Can I submit one?!Question about the Immunity Challenge... can ANYONE submit one, or do we have to wait until those who are at risk of being eliminated to submit 'em?
Can I submit one?!Question about the Immunity Challenge... can ANYONE submit one, or do we have to wait until those who are at risk of being eliminated to submit 'em?
Go for it!Can I submit one?!
*Double-checks to make sure he turned off editing.*Team Imaginators Presents…
THE TRENCH
"God, you know, I really hate that Haunted Mansion preshow. It's just a more still version of the ride."That pre-show just sounds like a more still show scene haha
Just to address the AI criticisms. I think it got lost in translation a bit, but our intention was to create a sort of technology vs. nature conflict where guests are brought to this place that's fully automated and just running through protocols mostly unaware as it's attacked by a very unpredictable threat. There are definitely better ways to present that. This is a project that I'd really like to revisit sometime. I'm pretty happy with the end result, but there's definitely some stuff we could have done to make it even better.Tcool's Reviews
Given that both teams posted late neither will be marked as the automatic loser as the last 24 hours have been understandably hectic for all. With that said in the future please all teams try to post on time, and if the Chief Imagineers can't post then please tell your teammates so they can do it for you. With that said let's get started with this challenges reviews!
The Trench by Team Imaginators
I would like to start by saying I'm glad both teams went the original route creating whole new IPs, it is very admirable and tough to do given the time frame. Utilizing a Google Doc for your presentation allowed for a clean and navigable project so kudos on that, but I do wish that that were images to break up the blocks of text. With that the image that was included was an original art piece by @Brer Panther , and it was rather ferocious looking but also cute!
I will say when this project was first pitched I was concerned about the drop element, and that it would go overboard causing the facades outside to dwarf the nearby castle. However the team handled this logically by only having a two story drop which is sure to invoke some thrill, but still be tame enough to fit within Magic Kingdom so kudos there! The inclusion of the TTA update was a nice touch, and would add so much to the attraction. It would definitely be a wow moment for guests on the ride, and is a great way to advertise The Trench while alluding to the large foreboding creature in the attraction. I would like to note for aesthetics when this is being added into Tomorrowland they had left behind the white and blue aesthetic and went full on for that gear and metal look after all this attraction is meant for 1995. However the façade described still seems to fit in with this 1995's Tomorrowland thanks to the various pipes with water adding that industrial Raygun Gothic style.
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Once again the queue of the attraction aids in furthering the ties into 95 Tomorrowland, and it also aids in building up that eerie atmosphere for the more thrilling undersea attraction that y'all pitched. I think the slopes psychologically taking guests down to the sea was a smart move, and a great way to build up space for that double story drop. The preshow effects are really well done, and would pretty cutting edge for the era all things considered. I think it builds up to the mysterious figure really well adding to the tension of the ride, and alerting guests as to what's about to happen. This preshow reminds a lot of the Hyrdolators at The Living Seas meets the classic ExtraTERRORstial Encounter preshow so good job mixing those two as it is sure to come off as futuristic.
The theater design is rather clever, and once again would likely wow guests. Given the closure of 20,000 Leagues Under the Sea the year prior I think guests really enjoy this whole atmosphere as it would likely feel like a modernized take on the classic attraction. One take away is that I wish that the AI received a proper name as not naming it was a bit of shame, and I think it would've been that extra cherry on top for some extra realism. I definitely think the large animatronics would wow guests and take them by surprise; the water effects would 100% get screams out of guests I've heard their reactions at Mickey's PhillarMagic of all things to the water
One thing I'm unsure about is the seats being moved closer to the whirlpool in the attraction, how would that work? It wasn't described in the logistics, but with that said I do think it would be another neat effect to get guests going. I think having the sea creature being more friendly than scary helps in making this attraction fit more within the rest of the park, and would aid in takin the edge off the fact guests just plummeted 20 feet down. I think the way the bottom floor effects were handled were very clever, and makes the experience more all encompassing. However my next qualm is with the giant sea creature how is it going to work as an animatronic? Is it going to be flopping on the ground? Another issue I have is with the AI; I appreciate the narrator and I think that the concept is great. However, I'm not sure if having a mundane and cold AI would be the best choice, and I think this is biggest issue. For me the AI feels more like a buzzkill than an assistant to the attraction. The ending of the ride was handled really well, and definitely feels like it was handled really well.
Overall I think this is a solid project, and a great original concept. I loved the thought that went behind into making the drop work at Magic Kingdom as well as the direction of the big scary monster actually being friendly and curious. However I think what holds this project back the most (for me) was the direction with the AI's script as well as the various quips with some of the rides logistics. With that said I could easily see this being a beloved ride, and given Eisner's penchant for spending big bucks on attractions this could have very well have happened! Also I would mention it seems like overall the team may have looked over the fact the ride was opening in 1995, but luckily it worked out as Tower of Terror opened in 94 and 20K closed in 94 as well allowing for the technology and niche to be open for this ride!
