Professortango1
Well-Known Member
Disney may have fooled me for awhile with the AA footage, but at least I know my concerns and predictions were pretty much on point throughout.
I was worried the mountain would look less iconic. It does.
I was worried modern imagineers wouldn't understand how to utilize music to score a musical attraction. They didn't.
I was worried that the removal of Splash AA's would leave big empty moments and the new figures would lack character. Yup.
I was worried about the dialogue and plot. MMMHMMM.
I was worried that the lift hill and drop would be recontextualized. It was.
I was worried that the recontextualization of the lift hill and drops would work against the storytelling in place in the ride design. It did.
The only thing I didn't know about was the idea to end the attraction on an unknown original song and having it fade out so quickly to final nothing scene of Odie.
I know it is much easier to armchair imagineer than actually doing it, but I wonder how much fault lies with modern Imagineering and how much lies with management not giving them the resources or freedom to design rides like they used to. I'm sure its a mix, but this feels like management told them to craft an original story, save money, and avoid all scary/problematic themes. And this was the best the modern imagineers could come up with those restrictions. Which is kind of baffling.
I understand the "wait and see" crowd, but it also is annoying that folks have been laying out evidence for years and they refuse to look at it or understand how many of us came to these conclusions. Let's all remember that thinking critically about what we have been presented is not jumping to conclusions.
I was worried the mountain would look less iconic. It does.
I was worried modern imagineers wouldn't understand how to utilize music to score a musical attraction. They didn't.
I was worried that the removal of Splash AA's would leave big empty moments and the new figures would lack character. Yup.
I was worried about the dialogue and plot. MMMHMMM.
I was worried that the lift hill and drop would be recontextualized. It was.
I was worried that the recontextualization of the lift hill and drops would work against the storytelling in place in the ride design. It did.
The only thing I didn't know about was the idea to end the attraction on an unknown original song and having it fade out so quickly to final nothing scene of Odie.
I know it is much easier to armchair imagineer than actually doing it, but I wonder how much fault lies with modern Imagineering and how much lies with management not giving them the resources or freedom to design rides like they used to. I'm sure its a mix, but this feels like management told them to craft an original story, save money, and avoid all scary/problematic themes. And this was the best the modern imagineers could come up with those restrictions. Which is kind of baffling.
I understand the "wait and see" crowd, but it also is annoying that folks have been laying out evidence for years and they refuse to look at it or understand how many of us came to these conclusions. Let's all remember that thinking critically about what we have been presented is not jumping to conclusions.
Last edited: