Californian Elitist
Well-Known Member
...if you build quality things people will come. With or without the IP.
Yes, exactly.
...if you build quality things people will come. With or without the IP.
Don't forget -- Disney was in talks with JK Rowling and first in line to bid on Harry Potter. It went to UNI only after negotiations went sour. Tony Baxter was lead on the project and, from what I understand, a lot of his influence made it into what ultimately got built. This is not a matter of Disney following the industry's lead. Disney was tracking to do it first.
Don't forget -- Disney was in talks with JK Rowling and first in line to bid on Harry Potter. It went to UNI only after negotiations went sour. Tony Baxter was lead on the project and, from what I understand, a lot of his influence made it into what ultimately got built. This is not a matter of Disney following the industry's lead. Disney was tracking to do it first.
"Keeping up with the Jones" sounds cynical to me because it makes the argument sound as if you're suggesting that Disney has sold out for expediency when in fact the company has no choice but to follow trends and hopefully adapt them in an artful and thoughtful "Disney" way. Single IP theme lands were inevitable at Disney Parks even if WWoHP had never come to fruition because of growing consumer demand for immersive experiences combined with Iger's aggressive and successful studio brand strategy. It won't surprise me if Disney or Universal announces entire theme park based on a single IP before long.
It's a series of popular action-RPG videogames that combines every Disney character imaginable into one massive fantasy epic. It's kinda steam-punky and edgy, and has built up a huge following similar to how Nightmare Before Christmas was several years ago -- Really popular with under-35 Disney fans who like seeing classic animated characters with a bit of "darkness" and "edge" to them. Began in 2002.
In a nutshell, a young man name Sora joins forces with Donald, Goofy, (eventually) Mickey and a huge array of Disney characters like Beast and Jack Skellington to defend classic Disney worlds from the goonlike "Heartless," who are being helped by Disney villains. The fate of the entire Universe is at stake, and you get to travel everywhere from Steamboat Willie to Tron. It gets really, really dark.
Parkwise, it would make a swell dark ride, and the games' central hub "land", Traverse Town, would be a Fantasyland-type village with a steampunk/sci fi twist. Since the town is a refugee camp for Disney characters whose worlds have been taken over, literally any character could show up on the streets.
And that's Kingdom Hearts. Tried to keep it short. A free mobile prequel called Kingdom Hearts Unchained X just came out on iPhone and Android. It's 2D (the main games are 3d modeled), and simplified, but captures the art style and music nicely.
But do we have any evidence that Disney's plan was to create an entire land for Potter?
No I wasn't suggesting they "sold out" I'm suggesting that Universal did it first and it was a huge success so they wanted to get in on that action ASAP.
I wouldn't call most Star wars world boring and ugly. Most worlds reflect environments on Earth (swamp, snow, forest, desert). You also have the giant city scapes like Corescant or very alien looking worlds. Star Wars is not like Star Trek where they beam down to a world that looks like the same recycled rock planet for every episode. Star Wars can be anything the imagination comes up with. There is some beautiful landscapes in the EU. Disney was smart to give us something we've haven't seen before instead of here is a desert area, followed by a death star area, followed by snow area.
I think that element was Rowling's concept from the start, right? The entire premise was that visitors were to be transported into a fully realized world straight for the books/movies. Negotiations apparently broke down because the two parties couldn't agree on the terms of the deal. Someone else here who has more knowledge can probably give more details on the full story.
And by insinuating that Disney's motives were only to exploit a trend is the part of your argument that sounds distrustful and therefore cynical. Again, single IP lands were an inevitable trend in themed entertainment and aren't just some fad that popped up at Disney parks solely because of WWoHP's success.
Ya I remember reading that Disney has the first crack at Potter and it didn't work out. But do we have any evidence that Disney's plan was to create an entire land for Potter? Also, it seems odd that Baxter would give up all his ideas before any sort of deal was made.
Companies exploit trends all the time but why the word "distrust?"
Again we have no proof Disney would have created a single IP land if Potter didn't happen first.
The version of the tale i recall from some time ago was that J.K Rowling was seeking to be involved with a theme park that could create a fully themed, incredibly detailed area with stellar Attractions based on her Harry Potter series of stories.
