News Tiana's Bayou Adventure - latest details and construction progress

Figments Friend

Well-Known Member
IMG_3912.jpeg
 

wdisney9000

Truindenashendubapreser
Premium Member
Here, we have a lot of very impressive animatronics
I'm honestly glad you and your family enjoyed the attraction. But are the animatronics actually that impressive? If I'm not mistaken, 95% of them aren't capable of blinking.

I could be wrong on that which is why im asking. Especially compared to animatromics that are in Anna and Elsas Frozen Journey at Tokyo Disney, which are absolutely mind blowing IMO
 

CntrlFlPete

Well-Known Member
I'm honestly glad you and your family enjoyed the attraction. But are the animatronics actually that impressive? If I'm not mistaken, 95% of them aren't capable of blinking.

I could be wrong on that which is why im asking. Especially compared to animatromics that are in Anna and Elsas Frozen Journey at Tokyo Disney, which are absolutely mind blowing IMO

I imagine the word 'lot' is misleading. Still, I am viewing this as a WDW attraction. WDI always seems able to build stuff for their independent operators that WDW does not seem whiling to invest in or something.

I was sort of looking at it as three to five anomatronics impressed me in some form or another. WDW is the only park I've seen save Disneyland over in CA, but it has been four decades since I was last there, so just WDW.

Last time I rode NRA, the cool animatronic was a video, I've seen Kylo like that. Seems WDW likes ONE impressive in their rides. I've riding Everest w/ Yeti in A mode and know the ride is NOTHING like it once was. I imagine Mr Potato Head doesn't even take his ear off anymore at WDW.

Here, even if it just three (the other figures, atmosphere and such still add to the enjoyment) if not impressive from a tech standpoint. I would bet around five anomatronics are more impressive than any we had on Splash.

Anyway, I do feel most families will enjoy this at WDW and I can see how folks (judging the ride based on a ride at WDW's MK and not what came before it). I just think it would/will get more love if looked at via that lense and I feel it is a far way to view it and I know I am not on the take from Disney because I have this view.

Maybe WDW is a low bar for Disney, but as one who get ill on Guardians, this one is a decent swap for me.
 

Figments Friend

Well-Known Member
The (no longer so) new Mickey shorts are great. One still taken out of context is not a good basis on which to judge them.

Oh I have watched them.
Enjoy the fun little Theme Park related ‘in jokes’ they slip in once in a while.
Some of the cartoon shorts are fairly wacky fun and harmless lighthearted entertainment.
But I gotta admit I have yet to have seen the episode with ‘zombie Goofy’.

Does seem a bit ‘extreme’….but I’m sure it was done for laughs.
Not sure how funny Goofy found it though..he’s the living dead!
🤣

-
 

Figments Friend

Well-Known Member
Anyway folks….

Back on topic.

How about that Bayou Misadventure?

Had a CM friend try to ride today.
She had a heck of a time, with all the down time and delayed opening issues.
After she finally had the chance to ride, it hit her -
“This is SO BAD..!”
She came away feeling deflated and disappointed.

This is coming from a Disney ‘lifer’ who rarely has anything negative to say about the Company.
But even she had to admit that this ride experience for her was a let down.
Lots of AA issues , ride control issues, etc…not to mention the problems just getting on the thing.

Yeah I know….glitches are to be expected during previews, but still….i found her reaction somewhat surprising as I was expecting her to gush about how ‘cute’ or ‘good’ it was.
Nope. Completely panned it.
She basically once again hit all the points some here have been addressing since the first POV video hit.

There is ‘something missing’ and it ain’t just the ‘special spice’ ….

-
 

LittleBuford

Well-Known Member
Oh I have watched them.
Enjoy the fun little Theme Park related ‘in jokes’ they slip in once in a while.
Some of the cartoon shorts are fairly wacky fun and harmless lighthearted entertainment.
But I gotta admit I have yet to have seen the episode with ‘zombie Goofy’.

Does seem a bit ‘extreme’….but I’m sure it was done for laughs.
Not sure how funny Goofy found it though..he’s the living dead!
🤣

-
I believe it’s supposed to be a ghoul that looks like Goofy rather than Goofy himself. Either way, it’s all meant in good humour.
 

gerarar

Premium Member
AP Previews have come to an end with just 6 days of previews!

Today, being the last day, was nothing short but eventful.
The morning 7am drop lasted for almost 3 hours, which is the longest out of the 6 preview days.
However, this was overshadowed by the lengthy extended downtime TBA experienced today.
  • A late opening after 2 hours.
  • 4.5 hours of downtime around 12pm to 5pm.
  • 2 hours at the end of the day with no BGs called.
In total, 8.5 hours of extended downtime today.
While MK was open for 14 hours, it was down/closed for ~60% of the day, making it the worst operational day thus far (that we have data for).

With a little over a week away, things need to (and should hopefully) improve for the grand opening on June 28th. Regular day guests won't be happy if the new ride is down for majority of the day as we've seen during these limited previews.

Full Day 6/6 Stats:
Final Day 6 Stats (6/20) [Day 6/6 AP previews]:
7am: 10505.3 secs, or ~2 hours 55 mins
1pm: 1.8 secs*
*the morning 7am drop lasted longer than afternoon 1pm drop


BG 120 (-40) is the last BG called for the day at 8:02pm.

Notable stoppages:
9:00 - 11:04am
12:39 - 5:07pm
8:02 - 10:00pm

Average pace: 5mins/BG

VQ Drop Mean/Average:
7am: 2hr 2m -> 2hr 29m (+27m)
1pm: 2.5s -> 2.2s (-0.3s)

That does it for Day 6 of Tiana' Bayou Adventure!
View attachment 793620

And with that, that brings AP Previews to an end!
Today had the longest morning 7am VQ drop out of the 6 preview days, but also had the worst operational performance with about 8.5 hours of downtime
The ride officialy opens on June 28 with a VQ in place for the first few days/weeks (hopefully).
 
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monothingie

Evil will always triumph, because good is dumb.
Premium Member
Just pure speculation.

At first I thought the breakdowns were just the bugs getting worked out of the system and that it was just tied to sensors needing adjustment, settings needing to be tweaked, etc. Basically a lot of small things that revealed themselves when the ride went live.

But as shown, it looks like the problems have only gotten worse (or more complicated) the more the ride was used. I believe all the previous attractions ride controls were replaced, so to me it seems like the issues with the ride are deep seated and design related to whatever replaced the previous system.

Maybe they should have spent less on PR junkets to New Orleans and more for programers and engineers.
 

Brer Oswald

Well-Known Member
Here's a look at Tiana's Bayou Adventure Annual Passholder shirt and pin that will be available at the Emporium on June 28:

View attachment 793659
I love the artstyle, but again, Tiana is just standing around. For a ride that is all about her ongoing on a bayou adventure, she sure doesn’t do a lot.

Also, realized how much of a missed opportunity it was to not have Louis play his trumpet at all on the ride.
 

Tha Realest

Well-Known Member
Anyone on this thread think Disney should worry more about making attractions that actually work and are engaging to the audience and less about merchandise?? It almost seems like Disney builds attractions around merchandising and not the other way around. So pathetic
The thing about relevance activations is, you know, they have to reliably activate.
 

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