Tomorrowland Zoo AKA Tomorrowland Alien Conservation Center by Team Innovators
I would like to begin by saying amazing job on the logo; it looks very sleek and professional! I enjoyed the fact that the team was able to find images to accompany many of their unique animal descriptions, and the various pieces of custom artwork alongside photoshop jobs were very well done! With that said I do want to say that I think that team members may need to communicate better. If you're unable to add something to the presentation don't tell someone the day it is due three minutes after the time to submit; that's not to fair to your team.
Onto the backstory, I have to say again it is important to listen to your team. This is TEAM competition, and not a solo competition. Going over the discussion in the group message it seems like there was a general agreement amongst the team that a new direction with new characters and origins was the best route to go. With that all said it does not diminish the quality of the backstory I do think it is rather cute, and would be a good nod to the old Alien ExtraTERRORstial attraction with the various Easter eggs thrown throughout. However it is important to remember that in this scenario these characters never existed so these references would be lost on guests, and as such to guests it would just seem like a regular backstory involving a company not a nod to a past attraction. At the end of the day it wouldn't have been a big deal as the key characters are mentioned and introduced in the attraction, and as such were retconned into existence thanks to this attraction. So what does this all mean? At the end of the day I think the backstory is good, but I did want to make light of a few points.
I think the changes to the aesthetic of the Tomorrowland was a neat move adding more visual interest and business to catch the eyes of guests, and add more life to the park. A wonderful photoshop job from @Disney Dad 3000 to view how the exterior would change between versions, and adds plenty of extra indoor space. The map for the attraction was also really well done, and looks extremely polished. I think utilizing the space as a walkthrough was a good play as it allows for more intimate and thematic engulfing scenes while working around a rather small footprint. I think the utilization of the second floor viewing was rather clever, and a great way to reutilize the space while allowing for more guests to fit into the attraction.
The queue and pre-show works well on setting up the various critters on the walkthrough, and I think sets up guest expectations rather well. However in the pre-show is where there's a contradiction between the backstory and the rest of the attraction. The backstory talks about how much of a shame cages and enclosures are for animals, and instead focuses more on how the animals are in their natural environments being viewed from secure portals.
I think the various creature designs are extremely inventive with every creature being familair but also well alien! Great work on creating so many unique creatures; I think that guests will be invested in checking out all of these unique beings. I like how the creatures who have motion are explained realistically, and while there's a lot of critters not all are advanced animatronics making this more realistic. I love the concept of the aviary with the alien jungle created within which takes full advantage of the multistory thing y'all got going on.
The final room we see the portal concept mentioned again, so now the attraction partially aligns itself with the backstory. However there's still that lapse given Walter completely dislikes the idea of animals in traditional captivity since he feels like it is a synonym for jail. Once again the creature concept and design is amazing featuring a bunch of unique alien creatures is super admirable given the time frame for the project. I found the rat gag very comical, and reminds a lot of Howard the Duck of the comedy with him in the Collector's Collection! In fact I wouldn't have been surprised if Disney wouldn't have turned this into something inspired by the Collector given their IP tie in affinity right now. Huge fan of the unique concept art for the Burden Beast, and I think its size would be a great final wow moment; pretty funny how there's a whole village on the animal.
Overall I loved all the originality in the project and every single creature design was amazing! I do think this attraction featured plenty of high points thanks to its creativity both in creature and layout design. However there is one thing holding back the project, and it is the fact that portions of the attraction don't truly align with the backstory. Furthermore with everything else being 100% original it would have nice to have seen a backstory with whole new characters, but like I said earlier the backstory is good.
Sorry for the delay UCF does not care much for maintaining their Hospitality dorms' wifi.Any update on votes,or should I go to sleep?
Well thats disappointing for me, but hey on the bright side its been fun, i would maybe stay in the forum if u show me the link @tcool123 or if i'm on the right one, but for now i have other projects to do. Well thanks for letting me play this amazing competition, & looking forward for more of them real soon, well so long for nowVoting Results
Team Innovators we're gathered here today to see which one of your players will be leaving the Imaginarium, and who will be staying. Let the reveal of the votes commence!
@HomeImagineer your team has decided in a vote 4 to 1. I am sorry to say this but your time at the Imaginarium has come to an end. I hope that you continue to stay and involved and follow along with the Imaginarium, and that you continue your involvement in the forum as we celebrate the 20th anniversary!
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