Suchomimus
Well-Known Member
Why are giving us some many spoilers?! I’m already hyped up as I am.Another quick teaser -- thank you @MonorailRed for the logo
It looks flippin' real...which is the goal of the project
Why are giving us some many spoilers?! I’m already hyped up as I am.Another quick teaser -- thank you @MonorailRed for the logo
It looks flippin' real...which is the goal of the project
Lol -- it's only 3 pictures. Maybe 1% of the entire project.Why are giving us some many spoilers?! I’m already hyped up as I am.
That anniversary name’s got me shook lolCurrently tackling the largest duel person imagineering project I've ever attempted. Will have help from @MonorailRed in several facets of the art/creation of it.
It will take several weeks/months to complete for sure, but it'll be done in segments so I hope to have at least something of it up by the weekend.
Didn't want to start a whole thread on it just yet - but I'll drop these two images for a bit of a tease of things to come
It all looks great, can’t wait to see what you have in store for usLol -- it's only 3 pictures. Maybe 1% of the entire project.
But I'll begin the thread tomorrow
If the Disney-Fox deal gets done, how would you incorporate some of the IPs into the parks?
I was also thinking that if the Brazil Pavillion gets done, maybe Rio can be used for an attraction there?So for the Disney/Fox question - maybe when we have all the details it'll make more sense, but I think in-park like Disney Dad was saying it might lead to an Avatar expansion of some sort.
In a more blue sky fashion...Ice Age replacing Dinorama? Day After Tomorrow Weather Pavilion in Epcot? Taken: The Experience (the last one is a joke)
As for the films - hopefully the Fox intro to Star Wars returns, and Fantastic Four with the MCU direction I think is a perfect match. But I'd be curious to see if R-Rated content like Logan or Deadpool continues under the Disney umbrella. It would be a shame if they watered down Deadpool.
Ooh. Good call - I didn't even remember that was FoxI was also thinking that if the Brazil Pavillion gets done, maybe Rio can be used for an attraction there?
Fox has a lot of properties which could make for really cool rides and attractions…ignoring for now that they conflict with the Disney brand and its “family friendly” tone. Generally, I would say DHS can accommodate Fox the best, since from its original MGM moniker it’s never been wholly Disney. Plus, disparate random movies don’t break the theme there like they might in any other park.If the Disney-Fox deal gets done, how would you incorporate some of the IPs into the parks?
Awesome concept! Maybe this could even be its own thread?Fox has a lot of properties which could make for really cool rides and attractions…ignoring for now that they conflict with the Disney brand and its “family friendly” tone. Generally, I would say DHS can accommodate Fox the best, since from its original MGM moniker it’s never been wholly Disney. Plus, disparate random movies don’t break the theme there like they might in any other park.
So let’s have some fun and Imagineer an actual complete brainstormed ride!!!
A L I E N
INFESTATION
An E-ticket thrill ride based on Fox’s Alien franchise. It uses the same EMV ride system and layout as Disneyland’s Indiana Jones and DAK’s Dinosaur. Sure, that’s a little redundant, but it’s a fun thought exercise!
The queue sees guests aboard the spaceship USS Fidanza (like Nostromo and Sulaco, a Joseph Conrad reference). It’s been years since the events of Aliens and Alien3, and further space exploration continues to reveal planets infested with xenomorphs. Sadly, much like at LV-426, it’s usually only after these planets have been terraformed and colonized that this discoveries are made, with deadly results. Guests assume the role of intergalactic exterminators, basically, specialized space marines who go in and eradicate the xenomorph menace.
Through the ship’s queue we explore science labs filled with xenomorph materials. Diagrams of their biology. Glass tubes containing animatronic facehuggers, some dissected, some still horrifyingly alive. (Also one or two Predator Easter eggs.) Enough to set the otherworldly, horrific mood.
A screen pre-show features Colonel Weaver outlining our latest mission to the planet LV-955, scene of the latest alien outbreak. We are to board an Armored Personnel Carrier (APC) and ride the Fidanza’s dropship to the surface of LV-955. There, we’ll sabotage planet’s nuclear terraforming facility in order to destroy the xenomorphs, then evacuate before meltdown.
Guests load their 12-seater open air APCs in the Fidanza’s armory, a two-level chamber with eerie dangling chains overhead. Cast members clad as space marines buckle us in, and we’re off.
(Eye of Mara room.) The ride carries us through the Fidanza’s hangar bay and up a ramp into the dropship. Weaver over the APC’s radio continually guides us through our mission. The dropship plummets down to LV-955, as depicted in window screens on both sides of the hall.
