Last week I had the opportunity to visit the newly opened Evermore Park in Utah. What follows is my long winded thoughts on the experience.
Evermore Park
I was excited to see what the park had to offer- based off of the site and what I've read online, it's an extremely ambitious project. Their Chief Creative Officer
Josh Shipley used to work for Walt Disney Imagineering.
Instead of building attractions, the park is relying on actors to tell an interactive story as you work through the park solving quests, working to different end goals depending on which path you take. I was excited by the possibilities of an immersive fantasy adventure where your imagination lets you become immersed in the park.
The park was open from 6:30 pm to 10 pm- to be safe, we arrived at 6. There was no signage on the freeway or nearby streets guiding you to Evermore, which is located in the middle of what appears to be a commercial/industrial construction site. A small
very temporary sign was the only indication we were arriving at the right place.
View attachment 322659
First in line to enter the park, I was able to grab this quick shot of what lies just beyond the entrance gates:
View attachment 322660
We walked a quick lap of the park taking in the sites and talked to a few of the actors.
View attachment 322661
View attachment 322662View attachment 322663View attachment 322664
View attachment 322665
It was immediately clear that the park is far from finished if the lack of foliage and many chain link fences and unfinished buildings were any indication. After the entrance, nothing was paved- dirt paths are authentic, but will be awful any time it rains or snows- which I imagine will be a problem for the park.
The Evermore Gardens area was a garden in name only- there wasn't a plant to be seen that didn't look like a weed. I was reminded of the stories of Disneyland's opening day, where they had to use weeds with clever nametags to fill out the planters within the park. That might have been acceptable in '55- but by 2018 standards, the state of Evermore's plants was embarrassing.
The architecture was beautiful, but there was little attention to detail. I didn't notice any permanent area lighting, causing hte park to be
very dark once night came. They set up LED dance lighting (like, I used the exact same lights during my time as a mobile DJ) to light the exterior of the buildings. There was no effort to hide the lighting, which was just set out in the dirt. I'm surprised they didn't carve out pumpkins and hide the lights in there to make it slightly less obvious, but the lack of attention to detail was a common theme throughout the park.
We immediately noticed that the Tavern
doesn't actually sell food. The bar is fake, there's no seating area, and it's incredibly tiny. It serves as the launch point for the various quests, and has a few actors for you to talk to. Disappointed by this and hungry, we found a concessions stand selling popcorn, chips, expensive caramel apples, and bottled sodas. I asked if they had an actual restaurant in the park, they informed me that there's a window near the entrance to the park that sells soup. I asked if there was any other real food in the park, and was answered with a curt "no, but there should be in November". Embarrassing. We made our way to the front and found the window- they were selling small sourdough soup bread bowls for $7. I noticed that there was no seating at all- no benches, no picnic tables, no chairs. There were a few planters that could be used for seating, but soup is hardly an "on the go" food- and deciding that we'd have better luck at a nearby taco bell, we decided we'd skip eating in Evermore. An hour later, hungry- I purchased popcorn from the concession stand. Handed the lady my card to pay, and she had to enter the information into her ipad BY HAND. Evermore couldn't even be bothered to purchase an inexpensive card swiper for their food stand.
We were able to do the archery before the line reached what looked like an hour long (4 people at a time is hardly high capacity), which was fun but brief. At 8 pm, we saw a strange
Fire Dancing show that was a bit erotic and way too long .
Bored and in need of something to do, we decided we'd try our hand at a quest. Unsure of how to get started, we looked for an employee that wasn't an actor to give us guidance but couldn't find one. We reached the tavern, waited in a 10 minute line to talk to a hunter.We told him we'd like to start a quest. He acted a bit taken aback, and asked what kind of quest we wanted. Unsure of how to answer, we played a long for a bit. Not breaking character, we had a brief conversation and the actor told us that a townsperson named "lothreal" or something like that needed help. We made our way down to the town and noticed long lines in front of each character, but more importantly- there were no signs to distinguish which character we were going to talk too. Confused and deciding it wasn't worth it, we cut our night short and went to Taco Bell. The Triple Double Chalupa doesn't disappoint.
As it stands, Evermore is an unfinished, amateurish mess that's an embarrassment for all parties involved. They need to have some kind of video that explains the backstory and the rules of the park's quest system for customers to watch before entering the park to explain how it works. Frankly, the insides of buildings were beautifully decorated but empty with no reason to go inside. I imagine money started to run short so they opened unfinished, but the park costs $35 to enter on weekends for 4 hours so I'm not sure what they're playing at.
3/10