Episode 3 Reward Challenge
Black Light Building
Welcome to your next reward challenge. The winning tribe will receive a reward in the next immunity challenge.
Welcome to Disney's Animal Kingdom! Your task this challenge is too create an all new dark ride for Disney's Animal Kingdom. However, you must propose a dark ride and a dark ride only. No expansion, no restaurants. In contrary to this, your attraction must include a gift shop. The rest is up too you!
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Up: Adventure Book Journey is a celebration of exploration and adventure in the wild as seen through the imagination of a child. A tribute to discovery and wonder, the ride features a journey through the world of Tepui and the world famous Pleasure Falls through the idealistic view of a young Carl and Ellie.
Timeline
The ride takes place during the unknown era of Carl and Ellie's youth (presumably 1930's United States), and pays tribute to their childhood hero, Charles F. Muntz, through their idealistic view.
Location and Ride Map
The ride will be located on Discovery Island, as the ride theme itself is a celebration of discovery, and will be physically located just south of Pizzafari.
Ride Vehicles and Specifications
The ride system is similar in design to the Peter Pan ride in Fantasyland, with a ride vehicle as a cardboard box tied to balloons, and suspended from an overhead track.
This ride system allows for grand vistas and offers a unique twist on a standard dark ride boat or flat omnimover style.
The ride specifications are as follows:
Maximum suspended height: 20 ft
Ride Length: 3 minutes
CPV (Capacity Per Vehicle): avg 4, max 6 (4 adults 2 children)
THRC (Theoretical Hourly Ride Capacity): 1200
OHRC (Operational Hourly Ride Capacity): 1000
ODRC (Operational Daily Ride Capacity, 14 hours): 14,000
Interactive Queue
The queue starts from a wilderness path.
In the queue you can experience interactive adventures that allow you to explore the camp. Children will have alternate paths that lead to small play areas and tunnels, and there will be interactive animal exhibits through the path as well that focus on South American animals.
As you make your way through the woods, the path slowly begins to take on a less green and colorful look, and more one of sepia and brown tones.
You enter the attic of the dilapidated house where Carl and Ellie first meet for the secondary queue, and the walls are plastered with posters and news articles about world exploration. Including the adventures of one Charles Muntz!
Ride-through Experience
Scene 1: Planning the Adventure!
After boarding your cardboard "airplane", you turn a sharp corner and quickly elevate over a room. Here, under a blanket with a flashlight, you can spy a young Carl and Ellie as they look through Ellie's Adventure Book and plan their future explorations!
Design Note: This room is done in browns and dark, but comfortable, tones to give the impression of a vague memory.
Scene 2: A Childhood Hero!
You turn another corner and fly through a transition room where Charles Muntz posters and news articles line the wall, and video newsreels of his escapades are playing.
Design Note: This is a rather short scene, but serves as the transition from the "real world" to the one of Carl and Ellie's Imagination, and therefore serves as a color palette change from brownish sepia to color
Scene 3: Welcome to Paradise Falls
This is an elaborate "fly over" scene of Paradise Falls, the jungles and of course the grand vista of the Falls themselves!
Design Note: This scene is similar to the London scene in Peter Pan and is included to offer guests a sweeping and beautiful view of the world they are about to explore. This is in contrast to the effect that was intended with Peter Pan where one is trying to simulate flying away from London. Rather, this is welcoming, and a grand daytime vista.
Scene 5: The Spirit of Adventure
Again you turn another corner and fly over a rock maze below them, and you begin to approach a large dirigible. This is the famed "Spirit of Adventure", the aircraft home of Charles Muntz himself!
Design Note: This model will be highly detailed and include working propellers and directional fins, and a floating movement simulated by hidden wires which allow the model to "float" around the scene, emphasizing movement.
Scene 6: Meeting Muntz
You enter another room that is the interior of the airship, in the Dining Area. Here, Charles Muntz is training his puppies, including a very young Dug. A Rottweiler, English Bulldog and a young Doberman are jumping on his legs, excited for a treat.
The puppies do not have their voice boxes yet, but Muntz clearly loves his young companions. As you watch, he is teaching them how to track down the mysterious creatures in Pleasure Falls.
However, not all the puppies seem interested in these lessons, as you spy a young orange dog named Dug off from the pack looking out the window of the airship and wagging his tail excitedly.