Of course, Disney was one of the first to be considered.
Incredibly themed experiences was what 'Disney' was known for producing for it's Theme Park environments...thus why they had 'first dibs'.
She wanted to see what they could come up with, so Disney was tasked with coming up with proposals.
Tony strongly felt the Potter stories meshed perfectly with the Disney legacy of bringing magical worlds to life, and WDI set about coming up with concepts for how a themed area featuring those characters and places could be like.
At the time of when Disney was pursuing their version of the HP property, there was a lot of cost cutting going on in the Company.
We all remember the hard times the Parks went through in the late 90s.
Certain upper management types were focused on other things.
Unfortunately that mentality was still around when concepts were presented that were incredibly fantastic.
However, budgets were trimmed to basically make what was a spectacular concept into something far more subdued thanks to the 'sharp pencil boys' butting it.
What was originally a fully fleshed out, immaculately themed area with amazing and unique Attraction offerings was reduced to a severely downsized proposal that amounted to little more then a few shops, a restaurant, and a simplified 'flight simulator' if i am remembering correctly.
Yet again, a spectacular concept shot down out of the sky for narrow minded budgetary reasons because certain individuals within the Company at the time lacked foresight and vision.
J.K balked at the clearly diminished vision of the 'budgeteers' running things at that time, and it cost them.
There was also talk of Disney wanting more control over her characters, which was not something i was given the impression she ever really wanted out of her hands.
Smart gal.
When the Company at the time refused to budget a more elaborate proposal, she turned tail and sought out other parties to bring a quality, fully immersive themed area based on her characters to life.
Around this time, i believe, there was a series of layoffs going on at WDI and many of those who worked on the original 'awesome concept' for Disney's version of a Harry Potter themed area went to work for Universal Creative.
They remembered all those great ideas they tried to get going ...but stopped by budgeteers.
Univeral on the other hand had no issues devoting a proper hefty investment in the themed HP area and presented concepts J.K was pleased with.
Several of those concepts came from ideas originally included in the 'awesome concept' Disney passed over in favor of a 'weaker concept'.
When will those naughty budgeteers / penny pinching uppers realize you need to 'spend money to make money'...?
That was a hard lesson back at the time, but we ended up with getting a worthy land after all in a long about way.
Tony is a big fan of the land(s).
'Forbidden Journey' is one of his favorites!
Thanks for the info! I never knew the inside scoop
And I agree with you. You think that they would have learned their lesson from DCA 1.0! When they don't pinch pennies (aka Cars land etc.) good things happen.
I suppose they may be unsure of how to tackle it...I mean, look at the mess Epcot has been over the last decade or so.
It's almost like they are afraid of attempting a 'new future' in Tomorrowland.
I know Tomorrowland 1998 was screwed by budget cuts, but I also feel like it was screwed either way because the concepts were generally awful.
They're hesitant because the skill and talent necessary to create the kind of Tomorrowland Walt envisioned, one that is entertaining, visionary and educational, is in short supply at WDI. They came pretty close to achieving this objective with TL '67 and again with EPCOT Center in 1982, but Disney's never proven that it can tell the story of "the future" in the same compelling way that it can translate the past or fantasy. Can you imagine what a sad state EPCOT the city would be by now if Walt had lived long enough to build it as planned? Let Google, Tesla, or Apple conceive and build these things and let Disney focus to what it does best - entertaining people with Hollywood showmanship.
It is a different time now....the old 'WED Way' of doing things seems to have been discarded and replaced with fast trends, flashy technology, and lots of screen based entertainment.
Agreed. But, in Rocket Rods' defense: It was a fun ride (I only got to try it 3 times) for anyone willing to put up with the awful wait times. Even single rider took forever. Hey, anyone else remember the Rods' "Single Rider Passses?" They were, like, full-sized sheets of colored copy paper!I know Tomorrowland 1998 was screwed by budget cuts, but I also feel like it was screwed either way because the concepts were generally awful. Even if they'd done it with a hefty budget, there'd be like, what, an alien show and a stupid car ride that worked better? It was entirely a disaster.
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