The Miscellaneous Thought Thread

mickEblu

Well-Known Member
Original Poster
I'm really curious to know what the guest rush will be to get this one tomorrow. I'm staying far far away.

Me too.

But I just thought of something. Will I regret not going? Let’s say they start releasing other characters from the ride like the Auctioneer, the pirate with the Pigs, etc.. will I regret missing that one character (Red)?


Ya. Still not going.
 

Darkbeer1

Well-Known Member
https://forums.wdwmagic.com/threads/the-miscellaneous-thought-thread.935996/page-76

>>
Knott’s Berry Farm has begun dropping online hints about a 2019 attraction planned for the Ghost Town area of the theme park.


The simple tweet promised “a great discovery awaits in 2019” with a Wild West-style poster promoting “a rare chance for speculation” in the Calico River Territory. Online “speculation” immediately turned to the possibility of an extensive renovation of the Bigfoot Rapids water ride in the Ghost Town section of the Buena Park theme park.

“Could Bigfoot Rapids be going under the knife to be transformed into something new for 2019?” wrote Lance Hart on Screamscape, a theme park industry news website. The poster issues a “call to adventurers” to explore the unspoiled wilderness and bountiful wonders of the Calico River Territory filled with mining and timber opportunities. “Excursions encouraged,” the poster proclaims.

1025_FEA_KNOTTS-013.jpg
Knott’s Berry Farm tweeted that a great discovery awaits in 2019 along with this Wild West-style poster. (Courtesy of Knott’s Berry Farm)

The Ghost Town area of Knott’s dates back to the 1940s, taking its Wild West inspiration and the Calico name of many of its attractions from the Calico ghost town in San Bernardino County.<<

Did Garner Holt just get a nice large order for AA's???
 

SuddenStorm

Well-Known Member
Last week I had the opportunity to visit the newly opened Evermore Park in Utah. What follows is my long winded thoughts on the experience.

Evermore Park

I was excited to see what the park had to offer- based off of the site and what I've read online, it's an extremely ambitious project. Their Chief Creative Officer Josh Shipley used to work for Walt Disney Imagineering.

Instead of building attractions, the park is relying on actors to tell an interactive story as you work through the park solving quests, working to different end goals depending on which path you take. I was excited by the possibilities of an immersive fantasy adventure where your imagination lets you become immersed in the park.

The park was open from 6:30 pm to 10 pm- to be safe, we arrived at 6. There was no signage on the freeway or nearby streets guiding you to Evermore, which is located in the middle of what appears to be a commercial/industrial construction site. A small very temporary sign was the only indication we were arriving at the right place.
1540619736228.png


First in line to enter the park, I was able to grab this quick shot of what lies just beyond the entrance gates:

1540619818805.png


We walked a quick lap of the park taking in the sites and talked to a few of the actors.

1540619977409.png


1540619992880.png
1540620004139.png
1540620024498.png

1540620041043.png



It was immediately clear that the park is far from finished if the lack of foliage and many chain link fences and unfinished buildings were any indication. After the entrance, nothing was paved- dirt paths are authentic, but will be awful any time it rains or snows- which I imagine will be a problem for the park.

The Evermore Gardens area was a garden in name only- there wasn't a plant to be seen that didn't look like a weed. I was reminded of the stories of Disneyland's opening day, where they had to use weeds with clever nametags to fill out the planters within the park. That might have been acceptable in '55- but by 2018 standards, the state of Evermore's plants was embarrassing.

The architecture was beautiful, but there was little attention to detail. I didn't notice any permanent area lighting, causing hte park to be very dark once night came. They set up LED dance lighting (like, I used the exact same lights during my time as a mobile DJ) to light the exterior of the buildings. There was no effort to hide the lighting, which was just set out in the dirt. I'm surprised they didn't carve out pumpkins and hide the lights in there to make it slightly less obvious, but the lack of attention to detail was a common theme throughout the park.

We immediately noticed that the Tavern doesn't actually sell food. The bar is fake, there's no seating area, and it's incredibly tiny. It serves as the launch point for the various quests, and has a few actors for you to talk to. Disappointed by this and hungry, we found a concessions stand selling popcorn, chips, expensive caramel apples, and bottled sodas. I asked if they had an actual restaurant in the park, they informed me that there's a window near the entrance to the park that sells soup. I asked if there was any other real food in the park, and was answered with a curt "no, but there should be in November". Embarrassing. We made our way to the front and found the window- they were selling small sourdough soup bread bowls for $7. I noticed that there was no seating at all- no benches, no picnic tables, no chairs. There were a few planters that could be used for seating, but soup is hardly an "on the go" food- and deciding that we'd have better luck at a nearby taco bell, we decided we'd skip eating in Evermore. An hour later, hungry- I purchased popcorn from the concession stand. Handed the lady my card to pay, and she had to enter the information into her ipad BY HAND. Evermore couldn't even be bothered to purchase an inexpensive card swiper for their food stand.

We were able to do the archery before the line reached what looked like an hour long (4 people at a time is hardly high capacity), which was fun but brief. At 8 pm, we saw a strange Fire Dancing show that was a bit erotic and way too long .

Bored and in need of something to do, we decided we'd try our hand at a quest. Unsure of how to get started, we looked for an employee that wasn't an actor to give us guidance but couldn't find one. We reached the tavern, waited in a 10 minute line to talk to a hunter.We told him we'd like to start a quest. He acted a bit taken aback, and asked what kind of quest we wanted. Unsure of how to answer, we played a long for a bit. Not breaking character, we had a brief conversation and the actor told us that a townsperson named "lothreal" or something like that needed help. We made our way down to the town and noticed long lines in front of each character, but more importantly- there were no signs to distinguish which character we were going to talk too. Confused and deciding it wasn't worth it, we cut our night short and went to Taco Bell. The Triple Double Chalupa doesn't disappoint.

As it stands, Evermore is an unfinished, amateurish mess that's an embarrassment for all parties involved. They need to have some kind of video that explains the backstory and the rules of the park's quest system for customers to watch before entering the park to explain how it works. Frankly, the insides of buildings were beautifully decorated but empty with no reason to go inside. I imagine money started to run short so they opened unfinished, but the park costs $35 to enter on weekends for 4 hours so I'm not sure what they're playing at.

3/10
 

mickEblu

Well-Known Member
Original Poster
Last week I had the opportunity to visit the newly opened Evermore Park in Utah. What follows is my long winded thoughts on the experience.

Evermore Park

I was excited to see what the park had to offer- based off of the site and what I've read online, it's an extremely ambitious project. Their Chief Creative Officer Josh Shipley used to work for Walt Disney Imagineering.

Instead of building attractions, the park is relying on actors to tell an interactive story as you work through the park solving quests, working to different end goals depending on which path you take. I was excited by the possibilities of an immersive fantasy adventure where your imagination lets you become immersed in the park.

The park was open from 6:30 pm to 10 pm- to be safe, we arrived at 6. There was no signage on the freeway or nearby streets guiding you to Evermore, which is located in the middle of what appears to be a commercial/industrial construction site. A small very temporary sign was the only indication we were arriving at the right place.
View attachment 322659

First in line to enter the park, I was able to grab this quick shot of what lies just beyond the entrance gates:

View attachment 322660

We walked a quick lap of the park taking in the sites and talked to a few of the actors.

View attachment 322661

View attachment 322662View attachment 322663View attachment 322664
View attachment 322665


It was immediately clear that the park is far from finished if the lack of foliage and many chain link fences and unfinished buildings were any indication. After the entrance, nothing was paved- dirt paths are authentic, but will be awful any time it rains or snows- which I imagine will be a problem for the park.

The Evermore Gardens area was a garden in name only- there wasn't a plant to be seen that didn't look like a weed. I was reminded of the stories of Disneyland's opening day, where they had to use weeds with clever nametags to fill out the planters within the park. That might have been acceptable in '55- but by 2018 standards, the state of Evermore's plants was embarrassing.

The architecture was beautiful, but there was little attention to detail. I didn't notice any permanent area lighting, causing hte park to be very dark once night came. They set up LED dance lighting (like, I used the exact same lights during my time as a mobile DJ) to light the exterior of the buildings. There was no effort to hide the lighting, which was just set out in the dirt. I'm surprised they didn't carve out pumpkins and hide the lights in there to make it slightly less obvious, but the lack of attention to detail was a common theme throughout the park.

We immediately noticed that the Tavern doesn't actually sell food. The bar is fake, there's no seating area, and it's incredibly tiny. It serves as the launch point for the various quests, and has a few actors for you to talk to. Disappointed by this and hungry, we found a concessions stand selling popcorn, chips, expensive caramel apples, and bottled sodas. I asked if they had an actual restaurant in the park, they informed me that there's a window near the entrance to the park that sells soup. I asked if there was any other real food in the park, and was answered with a curt "no, but there should be in November". Embarrassing. We made our way to the front and found the window- they were selling small sourdough soup bread bowls for $7. I noticed that there was no seating at all- no benches, no picnic tables, no chairs. There were a few planters that could be used for seating, but soup is hardly an "on the go" food- and deciding that we'd have better luck at a nearby taco bell, we decided we'd skip eating in Evermore. An hour later, hungry- I purchased popcorn from the concession stand. Handed the lady my card to pay, and she had to enter the information into her ipad BY HAND. Evermore couldn't even be bothered to purchase an inexpensive card swiper for their food stand.

We were able to do the archery before the line reached what looked like an hour long (4 people at a time is hardly high capacity), which was fun but brief. At 8 pm, we saw a strange Fire Dancing show that was a bit erotic and way too long .

Bored and in need of something to do, we decided we'd try our hand at a quest. Unsure of how to get started, we looked for an employee that wasn't an actor to give us guidance but couldn't find one. We reached the tavern, waited in a 10 minute line to talk to a hunter.We told him we'd like to start a quest. He acted a bit taken aback, and asked what kind of quest we wanted. Unsure of how to answer, we played a long for a bit. Not breaking character, we had a brief conversation and the actor told us that a townsperson named "lothreal" or something like that needed help. We made our way down to the town and noticed long lines in front of each character, but more importantly- there were no signs to distinguish which character we were going to talk too. Confused and deciding it wasn't worth it, we cut our night short and went to Taco Bell. The Triple Double Chalupa doesn't disappoint.

As it stands, Evermore is an unfinished, amateurish mess that's an embarrassment for all parties involved. They need to have some kind of video that explains the backstory and the rules of the park's quest system for customers to watch before entering the park to explain how it works. Frankly, the insides of buildings were beautifully decorated but empty with no reason to go inside. I imagine money started to run short so they opened unfinished, but the park costs $35 to enter on weekends for 4 hours so I'm not sure what they're playing at.

3/10


Sounds terrible. This role playing stuff doesn’t work.
 

SuddenStorm

Well-Known Member
Sounds terrible. This role playing stuff doesn’t work.

I'd like to think that when the third of the park that wasn't finished is done, they fill out their foliage, add some park benches, and expand their menu- the park could be an excellent place to relax for an hour or two.

Right now, it caters to a very specific niche- the LARP community has embraced it if the costumes and customers I saw getting into is any indication. They're gonna have to widen their appeal and add more entertainment options and attractions if they expect to survive long term.
 
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D.Silentu

Well-Known Member
Last week I had the opportunity to visit the newly opened Evermore Park in Utah.
Thank you for your detailed review! I've been extremely curious about this park, as it sounds like the most ambitious step yet in the immersive theater movement. Or perhaps not, according to your experience.

Sounds terrible. This role playing stuff doesn’t work.
While Evermore doesn't seem to be working, I do believe that the concept can. Just this week I attended "Delusion: The Blue Blade," and in the past have attended all but one of the Delusion events. For those unaware, Delusion is an hour long narrative experience where you are taken through sets and events. It's half haunted house, and half play, as you are treated like an existing character in the story. A guide is with you at all times, so you can't really go wrong. Occasionally there are activities to complete, which are generally basic or intuitive, but go miles to make you feel like a part of the action. It's a lot of fun if you are willing to participate and surrender yourself to the story. It's young, but I believe there is a future for this sort of entertainment, though Evermore seems to have missed the mark.
 
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Rich T

Well-Known Member
Just upgraded my iPhone 6 to the XR, and of course I immediately check to see how a couple of Disney classic films look on it. And the thing that knocks me out (besides the fact that the facial ID actually works great) is the sound: How does a device with both speakers on one edge create sound that seems to come from all around? I am a geezer, and easily amazed by such sorcery!
 
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