35-40mph bracket.
 
Last edited:

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom