TheRealBobIger
Well-Known Member
Obvious spoilers, but a full POV of the WDW version:
I could tell they didn’t fix the boring parts…
Obvious spoilers, but a full POV of the WDW version:
You can blame Josh and WDI for any problems you may have with the attraction. Iger & Chapek do not make the kind of decisions that would effect how you view the attraction.Can this one still be stretched out far enough to be blamed on Chapek? Or does Iger have to start taking some arrows again?
You mean the kind of decisions like... who's in charge of the park and WDI and what their budgets are?Iger & Chapek do not make the kind of decisions that would effect how you view the attraction.
My theory is they really pump the bottom of the lift hill with fog so the effect should be much stronger, but it was messing with the sensors on their video equipment so they turned it off for the POV. (It's also why I think the shrinking effect looks so much worse here).Wow, this is worse than anything I could have imagined. Figured at the very least there would be a lot more fog, better lighting and better music here. And maybe some better dialogue than “ I’ll get you to the party.”
So the only thing to indicate we shrunk down here is a big mama odie head on a screen that replaced the vulture AA’s? Yikes. I was wrong. I’m more disappointed about the final lifthill than the finale. All the clips I saw a few days ago I was more or less mentally prepared for and/ or they matched my expectations. This is bad. Splash didn’t have a lot going on but what it did it did right. The ominous music and buildup. The vultures. This is criminal. I don’t care that they added an AA.
This attraction had a healthy budget. Im just saying that Chapek & Iger are not the end all be all of everyone’s issues. The CEOs of multi-billion dollar entertainment companies are not making every decision.You mean the kind of decisions like... who's in charge of the park and WDI and what their budgets are?
I would actually argue the opposite. At the end of the day the CEO is, by definition, the be all and end all. There is nowhere else for the buck to stop once it gets to them.Chapek & Iger are not the end all be all of everyone’s issues.
SPOILER ALERT: Final lift-hill footage. But trust me you’ll want to see this so you’ll be less disappointed when you ride
Wow, this is worse than anything I could have imagined. Figured at the very least there would be a lot more fog, better lighting and better music here. And maybe some better dialogue than “ I’ll get you to the party.”
So the only thing to indicate we shrunk down here is a big mama odie head on a screen that replaced the vulture AA’s? Yikes. I was wrong. I’m more disappointed about the final lifthill than the finale. All the clips I saw a few days ago I was more or less mentally prepared for and/ or they matched my expectations. This is bad. Splash didn’t have a lot going on but what it did it did right. The ominous music and buildup. The vultures. This is criminal. I don’t care that they added an AA.
Obvious spoilers, but a full POV of the WDW version:
I think it also looks fun and can't wait to ride it myself, hope you and your daughters enjoy it.I think the attraction itself looks to stay fun and my teen daughters seem to like it (going in August), but man they sure could have added some kind of drama/tension somewhere no?
I think it also looks fun and can't wait to ride it myself, hope you and your daughters enjoy it.
To me though not every attraction needs to have drama and tension, even if its a retheme where its predecessor did. I understand why some like that in their attraction and why they wouldn't be thrilled to have it missing here, but its not the story that WDI wanted to tell here.
Splash had long gaps with nothing to look at also, so nothing changed there, its just in different places. They've also added story where there was none before, for example we get right into the story in the very first lift hill where there was none before. So the story spacing is just different now.What story did they want to tell in the long gaps with nothing to look at?
Splash had long gaps with nothing to look at also, so nothing changed there, its just in different places. They've also added story where there was none before, for example we get right into the story in the very first lift hill where there was none before. So the story spacing is just different now.
I'd argue that actually makes the space afterwards feel more empty. In Splash that whole first section was setting up the atmosphere, with the main "ride" not beginning until after the first drop. Now we have Tiana calling you to action on the lift, followed by the same nothingness that was there before. It creates a greater contrast than Splash had for sure.They've added story where there was none before, for example we get right into the story in the very first lift hill
I know you disagree, but the story pacing is just different that's all. I haven't done a side by side comparison yet (and honestly I'm sure someone will shortly), but I would guess that Tiana has just as many "dead" areas albeit in different locations as Splash. Or if Tiana has more its only slight bit more.Right
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