(Indy and the giant door.) The APC rolls out onto the stormy nightmare ice planet, with receding sets depicting strange rock formations and a howling blizzard. Lightning bolts strike. It is otherwise eerily silent. The APC turns left into the nuclear terraforming plant, past laser blasts – signs of a past struggle.
(Giant room reveal of Mara.) Ahead, over an expansive nuclear cooling pool, is the core. Hardened secretion covers every manmade surface in Giger-esque biomechanical material. In place of the stone Mara face is an enormous “ovipositor” egg sac, silhouettes of eggs moving inside of it. The alien queen connected to this sac is yet unseen.
(Mummy chamber.) Swerving left, into an egg chamber teeming with leathery xenomorph eggs. A few slowly open up. Suddenly we’re under attack by animatronic facehuggers! Some pop from their eggs, and some even appear to leap towards the APC!
(Bug chamber.) Escaping, we reach a claustrophobic room made of ribbed secretion. Out from the walls, physical chestbursters suddenly lunge, mere feet from our faces! (Chestbursters are a crucial Alien moment, depicted here in a less gory fashion.)
(Rope bridge before Mara.) The APC crosses a pontoon bridge before the giant egg sac. It pauses, and fires a live flamethrower from its left side (hidden under the bridge) to cripple the nuclear core and begin the meltdown.
(Snake chamber.) Sirens wail and kliegs spin. Automated announcer: “Danger! You now have one minute to reach minimum safe distance.” The APC races through a galley, when a full-scale adult xenomorph leaps up from behind a counter! More animatronic xenomorphs emerge! Some were hidden within the organic walls, or behind further counters! We flee.
(Sacrificial skull chamber.) We rush behind the giant egg sac, to the chamber which ought to house the alien queen. She is gone, freshly separated from her egg sac, which actively leaks a yellow amniotic fluid. On the far wall, we see the queen’s giant silhouette. She is near.
(Lava pools.) The facility continues to collapse into flames and sparks. The countdown continues. The APC tumbles past the bubbling cooling pool, through banks of steam. Sounds of unseen xenomorphs in every direction!
(Darkness, rat chamber.) The APC slows inside a dark chamber as it radios the dropship. We feel water drip on us from above. Lights reveal a xenomorph directly overhead (one of the queen’s elite praetorian guard)! It opens its mouth. Its jawed tongue shoots out! We rush away, past the beast’s spiny tail, as the countdown nears zero.
(Dart hallway.) The APC climbs a ramp back into the dropship. We race down the airlock hallway as the ship takes off, leaving LV-955 – seen with window screens on either side. These screens depict a nuclear mushroom cloud on the planet’s surface far below. The room and the APC shake. It was a narrow escape, but we’re safe…
(Boulder.) Weaver over the radio congratulates us as the APC returns to the Fidanza’s hangar bay. Ahead is a steel wall…slowly melted by acid. The wall splits apart, and the xenomorph queen emerges – a full-scale 15-foot tall animatronic horror! The APC dives under her swiping claw, as Weaver instructs us to open the airlock.
(Indy beside the smashed boulder.) The APC does a U-turn in darkness, pummeled by suction winds. Ahead, the transparent airlock seals, and in a screen beyond we see the alien queen hurtling into outer space.
With all finally calm, we unload back in the Fidanza’s main chamber. We exit the ride through a decontamination chamber, our bodies scanned to ensure no one is carrying an alien embryo.
Next up: Tower of Terror reimagined for Die Hard! (Okay, I probably won’t do that.)
Fox has a lot of properties which could make for really cool rides and attractions…ignoring for now that they conflict with the Disney brand and its “family friendly” tone. Generally, I would say DHS can accommodate Fox the best, since from its original MGM moniker it’s never been wholly Disney. Plus, disparate random movies don’t break the theme there like they might in any other park.
So let’s have some fun and Imagineer an actual complete brainstormed ride!!!
A L I E N
INFESTATION
An E-ticket thrill ride based on Fox’s Alien franchise. It uses the same EMV ride system and layout as Disneyland’s Indiana Jones and DAK’s Dinosaur. Sure, that’s a little redundant, but it’s a fun thought exercise!
The queue sees guests aboard the spaceship USS Fidanza (like Nostromo and Sulaco, a Joseph Conrad reference). It’s been years since the events of Aliens and Alien3, and further space exploration continues to reveal planets infested with xenomorphs. Sadly, much like at LV-426, it’s usually only after these planets have been terraformed and colonized that this discoveries are made, with deadly results. Guests assume the role of intergalactic exterminators, basically, specialized space marines who go in and eradicate the xenomorph menace.
Through the ship’s queue we explore science labs filled with xenomorph materials. Diagrams of their biology. Glass tubes containing animatronic facehuggers, some dissected, some still horrifyingly alive. (Also one or two Predator Easter eggs.) Enough to set the otherworldly, horrific mood.
A screen pre-show features Colonel Weaver outlining our latest mission to the planet LV-955, scene of the latest alien outbreak. We are to board an Armored Personnel Carrier (APC) and ride the Fidanza’s dropship to the surface of LV-955. There, we’ll sabotage planet’s nuclear terraforming facility in order to destroy the xenomorphs, then evacuate before meltdown.
Guests load their 12-seater open air APCs in the Fidanza’s armory, a two-level chamber with eerie dangling chains overhead. Cast members clad as space marines buckle us in, and we’re off.
(Eye of Mara room.) The ride carries us through the Fidanza’s hangar bay and up a ramp into the dropship. Weaver over the APC’s radio continually guides us through our mission. The dropship plummets down to LV-955, as depicted in window screens on both sides of the hall.
(Indy and the giant door.) The APC rolls out onto the stormy nightmare ice planet, with receding sets depicting strange rock formations and a howling blizzard. Lightning bolts strike. It is otherwise eerily silent. The APC turns left into the nuclear terraforming plant, past laser blasts – signs of a past struggle.
(Giant room reveal of Mara.) Ahead, over an expansive nuclear cooling pool, is the core. Hardened secretion covers every manmade surface in Giger-esque biomechanical material. In place of the stone Mara face is an enormous “ovipositor” egg sac, silhouettes of eggs moving inside of it. The alien queen connected to this sac is yet unseen.
(Mummy chamber.) Swerving left, into an egg chamber teeming with leathery xenomorph eggs. A few slowly open up. Suddenly we’re under attack by animatronic facehuggers! Some pop from their eggs, and some even appear to leap towards the APC!
(Bug chamber.) Escaping, we reach a claustrophobic room made of ribbed secretion. Out from the walls, physical chestbursters suddenly lunge, mere feet from our faces! (Chestbursters are a crucial Alien moment, depicted here in a less gory fashion.)
(Rope bridge before Mara.) The APC crosses a pontoon bridge before the giant egg sac. It pauses, and fires a live flamethrower from its left side (hidden under the bridge) to cripple the nuclear core and begin the meltdown.
(Snake chamber.) Sirens wail and kliegs spin. Automated announcer: “Danger! You now have one minute to reach minimum safe distance.” The APC races through a galley, when a full-scale adult xenomorph leaps up from behind a counter! More animatronic xenomorphs emerge! Some were hidden within the organic walls, or behind further counters! We flee.
(Sacrificial skull chamber.) We rush behind the giant egg sac, to the chamber which ought to house the alien queen. She is gone, freshly separated from her egg sac, which actively leaks a yellow amniotic fluid. On the far wall, we see the queen’s giant silhouette. She is near.
(Lava pools.) The facility continues to collapse into flames and sparks. The countdown continues. The APC tumbles past the bubbling cooling pool, through banks of steam. Sounds of unseen xenomorphs in every direction!
(Darkness, rat chamber.) The APC slows inside a dark chamber as it radios the dropship. We feel water drip on us from above. Lights reveal a xenomorph directly overhead (one of the queen’s elite praetorian guard)! It opens its mouth. Its jawed tongue shoots out! We rush away, past the beast’s spiny tail, as the countdown nears zero.
(Dart hallway.) The APC climbs a ramp back into the dropship. We race down the airlock hallway as the ship takes off, leaving LV-955 – seen with window screens on either side. These screens depict a nuclear mushroom cloud on the planet’s surface far below. The room and the APC shake. It was a narrow escape, but we’re safe…
(Boulder.) Weaver over the radio congratulates us as the APC returns to the Fidanza’s hangar bay. Ahead is a steel wall…slowly melted by acid. The wall splits apart, and the xenomorph queen emerges – a full-scale 15-foot tall animatronic horror! The APC dives under her swiping claw, as Weaver instructs us to open the airlock.
(Indy beside the smashed boulder.) The APC does a U-turn in darkness, pummeled by suction winds. Ahead, the transparent airlock seals, and in a screen beyond we see the alien queen hurtling into outer space.
With all finally calm, we unload back in the Fidanza’s main chamber. We exit the ride through a decontamination chamber, our bodies scanned to ensure no one is carrying an alien embryo.
Next up: Tower of Terror reimagined for Die Hard! (Okay, I probably won’t do that.)
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