The Neighbor Lady and TP2000 Walk Into a Bar...

Disney Irish

Premium Member
This is true but people practicing the diciplines you mention are typically able to draw.

The point is that you don't have to be an artist to be in a design field. So depending on how Jim Hill meant "draw". Its very likely that most won't have the artist background of previous generations of WDI, because its not needed as design fields are now highly specialized.

Also most design disciplines now use CAD tools to do their drawings. So they aren't actually drawing in the traditional sense anymore.
 

brb1006

Well-Known Member
Nice.

Well, maybe it's about time I applied for a job there.
I can draw, and draw well...on paper and with a pencil, to boot!
It will probably be looked upon as some sort of 'black magic' to be able to do such a thing without a computer screen.
I'm a shoo in for sure!

;)

-
We seriously need more people like you and @marni1971 that are very passionate and informative as future Imagineers.
 

SuddenStorm

Well-Known Member
The point is that you don't have to be an artist to be in a design field. So depending on how Jim Hill meant "draw". Its very likely that most won't have the artist background of previous generations of WDI, because its not needed as design fields are now highly specialized.

Also most design disciplines now use CAD tools to do their drawings. So they aren't actually drawing in the traditional sense anymore.

If you can't draw on paper, you can't draw on the computer.
 

brb1006

Well-Known Member
That explains the overuse of stock art in the parks.

Glad I'm not the only person getting annoyed by official concept art that uses stock art.
PPP-up-900.jpg
latest


The most infamous is the first concept art for The Incredibles float for Paint The Night where the models for Violet and Dash is the same model from Disney Infinity
https://i2.wp.com//wp-content/uploads/2018/02/Image_DLR_Pixar-Fest-Incredibles-Float.jpg?resize=800%2C400&ssl=1

This second concept art for the float is much better.
kjhgfkhgiuliy98707-624x351.jpg


Remember when official concept art for parades looked more expressive? Here's a good example for Pixar Play Parade and Soundsational (Minus some stock art of Mickey and friends).
2323776394_152fc677e5_z.jpg

soundsational_parade_concept_art_original.jpg


At least Tokyo Disneyland still does concept art that's actually appealing.
 
Last edited:

nevol

Well-Known Member
So we listen to Jim Hill when he supports our theories otherwise he is completely untrustworthy?
I'm still praying we get the pendulum dark ride instead of a C ticket. The only way a C ticket theater ride would work in Marvel land is if it was some corny avengers version of Timekeeper/Le Visionarium and the like, at stark expo, with animatronics a la T2:3d. But please, for the love of god, when the goal is to draw thousands of angry customers away from galaxy's edge, a 3d show will not work. And I find these rumors of a theater show to be odd when we consider that Disney hasn't made something like that in ages. Part of me feels like some variety would be good for DCA, but the park is already full of theaters and those attractions were never a hit.
 

nevol

Well-Known Member
I mean are the proficient in other things maybe? What are they doig in creative positions if they arent...creative?
Check out Disneycareers.com and see for yourself. They never hire concept artists or theme park designers in any traditional sense. A lot of those functions are offloaded onto companies like 11th hour staffing that will staff project hire positions in digital design and architecture, or other third party design companies up in glendale/burbank(though I did see an opening for an entertainment department designer/programmer/animator recently for Disneyland resort... new fireworks show for 2019?). It doesn't mean that WDI is all suits though. They are hiring constantly for pipeline developers (people proficient in video game engines), previsualization animators/riggers for 3d mockups rather than hand-drawn, software engineers, ride systems engineers, engineers engineers engineers, robotics researchers, AI (think Disney R+D). Some architecture roles. TDA/WDW have facilities asset management and urban planning and public affairs roles, for all that overlooked but critical stuff, that when done correctly, could prevent placing a tower of terror show building in the middle of DCA, blocking off expansion pads for decades, or dealing with the city and with labor correctly. So there's definitely a lot of openings and they all seem relevant. The TDA stuff seems more immediately relevant to the parks. Architecture schools dont even teach people how to draw anymore.

They spend years in different 3d, rendering, and animation software that takes years to master, alongside photoshop and the like. This isn't just WDI. Not going to argue that hand-drawn theme park concept art wasn't better and had more personality and even informed better design. All of the new stuff is oversaturated, flat, and soft.
 
Last edited:

lazyboy97o

Well-Known Member
But they’re actors in a system. This vilifying of specific execs is useless in the long run because of it. Some new suit will show up to replace them and be just as bad for the company/parks. Both need to be changed.
Heck, last time neighbor lady was saying how great Chapek is because he understands how hip and cool Disneyland is and how lame the swamps are, and how he is bringing in cool people to run things like his new French Meg Crofton who was going to be so much better because she was going to live in California and not Florida.
 

brb1006

Well-Known Member
Lest we forget
View attachment 314855

Even Mission Breakout's concept "art" was just done on top over a photo of Tower of Terror

guardians-galaxy-mission-breakout-disney-california-adventure-disneyland.jpg

The best example of old concept art is for Disneyland's Fantasmic.
tumblr_osranvVV3l1v0pvuyo1_1280.jpg

tumblr_osradvtn461v0pvuyo1_1280.jpg
tumblr_osraltmNxy1v0pvuyo1_400.jpg
tumblr_osrab3RFEE1v0pvuyo1_1280.jpg

concept_art_from_fantasmic__by_foxlover35-d8q27xp.jpg

This is the type of concept art I miss dearly. Look how colorful and detailed these look compared to modern concept art where 90% of the characters are just either redrawn with little changes or stock photos.

The UP float concept art for Pixar Play Parade is terrible. Look at Carl Fredricksen's mouth, it looks like it was drawn and traced over.
BFn2fGA.jpg

Russell and Doug ain't much better. Especially since the concept art used the Disney Parks design while Russel is a render making Russell stick out like a sore thumb.
 
Last edited:

Disney Irish

Premium Member
Glad I'm not the only person getting annoyed by official concept art that uses stock art.
PPP-up-900.jpg
latest


The most infamous is the first concept art for The Incredibles float for Paint The Night where the models for Violet and Dash is the same model from Disney Infinity
https://i2.wp.com//wp-content/uploads/2018/02/Image_DLR_Pixar-Fest-Incredibles-Float.jpg?resize=800%2C400&ssl=1

This second concept art for the float is much better.
kjhgfkhgiuliy98707-624x351.jpg


Remember when official concept art for parades looked more expressive? Here's a good example for Pixar Play Parade and Soundsational (Minus some stock art of Mickey and friends).
2323776394_152fc677e5_z.jpg

soundsational_parade_concept_art_original.jpg


At least Tokyo Disneyland still does concept art that's actually appealing.

Now aren't most of the promotional concept art released to the public actually done by marketing? It would explain why you see clip art used in those renderings.
 

Hatbox Ghostbuster

Well-Known Member
Who should be in charge?
Well, I think we need to go back to a dual leadership system. Eisner was a vastly different CEO post-Wells. And I think that helped pave the way for the Igers and Chapeks of the world. It kills me to see pure businessmen put in charge of a creative company.

We've had this discussion elsewhere on this site before, so I'm not trying to start another debate. But I'll just add that I wouldn't honestly even be opposed to someone like Iger at the helm in the future, so long as there is someone with a creative sensibility to balance him out. Disney is too big to just be left up to one man. And yes, I know the board exists, but even still...
 

SuddenStorm

Well-Known Member
Glad I'm not the only person getting annoyed by official concept art that uses stock art.
PPP-up-900.jpg
latest


The most infamous is the first concept art for The Incredibles float for Paint The Night where the models for Violet and Dash is the same model from Disney Infinity
https://i2.wp.com//wp-content/uploads/2018/02/Image_DLR_Pixar-Fest-Incredibles-Float.jpg?resize=800%2C400&ssl=1

This second concept art for the float is much better.
kjhgfkhgiuliy98707-624x351.jpg


Remember when official concept art for parades looked more expressive? Here's a good example for Pixar Play Parade and Soundsational (Minus some stock art of Mickey and friends).
2323776394_152fc677e5_z.jpg

soundsational_parade_concept_art_original.jpg


At least Tokyo Disneyland still does concept art that's actually appealing.

Let's not forget this gem:
fan019840192312fi.jpg


From the looks of it, not only can they not draw- they can't use Photoshop either.

Edit- just saw the original Fantasmic concept art that was shared. Heartbreaking to see the difference between the original show and the new shows concept art. One looks like the creator was passionate about the work, the other- not so much.
 

Curious Constance

Well-Known Member
The point is that you don't have to be an artist to be in a design field. So depending on how Jim Hill meant "draw". Its very likely that most won't have the artist background of previous generations of WDI, because its not needed as design fields are now highly specialized.

Also most design disciplines now use CAD tools to do their drawings. So they aren't actually drawing in the traditional sense anymore.

Wait, that video was Jim Hill?!
 

SuddenStorm

Well-Known Member
That's not true. I've done very detailed drawings using AutoCad and I can't really draw on paper. Now admittedly I've taken a drafting class so I technically know how to draw it out on paper if needed. But I'm no artist, and can do way better using AutoCad.

If you've taken classes that teach you how to draft on paper, then you know how to do it on paper.

The point is, knowing how to draw on paper proficiently will improve your ability to draw on a computer. If you're incapable of drawing on paper, then you won't be great on the computer-generated both with creative pieces, and when developing renderings in cad software
 

Disney Irish

Premium Member
Well, I think we need to go back to a dual leadership system. Eisner was a vastly different CEO post-Wells. And I think that helped pave the way for the Igers and Chapeks of the world. It kills me to see pure businessmen put in charge of a creative company.

We've had this discussion elsewhere on this site before, so I'm not trying to start another debate. But I'll just add that I wouldn't honestly even be opposed to someone like Iger at the helm in the future, so long as there is someone with a creative sensibility to balance him out. Disney is too big to just be left up to one man. And yes, I know the board exists, but even still...

Disney is a different company from even when Eisner/Wells ran it. However I don't get the impress that Iger is hands on like Eisner was. So really he doesn't need anyone to balance him out. Now what you're talking about is the need more for Co-Presidents at the head of each division. So Chapek needs a Co-President that is creative to help run the P&R division.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom