TheCoasterNerd
Well-Known Member
- In the Parks
- No
I surrender.
I surrender.
It's all good that's actually what was written on the park map before the retheme announcement. I was shocked they kept it. However Now we just wait for the next major update for the new ride which I think is the Water Tower.I surrender.
Also that's where the logs drop no matter how much set dressing is placed in areas to draw the eyes away from the top of the mountain. Humans have a tendency to focus on movement so the eyes will still be drawn to that area stump or no stump.When looking at the photos of the Tree-less Mountain, the water tower isn't gonna make it look any shorter. Splash has a very commanding design to draw your eye to where the drop is, and even without the tree we can still see that.
Really? The color of dirt? It's supposed to be something jutting out of a swamp! Bring on the greenery, mold, moss and water.Removing the red dirt of Splash Mountain (aka Georgia Red Clay) for a soil color more suitable to New Orleans and Louisiana will make it more "New Orleans-y" and is part of the theming of Splash Mountain, and once changed will contribute to TBA's theming.
Georgia soil pictured below:
View attachment 713525
Louisana soil pictured below:
View attachment 713524
It's funny because I find this queue to really show its age. It's a lot of winding without a lot to look at compared to modern ride queues. I don't think they really have the space to do much, so I assume it'll remain largely intact - but I wouldn't mind some additions to distract on the hot summer days when you're standing in the backyard part for 40 minutes.Is it weird that I am more scared of them messing up the queue than the ride? I loooooove this ride, but I absolutely adore the queue: the winding paths around the trees and the general ambience back there complete with music. I really hope they maintain the level of immersion or (hahaha) exceed it somehow.
The barn structure is likely to remain, probably retrofitted with the new dumb backstory they cooked up.But does a dusty courtyard with scrubby trees feel like the Louisiana Bayou? I would say not. It would be nice if the queue included some water elements and some things related to the bayou and New Orleans... I hope it does not remain exactly the same.
They're 100% gonna shoehorn in interactive elements like the Haunted Mansion or Winnie the Pooh queue. Can't have the 3 year olds be bored.It's funny because I find this queue to really show its age. It's a lot of winding without a lot to look at compared to modern ride queues. I don't think they really have the space to do much, so I assume it'll remain largely intact - but I wouldn't mind some additions to distract on the hot summer days when you're standing in the backyard part for 40 minutes.
I personally have no issue with the food co-op backstory - it's charming and inoffensive enough. I do think they will explore this backstory in the queue, but in a very passive way, filling the gap between the movie and the ride. That makes a lot of sense to me. I assume they'll change up some of the fencing and other bits to match the aesthetic of the co-op/salt mine backdrop.The structures back there in the queue are "country" enough to fit any location, but the dusty oak trees and pine split rail fence don't feel quite like the bayou...though I am sure an argument could be made for keeping it exactly the same...if we are going all in with Tiana and her stupid water tower, the back of house queue should continue to tell the story of her food co-op... the most ridiculous convoluted storyline ever created for a Disney attraction...imagining the exciting interactive displays that would drive that storyline... Perhaps guests could take inventory for Tiana... or pack "foods" into crates for shipment... Maybe take turns manning the HR department...
Important question for the backstory, is the immersive water tower employee owned?The structures back there in the queue are "country" enough to fit any location, but the dusty oak trees and pine split rail fence don't feel quite like the bayou...though I am sure an argument could be made for keeping it exactly the same...if we are going all in with Tiana and her stupid water tower, the back of house queue should continue to tell the story of her food co-op... the most ridiculous convoluted storyline ever created for a Disney attraction...imagining the exciting interactive displays that would drive that storyline... Perhaps guests could take inventory for Tiana... or pack "foods" into crates for shipment... Maybe take turns manning the HR department...
What is charming about creating a whole new layer to the original story where she now has expanded the restaurant and has a food manufacturing co-op... there is nothing charming about that. Charming would be to present the characters in the settings and professions we know them in... Seeing them happily living their dream...Do we need Ariel's attraction to be about her opening a music school? Does Snow White need an attraction where she now operates a professional cleaning company, and provides apple pies for Tiana's food co-op? It is all such a stretch that it feels the opposite of charming... Having her dream of her own restaurant is not enough...she needs to do more work....It feels forced... A dream is a wish...until you have it, then you need to find more ways to make money.... yuck...boo.I personally have no issue with the food co-op backstory - it's charming and inoffensive enough. I do think they will explore this backstory in the queue, but in a very passive way, filling the gap between the movie and the ride. That makes a lot of sense to me. I assume they'll change up some of the fencing and other bits to match the aesthetic of the co-op/salt mine backdrop.
The idea of her running a co-op and needing the help of musical animals is indeed charming to me. I get that some people find it convoluted and that's fine. But the idea itself isn't some wild stretch.What is charming about creating a whole new layer to the original story where she now has expanded the restaurant and has a food manufacturing co-op... there is nothing charming about that. Charming would be to present the characters in the settings and professions we know them in... Seeing them happily living their dream...Do we need Ariel's attraction to be about her opening a music school? Does Snow White need an attraction where she now operates a professional cleaning company, and provides apple pies for Tiana's food co-op? It is all such a stretch that it feels the opposite of charming... Having her dream of her own restaurant is not enough...she needs to do more work....It feels forced... A dream is a wish...until you have it, then you need to find more ways to make money.... yuck...boo.
I hope the TV series is set afterward when she becomes a girlboss who holds her friends psychologically hostage with a multi-level marketing scheme.I don't necessarily think the ride needs to cover the movie...like a book report, but what part of the character would make anyone think she wanted to run a food manufacturing company? Cant it just be a fun romp about her living her restaurant dream instead of pushing her into a co-op and manufacturing company? It is not necessarily the next logical step... that she finally gets to open her restaurant and live out her dreams should be enough... Searching for ingredients in the bayou? ok I will accept that as making sense with the established characters, but now running a food manufacturing company and co-op is just a bridge too far... for me anyway... and makes assumptions that owning and running a restaurant is just not enough...that you have to become Kraft or Nestle before you can be a success... Dump the water tower and let her just enjoy her life doing the work she loves...lol
I don't know, it just seems so boring. If they were building a PatF ride from scratch, I doubt this is what they would have come up with. Where are the stakes? Why should I care about this?How recently have any of you watched Princess and the Frog?
Remember her choice spot of real estate for her restaurant was in a blighted area, I'm thinking it was an abandoned flour mill? The area around there was industrial wasteland (the smokestacks become the riverboat facade)
Tiana's story has always been about improving her community. The co-op doesn't seem so far fetched, it's a logical next step when you consider how hard she worked to make her community better, not just achieve a princess dream.
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