Scene 7: Toucan, Muntz Can't
The next scene has Muntz standing on the edge of a cliff overlooking a grand vista of Pleasure Falls. He is searching for a colorful and rare bird, the Tiki-Tooki, who resembles a Toucan.
Unbeknownst to Muntz, he's found the bird, who is perched on Muntz's Safari hat. The puppies have surrounded Muntz in a circle, and are barking and jumping on his legs excitedly. All except puppy Dug who is off in a corner smelling a flower.
Muntz, who is looking through spyglasses is mumbling distractedly for the dogs to settle down, and that he's working on looking for the Tiki-Tooki bird.
Scene 8: Llama Gonna Give You Up!
You pass through a sweeping curved scene where Muntz is valiantly climbing up a steep cliff. The puppies dangle a few feet below him in a rope sack attached to Muntz's belt.
Muntz is mumbling that he's looking for the Llamtar, a creature which resembles a llama but has a colorful mane. Of course, as you turn the corner, you see that the Llamatar is perched a few feet away, just off to the left but around the corner and out of Muntz's view.
Muntz is climbing right past him! And, he doesn't realize it...but you, the rider, do!
Scene 9: Glory Bound
Muntz is striking a heroic pose at the top of a small jungle waterfall, and calling out to his puppies to find them. They are there, under the backside of the waterfall, and wrapped up by a large colorful snake. Well, all except Dug who, as you turn another corner you discover, has found a squirrel.
Design Note: This will be done in a very cartoon way, and the puppies are obviously being "held" by the snake, nothing more.
Scene 10: The Mysterious Creature!
Muntz finally encountering Kevin in the rock labyrinth. Kevin is around the corner, and is casting a scary looking 12 foot shadow on the wall. Muntz is excited, and bravely is creeping forward as his dogs cower behind him.
Scene 11: What were you afraid of?
You pass around a rock outcropping to see what is around the bend. Muntz hasn't made it this far, and it's your chance to warn Kevin to run! You can hear Muntz in the background lost in the maze of rocks with his faithful canine companions.
Scene 11: Back to Reality
A small transitional room has pictures of the drawings that young Carl and Ellie have made of their imagined explorations with their childhood hero.
Design Note: This scene will resemble the drawings and clippings found in the Adventure Book pages in the movie.
Scene 12: The End
Finally, you arrive in the unloading zone, which is themed like Carl and Ellie's adult living room, to include pictures of them in various situations mounted on the wall, their comfortable armchairs and the amazing painting above the mantel.
Design Note: Here there will be no animatronics or anything, just a bittersweet and subtle nod to the rest of the film.
Wilderness Explorer's Warehouse
The final queue exits into a gift shop that is themed like a kids clubhouse. Here Guests can purchase a variety of merchandise options such as:
- Grape Soda Adventure Badges
- Safari hats and clothes
- Wilderness explorer sashes for your badges, and other shirts, scarves and merch themed around scouting
- Authentic hand made South American trinkets
- Limited Edition Artwork based on the movie
- "My Adventure Book" Scrapbooking kit and supplies
- A variety of shirts, stuffed animals and other merchandise
- Candies and treats based on the movie, including ice cold Grape Soda in glass longneck bottles
The meet and greet for Russell, Carl and Dug will also be moved to a spot just outside the store exit.
Wilderness Explorer Experience Mini-game
To celebrate the opening of the Up ride, Animal Kingdom will introduce a new, park wide, series of experiences where children and adults alike can earn their Wilderness Explorer badges.
Examples include:
- Earn your Archeology badge by excavating bones in the Boneyard in Dinoland USA
- Earn your Bravery badge by facing the Yeti on Expedition Everest and drawing a picture about your experience
- Earn your Puzzle Solving Badge by discovering the meaning of the mysterious statues in Asia, near Yak and Yeti
- Earn your Environmental Protection badge by participating in special experiences at Rafiki's Planet Watch
In total, 30 mini-experiences will be added with their own unique challenges and associated badges.
Summary
This week, we were able to follow the requirements of making a dark ride akin to one of the classic Fantasyland rides, while adding a modern twist. We created a family friendly and fun dark ride with an interactive queue, though not a themed land.
Therefore, we found it an appropriate home within Animal Kingdom, and believe this ride celebrates imagination, exploration and discovery in the wild...all themes that Animal Kingdom holds dear.
We hope you enjoyed this presentation, and on behalf of the Sklaronah Tribe, we invite you to remember...
Adventure is out there!