News Tiana's Bayou Adventure - latest details and construction progress

Nubs70

Well-Known Member
From on operations standpoint, ideally you have at least enough logs/boats to ensure that there is always another one ready to enter load assuming a perfect dispatch every single time.

Using an imaginary version of Splash/Tiana's as in example, the ride loads 3 logs at a time and has a ride time of 12 minutes. Another assumption is under idea circumstances it takes 1 minute from the 3 logs entering the load/unload to leave the area. Finally lets assume they stagger the 3 log releases every 20 seconds to spread out the course
So after 12 minutes we need all 3 original logs back ready to meet the load/unload station

Time of where Log 1 isWhere is log 3 into the ride?How many logs have left unload ideally
00 mins3
1 min40 seconds6
2 mins1 min, 40 seconds9
Break
12 mins and 40 seconds12 minutes (Ready to enter load42
Now as boats 43,44,45 leave the station in 20 seconds boats 1,2,and 3 are ready to take their place. (Boat 4 will bump right into 3 as it's taken into the unload station in 20 seconds)

However, if the ride misses even 1 of the ideal 60 second dispatch times, boats 43,44,45 are waiting to enter the loading area still, so 1-3 will bump in behind them. If it misses more and more, the back up gets bigger and bigger

So ideally this ride have 45 logs on it, but to be safe, however, most people would probably add at least 6 more incase a calculation or 2 is off.
This why 3 load stations, in my view, is a design flaw. They should have gone with 2 parallel load stations.
 

zipadee999

Well-Known Member
If only they took the opportunity to build an indoor queue. The SM queue was brutal in the summer. Pretty much the only E ticket off the top of my head with most of it outdoors.
For some reason they just copied the Disneyland queue which already had a compact design to fit into Critter Country, and then used all of the additional courtyard space at MK just for a bunch of outdoor bullpens. Tokyo really got lucky, I think their’s is all indoors if I’m not mistaken
 

celluloid

Well-Known Member
For some reason they just copied the Disneyland queue which already had a compact design to fit into Critter Country, and then used all of the additional courtyard space at MK just for a bunch of outdoor bullpens. Tokyo really got lucky, I think their’s is all indoors if I’m not mistaken

Not all when it goes outside around the flume to extended, but most.

I loved the barn and cavern at WDW though. I never waited in the exterior queue at WDW. But Splash was traditionally our first ride of the day.
 

griffin ferrari

Well-Known Member
For some reason they just copied the Disneyland queue which already had a compact design to fit into Critter Country, and then used all of the additional courtyard space at MK just for a bunch of outdoor bullpens. Tokyo really got lucky, I think their’s is all indoors if I’m not mistaken
Tokyo has a little outdoor part but the bulk of it is inside
 

Nubs70

Well-Known Member
I'm curious as to why you feel that way. The 3 in series has a higher theoretical hourly throughput and is a simpler and compact design
2 in parallel will allow for dispatch at a more consistent rate if people take too much time loading.

In a parallel system, ideally line A dispatches alternately with line B. If line A has a delayed dispatch, line B can dispatch 2 vehicles.

In a 3 line linear system, if line A has a delayed dispatch, line B and C have a delayed dispatch.

A similar analogy is the McDonald's drive thru. There are 2 ordering kiosks with 1 delivery window. If kiosk A has a delayed order, 2 orders can be processed by kiosk B.

If memory serves, the Pirates back up occurs due to the linear unload station. If there was a parallel unload station with a parallel load station, throughput could be increased.
 

MerlinTheGoat

Well-Known Member
I'm curious as to why you feel that way. The 3 in series has a higher theoretical hourly throughput and is a simpler and compact design
In a single channel loading area, any boats in front of the others that experience a delay will also cause the ones behind them to have to wait as well. With a dual loading zone however, if one side is delayed, the other side can still continue to move normally. Even if there are fewer loading zones on each channel. And yes this can also reduce backups at unload as well.

Here are capacity stats from marni1971 regarding WDW's Pirates of the Caribbean-

Original ride when only a single channel was open (loading one boat at a time)-
1800 guests per hour

Original ride when both channels were open-
3600 guests per hour

Current ride with the single channel (loading two boats at once)-
2480 guests per hour

Even if you increased this single channel loading area to 3 boats at once, it still wouldn't match the capacity that the original dual channel setup had. This was in spite of an extra row of seats being added to the boats in the late 80s (I don't know if the 1800/3600 number included this row as the video doesn't say, but that row was added prior to the move to a single channel regardless). From what I understand, they also had to switch to a lower amount of boats being run at once when the second channel was removed.
 
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EagleScout610

What a wisecracker
Premium Member
I wonder if they're going to work any Hidden Mickeys into Tiana's. Maybe recycle the fishing bobber one that was in Splash? (It's tiny so nobody's gonna jump on it for being held over)
4240c9e499994950d5b45d2319f9970f.jpg
 

Rich Brownn

Well-Known Member
In a single channel loading area, any boats in front of the others that experience a delay will also cause the ones behind them to have to wait as well. With a dual loading zone however, if one side is delayed, the other side can still continue to move normally. Even if there are fewer loading zones on each channel. And yes this can also reduce backups at unload as well.

Here are capacity stats from marni1971 regarding WDW's Pirates of the Caribbean-

Original ride when only a single channel was open (loading one boat at a time)-
1800 guests per hour

Original ride when both channels were open-
3600 guests per hour

Current ride with the single channel (loading two boats at once)-
2480 guests per hour

Even if you increased this single channel loading area to 3 boats at once, it still wouldn't match the capacity that the original dual channel setup had. This was in spite of an extra row of seats being added to the boats in the late 80s (I don't know if the 1800/3600 number included this row as the video doesn't say, but that row was added prior to the move to a single channel regardless). From what I understand, they also had to switch to a lower amount of boats being run at once when the second channel was removed.
Of course, with the duel load, you had do account for time lost when the two boats would get stuck together right at the merge point (which happened a lot. Wasn't much fun walking to the midway ramp and using a pole with a hook to pull one boat back until they were free. All while trying not to stack the boats in the upload area.
 

Nubs70

Well-Known Member
Of course, with the duel load, you had do account for time lost when the two boats would get stuck together right at the merge point (which happened a lot. Wasn't much fun walking to the midway ramp and using a pole with a hook to pull one boat back until they were free. All while trying not to stack the boats in the upload area.
Proper position indicators and interlock logic can solve that.
 

999th Happy Haunt

Well-Known Member
I think Alicia Stella claimed that the tunnel following the dip drop (where the spinning beehives were) would have projections of Louis on the walls. But that's only the first part of the Laughing Place and never had many physical characters to begin with. At DL and Tokyo, this tunnel doesn't even have any figures at all, whereas WDW had figures of the main Brer Trio (with Brer Bear being attacked by bees). Those particular figures are located further into the Laughing Place after the final small drop at DL/Tokyo.

I didn't listen to the entire podcast, but Alicia apparently also said there would be a segment of Mama Odie shrinking guests down to tiny critter size, with the dip drop being used as the "effect" for that transformation, and the final lift and drop being what gets us back to normal size. While I must stress that I haven't heard anything actually contradicting this claim (I have no specific information on the Laughing Place at all to say if anything is true or not), the shrinking plotpoint just sounds so random, pointless and out of place to me. So I dunno.
Disney would never do something random, pointless and/or out of place!
 

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